Nuclear cell: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 20: Line 20:
| inheritingfrom = Energy Cell
| inheritingfrom = Energy Cell
| dynamictable = {{Dynamic object|EnergyCells|Nuclear Cell}}
| dynamictable = {{Dynamic object|EnergyCells|Nuclear Cell}}
| unidentifiedinfo = {{Unidentified info | tile = nuclear cell unidentified.png | name = small trinket | altname = small cube }}
| unidentifiedimage = nuclear cell unidentified.png
| unidentifiedname = small trinket
| unidentifiedaltname = small cube
| supportedmods = EnergyCellMods
| supportedmods = EnergyCellMods
| desc = The small size of this cube belies its massive heft. It can power an artifact for much longer than a standard chem cell.
| desc = The small size of this cube belies its massive heft. It can power an artifact for much longer than a standard chem cell.

Revision as of 01:09, 7 October 2021

nuclear cell
$
100.00
Commerce Value
1
lb.
Weight
Max Charge

100000

Complexity

1

Tier

6

<006>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

energy cell

Character

'

ID?Use this ID to Wish for the item

Nuclear Cell

Spawns in

EnergyCells

Extra Info:
nuclear cell

The small size of this cube belies its massive heft. It can power an artifact for much longer than a standard chem cell.

Perfect

A nuclear cell is a high-capacity energy cell, holding a maximum of 100,000 charge. It is second only to the 200,000-charge antimatter cell.

As its description suggests, it has a much higher capacity than than a standard chem cell.