Nuclear cell: Difference between revisions

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imported>Trashmonks
(Updated by Teamtoto to game version 2.0.199.1 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(16 intermediate revisions by 3 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.1}}
{{Item
{{Item
| title = {{Qud text|&amp;mnuclear &amp;ccell}}
| title = {{Qud text|{{Qud shader|m|{{(}}nuclear{{)}}}} {{Qud shader|c|{{(}}cell{{)}}}}}}
| image = nuclear cell.png
| image = nuclear cell.png
| overrideimages = {{altimage start}}{{altimage | nuclear cell identified.png | type = identified}}{{altimage | nuclear cell unidentified.png | type = unidentified}}{{altimage end}}
| weight = 1
| weight = 1
| featureweightinfo = yes
| commerce = 100
| commerce = 100
| maxcharge = 100000
| maxcharge = 100000
| id = Nuclear Cell
| id = Nuclear Cell
| complexity = 1
| complexity = 1
| tier = 6
| tier = 7
| bits = 006
| bits = 006
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;m
| colorstr = &amp;m
| tilecolors = cm
| renderstr = '
| renderstr = '
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes}}
| inheritingfrom = Energy Cell
| inheritingfrom = Energy Cell
| dynamictable = {{Dynamic object|EnergyCells|Nuclear Cell}}
| dynamictable = {{Dynamic object|EnergyCells|Nuclear Cell}} </br>{{Dynamic object|Items|Nuclear Cell}}
| unidentifiedimage = nuclear cell unidentified.png
| unidentifiedname = {{Qud shader|c|{{(}}small trinket{{)}}}}
| unidentifiedaltname = small cube
| supportedmods = EnergyCellMods
| desc = The small size of this cube belies its massive heft. It can power an artifact for much longer than a standard chem cell.
| desc = The small size of this cube belies its massive heft. It can power an artifact for much longer than a standard chem cell.
| categories = Energy Cells
| categories = Energy Cells
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->A {{Name}} is a high-capacity energy cell, holding a maximum of 100,000 charges. It is second only to the 200,000-charge {{favilink|antimatter cell}}.
<!-- END QBE -->
A {{Name}} is a high-capacity energy cell, holding a maximum of 100,000 charge. It is second only to the 200,000-charge {{favilink|antimatter cell}}.


As its description suggests, it has a much higher capacity than than a standard {{favilink|Chem cell}}.
As its description suggests, it has a much higher capacity than than a standard {{favilink|Chem cell}}.


[[Category:Energy Cells]]
[[Category:Energy Cells]]

Latest revision as of 02:54, 19 January 2024

nuclear cell
$
100.00
Commerce Value
1
lb.
Weight
Max Charge

100000

Complexity

1

Tier

7

<006>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

energy cell

Character

'

ID?Use this ID to Wish for the item

Nuclear Cell

Spawns in

EnergyCells
Items

Extra Info:
nuclear cell

The small size of this cube belies its massive heft. It can power an artifact for much longer than a standard chem cell.

Perfect

A nuclear cell is a high-capacity energy cell, holding a maximum of 100,000 charge. It is second only to the 200,000-charge antimatter cell.

As its description suggests, it has a much higher capacity than than a standard chem cell.