Omniphase: Difference between revisions

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Omniphase is a term that describes objects which are present in all phases simultaneously. Essentially, these objects transcend the concept of [[Phased|phasing]]; they are neither ''phased'' nor ''unphased''.
{{effect|&Yomniphase|Physically interactive with both in-phase and out-of-phase things.|Omniphase}}


Omniphase objects interact with other objects regardless of those objects' phase. For example, the omniphase projectiles of the {{favilink|phase cannon}} can hit "normal" targets as well as targets that are phased.
Omniphase objects and creatures are physically interactive with both [[Phase|in-phase]] and [[Phase|out-of-phase]] things.


[[Category:Mechanics]]
Scintillating glass walls in the [[Tomb of the Eaters]] are omniphase, as are {{favilink|phase cannon}} projectiles.
 
{| class="wikitable"
|-
! Sources of omniphase
|-
| [[Phase-harmonic]]
|-
| {{favilink|phase harmonic modulator}}
|}

Revision as of 15:13, 12 August 2020

omniphase
ID

Omniphase

omniphase

Physically interactive with both in-phase and out-of-phase things.


Omniphase objects and creatures are physically interactive with both in-phase and out-of-phase things.

Scintillating glass walls in the Tomb of the Eaters are omniphase, as are phase cannon projectiles.

Sources of omniphase
Phase-harmonic
phase harmonic modulator