Osseous ash: Difference between revisions
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{{name}} is a type of [[gas]] that deals damage to creatures capable of [[respiration]]. It is produced when {{favilink|grave moss}} [[burning|burns]]. | {{name}} is a type of [[gas]] that deals damage to creatures capable of [[respiration]]. It is produced when {{favilink|grave moss}} [[burning|burns]].{{File Ref|file=ObjectBlueprints}} | ||
Creatures capable of respiration who occupy the same tile as a cloud of osseous ash will take damage every round based on the cloud's density, where damage is equal to '''Density / 10'''.{{Code Reference|name=GasAsh|namespace=XRL.World.Parts|class=GasAsh}} | Creatures capable of respiration who occupy the same tile as a cloud of osseous ash will take damage every round based on the cloud's density, where damage is equal to '''Density / 10'''.{{Code Reference|name=GasAsh|namespace=XRL.World.Parts|class=GasAsh}} |
Revision as of 05:00, 5 March 2021
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MiasmaticAsh |
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Infobox data from game version 2.0.201.69
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Bits of dead matter are aerosolized into a thick coal fog. Light is lost inside.
osseous ash is a type of gas that deals damage to creatures capable of respiration. It is produced when grave moss burns.[1]
Creatures capable of respiration who occupy the same tile as a cloud of osseous ash will take damage every round based on the cloud's density, where damage is equal to Density / 10.[2]
Such creatures who enter a cloud of osseous ash will also be afflicted with the choking on ash status condition. Upon exiting the cloud, the creature will suffer 2 damage every round for 1-10 rounds, so long as the tile they occupy at the end of their turn does not contain osseous ash.[3]
Osseous ash also has the potential to be occluding, which is a unique quality among gases. Whenever osseous ash has a density of 40 units or greater in a particular tile, it will become occluding and block the vision of the player and other creatures.[2]