Programmable recoiler: Difference between revisions

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The {{name}} teleports the player to a particular programmed location when used. The {{name}} can be set to whatever location the player chooses at the time it is programmed, but, unlike the {{favilink|reprogrammable recoiler}} the programmed location is then constant and cannot be further modified. A properly charged [[Energy Cells|energy cell]] must be installed, and it cannot be used when in combat or while hostile enemies are nearby. The act of programming a location into the {{name}} consumes 10,000 energy from the slotted [[:Category:Energy Cells|energy cell]], preventing low-tier cells like {{favilink|fidget cell|plural}} and {{favilink|solar cell|plural}} from being used for imprinting. Once programmed, the {{name}} consumes only 2,500 energy when activated (similar to all other recoilers).
The {{name}} teleports the player to a particular programmed location when used. The {{name}} can be set to whatever location the player chooses at the time it is programmed (using the '''imprint''' action), but, unlike the {{favilink|reprogrammable recoiler}} the programmed location is then constant and cannot be further modified. A properly charged [[Energy Cells|energy cell]] must be installed, and it cannot be used when in combat or while hostile enemies are nearby. The act of programming a location into the {{name}} consumes 10,000 energy from the slotted [[:Category:Energy Cells|energy cell]], preventing low-tier cells like {{favilink|fidget cell|plural}} and {{favilink|solar cell|plural}} from being used for imprinting. Once programmed, the {{name}} consumes only 2,500 energy when activated (similar to all other recoilers).


{{name|plural}} can be found as random loot in the world.
{{name|plural}} can be found as random loot in the world.

Revision as of 18:29, 9 November 2020

This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
programmable recoiler
$
80.00
Commerce Value
1
lb.
Weight
Charge per Use

2500

Charge Used For

Teleportation

Imprint Cost?Charge cost to program a
location into this recoiler

10000

Complexity

4

Tier

4

<12234>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Character

ID?Use this ID to Wish for the item

Programmable Recoiler

Extra Info:
programmable recoiler

A small crystalline disk with a recessed button on top.

Perfect

The programmable recoiler teleports the player to a particular programmed location when used. The programmable recoiler can be set to whatever location the player chooses at the time it is programmed (using the imprint action), but, unlike the reprogrammable recoiler the programmed location is then constant and cannot be further modified. A properly charged energy cell must be installed, and it cannot be used when in combat or while hostile enemies are nearby. The act of programming a location into the programmable recoiler consumes 10,000 energy from the slotted energy cell, preventing low-tier cells like fidget cells and solar cells from being used for imprinting. Once programmed, the programmable recoiler consumes only 2,500 energy when activated (similar to all other recoilers).

programmable recoilers can be found as random loot in the world.

For more information about recoilers, refer to the recoiler page.

Tips

This section is opinion-based. Your mileage may vary.
  • Recoilers are a handy means of travelling to different locations in the world without the risk of getting lost.
  • The recoiler's destination can make for a good storage site for loot that the player doesn't want to carry around with them, since that location can be returned to at will.