Programmable recoiler: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text|programmable recoiler}} | | title = {{Qud text|programmable recoiler}} | ||
| image = programmable recoiler.png | | image = programmable recoiler.png | ||
| overrideimages = {{altimage start}}{{altimage | programmable recoiler identified.png | type = identified}}{{altimage | programmable recoiler unidentified.png | type = unidentified}}{{altimage end}} | |||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | |||
| commerce = 80 | | commerce = 80 | ||
| chargeused = 2500 | |||
| chargefunction = Teleportation | |||
| imprintchargecost = 10000 | |||
| id = Programmable Recoiler | |||
| complexity = 4 | | complexity = 4 | ||
| tier = 4 | | tier = 4 | ||
Line 10: | Line 17: | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &y | | colorstr = &y | ||
| tilecolors = yw | |||
| renderstr = ♦ | | renderstr = ♦ | ||
| role = Uncommon | | role = Uncommon | ||
| extra = {{Extra info|empsensitive = yes | metal = yes}} | |||
| inheritingfrom = BaseRecoiler | |||
| dynamictable = {{Dynamic object|Items|Programmable Recoiler}} | |||
| unidentifiedimage = programmable recoiler unidentified.png | |||
| unidentifiedname = {{Qud shader|c|{{(}}small stone{{)}}}} | |||
| unidentifiedaltname = small circular stone | |||
| supportedmods = CommonMods,ElectronicsMods | |||
| desc = A small crystalline disk with a recessed button on top. | | desc = A small crystalline disk with a recessed button on top. | ||
| categories = Recoilers | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[Category:Recoilers]] | <!-- END QBE --> | ||
The {{name}} teleports the player to a particular programmed location when used. The {{name}} can be set to whatever location the player chooses at the time it is programmed (using the '''imprint''' action), but, unlike the {{favilink|reprogrammable recoiler}} the programmed location is then constant and cannot be further modified. A properly charged [[Energy Cells|energy cell]] must be installed, and it cannot be used when in combat or while hostile enemies are nearby. The act of programming a location into the {{name}} consumes 10,000 energy from the slotted [[:Category:Energy Cells|energy cell]], preventing low-tier cells like {{favilink|fidget cell|plural}} and {{favilink|solar cell|plural}} from being used for imprinting. Once programmed, the {{name}} consumes only 2,500 energy when activated (similar to all other recoilers). | |||
{{name|plural}} can be found as random loot in the world. | |||
''For more information about recoilers, refer to the [[recoiler]] page.'' | |||
== Tips == | |||
{{Opinion}} | |||
* Recoilers are a handy means of travelling to different locations in the [[world map|world]] without the risk of getting [[lost]]. | |||
* The recoiler's destination can make for a good storage site for loot that the player doesn't want to carry around with them, since that location can be returned to at will. |
Latest revision as of 02:57, 19 January 2024
1 lb. Weight | |
Charge per Use
|
2500 |
---|---|
Charge Used For
|
Teleportation |
Imprint Cost?
|
10000 |
Complexity
|
4 |
Tier
|
4 |
<12234> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
♦ |
ID?
|
Programmable Recoiler |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
A small crystalline disk with a recessed button on top.
The programmable recoiler teleports the player to a particular programmed location when used. The programmable recoiler can be set to whatever location the player chooses at the time it is programmed (using the imprint action), but, unlike the reprogrammable recoiler the programmed location is then constant and cannot be further modified. A properly charged energy cell must be installed, and it cannot be used when in combat or while hostile enemies are nearby. The act of programming a location into the programmable recoiler consumes 10,000 energy from the slotted energy cell, preventing low-tier cells like fidget cells and solar cells from being used for imprinting. Once programmed, the programmable recoiler consumes only 2,500 energy when activated (similar to all other recoilers).
programmable recoilers can be found as random loot in the world.
For more information about recoilers, refer to the recoiler page.