Programmable recoiler: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.45 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(14 intermediate revisions by 3 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.45}}
{{Item
{{Item
| title = {{Qud text|programmable recoiler}}
| title = {{Qud text|programmable recoiler}}
| image = programmable recoiler.png
| image = programmable recoiler.png
| overrideimages = {{altimage start}}{{altimage | programmable recoiler identified.png | type = identified}}{{altimage | programmable recoiler unidentified.png | type = unidentified}}{{altimage end}}
| weight = 1
| weight = 1
| featureweightinfo = yes
| commerce = 80
| commerce = 80
| chargeused = 2500
| chargeused = 2500
Line 16: Line 17:
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;y
| colorstr = &amp;y
| tilecolors = yw
| renderstr = ♦
| renderstr = ♦
| role = Uncommon
| role = Uncommon
| extra = {{Extra info|empsensitive = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes}}
| inheritingfrom = BaseRecoiler
| inheritingfrom = BaseRecoiler
| dynamictable = {{Dynamic object|Items|Programmable Recoiler}}
| unidentifiedimage = programmable recoiler unidentified.png
| unidentifiedname = {{Qud shader|c|{{(}}small stone{{)}}}}
| unidentifiedaltname = small circular stone
| supportedmods = CommonMods,ElectronicsMods
| desc = A small crystalline disk with a recessed button on top.
| desc = A small crystalline disk with a recessed button on top.
| categories = Recoilers
| categories = Recoilers
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a recoiler that can set its location to whatever the player chooses, as long as they are in that location. Unlike the {{favilink|reprogrammable recoiler}}, this location cannot be overwritten. Imprinting a location costs 10,000 charge, a full unmodded {{favilink|chem cell}}, preventing cells like {{favilink|fidget cell|plural}} and {{favilink|solar cell|plural}} from being used for imprinting.
The {{name}} teleports the player to a particular programmed location when used. The {{name}} can be set to whatever location the player chooses at the time it is programmed (using the '''imprint''' action), but, unlike the {{favilink|reprogrammable recoiler}} the programmed location is then constant and cannot be further modified. A properly charged [[Energy Cells|energy cell]] must be installed, and it cannot be used when in combat or while hostile enemies are nearby. The act of programming a location into the {{name}} consumes 10,000 energy from the slotted [[:Category:Energy Cells|energy cell]], preventing low-tier cells like {{favilink|fidget cell|plural}} and {{favilink|solar cell|plural}} from being used for imprinting. Once programmed, the {{name}} consumes only 2,500 energy when activated (similar to all other recoilers).
 
{{name|plural}} can be found as random loot in the world.
 
''For more information about recoilers, refer to the [[recoiler]] page.''
 
== Tips ==
{{Opinion}}
* Recoilers are a handy means of travelling to different locations in the [[world map|world]] without the risk of getting [[lost]].
* The recoiler's destination can make for a good storage site for loot that the player doesn't want to carry around with them, since that location can be returned to at will.

Latest revision as of 02:57, 19 January 2024

programmable recoiler
$
80.00
Commerce Value
1
lb.
Weight
Charge per Use

2500

Charge Used For

Teleportation

Imprint Cost?Charge cost to program a
location into this recoiler

10000

Complexity

4

Tier

4

<12234>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics

Character

ID?Use this ID to Wish for the item

Programmable Recoiler

Spawns in

Items

Extra Info:
programmable recoiler

A small crystalline disk with a recessed button on top.

Perfect

The programmable recoiler teleports the player to a particular programmed location when used. The programmable recoiler can be set to whatever location the player chooses at the time it is programmed (using the imprint action), but, unlike the reprogrammable recoiler the programmed location is then constant and cannot be further modified. A properly charged energy cell must be installed, and it cannot be used when in combat or while hostile enemies are nearby. The act of programming a location into the programmable recoiler consumes 10,000 energy from the slotted energy cell, preventing low-tier cells like fidget cells and solar cells from being used for imprinting. Once programmed, the programmable recoiler consumes only 2,500 energy when activated (similar to all other recoilers).

programmable recoilers can be found as random loot in the world.

For more information about recoilers, refer to the recoiler page.

Tips

This section is opinion-based. Your mileage may vary.
  • Recoilers are a handy means of travelling to different locations in the world without the risk of getting lost.
  • The recoiler's destination can make for a good storage site for loot that the player doesn't want to carry around with them, since that location can be returned to at will.