Random-point recoiler: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{As Of Patch|2.0.201.47}}
{{Item
{{Item
| title = {{Qud text|random-point recoiler}}
| title = {{Qud text|random-point recoiler}}
| image = randompoint recoiler.png
| image = randompoint recoiler.png
| overrideimages = {{altimage start}}{{altimage | randompoint recoiler identified.png | type = identified}}{{altimage | randompoint recoiler unidentified.png | type = unidentified}}{{altimage end}}
| weight = 1
| weight = 1
| commerce = 15
| commerce = 15

Revision as of 04:24, 29 October 2020

This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
random-point recoiler
$
15.00
Commerce Value
1
lb.
Weight
Charge per Use

2500

Charge Used For

Teleportation

Complexity

3

Tier

4

<1234>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Character

ID?Use this ID to Wish for the item

Ruin Recoiler

Extra Info:
random-point recoiler

A small crystalline disk with a recessed button on top.

Perfect

A random-point recoiler or, perhaps more aptly, ruin recoiler is a recoiler that leads to a fixed ruins site or historic site, which is chosen randomly at the moment the item spawns.[1]

An individual random-point recoiler is named according to its destination. For example, if one goes to a place called Retroversion Hyperboloid Sammu, it will be named Retroversion Hyperboloid Sammu recoiler.

In tinkering contexts, such as the tinkering screen and data disks, they are referred to as a whole by the name random-point recoiler.

References

  1. XRL.World.Parts.RandomRuinRecoiler