Random-point recoiler: Difference between revisions
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| extra = {{Extra info|empsensitive = yes}} | | extra = {{Extra info|empsensitive = yes}} | ||
| inheritingfrom = BaseRecoiler | | inheritingfrom = BaseRecoiler | ||
| | | unidentifiedimage = randompoint recoiler unidentified.png | ||
| unidentifiedname = {{Qud shader|c|{{(}}small stone{{)}}}} | |||
| unidentifiedaltname = small circular stone | |||
| supportedmods = CommonMods,ElectronicsMods | | supportedmods = CommonMods,ElectronicsMods | ||
| desc = A small crystalline disk with a recessed button on top. | | desc = A small crystalline disk with a recessed button on top. |
Revision as of 01:08, 7 October 2021
random-point recoiler
1 lb. Weight | |
Charge per Use
|
2500 |
---|---|
Charge Used For
|
Teleportation |
Complexity
|
3 |
Tier
|
4 |
<1234> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
♦ |
ID?
|
Ruin Recoiler |
Extra Info: | |
Infobox data from game version 2.0.201.114
|
random-point recoiler
A small crystalline disk with a recessed button on top.
A random-point recoiler or, perhaps more aptly, ruin recoiler is a recoiler that leads to a fixed ruins site or historic site, which is chosen randomly at the moment the item spawns.[1]
An individual random-point recoiler is named according to its destination. For example, if one goes to a place called Retroversion Hyperboloid Sammu, it will be named Retroversion Hyperboloid Sammu recoiler.
In tinkering contexts, such as the tinkering screen and data disks, they are referred to as a whole by the name random-point recoiler.
References
- ↑
XRL.World.Parts.RandomRuinRecoiler