Random-point recoiler: Difference between revisions
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| extra = {{Extra info|empsensitive = yes}} | | extra = {{Extra info|empsensitive = yes}} | ||
| inheritingfrom = BaseRecoiler | | inheritingfrom = BaseRecoiler | ||
| dynamictable = {{Dynamic object|Items|Ruin Recoiler}} | |||
| unidentifiedimage = randompoint recoiler unidentified.png | | unidentifiedimage = randompoint recoiler unidentified.png | ||
| unidentifiedname = {{Qud shader|c|{{(}}small stone{{)}}}} | | unidentifiedname = {{Qud shader|c|{{(}}small stone{{)}}}} | ||
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| desc = A small crystalline disk with a recessed button on top. | | desc = A small crystalline disk with a recessed button on top. | ||
| categories = Recoilers | | categories = Recoilers | ||
| gameversion = 2.0. | | gameversion = 2.0.202.92 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 01:24, 27 October 2021
random-point recoiler
1 lb. Weight | |
Charge per Use
|
2500 |
---|---|
Charge Used For
|
Teleportation |
Complexity
|
3 |
Tier
|
4 |
<1234> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
♦ |
ID?
|
Ruin Recoiler |
Spawns in
|
|
Extra Info: | |
Infobox data from game version 2.0.202.92
|
random-point recoiler
A small crystalline disk with a recessed button on top.
A random-point recoiler or, perhaps more aptly, ruin recoiler is a recoiler that leads to a fixed ruins site or historic site, which is chosen randomly at the moment the item spawns.[1]
An individual random-point recoiler is named according to its destination. For example, if one goes to a place called Retroversion Hyperboloid Sammu, it will be named Retroversion Hyperboloid Sammu recoiler.
In tinkering contexts, such as the tinkering screen and data disks, they are referred to as a whole by the name random-point recoiler.
References
- ↑
XRL.World.Parts.RandomRuinRecoiler