Reflect: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(move quartzfur gear tips here)
(move the category to avoid transcluding it)
Line 5: Line 5:


A power of some [[relic]] and [[extradimensional]] armor and shields.  Additionally, {{favilink|quartzfur hat|plural}}, {{favilink|quartzfur gloves}}, and {{favilink|quartzfur cloak|plural}} are always generated with this mod at tier 5.
A power of some [[relic]] and [[extradimensional]] armor and shields.  Additionally, {{favilink|quartzfur hat|plural}}, {{favilink|quartzfur gloves}}, and {{favilink|quartzfur cloak|plural}} are always generated with this mod at tier 5.
<!-- note: I had to place category above the tips, as it was transcluded along with them when put at the bottom -->
[[Category:Relic Powers]]


== Tips ==
== Tips ==
Line 10: Line 13:
* Having a source of damage reflection will prevent ongoing damage from enemy [[Sunder Mind]].
* Having a source of damage reflection will prevent ongoing damage from enemy [[Sunder Mind]].
* Since reflection triggers every time you're damaged, it allows replacing the "Whenever you take damage..." [[Cooking effects|cooking trigger condition]] with the "Whenever you reflect damage..." one, which has a much higher trigger percentage.
* Since reflection triggers every time you're damaged, it allows replacing the "Whenever you take damage..." [[Cooking effects|cooking trigger condition]] with the "Whenever you reflect damage..." one, which has a much higher trigger percentage.
[[Category:Relic Powers]]

Revision as of 19:42, 18 June 2021

Glass Armor

Reflects (tier)% damage back at your attackers, rounded up.


A power of some relic and extradimensional armor and shields. Additionally, quartzfur hats, quartzfur gloves, and quartzfur cloaks are always generated with this mod at tier 5.

Tips

This section is opinion-based. Your mileage may vary.
  • Having a source of damage reflection will prevent ongoing damage from enemy Sunder Mind.
  • Since reflection triggers every time you're damaged, it allows replacing the "Whenever you take damage..." cooking trigger condition with the "Whenever you reflect damage..." one, which has a much higher trigger percentage.