Resonance grenade: Difference between revisions
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{|class="wikitable" | {|class="wikitable" | ||
! Grenade | ! Grenade | ||
! | ! Equivalent Disintegration Mutation Level | ||
! Damage to Non-Structures | ! Damage to Non-Structures | ||
! Damage to Structures | ! Damage to Structures |
Latest revision as of 20:53, 19 June 2022
$20 | |
<00> | |
Tier
|
2 |
Complexity
|
1 |
Tinker Tier
|
resonance grenade
A cast iron bulb is clamped by a lever with a pull ring. It purrs with a distinctive crackle.
$20 | |
<001> | |
Tier
|
4 |
Complexity
|
1 |
Tinker Tier
|
$20 | |
<002> | |
Tier
|
6 |
Complexity
|
1 |
Tinker Tier
|
A resonance grenade is a thrown weapon which, when thrown, deals damage to objects in an area with a radius of 3, with higher damage being done to structural objects, similar to the effect caused by the Disintegration mutation.
Grenade | Equivalent Disintegration Mutation Level | Damage to Non-Structures | Damage to Structures |
---|---|---|---|
resonance grenade mk I | 2 | 2d10+46-24 (Avg: 15) | 2d100+2022-220 (Avg: 121) |
resonance grenade mk II | 4 | 4d10+812-48 (Avg: 30) | 4d100+2024-420 (Avg: 222) |
resonance grenade mk III | 6 | 6d10+1218-72 (Avg: 45) | 6d100+2026-620 (Avg: 323) |