Rusted: Difference between revisions

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908 bytes added ,  04:09, 24 May 2022
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(Added that you can pay to have rusted items repaired, and mentioned lacquered)
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{{effect|&rrusted|Doesn't function properly and can't be equipped.\nWill erode into dust if rusted again.|Rusted}}
{{effect|&rrusted
| desc = Doesn't function properly and can't be equipped.\nWill erode into dust if rusted again.
| id = Rusted
| type = 111000000000000010000000000
| gameversion = 2.0.201.78}}
{{name}} is an [[effect]] that is only applied to items made of [[Item Properties#Metal|metal]]. {{name}} items will have their [[commerce]] value divided by 100 and cannot be equipped or activated.{{Code Reference | namespace = XRL.World.Effects | class = Rusted }} If a {{name}} item is {{name}} again, it instead crumbles to dust and is permanently destroyed. {{name}} can be removed by using [[Repair]], a {{favilink|Fix-It spray foam}}, or by paying a creature with the repair skill to repair the item. In any of these cases, repairing a {{name}} item will fully remove the {{name}} effect from it with no lasting effects.


{{name}} is an [[effect]] that only works on items that are made of [[Item Properties#Metal|metal]]. {{name}} items will have their [[commerce]] value divided by 100 and cannot be equipped.{{Code Reference | namespace = XRL.World.Effects | class = Rusted }} They can be repaired using [[Repair]] or a {{favilink|Fix-It spray foam}}, or by paying a creature with the repair skill to repair the item. In any of these cases, repairing a {{name}} item will fully remove the {{name}} effect from it with no permanent effects remaining.
Items with the [[lacquered]] mod cannot rust, but otherwise, all metal items are equally susceptible to rusting.
 
All metal items are equally susceptible to rusting regardless of their tier or any other measures of their power.
 
An item with the {{favilink|lacquered}} mod cannot rust.


==Rusted Creatures==
[[metal|Metallic]] creatures such as [[Robots|robots]] can also be {{name}}, which decreases their [[quickness]] by 70 and also rusts any integrated metallic parts. While this does not affect any external weapons of these creatures, any creature relying on [[Jacked]] power from an integrated power plant will be unable to use it for its weaponry or any abilities. 
==Causes of Rust==
==Causes of Rust==
* the melee attack of {{favilink|Qudzu}}
* the melee attack of {{favilink|Qudzu}}
* falling into {{favilink|Brown sludge}} due to {{favilink|sewage eel|plural}} or {{favilink|Slog of the Cloaca}}
* the melee attack of [[Rusty_biome#Qudzu_Symbiotes|qudzu symbiotes]]
* the melee attack of [[Qudzu symbiote]]s
* the melee attack of {{favilink|brown jell|plural}}
* strikes of {{favilink|sludgy pseudopod|plural}} from {{favilink|soupy sludge|plural}} that has absorbed {{favilink|brown sludge}}
* becoming [[prone]] in pool of {{favilink|Brown sludge}}, typically because of {{favilink|sewage eel|plural}} or the {{favilink|Slog of the Cloaca}}
* [[extradimensional]] items may rust when exposed to [[normality]] effects
* [[robotic]] creatures can be rusted if they spawn inside a [[rusty biome]].
{{references}}
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== References ==
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