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- desire to see things fall apart faster), and a fetishization of history's dice rolls. They billow like an excited gas, smashing into each other as often4 KB (584 words) - 02:36, 19 January 2024
- their ancestors torching one of their villages repeatedly beating them at dice releasing snakes into one of their camps cooking them a rancid meal telling5 KB (64 words) - 18:44, 5 December 2023
- bones • helmets • breastplates • gauntlets • boots Chance <number>-sided dice • coins • good omens • bad omens • tokens • charms • vessels of the Fates10 KB (957 words) - 05:22, 23 June 2022
- a dream that he was rolling six-sided dice. For the rest of Ushid II's life, he was obsessed with nine-sided dice.60 KB (1,465 words) - 14:08, 6 November 2023
- is displayed after the weapon name as a heart ( ) followed by a number or dice roll string.15 KB (2,091 words) - 00:41, 19 January 2024
- of 400° T hoary pseudopod Cold Cools target by -1d20-20Lua error: Module:Dice:349: I couldn't understand this as part of an expression: -1d20-20.° T on5 KB (484 words) - 14:37, 18 January 2024
- is displayed after the weapon name as a heart ( ) followed by a number or dice roll string.7 KB (698 words) - 20:33, 15 June 2022
- desire to see things fall apart faster), and a fetishization of history's dice rolls. They billow like an excited gas, smashing into each other as often5 KB (692 words) - 02:36, 19 January 2024
- pseudopod will undergo a forced temperature change of -2d20-40Lua error: Module:Dice:349: I couldn't understand this as part of an expression: -2d20-40.° T. When6 KB (767 words) - 14:37, 18 January 2024
- Wiki Tools Iterated Probability · Compare Dice · Random Name Generator Latest Patch Note Feature Friday - Boulders are now less flammable. 204.961,011 bytes (554 words) - 23:19, 30 July 2023
- public void Flame(Cell C, ScreenBuffer Buffer, bool doEffect = true) { string dice = this.ComputeDamage(); if (C != null) { foreach (GameObject gameObject in16 KB (1,866 words) - 23:49, 16 April 2021
- not reset after reloading. Fixed a bug that caused single-size penetration dice to explode infinitely. Fixed a rare bug that caused the game to freeze on124 KB (19,743 words) - 16:30, 24 April 2023
- Liquid (the name of the liquid produced, defaults to "water"), VariableRate (a dice roll to use instead of Rate), LiquidConsumed (the name of a liquid that must128 KB (19,947 words) - 23:08, 29 November 2019
- those given. "*" or "All" can be specified to identify all of them. Mods: A dice roll of how many mods to apply to the received items. Pick: Makes the player32 KB (1,508 words) - 16:10, 12 January 2024
- sprinting didn't properly apply melee to-hit penalties. Removed the vestigial HitDice property from melee weapons. Fixed some issues causing flickering between100 KB (16,042 words) - 23:08, 29 November 2019