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- Prone (category Minor Effects)several ways: Falling prone in harmful liquids can inflict multiple possible effects on the victim.2 KB (120 words) - 18:17, 16 May 2021
- Stunned (category Minor Effects)The default save difficulty is 15, but this difficulty is higher for some effects, such as a leveled Stunning Force mutation.526 bytes (66 words) - 00:06, 12 April 2022
- Poisoned (category Minor Effects)(DamageIncrement)/2 damage per turn. Doesn't regenerate hit points. Healing effects are only half as effective. Will become ill once the poison runs its course516 bytes (94 words) - 07:38, 23 December 2023
- Dazed (category Minor Effects)ID Dazed Effect Type Mental, Minor, Negative, Removable397 bytes (57 words) - 15:13, 7 April 2021
- Lost (category Minor Effects)ID Lost Effect Type Activity-based, Minor, Negative, Removable Infobox data from game version 2.0.201.78843 bytes (120 words) - 19:48, 31 March 2021
- Ill (category Minor Effects)reference to the Nostrums skill. ill ill Doesn't regenerate hit points. Healing effects are only half as effective. After poisoned is cured, you become ill instead410 bytes (40 words) - 07:40, 23 December 2023
- Cleaved (category Minor Effects)ID ShatterArmor Effect Type Structural, Minor, Negative, Removable Infobox data from game version 2.0.201.78885 bytes (124 words) - 23:42, 11 April 2022
- Pulsed (category Minor Effects)ID ElectromagneticPulsed Effect Type Field, Minor, Negative, Removable320 bytes (34 words) - 17:24, 6 October 2021
- Paralyzed (category Minor Effects)ID Paralyzed Effect Type Metabolic, Minor, Negative, Removable207 bytes (24 words) - 17:11, 6 October 2021
- Poisoned by gas (category Minor Effects)ID PoisonGasPoison Effect Type Respiratory, Minor, Negative, Removable Damage Type Poison Gas Infobox data from game version 2.0.202.97389 bytes (34 words) - 19:38, 8 April 2022
- Terrified (category Minor Effects)ID Terrified Effect Type Mental, Minor, Negative, Removable Infobox data from game version 2.0.201.73989 bytes (107 words) - 20:12, 8 June 2022
- Psionically cleaved (category Minor Effects)ID ShatterMentalArmor Effect Type Mental, Minor, Negative, Removable Infobox data from game version 2.0.201.87364 bytes (34 words) - 16:40, 7 April 2021
- Greased (category Minor Effects)ID Greased Effect Type Contact-based, Minor194 bytes (19 words) - 17:05, 6 October 2021
- Corrected vision (category Minor Effects)ID Spectacles Effect Type Activity-based, Minor592 bytes (41 words) - 16:11, 8 June 2022
- War trance (category Minor Effects)ID WarTrance Effect Type Mental, Minor, Removable Infobox data from game version 2.0.201.78282 bytes (23 words) - 15:06, 7 April 2021
- Rusted (category Minor Effects)rust when exposed to normality effects robotic creatures can be rusted if they spawn inside a rusty biome. XRL.World.Effects.Rusted2 KB (252 words) - 04:09, 24 May 2022
- Exhaustion (category Minor Effects)ID Exhausted Effect Type Mental, Minor, Negative, Removable237 bytes (25 words) - 17:30, 26 March 2022
- Hobbled (category Minor Effects)ID Hobbled Effect Type Structural, Minor, Negative Infobox data from game version 2.0.201.78302 bytes (33 words) - 07:56, 14 April 2022
- Wakeful (category Minor Effects)ID Wakeful Effect Type Mental, Minor, Removable Infobox data from game version 2.0.201.81393 bytes (43 words) - 21:19, 26 March 2021
- Blind (category Minor Effects)ID Blind Effect Type Neurological, Minor, Negative, Removable95 bytes (34 words) - 16:22, 6 October 2021