Stiltgrounds: Difference between revisions
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(Created page with "{{Stub}} Category:Settlements {{Location | title = The Stiltgrounds | image = ovw_six_day_stilt.png | faction = Mechanimists | biome = Salt Dunes | leader = Esch...") |
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| title = The Stiltgrounds | | title = The Stiltgrounds | ||
| image = ovw_six_day_stilt.png | | image = ovw_six_day_stilt.png | ||
| faction = | | faction = Mechanimists | ||
| biome = | | biome = Salt Dunes | ||
| leader = | | leader = Eschelstadt II, High Priest of the Stilt | ||
}} | }} | ||
The Stiltgrounds are what is considered the outskirts of the [[Six Day Stilt]]. | The Stiltgrounds are what is considered the outskirts of the [[Six Day Stilt]]. The player enters the entrance in the Stiltgrounds first, despite it not being the real center. Inside the Stiltgrounds contain several tents of randomized merchants, a camp of mechanimist converts with their priest, or a band of pariahs. | ||
The local recipe is [[Hot and Spiny]]. | The local recipe is [[Hot and Spiny]]. | ||
Line 15: | Line 15: | ||
==NPCs== | ==NPCs== | ||
* [[Wardens Esther]] | |||
* [[Lulihart, Hindren Pariah]] | |||
==Possible Tents== | ==Possible Tents== | ||
* An empty tent with nothing inside. | * An empty tent with nothing inside. | ||
* Smoke | * Smoke Lounges, with Mechanimist Converts | ||
* Grenadier | * [[Grenadier]]s | ||
* Gunsmith | * [[Gunsmith]]s | ||
* Shoemaker | * [[Shoemaker]]s | ||
* Kipper | * [[Kipper]]s | ||
* | * [[Apothecary|Apothecaries]] | ||
* Ichor | * [[Ichor merchant]]s | ||
* Animal Farmers | * Animal Farmers | ||
* | * Schematic Drafters | ||
* | * [[Scribe]]s or [[Bookbinder]]s | ||
In the southeast zone of the Stiltgrounds, three of these tents are guaranteed: | |||
* [[Ichor merchant]] | |||
* [[Apothecary]] | |||
* [[kipper]] | |||
==Quests== | ==Quests== | ||
* [[Petals on the Wind]] from [[Lulihart, Hindren Pariah]] |
Revision as of 18:34, 4 August 2019
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
The Stiltgrounds
Faction
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|
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Biome
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|
Leader
|
The Stiltgrounds are what is considered the outskirts of the Six Day Stilt. The player enters the entrance in the Stiltgrounds first, despite it not being the real center. Inside the Stiltgrounds contain several tents of randomized merchants, a camp of mechanimist converts with their priest, or a band of pariahs.
The local recipe is Hot and Spiny.
Interactive Map
NPCs
Possible Tents
- An empty tent with nothing inside.
- Smoke Lounges, with Mechanimist Converts
- Grenadiers
- Gunsmiths
- Shoemakers
- Kippers
- Apothecaries
- Ichor merchants
- Animal Farmers
- Schematic Drafters
- Scribes or Bookbinders
In the southeast zone of the Stiltgrounds, three of these tents are guaranteed: