Template:Inventory: Difference between revisions
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(JoinKey) |
(support population links) |
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-->{{#invoke:Inventory| main |{{{1|}}}|{{{2|1}}}|{{{3|no}}}|{{{4|100}}}}}</includeonly><noinclude> | -->{{#invoke:Inventory| main |{{{1|}}}|{{{2|1}}}|{{{3|no}}}|{{{4|100}}}|{{{5|no}}}}}</includeonly><noinclude> | ||
Template for inventory items that a Character is carrying. Meant for use in the <code>Character</code> template. | Template for inventory items that a Character is carrying. Meant for use in the <code>Character</code> template. | ||
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! 4th argument | ! 4th argument | ||
| percent chance that the item will be in the character's inventory. 100 by default. | | percent chance that the item will be in the character's inventory. 100 by default. | ||
|- | |||
! 5th argument | |||
| 'yes' if this is a population table name. 'no' if this is a normal object ID. | |||
|} | |} | ||
Revision as of 14:42, 3 July 2022
This template defines the table "Inventory". View table.
Template for inventory items that a Character is carrying. Meant for use in the Character
template.
1st argument | item name. use string, it will turn it into a link using Template:favilink. |
---|---|
2nd argument | quantity. defaults to 1 |
3rd argument | is the item equipped? Enter yes here to indicate that the item is equipped (used for Cargo storage).
|
4th argument | percent chance that the item will be in the character's inventory. 100 by default. |
5th argument | 'yes' if this is a population table name. 'no' if this is a normal object ID. |
Examples
{{inventory|hypertractor}}
Character is carrying 1 hypertractor that is not equipped.
{{inventory|ulnar stimulators|2}}
Character is carrying 2 ulnar stimulators that are not equipped.
{{inventory|laser pistol|2|yes}}
Character is carrying 2 laser pistols that are both equipped.
{{inventory|electrobow|1|no|20}}
Character has a 20% chance to be carrying 1 electrobow, which is not equipped.