Template:Item/doc: Difference between revisions

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(more documentation)
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|how much charge it can hold (usually reserved for cells)
|how much charge it can hold (usually reserved for cells)
|int
|int
|-
|chargeperdram
| how much charge is one dram (for liquid cells)
| int
|-
|-
|chargeused
|chargeused
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|the skill tree required for use.
|the skill tree required for use.
|string
|string
|-
|colorstr
|the color of the character with tiles mode off.
| &(char),defaults to &y
|-
|-
|renderstr
|renderstr
|What the item looks like with tiles mode off.
|What the item looks like with tiles mode off.
|(colorcode)(char)
|char
|-
|-
|id
|id
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|the reputation stuff that the player gets when this is equipped.
|the reputation stuff that the player gets when this is equipped.
|[[Template:Reputation bonus]] for each faction
|[[Template:Reputation bonus]] for each faction
|-
| wornon
| slot the item is worn on
| string
|-
| usesslots
| slots the item takes up.
| List (,) of string
|-
|-
|desc
|desc

Revision as of 00:55, 12 July 2019

Parameter Explanation Data type
title The display name of the item. {{Qud text|(title)}}
image The image. If the item has no associate sprite, set equal to none. item name.png/none
lv The object's level. int
pv The base PV, which is by default 4 if not set. Optional. int
maxpv The max strength bonus + base pv. int
vibro Replaces the damage number with the armor match symbol if true. yes/no
pvpowered If yes, adds a row that shows the unpowered pv (4) yes/no
damage damage dice value
unpowereddamge damage when unpowered dice value
hp hitpoints of creature int
av Base armor value int
dv The base dodge value int
ma The mental armor value, if it exists. int
tohit The bonus or penalty to hit (+/-)int
ammo what type of ammo is used. string
accuracy How accurate the gun is. int
shots How many shots are fired in one round int
maxammo How much ammo a gun can have loaded at once. int
maxvol the maximum liquid volume int
liquidgen for liquid generators. how many turns it takes for 1 dram to generate. int
liquidtype The type of liquid generated. string
maxcharge how much charge it can hold (usually reserved for cells) int
chargeperdram how much charge is one dram (for liquid cells) int
chargeused How much charge is used a shot int
weight int
commerce The value of the object int
complexity int
tier int
bits bits. Will only show if canbuild=yes or candisassemble=yes 0 for nonspecific bits
canbuild yes/no
candisassemble yes/no
skill the skill tree required for use. string
colorstr the color of the character with tiles mode off. &(char),defaults to &y
renderstr What the item looks like with tiles mode off. char
id The name of the object in ObjectBlueprints.xml string
bookid Id in books.xml string
lightradius radius of light it gives off int
hunger how much hunger it satiates String
thirst how much thirst it slakes int
twohanded If item requires two hands to wield yes/no
metal if the object is made out of metal yes/no
lightprojectile if tag Name="Light" yes/no
extra Any other features that do not have an associated variable. string
agility/strength/willpower/toughness/agility/intelligence The stats the mutations affect. (+/-)int
acid/electric/cold/heat/poison The elemental resistances/weaknesses the mutation has. (+/-)int
reputationbonus the reputation stuff that the player gets when this is equipped. Template:Reputation bonus for each faction
wornon slot the item is worn on string
usesslots slots the item takes up. List (,) of string
desc The short description of the object. The whole string, with color codes included

Usage

Stopsvalinn
Stopsvalinn.png
Attributes

+1 Ego

MA Bonus

+0


Usage Example:

{{Item
| title = Stopsvalinn
| image = Stopsvalinn.png
| av = 3
| dv = 0
| ma = 0
| ego = +1
}}