Throwing axe

Revision as of 01:02, 3 October 2021 by Trashmonks (talk | contribs) (Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
throwing axe
Throwing axe.png
13
PV (thrown)
♥
2d12
Damage (thrown)
average: 13range: 2-24
$
0.01
Commerce Value
1
lb.
Weight
Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, thrown weapon

Character

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ID?Use this ID to Wish for the item

ThrowingAxe

throwing axe

A small axe, balanced for throwing.

Perfect

The throwing axe is the signature weapon of Jotun, Who Parts Limbs. It has very high penetration and damage values, and as a result, it can cause significant damage upon hitting a target. Other than keeping one's distance to avoid being hit, having high AV is one of the best potential countermeasures to mitigate the damage.

The throwing axe does not benefit from any Axe skills or axe-related proficiencies, despite having "axe" in its name. For example, it does not cause the cleaved effect or dismember targets that it hits. It also cannot obtain mods that axes normally could, such as serrated. It can be modded only with general mods or thrown weapon mods.

Thrown Weapon Behavior

Main article: Thrown weapon combat

Like all thrown weapons if the throwing axe is used as a melee weapon, it acts only as a 4/4  1d21-2 (Avg: 1.5) cudgel weapon.[1]

References

This information is reliable as of patch 2.0.201.53.
  1. XRL.World.Parts.Combat, method FireEvent, in the MeleeAttackWithWeapon case