Time Dilation: Difference between revisions

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{{As Of Patch|2.0.201.44}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Mental
| type = Mental
| cost = 4
| cost = 4
| id = TimeDilation
| id = TimeDilation
| code = dz
| startingmutation = yes
| desc = You distort time around your person in order to slow down your enemies.\n\nCreatures within 9 tiles are slowed according to how close they are to you.\nCooldown: 125 rounds\nDuration: 15 rounds\nDistance 1: creatures receive a (64 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty\nDistance 4: creatures receive a (25 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty\nDistance 7: creatures receive a (4 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty\n
| gameversion = 2.0.206.63
| desc = You distort time around your person in order to slow down your enemies.
 
Creatures within 9 tiles are slowed according to how close they are to you.\nDuration: 15 rounds\nCooldown: 150 rounds\nDistance 1: creatures receive a &C(level based)&y Quickness penalty\nDistance 4: creatures receive a &C(level based)&y Quickness penalty\nDistance 7: creatures receive a &C(level based)&y Quickness penalty
| realitydistort =yes
| realitydistort =yes
}}
}}
== Range ==
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the user to distort time within a small radius, slowing other creatures caught within.
Time dilation has a maximum range of 9 tiles in each direction, effective in a square area around the user. This translates to a full effect area of 19 x 19 squares, centered on the user.
 
This mutation grants the "Time Dilation" activated ability, which when used, will cause any creature within 9 tiles of the user to receive a [[Quickness]] penalty determined by their proximity to the Time Dilation user and the user's mutation level. This 9 tile radius is effective in a square area centered on the user, translating to a full effect area of 19 x 19 tiles.
 
Time Dilation's Quickness penalty is calculated as a percentage of the target's base Quickness score. A creature's effective Quickness cannot be reduced below zero.{{Code Reference|namespace=XRL.World|class=Statistic}} Time Dilation will always apply at least a 1-point Quickness penalty.{{Code Reference|name=TimeDilated|namespace=XRL.World.Effects|class=TimeDilated}}
 
Time Dilation can only apply its effect to creatures in the same zone as the user. However, once applied, the effect can be maintained across z-levels (above or below the user), as long as the target continues to stay within a total three-dimensional distance of 9 tiles from the Time Dilation user.{{Code Reference|name=TimeDilated|namespace=XRL.World.Effects|class=TimeDilated}}
 
== Formula ==
The following formula is used to determine Quickness penalty based on proximity to the Time Dilation user and mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=TimeDilation}}
 
{|class="wikitable"
!Quickness Penalty
| {{simple formula | (9 - Distance)^2 * (0.0005 * Level + 0.0085) * 100 }}
|}
== Advancement Table ==


== Quickness Penalty ==
<div style="display:flex;flex-wrap:wrap;">


Time dilation's quickness penalty is calculated as a percentage of the target's base quickness score. A creature's effective quickness cannot be reduced below zero.{{Code Reference|namespace=XRL.World|class=Statistic}} Time dilation will always apply at least a 1-point quickness penalty.{{Code Reference|namespace=XRL.World.Effects|class=TimeDilated}}
<div style="margin-right: 2.5em;">


{| class="wikitable"
{| class="wikitable"
! rowspan="2" | Mutation level
! rowspan="2" | Mutation<br>Level
! colspan="3" | Quickness penalty{{Code Reference|namespace=XRL.World.Parts.Mutation|class=TimeDilation}}
! colspan="3" | Quickness Penalty
|-
|-
! Distance 1
! Distance 1
Line 25: Line 41:
! Distance 7
! Distance 7
|-
|-
! 1
| 1
| 57.6%
| 57.6%
| 22.5%
| 22.5%
| 3.6%
| 3.6%
|-
|-
! 2
| 2
| 60.8%
| 60.8%
| 23.7%
| 23.7%
| 3.8%
| 3.8%
|-
|-
! 3
| 3
| 64.0%
| 64.0%
| 25.0%
| 25.0%
| 4.0%
| 4.0%
|-
|-
! 4
| 4
| 67.2%
| 67.2%
| 26.2%
| 26.2%
| 4.2%
| 4.2%
|-
|-
! 5
| 5
| 70.4%
| 70.4%
| 27.5%
| 27.5%
| 4.4%
| 4.4%
|-
|-
! 6
| 6
| 73.6%
| 73.6%
| 28.7%
| 28.7%
| 4.6%
| 4.6%
|-
|-
! 7
| 7
| 76.8%
| 76.8%
| 30.0%
| 30.0%
| 4.8%
| 4.8%
|-
|-
! 8
| 8
| 80.0%
| 80.0%
| 31.2%
| 31.2%
| 5.0%
| 5.0%
|-
|-
! 9
| 9
| 83.2%
| 83.2%
| 32.5%
| 32.5%
| 5.2%
| 5.2%
|-
|-
! 10
| 10
| 86.4%
| 86.4%
| 33.7%
| 33.7%
| 5.4%
| 5.4%
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
! rowspan="2" | Mutation<br>Level
! colspan="3" | Quickness Penalty
|-
! Distance 1
! Distance 4
! Distance 7
|-
|-
! 11
| 11
| 89.6%
| 89.6%
| 35.0%
| 35.0%
| 5.6%
| 5.6%
|-
|-
! 12
| 12
| 92.8%
| 92.8%
| 36.2%
| 36.2%
| 5.8%
| 5.8%
|-
|-
! 13
| 13
| 96.0%
| 96.0%
| 37.5%
| 37.5%
| 6.0%
| 6.0%
|-
|-
! 14
| 14
| 99.2%
| 99.2%
| 38.7%
| 38.7%
| 6.2%
| 6.2%
|-
|-
! 15
| 15
| 102.4%
| 102.4%
| 40.0%
| 40.0%
| 6.4%
| 6.4%
|-
| 16
| 105.6%
| 41.2%
| 6.6%
|-
| 17
| 108.8%
| 42.5%
| 6.8%
|-
| 18
| 112%
| 43.7%
| 7%
|-
| 19
| 115.2%
| 45%
| 7.2%
|-
| 20
| 118.4%
| 46.2%
| 7.4%
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
! rowspan="2" | Mutation<br>Level
! colspan="3" | Quickness Penalty
|-
! Distance 1
! Distance 4
! Distance 7
|-
| 21
| 121.6%
| 47.5%
| 7.6%
|-
| 22
| 124.8%
| 48.7%
| 7.8%
|-
| 23
| 128%
| 50%
| 8%
|-
| 24
| 131.2%
| 51.2%
| 8.2%
|-
| 25
| 134.4%
| 52.5%
| 8.4%
|-
| 26
| 137.6%
| 53.7%
| 8.6%
|-
| 27
| 140.8%
| 55%
| 8.8%
|-
| 28
| 144%
| 56.2%
| 9%
|-
| 29
| 147.2%
| 57.5%
| 9.2%
|-
| 30
| 150.4%
| 58.7%
| 9.4%
|}
|}


=== Formula ===
</div>
The full quickness penalty formula is:
</div>


<div style="display:inline-block;font-size:130%;color:#009403;">
== Ability Cooldown ==
'''(9''' - ''Distance''''')<sup>2</sup>''' × '''(0.0005''' × ''MutationLevel'' + '''0.0085)'''
{{willpower cooldown table | 150 }}
</div>
 
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Allows the user to reduce their enemies' Quickness score, causing those enemies to take much longer to perform any action
* Quickness penalty increases dramatically the closer the user is to their victim(s)
* Affects every creature within range at once
=== Disadvantages ===
* High cost at character creation
* Short duration
* Long cooldown
 
==Creatures with Time Dilation==
{{Creatures with the mutation|Time Dilation}}
 
== References ==
<references />


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{{Mutation Navbox}}

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