Torch: Difference between revisions

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(cargo store, some updating)
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{{Aliases|names=torch}}
{{Item
{{Item
| title = {{Qud text|&ytorch (unburnt&y)}}
| title = {{Qud text|&ytorch (unburnt&y)}}
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| categories = Light Sources
| categories = Light Sources
}}
}}
The {{name}} is the first light source the player will come across in the game. It is the only light source that has applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the temperature is increased by 3d20, but the total cannot exceed 400.
The {{name}} is the first light source the player will come across in the game. Unlike many other light sources, torches have unique applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the [[temperature]] is increased by {{dice tooltip|3d20}}, but the total cannot exceed 400. Because there is no combat stats attached to it, By default it will use the [[Cudgel]] weapon skill and deal {{heart}}{{dice tooltip|1d2}} damage with a maximum of {{PV}}4 [[PV]].
 
<!-- Extra cargo store-->
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|torch}}|PlainName=torch|Displaychar={{qud char|&amp;y|*}}|Image=torch unburnt.png}}

Revision as of 20:37, 15 November 2019

torch (unburnt)
Torch unburnt.png
$
1.0
Commerce Value
1
lb.
Weight
Character

*

ID?Use this ID to Wish for the item

Torch

Light Radius?This object acts as
a light source

4

torch (unburnt)

A length of brinestalk wrapped in oil-soddened cloth.

Perfect

The torch (unburnt) is the first light source the player will come across in the game. Unlike many other light sources, torches have unique applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the temperature is increased by 3d203-60 (Avg: 31.5), but the total cannot exceed 400. Because there is no combat stats attached to it, By default it will use the Cudgel weapon skill and deal ♥1d21-2 (Avg: 1.5) damage with a maximum of 4 PV.