Torch: Difference between revisions
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(added table for level of light) |
imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
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{{Aliases|names=torch}} | {{Aliases|names=torch}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0.199.5}} | |||
{{Item | {{Item | ||
| title = {{Qud text|&ytorch (unburnt&y)}} | | title = {{Qud text|&ytorch (unburnt&y)}} | ||
| image = torch unburnt.png | | image = torch unburnt.png | ||
| weight = 1 | | weight = 1 | ||
| commerce = 1 | | commerce = 1 | ||
| lightradius = 4 | |||
| temponhit = 3d20 | |||
| temponhitmax = 400 | |||
| id = Torch | |||
| renderstr = * | | renderstr = * | ||
| | | extra = {{Extra info|flametemperature = 550}} | ||
| | |||
| inheritingfrom = LightSource | | inheritingfrom = LightSource | ||
| desc = A length of brinestalk wrapped in oil-soddened cloth.~J211 | | desc = A length of brinestalk wrapped in oil-soddened cloth.~J211 | ||
| categories = Light Sources | | categories = Light Sources | ||
}} | }} | ||
<!-- END QBE --> | |||
The {{name}} is the first light source the player will come across in the game. Unlike many other light sources, torches have unique applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the [[temperature]] is increased by {{dice tooltip|3d20}}, but the total cannot exceed 400. Because there is no combat stats attached to it, By default it will use the [[Cudgel]] weapon skill and deal {{heart}}{{dice tooltip|1d2}} damage with a maximum of {{PV}}4 [[PV]]. | The {{name}} is the first light source the player will come across in the game. Unlike many other light sources, torches have unique applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the [[temperature]] is increased by {{dice tooltip|3d20}}, but the total cannot exceed 400. Because there is no combat stats attached to it, By default it will use the [[Cudgel]] weapon skill and deal {{heart}}{{dice tooltip|1d2}} damage with a maximum of {{PV}}4 [[PV]]. | ||
==Levels of Fuel== | ==Levels of Fuel== |
Revision as of 17:24, 18 April 2020
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it.
torch (unburnt)
1 lb. Weight | |
Character
|
* |
---|---|
ID?
|
Torch |
Light Radius?
|
4 |
Extra Info:
|
torch (unburnt)
A length of brinestalk wrapped in oil-soddened cloth.
The torch (unburnt) is the first light source the player will come across in the game. Unlike many other light sources, torches have unique applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the temperature is increased by 3d203-60 (Avg: 31.5), but the total cannot exceed 400. Because there is no combat stats attached to it, By default it will use the Cudgel weapon skill and deal 1d21-2 (Avg: 1.5) damage with a maximum of 4 PV.
Levels of Fuel
A fresh torch starts with enough light for 5,000 player turns. The torch will have their status appended to their display name according to how many turns are left.
Turns Left | Display (lit) | Display (unlit) |
---|---|---|
5000-3501 | blazing | unburnt |
3500-2001 | bright | half-burnt |
2000-501 | dim | mostly burnt |
500-1 | smouldering | nearly extinguished |