Torch: Difference between revisions
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{{Aliases|names=torch}} | |||
{{Item | {{Item | ||
| title = {{Qud text|&ytorch (unburnt&y)}} | | title = {{Qud text|&ytorch (unburnt&y)}} | ||
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| categories = Light Sources | | categories = Light Sources | ||
}} | }} | ||
The {{name}} is the first light source the player will come across in the game. | The {{name}} is the first light source the player will come across in the game. Unlike many other light sources, torches have unique applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the [[temperature]] is increased by {{dice tooltip|3d20}}, but the total cannot exceed 400. Because there is no combat stats attached to it, By default it will use the [[Cudgel]] weapon skill and deal {{heart}}{{dice tooltip|1d2}} damage with a maximum of {{PV}}4 [[PV]]. | ||
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Revision as of 20:37, 15 November 2019
torch (unburnt)
A length of brinestalk wrapped in oil-soddened cloth.
The torch (unburnt) is the first light source the player will come across in the game. Unlike many other light sources, torches have unique applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the temperature is increased by 3d203-60 (Avg: 31.5), but the total cannot exceed 400. Because there is no combat stats attached to it, By default it will use the Cudgel weapon skill and deal 1d21-2 (Avg: 1.5) damage with a maximum of 4 PV.