Version history: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
m (deleted extra asterisk)
(added all 2022 non-beta patch notes as far as i can tell; removed 2019 notes)
Line 14: Line 14:


'''Releases on the beta branch are not shown here - see the beta subpage for those.'''
'''Releases on the beta branch are not shown here - see the beta subpage for those.'''
==2019==
==2022==
===2.0.199.0===
=== 203.34 ===
Released November 16, 2019.
[https://freeholdgames.itch.io/cavesofqud/devlog/375464/feature-friday-april-29-2022 Released April 29, 2022.]
* There are now sound effects for slotting and unslotting energy cells and recharging energy cells and capacitors.
* Skills learnable via the water ritual are now disambiguated when necessary. E.g., "Charging Strike" is displayed as "Charging Strike (Cudgel/Axe)".
* You will now be prompted when attempting to beguile or proselytize a target that is already your follower.
* Bilge sphincters can no longer be used to dupe liquids.
* Gas masks will now apply a bonus to gas-based saving throws.
* Puffing on hookahs without water in them no longer produces smoke.
* Non-overlay string entry popups now allow you paste from the clipboard with ctrl+v
* Being in the path of a decarbonizer's charging molecular cannon now interrupts autoact and discomfits NPCs.
* Fixed a bug that caused proselytize to go on cooldown when it's activation was cancelled before use.
* The Olive Face now has a proper trade value.
* Fixed a bug that unintentionally prevented you from escaping out of the "I have a secret to share with you." dialog
* Elder Irudad and other humanoid apothecaries now spawn with walking sticks.
* Fixed a bug that unintentionally prevented you from escaping out of the "Choose some gossip to share." dialog
* Quills can no longer be flung on the world map.
* [modding] ModifyDefendingSave events will now be passed to equipped objects.
* Mental mutations now affect psychic glimmer regardless of what source added them.
===2.0.198.0===
* The bell of rest will no longer rarely drop you into a square with a pit.
Released November 9, 2019.
* Fixed some potential grammar issues in creature and item descriptions.
* Added more grass variety.
* Fixed a bug that made anomaly fumigators refuse to toggle off.
* Sealed liquid containers are no longer used as random cooking ingredients.
* Fixed a bug that caused psychic meridian to
* Liquids poured on the world map tiles are now lost.
* Nests and nest-like beings can no longer be villagers.
* You now stop automoving when you revert a vision induced by sphynx salt or Precognition.
* Injecting multiple sphynx salt injectors now extends your vision duration rather than creating overlapping saves.
* Fixed a bug that caused sphynx salt injectors not to be consumed if you reverted at the end of your vision.
* Fixed a bug that caused your electrical charge to deplete when your clones discharged their [[Electrical Generation]] charge.
* Fixed a bug that unintentionally prevented you from escaping out of several menus without making a selection.
* Made [[Slam]] and [[Shank]] select the weapon they use more sensibly, and made Slam stop using armor.
* [modding] PlayWorldSound now works on objects that are equipped or inside containers.
 
===2.0.197.0===
Released November 2, 2019.
* Albino ape pelts are now categorized as trade goods instead of snacks.
* Creatures glyphs rendered by Heightened Hearing now properly respect your tile/ASCII settings instead of always appearing as tiles
* When a creature is being engulfed by another creature, if either one changes their phase, the engulfing is stopped.
* The list of colors in the tattoo gun interface are now themselves appropriately colored.
* Fixed a bug that caused you to sometimes become lost on a map that you had previously visited
* Fixed a bug that caused reveal-all actions to not reveal the lower-rightmost corner of the map.
* Fixed a bug that caused some trash rifling success messages to not display as popups.
* [modding] We made several GoalHandler and AI classes public.
 
===2.0.196.0===
Released October 25, 2019.
* Added two new cooking ingredients: [[congealed skulk]] and [[drop of nectar]].
* Added three new cooking domains: Agility-based effects, burrowing-based effects, and uncertain attribute-based effects.
* Tszappur no longer has a chance to be disliked by the Mechanimists.
* Ontological anchors, ulnar stimulators, and night-vision goggles now have power switches.
* Slam once again requires a cudgel to be equipped.
* Time dilation now imposes a minimum penalty of 1 Quickness if it takes effect at all.
* Hidden factions no longer appear in the descriptions of NPCs who give reputation.
* Ogre Ape Pelts are now categorized as trade goods instead of snacks.
* You no longer get a warning message if an NPC picks up an object owned by someone else.
* Fixed a bug where slotted energy cells would also remain in your inventory.
* Fixed a bug that caused Frenzy to last indefinitely.
* Fixed a bug that caused NPCs to avoid light sources that also cooled them.
* Fixed a bug that let you escape out of certain mandatory dialogs, such as choosing a cooking recipe effect.
* Fixed a bug that caused immigrant tinkers in villages to not get set up properly.
* Fixed a missing newline in a Mechanimist saying.
* [modding] We made bodies and body parts moddable. See <code>Bodies.xml</code>.
 
===2.0.195.2===
Released October 15, 2019.
 
===2.0.195.1===
Released October 14, 2019.
 
===2.0.195.0===
Released October 11, 2019.
* Added two new cooking ingredients: congealed hulk honey and soul curd.
* Added two new cooking domains: Strength-based effects and powerful regeneration/healing-based effects.
* When you turn in 'A Call to Arms', Otho's damage assessment should now be more accurate. We fixed a couple

Revision as of 23:47, 2 May 2022

This article has information that is missing or not up to par.
Reason: This is missing updates from 2020 onwards.

Update status

Caves of Qud is currently in Early Access Beta, and is updated every Friday, unless there's something special going on. Patch notes are posted on Steam, Twitter, Discord, and the Caves of Qud thread on the Something Awful forums.

Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch.

Release history

This is the release history of Caves of Qud, with the most recent releases at the top.

Due to the large and frequent updates, older patches have been split into separate subpages organized by year released. These development notes for each patch have only started on July 8, 2016. Any changes before this date currently have no documentation.

2016 - 2017 - 2018 - 2019 - 2020 - 2021 - 2022 - 2023 - 2024 - beta (unstable)

Releases on the beta branch are not shown here - see the beta subpage for those.

2022

203.34

Released April 29, 2022.

  • Skills learnable via the water ritual are now disambiguated when necessary. E.g., "Charging Strike" is displayed as "Charging Strike (Cudgel/Axe)".
  • Bilge sphincters can no longer be used to dupe liquids.
  • Puffing on hookahs without water in them no longer produces smoke.
  • Being in the path of a decarbonizer's charging molecular cannon now interrupts autoact and discomfits NPCs.
  • The Olive Face now has a proper trade value.
  • Elder Irudad and other humanoid apothecaries now spawn with walking sticks.
  • Quills can no longer be flung on the world map.
  • Mental mutations now affect psychic glimmer regardless of what source added them.
  • The bell of rest will no longer rarely drop you into a square with a pit.
  • Fixed some potential grammar issues in creature and item descriptions.
  • Fixed a bug that made anomaly fumigators refuse to toggle off.
  • Fixed a bug that caused psychic meridian to not appear in dynamic encounters.
  • Fixed a bug that caused the achievement "Jeweled Dusk" to not unlock when permadeath was disabled.
  • Fixed a bug that caused psychic meridians to be excluded from dynamic encounters.
  • Fixed the display name of an iron gate in the Yd Freehold.
  • [modding] ObjectBlueprints.xml has been split into multiple XML files. They're all located in the StreamingAssets/Base/ObjectBlueprints folder. We also did some reorganization of object blueprints inside those files.

203.33

Released April 22, 2022.

  • The Joppa Zealot is now much louder.
  • Improved the travel direction selection for the Joppa Zealot's particle effects.
  • Description text for Wilderness Lore: Rivers and Lakes now correctly describes the skill.
  • Slynth no longer leave behind human corpses.
  • Kaleidoslugs in the Yd Freehold now belong to the Yd Freehold faction.
  • You can no longer cross into [redacted] from outside the [redacted].
  • Made some clarifications in the help description of the Strength attribute.
  • Containers that occupy multiple tiles will now be moved together, and break if forcefully separated.
  • You will now be presented with a list of containers to open if several occupy the same tile.
  • Cybernetic implants are now described as such when specified in baetyl demands and similar contexts.
  • Pathfinding now more studiously avoids giant clams.
  • Fixed a bug that caused odd behavior from armor averaging when some of the body parts involved had 0 AV/DV and others didn't.
  • Fixed some cases where a lot of watervine or brinestalk would spawn in the same tile.
  • Fixed a bug that prevented the Joppa Zealot's particle text effect from displaying.
  • Fixed a bug that caused some liquids not to appear is valid cooking ingredients when they should have.
  • Fixed a typo in the names of recipes that use cloning draught as an ingredient.
  • Fixed some incorrect grammar in sultan tomb inscriptions.
  • Fixed a typo in the Tongue & Cheek recipe effect description.
  • Fixed a bug that caused the spreading of Klanq in the vicinity of the Six Day Stilt to only function within the cathedral.
  • Fixed a bug that allowed you to loot destroyed containers with the Open action.
  • Fixed a bug that caused the AI behavior of some movement and retreat related abilities to malfunction.
  • Fixed a bug that caused furniture to rarely spawn stacked.
  • Fixed a bug that increased world map lag.

203.32

Released April 15, 2022.

  • Owned containers are shown as owned in the trade UI. Items in the owned container that belong to you are labeled to show that.
  • The item listing when opening a container now shows which container you are opening.
  • NPCs are now a bit less prone to attacking you if you damage objects owned by their faction, especially if the damage seems accidental.
  • Abilities granted by items now have their cooldowns tracked separately from the equipped status of the item, and you no longer have to wait before unequipping an item with an ability on cool.
  • You no longer automatically reload broken or rusted throwing weapons.
  • The reload prompt now displays the current reload keybinding.
  • Trolls no longer spawn troll foals on the world map, causing game crashes.
  • Living things without brains can now be cloned using cloning draught rather than remaining in budding state indefinitely.
  • Clones of animated objects now also indicate that they are animated in their display names.
  • Animated doors no longer cause adjacent doors to open and close to match their own state.
  • When you use Temporal Fugue in a body that is not your own and then try to talk to the clones, you no longer get the message "You make small talk with yourself" before entering conversation.
  • The look display no longer forces capitalization on proper names that are not supposed to be capitalized.
  • Fixed a bug that caused some merchant advertisements to not properly reveal the locations of their respective merchants when read.
  • Fixed a bug that caused rare exceptions in handling liquid coatings.
  • Fixed a bug that made custom visages fail to function if unimplanted and reimplanted.
  • Fixed a bug that sometimes caused NPCs to equip items they weren't supposed to, such as Hand-E-Nukes.
  • Fixed a bug that sometimes caused mine explosions to be displayed as coming from a *PooledObject*.
  • Fixed a bug that sometimes caused the Hydropon to fail to build.
  • Fixed a bug that caused zones to be empty if rebuilt after visiting a sky zone above.
  • Fixed a bug that caused Svardym to croak in unspoken conversation text. ((e.g. water ritual reputation))
  • Fixed a bug that caused hostile creatures to be present near the charred tree of Eskhind.
  • Fixed a bug that caused the death message of being transmuted into a gem to not display.
  • Fixed a bug that caused you to pray twice at statues created by the gaze of a lithofex.
  • Fixed a bug that caused the stairs of the rust wells to be blocked by shale;
  • Fixed a bug that caused some nearby items, minimap and message log settings to be improperly stored.
  • Fixed a bug that allowed you to complete the quest "Weirdwire Conduit.. Eureka!" after collecting enough wire, whether it was still in your inventory or not.
  • Fixed a bug that caused the effects of items such as torches and braziers to display over inventory icons if they lined up with their cell.
  • Fixed a bug that allowed you to loot multiple sultan reliquaries if you interacted with them across zone borders.
  • Fixed a harmless exception when aborting out of Spray-a-Brain usage from the stage of selecting a target.

203.29

Released April 1, 2022.

  • Villages are no longer occasionally colonized by multiple versions of the same legendary creature, which lead to various issues.
  • The quest 'Pax Klanq, I Presume?' now completes after you do the important step and talk to Barathrum about it, even if earlier quest steps are still active.
  • Events that would create an open pit in [redacted] now open space-time rifts instead.
  • Meyehind and Liihart now aid Eskhind if you initiate a fight with her via dialogue.
  • 'Do You Really Want to Die' prompts now function correctly in modes with checkpoints.
  • Fixed a bug that caused the key mapping option in the system menu to set a checkpoint.
  • Fixed a bug that caused the game to crash when an open pit appeared in a pocket dimension that wraps back onto itself in a single screen.
  • Fixed a bug that caused some secrets to fail to print to the message log when they were revealed.
  • Fixed a bug that caused blank sultan murals to appear in rare circumstances.
  • Fixed an exception caused by malformed color codes.
  • Fixed a bug that caused manually dismissed proselytes to keep following you.
  • Fixed a bug that caused Pax Klanq and other legendary fungi to infect a different limb from the one selected.
  • Fixed a bug that caused Pax Klanq to spawn outside his hut.
  • Fixed a bug that made it possible for a galgal to run over itself, particularly when possessed by the player.
  • Fixed bugs in the interaction of space-time vortices with reality stabilization that caused confusing messages and inappropriate showers of sparks.
  • Fixed a bug that made your force bubble not move with you when you jumped. (This probably also will result in jumping interacting with other movement-triggered events that it previously bypassed.)
  • Fixed a bug that made hydraulics presses only compress objects that were placed in them, not creatures who entered them.
  • Fixed a bug that prevented the comm panel from taking data disks from the player.
  • Fixed a typo with a Paralyzing Stinger exclusion.
  • [modding]Added anatomies for motes, mirrors, and octohedra.

203.28

Released March 25, 2022.

  • You can now use Sunder Mind on creatures who have been fully identified with Sense Psychic.
  • Pulsed field magnets now pull just one item from your inventory at a time.
  • Electromagnetic shielding now makes artifacts immune to maghammers and pulsed field magnets.
  • Holograms can no longer be set on fire.
  • Poison-tipped spears and geomagnetic discs are now categorized as thrown weapons.
  • Creatures spawned from nests now award 1/4th XP by default.
  • Stepping on a junk dollar is now tracked as killing it.
  • Robotic psychic hunters are now mentally assailable.
  • Urberry is now considered a med.
  • Bep now sells an Yd Freehold recoiler.
  • Plant walls can now catch on fire, and they vaporize into ash instead of lava.
  • Fixed scoring for the Daily Challenge.
  • Removed Weekly from high scores screen.
  • Added Key Mapping back to the system menu.
  • The inventory hotkey spread now takes into account active navigation keybinds.
  • The burnished fullerite shield tile no longer has the Templar rhombus.
  • Saad Amus can now install cybernetic implants.
  • Gave helping hands an item tier.
  • Flowers now use fractional weight.
  • Caslainard and Polluxus no longer have their item mods appear in their display names.
  • There are new UI options to disable text-based and fullscreen screen-warping effects.
  • The brinestalk gate in Ezra is now properly named.
  • Improved grammar for objects on the worldmap.
  • Improved plurality grammar in sultan gospels.
  • Fixed a bug that broke move to zone edge.
  • Fixed a bug that made turning off automatic rifling through trash disable manually rifling through trash.
  • Fixed some issues with the new keybind UI when using the legacy input manager.
  • Fixed some non-bonnet relics being described as bonnets.
  • Fixed a typo in the gentling cone and mask descriptions.
  • FearAura will no longer cause a hard lock if acquired by a player.
  • Fixed a bug that prevented Hindriarch Esk from participating in the "Landings Pads" quest.
  • Fixed a bug that caused the beguiled effect to persist after a creature had been proselytized.

203.27

Released March 18, 2022.

  • Most forms of pathfinding will now automatically dig through walls, if need be, if you have digging capability.
  • Autoact interruption by Heightened Hearing, Sense Psychic, and electromagnetic sensors now behaves in a fashion more consistent with other ways that autoact gets interrupted.
  • Terrain is no longer shown as "Undamaged" when looked at.
  • Added new default bindings to the prerelease input manager:
    • alt+dpad left => move to point of interest
    • alt+dpad right => auto attack nearby
    • alt+dpad up => ascend
    • alt+dpad down => descend
  • Added a new 'Adventure' keybinding category for legacy keybinds.
  • Hook and Drag and latch-on weapons no longer trigger a drag attempt, and potentially prevent movement/attacking, when attempting movement that would not actually perform a drag.
  • NPC scavengers will now only attempt to pathfind to trash that is in their line of sight.
  • Liquid auto-collection can now always be disabled when it has been enabled, and gives an appropriate message when you attempt to enable it on an empty container for which no appropriate liquid type is obvious.
  • Targeting with the prerelease input manager enabled now correctly fires via the fire binding when picking a target when using a binding other than F.
  • Fixed an issue preventing the highlight overlay from working with the prerelease input manager.
  • Fixed a typo in the "Zoom In" binding.
  • Fixed a bug that caused some autoact interruption messages to not be displayed.
  • Fixed a bug that caused anchor spikes to prevent the defensive lunge of long blades.
  • Fixed a bug that allowed you to take items from sultan reliquaries without triggering the robber chimes by using the "Store an item" menu.
  • Fixed a bug that caused Proselytize to become guaranteed once you were sufficiently above your target in levels.
  • Fixed a bug that caused wire strands to display both a length and a stack size.
  • Fixed a bug that that prevent some alternate move commands from being activated.

203.25

Released March 12, 2022.

  • When you are flying, force attack and automatic attack commands now use swoop if it seems productive for them to do so.
  • Damage from Sunder Mind, Syphon Vim, poison, bleeding, and various other appropriate sources can no longer be prevented by, and no longer triggers, teleportation-based defensive mechanisms.
  • When villages have water as their signature liquid, this no longer overrides non-water preferences for the liquid used in the water ritual.
  • Village quests to find the location of objects within a zone, such as dromad traders, will no longer instantly complete upon entering their zone.
  • It is no longer possible to start a conversation with any body currently dormant through use of Domination.
  • Entering the trade screen with sentient containers by attempting to open them now respects conditions that should prevent that.
  • Butchering severed body parts that are butcherable because of the cybernetics they contain now respects the body part being marked important in the same way that it is respected for items that are butcherable for other reasons.
  • Most pathfinding is now actively unwilling to path over known yonderbrush locations, rather than merely being very reluctant.
  • Unbound keys now pass through to underlying screens when using the prerelase input manager, which means most hotkey lists and unbound key commands will work properly.
  • Fixed an issue where old keybindings would still exist even when seemingly overwritten when using the legacy input manager.
  • Fixed a bug that made crypt sitters aggressive when they should have been neutral and neutral when they should have been aggressive.
  • Fixed a typo when making small talk with a temporal fugue clone.
  • Fixed a bug that caused invisible creatures to be highlighted in red when picking a target.
  • Fixed a bug that caused a small sphere of negative weight hovering in open air to fail to fall when EMPed or otherwise disabled.
  • Fixed a bug that caused going prone to fail to charge any action cost.
  • Fixed a bug that made creatures fail to get out of the way of oncoming krakens.
  • Fixed a bug that caused the Cudgel Proficiency skill to apply its +2 hit bonus to short blades instead of cudgels.
  • [modding] The character sheet now uses the display name of your character's genotype and subtype.

203.23

Released March 4, 2022.

  • Wings and functional flight equipment now provide their overland travel bonuses regardless of whether you enable flight (you are presumed to always be flying in overland travel if you are able to).
  • Relics with the ability to dismember now decapitate independently of the wielder's Decapitate skill, similarly to serrated weapons, with twice the chance to do so that serrated weapons have.
  • Grenades can no longer be detonated on the world map.
  • Large boulders now render above doors.
  • Fixed an issue with the gamepad ability selection not activating some abilities properly, such as sprint.
  • Fixed a snippet of dialog with Indrix that indicated the wrong direction to travel.
  • Fixed a bug that caused you to be unable to report Eskhind's death to Neelahind or Hindriarch Keh.
  • Fixed a bug that allowed you to loot multiple [redacted] if you managed to move them into the same zone.
  • Fixed a bug that caused Trailblazer and Wilderness Lore to have twice the effect on travel speed they were meant to.
  • Fixed some cases where lots of furniture would end up stacked in a single cell.
  • Fixed a bug that would sometimes cause halls in some areas to be blocked by statues and boulders in a way that would block off access to stairs.
  • Fixed a bug that caused the stairs to the liminal way to sometimes be encased in walls.
  • Fixed a bug that caused NPCs in villages to spawn in unreachable voids.
  • Fixed an issue that caused a variety of rare strange behavior, such as swimming through dirt paths.
  • Fixed an issue with double articles in the names of some historic sites generated in some terrains.
  • [modding] GameObject.Explode() can now take an optional argument List<GameObject> Hit that will be used as the tracking list for what objects the explosion has affected.
  • [modding] The 'placeobjecttest' wish is now more robust when wishing for invalid blueprints.

203.21

Released February 25, 2022.

  • We made some improvements to saved games.
    • Saved games are now less likely to break from patches or mod alterations.
    • Most mods can now be disabled in the middle of a saved game.
  • You can now bask in the open areas of the rust wells.
  • You no longer get a popup message when your troll foal followers die.
  • Effects that change the result of random mutation rolls, like Eaters' nectar tonics, now also change the results of consuming brain brine.
  • Pressing escape during item naming now returns you to the begining of the naming process rather than aborting it.
  • The disoriented effect now extends duration on multiple applications rather than stacking.
  • Tam is now grammatically recognized as having a proper name again.
  • Amnesia no longer triggers from new entries in your general notes or chronology.
  • Fixed a bug that caused Amnesia to trigger 100% of the time.
  • Broadcast power reception from satellites now works in open areas of the Rust Wells regardless of depth.
  • Fixed a bug that made broadcast power reception from satellite slower than it should have been on the world map.
  • Fixed a bug that where the extra waterskins you bought to hold excess water from a trade ended up empty.
  • Fixed a bug that made nectar injector relics give one mutation point instead of two.
  • Fixed a bug that incorrectly allowed magnetized shields and missile weapons to have the jacked item mod added to them.
  • Fixed a bug that caused the Yd Freehold to take several minutes to build.
  • Fixed a bug that occurred when galgalim ran you down.
  • Fixed an issue that caused erratic movement and game crashes when you dominated a flocking creature such as a plastronoid or glowcrow.
  • Fixed a bug that caused healing messages in the message log to have improper coloration.
  • Fixed an exception when traveling to a new zone with followers in tow.
  • [debug] Added the "clearcorrupt" wish to clean up corrupted objects from loading a saved game.
  • Items on the ground that were you marked as important now appear as points of interest whes use the 'Move to points of interest' command.
  • Reloading weapons and collecting liquids now require you to be able to move your extremities.
  • Phylacteries now require you to be able to move your extremities in order to activate them.
  • Disabled phylacteries can no longer be activated.
  • Geomagnetic discs can no longer acquire the Masterwork item mod (which had no effect on them).
  • Magazine-loaded relic missile weapons that fire extra shots now always have at least enough ammo capacity to fire a single set of shots.
  • You can no longer sell your knowledge of [redacted] to [redacted].
  • The hotkeys for selecting signature meals at ovens are now alphabetic rather than numeric (which caused accidental selection when trying to use the number pad to navigate).
  • Stratum identifiers like "surface" and "surface level" no longer appear in the names of random-point and programmable recoilers.
  • Attempting to 'open' an animated piece of furniture that is a container now enters the trade screen.
  • Tweaked the determination of scanning type to make more things, particularly high-tech furniture, subject to techscanning or bioscanning rather than structural scanning.
  • Fixed grammar issues with various boots, gloves, and gauntlets.
  • Fixed a bug that caused a number of creatures, including you, to be invulnerable.
  • Fixed a bug that made geomagnetic discs fail to target phased creatures while you were phased.
  • Fixed a bug that made canvas walls at the Six Day Stilt show up as points of interest via Move to Point of Interest.
  • Fixed a bug that caused starting village tinkers and apothecaries to have [human tinker] and [human apothecary] as names.
  • Fixed a bug that caused historical sites to generate without a relic or cult leader.
  • Fixed a bug that let you sting with a dismembered stinger.
  • Fixed a bug that made animated takeable objects still takeable via tab / take all.
  • Fixed a bug that caused some quest items not meant to be sold, like Argyve's scratched data disk, to be sellable.
  • Fixed a bug that made the wait command error out if you had no activated abilities.
  • Fixed a bug that make Berate always unusable when frozen, even if you could use it telepathically.
  • Fixed some generative grammar errors in the case of verbs used with pseudo-plural (singular "they") subjects after a pronoun.
  • Fixed an appearance of second-person rather than third-person possessive pronouns in mural generation.
  • Fixed a bug that made transparent solid objects impossible to look at using the tooltip looker.
  • [modding] In a thrown weapon attack, if the Penetrations parameter is modified during the WeaponThrowHit or TakeDamage events, the modified value now appears in messaging. This is cosmetic and does not affect damage calculations.