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==Update status==
==Update status==
Caves of Qud is currently in Early Access Beta, and is updated every Friday, unless there's something special going on. Patch notes are posted on Steam, [https://twitter.com/cavesofqud Twitter], [[Official Discord server|Discord]], and [https://forums.somethingawful.com/showthread.php?threadid=3739217 the Caves of Qud thread] on the Something Awful forums.
Caves of Qud is currently in Early Access, and is updated every Friday, unless there's something special going on. Patch notes are posted on [https://steamcommunity.com/app/333640/discussions/0/530646080848194826/ Steam], [https://freeholdgames.itch.io/cavesofqud/devlog itch.io], [https://twitter.com/cavesofqud Twitter], [[Official Discord server|Discord]], and [https://forums.somethingawful.com/showthread.php?threadid=3739217 the Caves of Qud thread] on the Something Awful forums.


Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch.
Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch.
==Version scheme==
Example version: <code>2.0.195.1</code><br>
Caves of Qud is currently on version 2.0. The third number in the version string, like '195', increases every week. The fourth number is 0 unless there is a hotfix to fix a critical bug.


==Release history==
==Release history==
This is the release history of Caves of Qud, with the most recent releases at the top.
This is the release history of Caves of Qud, with the most recent releases at the top.


===2.0.194.0===
Due to the large and frequent updates, older patches have been split into separate subpages organized by year released. These development notes for each patch have only started on July 8, 2016. Any changes before this date currently have no documentation.
Released October 11, 2019
 
* Walls, furniture, and tombstones now occasionally appear with [[graffiti]].
{{Version History Nav}}
* If the creature you're [[domination|dominating]] gets turned to stone by a [[lithofex]] gaze, you no longer erroneously die.
== 2024 ==
* [[life loop|Life loops]] now prevent the limb they're equipped on from being severed.
=== 206.77 ===
* [[Sheba Hagadias, Librarian of the Stilt|Sheba Hagadias]] no longer has the chance to spawn as a [[pulsed field magnet]].
[https://freeholdgames.itch.io/cavesofqud/devlog/721540/feature-friday-april-26-2024 Released April 26, 2024.]
* Fixed some display and reputation bugs on items painted or engraved with historical events from [[Resheph|Resheph's]] life.
 
* [modding] Conversation node text now ignores leading whitespace. You can now insert a space manually with the special character sequence "/_".
* Flaming tar pits are once again flaming.
* [modding] Fixed a bug in PlayerMutator.
* Terrified creatures no longer charge.
* [modding] Added a new property to item mods: NativeTier. When generating mods for an item, if a mod's native tier is higher than the to-be-modded item's tier, its likelihood of being chosen is reduced by a factor of (NativeTier-ItemTier)*10.
* Tumbling pods that are cult leaders now grant XP if they explode during combat.
* [modding] We refactored liquids.
* You can now select stacks of items when donating books to Sheba or throwing artifacts down the Sacred Well.
** Liquids are now derived from BaseLiquid and are tagged with the [IsLiquid] attribute.
* You can now rename yourself in your original body or one your mind is stranded within.
** Removed the byte identifiers. All liquid references are now based on string IDs mapped to the value assigned in BaseLiquid::ID.
* The name for your saved game is now updated when you take a new name via stranded mind or otherwise.
* [modding] Added support for extending the JoppaWorldBuilder. Classes that extend IJoppaWorldBuilder and are tagged with the JoppaWorldBuilder attribute now have their before and after methods called during JoppaWorldBuilder execution. Here's an example.
* Stilt Day Stilt pigs no longer open their pens.
    [JoppaWorldBuilderExtension]
* Conjoined girshlings are now considered plural.
    public class MyJoppaWorldBuilderExtension : IJoppaWorldBuilderExtension
* If you're standing next to friendly creature, you can use their culture when renaming your companions.
    {
* Clarified the popup message when you can't autoexplore the full map due to unusually dark darkness.
        public override void OnBeforeBuild( JoppaWorldBuilder builder )
* Goggles are now referred to in "pairs" rather than sets".
        {
* Gave thistle pitches a sell value.
        }
* Made Asphodel's description respect dynamic pronouns.
        public override void OnAfterBuild( JoppaWorldBuilder builder )
* Added info about using the Alt overlay to the manual.
        {
* Fixed a bug that caused a popup message when one of your companions incurred extradimensional disappointment.
        }
* Fixed a bug that caused intact cryochambers to spawn on stair landings.
    }
* Fixed a bug that caused Neelahind to say the well has been poisoned by a previous accusation when the evidence did not match the culprit.
* [modding] Added support for generically extending world builders. Classes that extend IWorldBuilder and are tagged with the WorldBuilder attribute now have their before and after methods called during all WorldBuilder executions. The world builders typically (but not necessarily) extend WorldBuilder. Here's an example.
* Fixed a bug that caused the 'Jeweled Dusk' achievement to unlock when you were not the target of the gemming attack.
    [WorldBuilderExtension]
* Fixed a bug that caused the waking dreamers to always start one experience point away from leveling up.
    public class MyWorldBuilderExtension : IWorldBuilderExtension
* Fixed a bug that caused temporary merchants to drop non-temporary wares on death.
    {
* Fixed a bug that caused 'Petals on the Wind' to be unfinishable if you had already started 'Find Eskhind'.
        public override void OnBeforeBuild( string world, object builder )
* Fixed a bug that caused 'The Earl of Omonporch' delegates to spawn with and leave behind companions.
        {
 
        }
=== 206.75 ===
        public override void OnAfterBuild( string world, object builder )
 
        {
[https://freeholdgames.itch.io/cavesofqud/devlog/714013/feature-friday-april-12-2024 Released April 12, 2024.]
        }
 
    }
* The salt desert is once again populated with scorpiocks.
* Credit lockboxes are now made out of metal, as claimed.
* Gigantic tonics now indicate they contain double dosage.
* Flowers are no longer breakable.
* Symbiotic fireflies are now treated as live animals.
* Legendary animated objects now have "animated" in their display names, where appropriate.
* Added plants and farmable plants to Mountains population tables.
* Motorized treads and gun racks can no longer be dismembered.
* Made Spinnerets' web stickiness scale better with mutation rank.
* Clarified in Spinnerets' description that you are immune to getting stuck.
* When you have Dystechnia, tinkers now give the right message when you ask them to identify an artifact.
* Light chords no longer display their blank armor stats.
* Stalagmites now render above liquid pools.
* Creatures are now less prone to walking over catch basins and polluting their contents.
* Opening yourself when you are an animated container (for ex. a table) will now open your inventory rather than saying "You have nothing to trade."
* Fixed a bug that caused some spiders not to weave webs.
* Fixed a bug that caused the AI to toggle many toggleable AI abilities on and off again repeatedly.
* Fixed a bug that caused the sacred well to prompt you twice about important items.
* Fixed a bug that caused limbs dismembered from creatures implanted with a phase harmonic modulator to stay omniphase indefinitely.
* Fixed a color issue with mumblemouth.
* [modding] Fixed a bug that caused IPlayerParts to be deep copied.
 
=== 206.74 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/710299/feature-friday-april-5-2024 Released April 5, 2024.]
 
* Bundles of noisegrass are now more appropriately priced.
* Added ability icons to the gas breath mutations of breathing lizards.
* Fungus-ridden robots now actually host fungi.
* Spacetime vortices now remain stationary for the first round they appear, giving you a window to step outside their range.
* Cragmensch and glittermensch are now harder to set on fire.
* High-powdered magnets now indicate when they are destroyed due to application.
* Your DV is now set to zero while you are dominating.
* Stasis now freezes the timer on bombs.
* Fixed a bug that caused interact nearby, the nearby objects list, and the looker object list to consider objects inside solids differently from one another.
* Fixed a bug that caused the direction of the current local map to be displayed incorrectly when choosing a local map to travel to from the world map.
* Fixed a bug that caused the item description in power switch abilities to be wrong.
* Fixed a typo in murals describing the historic liberation of cities.
* Fixed a bug that caused dynamic turret tinkers controlled by you to be unable to place turrets.
* Fixed a bug in the ability text of turret tinkers that displayed the internal blueprint or table name it was using.
* Fixed a bug that caused the target details text of a hidden sidebar to be clipped when using bio-scanning bracelet.
* Fixed a bug that caused cleave to indicate a target was cleaved even when it was immune to effects.
* Fixed a bug that caused zones below strata 50 of Eyn Roj to be devoid of creatures.
* [modding] Fixed a bug that caused population items that did not specify a load strategy to be skipped.
* [modding] Fixed a bug that caused load strategies on population groups to be ineffectual.
* [modding] The full file path is now displayed when a conversation part referenced in XML cannot be resolved.
 
=== 206.72 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/706206/feature-friday-march-29-2024 Released March 29, 2024.]
 
* Extradimensional psychic assassin weeps are no longer noted in your journal on sight.
* You are now allowed to pick your target when there are multiple creatures available to beguile or proselytize in a cell.
* Flying objects that become stuck (for ex. in webs) will now stop flying and fall.
* Fixed a bug that caused some golems to retain their mental shield.
* Fixed a bug that caused some golems to drop a corpse or their inventory on death.
* Fixed a bug that rarely caused several webs to spawn stacked in a single square.
* Fixed a bug that caused phase webs to break immediately.
* Fixed a bug that caused phasing from phase webs to wear off immediately.
* Fixed a bug that prevented the phased VFX from rendering.
* Fixed a bug that caused frost webs to behave differently for player and NPC use.
* Fixed a bug that rarely caused fixed settlement ovens to appear in random encounters.
* [modding] Added support for removing any blueprint tag by prefixing them with remove: e.g. removetag, removebuilder, removestat, etc.
* [modding] Buttons in Options.xml can now declare an OnClick method.
* [debug] We made some changes to modding population tables.
** Populations and their groups with the same IDs are now merged by default, specify Load="Replace" to replace them.
** Objects and tables can now be merged by explicitly specifying Load="Merge".
** Any population item can now be removed by specifying Load="Remove".
 
=== 206.70 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/702307/feature-friday-march-22-2024 Released March 22, 2024.]
 
* Added new visual effects to throwing axes and geomagnetic discs.
* Poison-tipped spears are now thrown with the pointy end towards the target.
* Throwing axes are now categorized under Thrown Weapons.
* You are no longer required to die permanently in order to unlock the achievement 'Jeweled Dusk'.
* Motorized treads can no longer rust.
* There's now a popup message when you or a companion has a stat drained by a creature for the first time.
* Fixed a bug that occasionally prevented popups from being displayed when equipment was removed by a pulse field magnet.
* Fixed a messaging oddity when losing the use of dependent limbs, such as hands.
* Fixed a bug that caused trails on thrown items to render over their sprite.
* Fixed a bug that caused your average armor to not be recalculated when regenerating limbs.
* Fixed a bug that caused dismembered limbs of named creatures to be referred to with an article.
* Fixed a bug that caused dismembered limbs to not inherit the article of the creature they were dismembered from.
* Fixed a bug that caused the "worn around wings" slot to lose its name after eating the Cloaca Surprise.
* Fixed a bug that caused you to permanently lose your beak after eating the Cloaca Surprise.
* Fixed a bug that caused your disguise to disappear in completely dark areas.
* Fixed a bug that caused graffiti to sometimes not change the foreground color of a tile.
* [modding] Added several configurable parameters to throwing visual effects: e.g. speed, arc, rotation, trail, color, etc.
* [modding] The ending transparency of projectile trails can now be set with a full-length RGBA value, e.g. '#77bfcf60'.
* [modding] Fixed a bug that caused transparency on custom projectile trails to be overriden.
 
=== 206.69 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/698539/feature-friday-march-15-2024 Released March 15, 2024.]
 
* Added new hamsa effects to various grenades.
* All heavy weapons will now be reloaded before each individual shot while using Sweep.
* Fixed a bug that caused the automove interrupt code to be incorrectly 'sticky' in some situations.
* Fixed a messaging oddity when attempting to recoil to the court of sultans in combat.
* Fixed a bug that caused some factions to not gift their cybernetics credit wedges via the water ritual.
* Fixed a bug that caused irisdual beam to misreport its dealt damage.
* Fixed a bug that allowed you to lunge with a dismembered stinger.
* Fixed a bug that caused thermal and freeze grenades to not have appropriate hamsa effects.
* Fixed a bug that caused armed mines to be reported as disarmed in their description.
* Fixed a bug that caused the item category of the scrapped waydroid to be incorrect.
* Fixed a bug that caused the 'Auto-pickup of zero weight items' but skip picking up items with fractional weight.
* [debug] Added a new debug option to show current faction reputation when looking at creatures that grant reputation.
* [modding] Name is now a required property of population groups.
* [modding] Added a Name to every population group.
 
=== 206.68 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/694780/feature-friday-march-8-2024 Released March 8, 2024.]
 
* The liquid font mutation no longer oozes liquid on the world map.
* Popup menus with many options now ignore mouse position when scrolling with keyboard or joystick.
* Added a confirmation dialogue before dismemebering yourself using metabolizing effects.
* Flight and Swoop abilities now correctly display the falling chance.
* The Fear Aura mutation no longer wastes a turn if there are no enemies to fear nearby.
* The scrapepd waydroid is now categorized under Quest Items.
* Automove while holding the movemnt input will now properly stop for all events that interupt autoexplore, even if the source is not visible.
* Fixed a soft lock when a combat animation would continuously fail to render.
* Fixed a bug that caused visual effects to sometimes stop playing permanently.
* Fixed a bug that caused petting creatures to sometimes lock the screen for up to 10 seconds.
* Fixed a bug that caused other NPCs petting creatures nearby to interrupt player inputs.
* Fixed a bug that caused the jump ability to display its popup twice.
* Fixed a bug that caused the shimmering visual effect to persist after a waking dream.
* [modding] Added GameObject.HasItemWithTag(string) to search inventory and equipment for tagged items.
* [modding] The QudChooseStartingLocationModuleWindow now adds a breadcrumb to the UI.
 
=== 206.67 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/690910/feature-friday-march-1-2024 Released March 1, 2024.]
 
* You can now wear gigantic gauntlets on your giant hands.
* The geomagnetic disc now benefits from being gigantic even while powered.
* Engulfing creatures will now disgorge something they are digesting if they become part of the same party during the digestion process.
* The temple mecha mk Ia's machined edge is no longer gigantic.
* You will now auto-explore over fracti if it wouldn't damage you due to non-matching phase or faction reputation.
* Fixed a bug that caused various coloration of creatures to be lost when in range of nightvision.
* Fixed a bug that caused unidentified missile weapons to display their identified icon in the missle weapon status bar.
* Fixed a bug that caused gigantic items to require even more limbs to equip if they were already equipped somewhere else.
* Fixed a bug that caused creatures to immediately want to unequip a piece of gigantic equipment after equipping it.
* Fixed a bug that caused equipment to not update how many limbs it uses after implanting giant hands.
* Fixed a bug that caused giant hands to reduce the amount of limbs required to wear any item regardless of type, most notably gigantic armor.
* Fixed a bug that caused the geomagnetic disc to sometimes consume double charge.
* [modding] Dismembered limbs now copy all properties of their severed parts into a DismemberedProperties part.
* [modding] Added AfterDismemberedEvent which can be used to add additional properties to the severed limb.
* [debug] Added an 'implant' wish to directly add a cybernetic to yourself in an optional location: "implant:giant hands", "implant:pneumatic pistons:feet".
* [debug] Added a 'modify' wish to create an item with a specific mod installed: "modify:crysteel gauntlets:gigantic".
 
=== 206.66 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/687245/feature-friday-february-23-2024 Released February 23, 2024.]
 
* Phase-shift grenades are no longer moddable with the redundant phase-harmonic mod.
* Rivers in preset settlements now have the same object and wall-sparing behavior as random villages.
* Added a new visual effect for night vision.
* Radar now reveals [redacted].
* Greatly improved the performance of complex hydraulic power systems.
* Fixed a bug that caused you to violate the Pauli exclusion principal when surrounded by your own force bubble.
* Fixed a bug that occasionally produced incorrect capitalization of your name in recipes you create.
* Fixed a bug that caused your hunger level to not update when becoming famished via dilute warm static.
* Fixed a bug that caused broadcast power receivers to be non-functional within interiors.
* Fixed a bug that caused decarbonizers to self-destruct when firing their molecular cannon.
* Fixed a bug that caused decarbonizers with invalid targeting to prevent the game from rendering.
* Fixed a bug that caused delayed attacks from lithofexes and dreamcrungles to be aborted when loading a game.
* [debug] We made some changes to wishing for mutations.
** You should now prefix wishes for mutations with "mutation:", e.g. "mutation:beak".
** You can wish for a mutation variant by adding it as a parameter, e.g. "mutationrostrum".
** You can wish for a specific mutation entry using its display name, e.g. "mutation:stinger confusing venom".
** If the mutation has variants and one wasn't specified, you are now asked to select one.
** You will be asked to confirm when a fuzzy search is about to apply a mutation to you.
 
=== 206.65 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/683435/feature-friday-february-16-2024 Released February 16, 2024.]
 
* Added new descriptions for several pieces of armor and ceremonial vibrokhopesh.
* Trash and scrap can no longer break or rust.
* Creatures no longer expel their quills against inanimate objects.
* Clues for the Kith and Kin quest are now properly marked as quest items, warning you before being sold.
* Autoexplore no longer picks up Kith and Kin clues.
* Gas masks and filters now reduce damage caused by dangerous gases only if they are dangerous to inhale, but when they are, the damage reduction is much more effective.
* You are no longer prompted multiple times about your ability to swoop when flying.
* Star kraken no longer extrude unidentifiable tubes.
* The recoil ability can once again be used on the world map.
* Made death by damage reflection messages a little more sensical.
* Unidentified hoversleds are no longer seen as 'small boxes'.
* Increased the value of rubber tree seed.
* Fixed a bug that caused Eskhind to sometimes travel back towards the hollowed tree after returning to Bey Lah.
* Fixed a bug that caused Keh-hind to sometimes not leave Bey Lah right away when exiled.
* Fixed a bug that sometimes caused creatures to spawn directly over pits.
* Fixed a bug that rarely caused creatures to spawn directly on top of spacetime vortices.
* Fixed a bug that caused fish to sometimes spawn without water.
* Fixed a bug that caused daggers in the thrown weapon slot to be eligible for Rejoinder.
* Fixed a bug that prevented your notes from displaying properly on unidentified items.
* Fixed a bug that caused walls and furniture to remain targeted even when out of line of sight.
* Fixed a bug that caused death from thirst to be attributed to the last creature that damaged you.
 
=== 206.64 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/679743/feature-friday-february-9-2024 Released February 9, 2024.]
 
* Activated abilities can no longer be used on the world map.
* Transmuting the amaranthine prism now disappoints someone.
* The trade binds Value + and Value - and Add One/Remove One can now share bindings.
* Gun racks and cathedras can no longer be destroyed by coating in acid or lava.
* Star kraken no longer extrude the Grit Gate communications panel.
* Adding local cooking ingredients for when you whip up a meal in Tzimtzlum.
* ASCII bleed effects now match your bleed liquid color.
* Gave urshiib albinism.
* Defanged girshling corpses now indicate their defanged status in their display names.
* Fixed a bug that caused the hollowed tree to sometimes overwrite a location with existing encounters.
* Fixed a bug that caused the snapjaw who wields Stopsvalinn to be removed by dynamic encounters.
* Fixed a bug that caused the Sticky Tongue mutation to not animate if it failed to move its target.
* Fixed a bug with the status effect companions get when you wear Dagasha's Spur and renamed the effect "spurred to teleport".
* Fixed a bug that prevented forced attacks up and down.
* Fixed a bug with the coloration of slam messages from rhinoxen charges.
* Fixed a crash bug due to ashes being reduced to even more ashes when burnt.
* Fixed a crash bug deaing with infinite move chains.
 
=== 206.63 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/675910/feature-friday-february-2-2024 Released February 2, 2024.]
 
* Added new descriptions for several pieces of furniture.
* Added new descriptions for several pieces of equipment.
* Domesticated Barathrumite tinkers now have their display name adjectives appear in the right order.
* Wardens Esther can no longer spawn hated by the Farmers' Guild.
* You no longer autodisassemble items that contain liquids.
* You can no longer select flaming/freezing ray variants for body parts you do not have.
* When selecting a variant for a random mutation, you can now go back and select another mutation instead.
* Random cryotubes that spawn with a stairwell inside them are now always destroyed.
* Clarified some language in the description of Penetrating Strikes.
* Fixed a sequence-break between Call To Arms and Grave Thoughts, if you never acquired Grave Thoughts before completing A Call To Arms.
* Fixed a bug that caused creatures to occasionally spawn on top of stairs.
* Fixed a bug that caused some templar warleaders to be missing during Reclamation.
* Fixed a bug that caused dynamic village merchants to restock twice.
* Fixed a bug that caused mid and high-tier dynamic village merchants to have less stock than intended.
* Fixed a bug that caused dynamic village merchants to sometimes spawn with the wrong items in stock.
* Fixed a bug that caused autoexplore stop warnings for targeting lines to incorrectly display extra info.
* Fixed a bug that caused unidentified frozen items to use their identified tiles.
* Fixed an issue that caused quest item handwritten books to lose their yellow titles and look like generated books.
* Fixed some grammar issues in generated dialog for the Landing Pads quest.
* [modding] GenericInventoryRestocker now supports combining multiple population tables of stock by providing a comma separated list.
* [debug] Added a 'restock' wish to force all restocking merchants on the map to refresh their inventories.
 
 
=== 206.61 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/671929/feature-friday-january-26-2024 Released January 26, 2024.]
 
* Added the following grenades as rare drops on Explosives population tables: spring-turret, time dilation, plasma, gravity, glitter, and phase shift.
* Added descriptions for several pieces of furniture.
* Weapons with lots of ammo no longer cause the ammo display to overflow the bar.
* Creatures can no longer be woken up the turn they fall asleep, which will prevent some issues like a backswing from a blow that knocked a creature unconscious immediately waking them up.
* Weapons that stun on impact now stun when they are thrown as well.
* Boosted the disassemble performance of unpowered advanced toolkits to match that of basic toolkits, as clained in the rules text.
* In look descriptions, fungal infections now show up under "Physical Features" instead of "Equipped".
* Creatures who prefer not to sell specific items or types of items now agree to sell them to you if they are your companion.
* Added a sound effect to the "you feel increasingly unstable" mutating message.
* Liquid-fueled energy cells are now tagged as ammo.
* Killing all the girshlings in Redrock before accepting What's Eating the Watervine? no longer prevents the quest's completion.
* Gave Saad Amos the Rebuke Robot skill.
* Removed how many seconds are left on a bombs timer from its description. It still appears in the display name.
* Active fungi now have a higher render layer.
* Fixed a bug that caused clues to the location of Ruin of House Isner to disappear from loaded games.
* Fixed a bug that caused unequipping the amaranthine prism via Precognition to not disappoint someone, if the prism was not in your inventory prior.
* Fixed a bug that caused averaged armor values from multiple limbs of the same type to sometimes not update when one of the limbs was lost.
* Fixed a bug that caused you to always receive blame for unequipping the prism, regardless of whom it was equipped to. (You'll still be blamed if it's your companion doing the unequipping.)
* Fixed a bug that caused the Decarbonizer module to permanently stop working if its beam was interrupted.
* Fixed a bug that caused the golem's ability to recall to the Court of Sultans to stop working if recalled or reshaped via the reshaping nook.
* Fixed a bug that caused the 'Eat the God's Flesh' step to not complete correctly.
* Fixed a bug that caused Wandering Tau to wander off as if she were preparing to join the Seekers of the Sightless way.
* Fixed a bug that prevented Wandering Tau from being a follower after If, Then, Else was completed.
* Fixed a grammar issue with falling through open air.
* [modding] Folded Staging.xml blueprints into their respective data files.
* [modding] Added IfHaveItemDescendsFrom conversation delegate which checks your inventory and equipment for an object with a descendant blueprint.
* [modding] RecoilOnDeath now checks its active status, meaning it can be disabled by normality, EMP, rust, et cetera if flagged as vulnerable.
 
=== 206.59 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/668194/feature-friday-january-19-2024 Released January 19, 2024.]
 
* Long trader names are now properly clipped on the trade screen.
* Gave lover's blossom a new tile.
* Autoexplore now avoids osseous ash.
* Traders are now referred to by name in messages explaining they don't have the skill to recharge or repair something.
* Urchin cherubim now grow their cherubic spines on their body instead of their arms, which they don't have.
* Qas and Qon are now immune to confusing gas.
* Glass doors are no longer opaque.
* The quest text of A Signal in the Noise no longer references Joppa.
* Made some tweaks to mid and late-game armor tables.
* Creatures with glotrot can no longer use Sticky Tongue.
* Thrown objects now use the proper unidentified tile if you don't know what they are.
* Multiple ejection seats can no longer lock in place in the same tile.
* Reaching loved reputation now only creates an entry in your chronology once per faction.
* Greatly improved the performance and memory utilization of pathfinding.
* Improved the performance of breeders.
* Fixed a bug that caused Putus Templar party leaders in faction encounters to get double their inventory.
* Gave Putus Templar party leaders the chance to have more than one Eaters' nectar tonic.
* Fixed a bug with the scoring of A Call to Arms that caused chain laser emplacements and waydroids to be treated as full Barathrumite persons.
* Fixed a bug that caused gigantic energy cells to never generate with more than half charge.
* Fixed a bug that put proselytize on cooldown with no effect when targeting a baetyl.
* Fixed a bug that caused spaser gas to emit from the attacker instead of the defender when killing a target in one shot.
* Fixed a recurring bug where some legendary creatures had malformed titles.
* Fixed a bug that allowed the deployment of portable walls on the world map.
* Fixed a bug that caused Hobbled to become less effective as your move speed increased, and increase it once your move speed was above 200.
* Fixed a bug that prevented levels deep underneath Ezra from building properly.
* Fixed a bug that caused a big performance hit when a creature was boxed in and unable to move.
* Fixed some grammar errors in books without titles.
* Fixed a text generation issue with sultan titles.
* [debug] Added "hobbled" wish.
* [modding] Added object, int, and float properties to factions.
 
=== 206.57 ===


===2.0.193.0 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/664714/feature-friday-january-12-2024 Released January 12, 2024.]
* We tweaked the layout of [[Joppa]].
** Moved the sultan shrine to the map north of Joppa, near the graveyard.
** Added a guaranteed shrine to [[Resheph]] where the sultan shrine used to be.
** Added a dirt path leading from central Joppa to the graveyard and sultan shrine, and a sign to guide the way.
* Added a new item: [[tattoo gun]].
* Added a new item: [[precinct navigator]].
* Added some new bracelet tiles.
* [[Force bracelet]] now appears slightly more often in rare artifact loot tables.
* Fixed a bug that occurred while cooking with [[convalessence]].
* [modding] DischargeOnHit now triggers on thrown weapons and projectiles.
* [modding] Added a new event, ProjectileEnteringCell, which gets passed to all objects in a cell before projectile impact occurs. It has the following parameters.
** Cell: the current cell
** Path: the list of Points in the current missile path
** p: the int value of the current index in the missile path
** Attacker: the attacking creature
* Returning false skips this cell's projectile impact. You can modify the path during this event; any changes from index p onward will take effect.


===2.0.192.0===
* Mountain and hill maps now have a little more unique character and no longer generate without any open spaces.
* Added a Sixth Great Sultan to the history of Qud: [[Resheph]]. His history is depicted via shrines like the other sultans but remains the same from game to game.  
* Improved the generation of rivers in villages.
* Converted the dates that appear in sultan and village histories to the new Reshephian calendar.
* When you get lost, you generally no longer get plopped down in a tile with spawn-blocking objects like fracti and pits.
* Added a new faction: Cult of the Coiled Lamb.
* Santalalotze now has tier 8 wares instead of tier 7 (very similar population but slightly more weighted toward the highest-end stuff).
* Added a secluded shrine to Resheph in the Stiltgrounds.
* Temple mecha are no longer included among a newfather's domesticants.
* Added a new NPC to the Stiltgrounds: [[Tszappur, disciple of the Coiled Lamb]]. Tszappur will muse with you over the significance of the events in Resheph's life.
* The game no longer thinks the plural of 'human' is 'humen'.
* Altered the entry point tile of the [[Six Day Stilt]].
* Tweaked the description of Short Blade Expertise to match other references to action cost.
* Revamped the post-quest dialog for '[[What's Eating the Watervine?]]'.
* Molting basilisk husk now has the right description.
* Life drain now properly ceases if the drainer dies.
* The sacred well should be less flammable.
* Fixed a bug that caused the attacker to be treated as the defender during some critical hit effects.
* Messages now refer to 'the' amaranthine prism instead of 'an' amaranthine prism.
* Fixed a typo in [[maghammer|maghammer's]] description.
* Improved the consistency of object placement inside of village buildings.
* Fixed some other typos.
* Fixed several map generation issues due to reachability being incorrectly calculated.
* [modding] Mods can now include a Commands.xml file that adds mod-specific keybinds. The command IDs are fired as events on the player body.
* Fixed an issue with village generation that caused a bunch of random objects to appear in random areas, particularly in the upper left region of the map.
* [modding] Mods can now include an Options.xml file that adds mod-specific options.
* Fixed a bug in village generation that caused partial, garbled WFC-generated buildings.
* [modding] The NameMaker and Tinkering classes are now public.  
* Fixed a bug in village generation issue that caused extra holes in buildings.
* [modding] Added a new attribute and interface: PlayerMutator and IPlayerMutator. You can use them to modify the player object before the game begins. Any class tagged with the PlayerMutator attribute is instantiated after the player object is created and assigned, and the "mutate" method is called with the player as the parameter. For example:
* Fixed a rare world generation exception.
    [PlayerMutator]
* Fixed a rare village generatione exception.
    public class MyPlayerMutator : IPlayerMutator
* Fixed an issue that caused garbage liquids to leak into system memory and cause crashes in Golgotha.
    {
* Fixed the display name of small sphere of negative weight when it's offered as a reward for completing a village quest.
        public void mutate(GameObject player)
* Fixed some plurality issues in messages generated about identifying cybernetic implants.
        {
* Fixed a capitalization issue with generated messages about pulsed field magnets interrupting autoact.
            // modify the player object before the game starts
* Fixed a bug that caused the 'S' after an possessive apostrophe to be capitalized when naming an item.
        }
* Fixed a bug that caused water ritual options to be disabled if you did not have enough reputation to afford them without the social coprocessor.
    }
* Fixed a bug that caused Tinker and Artifex starts to not receive their schematic from Tinker I and II.
* Fixed a bug that prevented the Yd Freehold asterisk from affecting the reputation cost of pacifying nephilim.
* Tagged some objects as mass nouns.
* [modding] The DestroyContiguous part of nullray can now be used for melee weapons on hit.
* [modding] GiganticInventory now makes restocked inventories gigantic.


===2.0.191.0===
=== 206.52 ===
* Added a new item: [[maghammer]].
* Added a new eyewear mod: [[nav]].
* Added new tiles for the following items, creatures, and locations.
** [[Mechanmist rummager]]
** [[albino ape pelt]]
** [[ogre ape pelt]]
** [[ripe cucumber]]
** [[arsplice seed]]
** [[crystal of Eve]]
** [[Eater's flesh]]
** [[mental aggregator]]
** [[leafy helm]]
** [[croccasins]]
** [[elastyne slippers]]
** [[yeshyrskin slippers]]
** [[ape fur hat]]
** [[plastifer bonnet]]
** [[polyhedral rings]]
** [[eyeless crab shell]]
** [[gyrocopter backpack]]
** [[tread guard]]
** [[VISAGE]]
** [[wool kilt]]
** [[Clay pot]]
** [[the rusted archway]]
* You can now mod items by interacting with them in your inventory and choosing "mod with tinkering".
* The tinkering screen now indicates when there are hostile creatures are nearby.
* Recharging energy cells now takes a turn and cannot be done while frozen.
* You can no longer apply the following melee mods to missile weapons: electrified, freezing, flaming, and counterweighted.
* Fixed a bug with the trade/violence reward branch in [[Kith and Kin]] that caused the grenade stockpile reward to be only half as many grenades as it should have been.
* Fixed a bug that made hats ineligible for several mods they were designed to be eligible for.
* Fixed a bug that sometimes caused baboons to fail to generate as villagers.
* Fixed a bug that caused unique baboons to have the name 'baboon hero' instead of a proper name.
* Fixed a typo in the description of effects that alter your move speed while you're in a pool of liquid.
* Fixed a bug that caused skill-based speed bonuses to world map travel to not work (e.g., bonuses granted by the Survival skill powers).
* [modding] You can now set the Owner field on objects in the map editor.


===2.0.190.0===
[https://freeholdgames.itch.io/cavesofqud/devlog/661131/feature-friday-january-5-2024 Released January 5, 2024.]
* Arconauts report the continued unearthing of a massive tomb complex surrounding the [[Spindle]] at [[Omonporch]]. A stolen ledger reveals the presence of catacombs, a crematory, crypts, and sepulchers for each of the Six Great Sultans. They insist that we monitor the site for further developments, which, they say, will continue to come.
* The description on shields now clarifies that shields only grant their AV when you successfully block an attack.
* Shield block messages and particle text now display the bonus AV granted.
* Added a background to the mod configuration page.
* [[Indrix]] now repeats his directions to [[Mamon Souldrinker]] when you talk to him again after starting [[Raising Indrix]].
* [[Sparking baetyl|sparking baetyls]] no longer ask for unobtainable glow-wight corpses.
* Lairs are no longer sometimes generated with a mysterious 'baboon hero' occupant.
* Dialog nodes with consequences can no longer be avoided by performing the water ritual or entering the trade screen.
* Removed some deprecated skills from NPCs.
* Updated the description of [[Disintegration]] to clarify that bonus damage is done to structural objects rather than inanimate objects.
* Fixed a bug that caused indigenous village tinkers to be unable to repair, identify, and recharge items.
* Fixed a bug that caused various skill powers to fail to work with natural equipment (e.g., fists).
* Fixed a bug that caused issues when amphibious player characters traveled on the world map.
* Fixed a bug that allowed you to disassemble equipped items without actually losing the item.
* Fixed a bug that caused [[Shake It Off]] to fail to attempt to prevent daze or stun the first turn the effect was acquired.
* Fixed a bug that prevented medicinal liquids from attempting their disease prevention effect in the case of [[Ironshank]].
* Re-enabled the Modding Utilities menu background image.


===2.0.189.0===
* Cathedras now supply the same bonus to tinkering as sitting in the nicest chairs.
* Reclassified various mushroom-based consumables as fungi rather than plants.
* Curio summoned salt krakens will no longer wander.
* Reduced the Ego requirement of [[Menacing Stare]] (and thus the [[Persuasion]] skill) to 17.
* Creatures with power switches who are promoted to have conversations will no longer default to the interaction menu when used.
* Feral lah now get XP for kills made by their pods, unless the pods have found a new party leader.
* Statues are now diggable.
* You no longer get a popup message when one of your burgeoned plants dies.
* Floor cushions are now decorative.
* If you [redacted] while wielding the [[amaranthine prism]], [redacted].
* Improved the random baetyl rewards from building the golem.
* Did some more adjustment of creatures roles, fixing several cases of creatures having reduced or inflated stats.
* Onboard recoilers are now excluded from the recoil menu until they are implanted.
* [[Lase]] now tells you when your laser beam fails to penetrate your target's armor.
* [redacted] will now spawn creshes in adjacent cells.
* Items covered in liquid now correctly have their display names modified (e.g., "sticky Mehmet").
* Random mental mutations offered via the water ritual will now be rerolled if you acquired the selected mutation elsewhere.
* Effect text that referred to regaining hit points as "regeneration" now instead uses "natural healing rate" to avoid confusion with the [[Regeneration]] mutation and clarify that limbs aren't regenerated naturally.
* Fixed a bug that caused the pit in Golgotha to sometimes spawn directly under a chute.
* Fixed a bug that prevented [[Beguile]] from working when used via a cooking effect.
* Fixed a rare bug that caused an exception while saving the game.
* Beguiling a creature via a cooking effect now uses the correct [[Beguile]] level (the one that's listed in the effect description).
* Fixed a bug that caused autowalk to stop before entering a cell with a sealed container of a dangerous liquid.
* Made the target picker more descriptive when beguiling via a cooking effect.
* Fixed a bug that caused spaser fire to not properly generate plasma if the target died.
* Changed the wording in the effect description of [[resonance grenades]] from "inorganic matter" to "structural objects" to clarify that they don't do bonus damage to robots.
* Fixed a bug that allowed traders to identify items for players with Dystechnia.
* Replaced number words with their easier-to-parse numerals in a few contexts.
* Fixed a bug that caused tonic stacks dropped by creatures to be capped at 5 injectors.
* Removed duplicate brain parts from arconauts and great saltbacks.
* Fixed a bug that caused non-crop objects to count as crops destroyed during A Call To Arms.
* Standardized the spelling of the various tenses and forms of the word 'worshipping'.
* Fixed a bug that rarely caused an entire fence side to be missing from farms and forts.
* Fixed some subject-verb agreement issues with unidentified artifacts.
* Fixed a bug in generated the descriptions and titles of extradimensional objects that caused the text "cultSymbol" and "dimensionSymbol" not to be replaced with their real values.
* Fixed a typo in the dawnglider tail description.
* Fixed a bug that caused learning Tinker I, II, or III via the water ritual to not award the free schematic if you did not have the base skill.
* Fixed a bug that caused templar mechs to be overburdened.
* Fixed a bug that caused treating with the Girsh nephilim to not complete the quest step 'Beast Slouching'.
* Fixed a bug that caused village tinkers and apothecaries to sometimes not have their intended stock.
* Fixed a bug that allowed you to dash vertically through multiple floors without stairs using the flume-flier.

Revision as of 01:26, 27 April 2024

Update status

Caves of Qud is currently in Early Access, and is updated every Friday, unless there's something special going on. Patch notes are posted on Steam, itch.io, Twitter, Discord, and the Caves of Qud thread on the Something Awful forums.

Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch.

Release history

This is the release history of Caves of Qud, with the most recent releases at the top.

Due to the large and frequent updates, older patches have been split into separate subpages organized by year released. These development notes for each patch have only started on July 8, 2016. Any changes before this date currently have no documentation.

2016 - 2017 - 2018 - 2019 - 2020 - 2021 - 2022 - 2023 - 2024 - beta (unstable)

2024

206.77

Released April 26, 2024.

  • Flaming tar pits are once again flaming.
  • Terrified creatures no longer charge.
  • Tumbling pods that are cult leaders now grant XP if they explode during combat.
  • You can now select stacks of items when donating books to Sheba or throwing artifacts down the Sacred Well.
  • You can now rename yourself in your original body or one your mind is stranded within.
  • The name for your saved game is now updated when you take a new name via stranded mind or otherwise.
  • Stilt Day Stilt pigs no longer open their pens.
  • Conjoined girshlings are now considered plural.
  • If you're standing next to friendly creature, you can use their culture when renaming your companions.
  • Clarified the popup message when you can't autoexplore the full map due to unusually dark darkness.
  • Goggles are now referred to in "pairs" rather than sets".
  • Gave thistle pitches a sell value.
  • Made Asphodel's description respect dynamic pronouns.
  • Added info about using the Alt overlay to the manual.
  • Fixed a bug that caused a popup message when one of your companions incurred extradimensional disappointment.
  • Fixed a bug that caused intact cryochambers to spawn on stair landings.
  • Fixed a bug that caused Neelahind to say the well has been poisoned by a previous accusation when the evidence did not match the culprit.
  • Fixed a bug that caused the 'Jeweled Dusk' achievement to unlock when you were not the target of the gemming attack.
  • Fixed a bug that caused the waking dreamers to always start one experience point away from leveling up.
  • Fixed a bug that caused temporary merchants to drop non-temporary wares on death.
  • Fixed a bug that caused 'Petals on the Wind' to be unfinishable if you had already started 'Find Eskhind'.
  • Fixed a bug that caused 'The Earl of Omonporch' delegates to spawn with and leave behind companions.

206.75

Released April 12, 2024.

  • The salt desert is once again populated with scorpiocks.
  • Credit lockboxes are now made out of metal, as claimed.
  • Gigantic tonics now indicate they contain double dosage.
  • Flowers are no longer breakable.
  • Symbiotic fireflies are now treated as live animals.
  • Legendary animated objects now have "animated" in their display names, where appropriate.
  • Added plants and farmable plants to Mountains population tables.
  • Motorized treads and gun racks can no longer be dismembered.
  • Made Spinnerets' web stickiness scale better with mutation rank.
  • Clarified in Spinnerets' description that you are immune to getting stuck.
  • When you have Dystechnia, tinkers now give the right message when you ask them to identify an artifact.
  • Light chords no longer display their blank armor stats.
  • Stalagmites now render above liquid pools.
  • Creatures are now less prone to walking over catch basins and polluting their contents.
  • Opening yourself when you are an animated container (for ex. a table) will now open your inventory rather than saying "You have nothing to trade."
  • Fixed a bug that caused some spiders not to weave webs.
  • Fixed a bug that caused the AI to toggle many toggleable AI abilities on and off again repeatedly.
  • Fixed a bug that caused the sacred well to prompt you twice about important items.
  • Fixed a bug that caused limbs dismembered from creatures implanted with a phase harmonic modulator to stay omniphase indefinitely.
  • Fixed a color issue with mumblemouth.
  • [modding] Fixed a bug that caused IPlayerParts to be deep copied.

206.74

Released April 5, 2024.

  • Bundles of noisegrass are now more appropriately priced.
  • Added ability icons to the gas breath mutations of breathing lizards.
  • Fungus-ridden robots now actually host fungi.
  • Spacetime vortices now remain stationary for the first round they appear, giving you a window to step outside their range.
  • Cragmensch and glittermensch are now harder to set on fire.
  • High-powdered magnets now indicate when they are destroyed due to application.
  • Your DV is now set to zero while you are dominating.
  • Stasis now freezes the timer on bombs.
  • Fixed a bug that caused interact nearby, the nearby objects list, and the looker object list to consider objects inside solids differently from one another.
  • Fixed a bug that caused the direction of the current local map to be displayed incorrectly when choosing a local map to travel to from the world map.
  • Fixed a bug that caused the item description in power switch abilities to be wrong.
  • Fixed a typo in murals describing the historic liberation of cities.
  • Fixed a bug that caused dynamic turret tinkers controlled by you to be unable to place turrets.
  • Fixed a bug in the ability text of turret tinkers that displayed the internal blueprint or table name it was using.
  • Fixed a bug that caused the target details text of a hidden sidebar to be clipped when using bio-scanning bracelet.
  • Fixed a bug that caused cleave to indicate a target was cleaved even when it was immune to effects.
  • Fixed a bug that caused zones below strata 50 of Eyn Roj to be devoid of creatures.
  • [modding] Fixed a bug that caused population items that did not specify a load strategy to be skipped.
  • [modding] Fixed a bug that caused load strategies on population groups to be ineffectual.
  • [modding] The full file path is now displayed when a conversation part referenced in XML cannot be resolved.

206.72

Released March 29, 2024.

  • Extradimensional psychic assassin weeps are no longer noted in your journal on sight.
  • You are now allowed to pick your target when there are multiple creatures available to beguile or proselytize in a cell.
  • Flying objects that become stuck (for ex. in webs) will now stop flying and fall.
  • Fixed a bug that caused some golems to retain their mental shield.
  • Fixed a bug that caused some golems to drop a corpse or their inventory on death.
  • Fixed a bug that rarely caused several webs to spawn stacked in a single square.
  • Fixed a bug that caused phase webs to break immediately.
  • Fixed a bug that caused phasing from phase webs to wear off immediately.
  • Fixed a bug that prevented the phased VFX from rendering.
  • Fixed a bug that caused frost webs to behave differently for player and NPC use.
  • Fixed a bug that rarely caused fixed settlement ovens to appear in random encounters.
  • [modding] Added support for removing any blueprint tag by prefixing them with remove: e.g. removetag, removebuilder, removestat, etc.
  • [modding] Buttons in Options.xml can now declare an OnClick method.
  • [debug] We made some changes to modding population tables.
    • Populations and their groups with the same IDs are now merged by default, specify Load="Replace" to replace them.
    • Objects and tables can now be merged by explicitly specifying Load="Merge".
    • Any population item can now be removed by specifying Load="Remove".

206.70

Released March 22, 2024.

  • Added new visual effects to throwing axes and geomagnetic discs.
  • Poison-tipped spears are now thrown with the pointy end towards the target.
  • Throwing axes are now categorized under Thrown Weapons.
  • You are no longer required to die permanently in order to unlock the achievement 'Jeweled Dusk'.
  • Motorized treads can no longer rust.
  • There's now a popup message when you or a companion has a stat drained by a creature for the first time.
  • Fixed a bug that occasionally prevented popups from being displayed when equipment was removed by a pulse field magnet.
  • Fixed a messaging oddity when losing the use of dependent limbs, such as hands.
  • Fixed a bug that caused trails on thrown items to render over their sprite.
  • Fixed a bug that caused your average armor to not be recalculated when regenerating limbs.
  • Fixed a bug that caused dismembered limbs of named creatures to be referred to with an article.
  • Fixed a bug that caused dismembered limbs to not inherit the article of the creature they were dismembered from.
  • Fixed a bug that caused the "worn around wings" slot to lose its name after eating the Cloaca Surprise.
  • Fixed a bug that caused you to permanently lose your beak after eating the Cloaca Surprise.
  • Fixed a bug that caused your disguise to disappear in completely dark areas.
  • Fixed a bug that caused graffiti to sometimes not change the foreground color of a tile.
  • [modding] Added several configurable parameters to throwing visual effects: e.g. speed, arc, rotation, trail, color, etc.
  • [modding] The ending transparency of projectile trails can now be set with a full-length RGBA value, e.g. '#77bfcf60'.
  • [modding] Fixed a bug that caused transparency on custom projectile trails to be overriden.

206.69

Released March 15, 2024.

  • Added new hamsa effects to various grenades.
  • All heavy weapons will now be reloaded before each individual shot while using Sweep.
  • Fixed a bug that caused the automove interrupt code to be incorrectly 'sticky' in some situations.
  • Fixed a messaging oddity when attempting to recoil to the court of sultans in combat.
  • Fixed a bug that caused some factions to not gift their cybernetics credit wedges via the water ritual.
  • Fixed a bug that caused irisdual beam to misreport its dealt damage.
  • Fixed a bug that allowed you to lunge with a dismembered stinger.
  • Fixed a bug that caused thermal and freeze grenades to not have appropriate hamsa effects.
  • Fixed a bug that caused armed mines to be reported as disarmed in their description.
  • Fixed a bug that caused the item category of the scrapped waydroid to be incorrect.
  • Fixed a bug that caused the 'Auto-pickup of zero weight items' but skip picking up items with fractional weight.
  • [debug] Added a new debug option to show current faction reputation when looking at creatures that grant reputation.
  • [modding] Name is now a required property of population groups.
  • [modding] Added a Name to every population group.

206.68

Released March 8, 2024.

  • The liquid font mutation no longer oozes liquid on the world map.
  • Popup menus with many options now ignore mouse position when scrolling with keyboard or joystick.
  • Added a confirmation dialogue before dismemebering yourself using metabolizing effects.
  • Flight and Swoop abilities now correctly display the falling chance.
  • The Fear Aura mutation no longer wastes a turn if there are no enemies to fear nearby.
  • The scrapepd waydroid is now categorized under Quest Items.
  • Automove while holding the movemnt input will now properly stop for all events that interupt autoexplore, even if the source is not visible.
  • Fixed a soft lock when a combat animation would continuously fail to render.
  • Fixed a bug that caused visual effects to sometimes stop playing permanently.
  • Fixed a bug that caused petting creatures to sometimes lock the screen for up to 10 seconds.
  • Fixed a bug that caused other NPCs petting creatures nearby to interrupt player inputs.
  • Fixed a bug that caused the jump ability to display its popup twice.
  • Fixed a bug that caused the shimmering visual effect to persist after a waking dream.
  • [modding] Added GameObject.HasItemWithTag(string) to search inventory and equipment for tagged items.
  • [modding] The QudChooseStartingLocationModuleWindow now adds a breadcrumb to the UI.

206.67

Released March 1, 2024.

  • You can now wear gigantic gauntlets on your giant hands.
  • The geomagnetic disc now benefits from being gigantic even while powered.
  • Engulfing creatures will now disgorge something they are digesting if they become part of the same party during the digestion process.
  • The temple mecha mk Ia's machined edge is no longer gigantic.
  • You will now auto-explore over fracti if it wouldn't damage you due to non-matching phase or faction reputation.
  • Fixed a bug that caused various coloration of creatures to be lost when in range of nightvision.
  • Fixed a bug that caused unidentified missile weapons to display their identified icon in the missle weapon status bar.
  • Fixed a bug that caused gigantic items to require even more limbs to equip if they were already equipped somewhere else.
  • Fixed a bug that caused creatures to immediately want to unequip a piece of gigantic equipment after equipping it.
  • Fixed a bug that caused equipment to not update how many limbs it uses after implanting giant hands.
  • Fixed a bug that caused giant hands to reduce the amount of limbs required to wear any item regardless of type, most notably gigantic armor.
  • Fixed a bug that caused the geomagnetic disc to sometimes consume double charge.
  • [modding] Dismembered limbs now copy all properties of their severed parts into a DismemberedProperties part.
  • [modding] Added AfterDismemberedEvent which can be used to add additional properties to the severed limb.
  • [debug] Added an 'implant' wish to directly add a cybernetic to yourself in an optional location: "implant:giant hands", "implant:pneumatic pistons:feet".
  • [debug] Added a 'modify' wish to create an item with a specific mod installed: "modify:crysteel gauntlets:gigantic".

206.66

Released February 23, 2024.

  • Phase-shift grenades are no longer moddable with the redundant phase-harmonic mod.
  • Rivers in preset settlements now have the same object and wall-sparing behavior as random villages.
  • Added a new visual effect for night vision.
  • Radar now reveals [redacted].
  • Greatly improved the performance of complex hydraulic power systems.
  • Fixed a bug that caused you to violate the Pauli exclusion principal when surrounded by your own force bubble.
  • Fixed a bug that occasionally produced incorrect capitalization of your name in recipes you create.
  • Fixed a bug that caused your hunger level to not update when becoming famished via dilute warm static.
  • Fixed a bug that caused broadcast power receivers to be non-functional within interiors.
  • Fixed a bug that caused decarbonizers to self-destruct when firing their molecular cannon.
  • Fixed a bug that caused decarbonizers with invalid targeting to prevent the game from rendering.
  • Fixed a bug that caused delayed attacks from lithofexes and dreamcrungles to be aborted when loading a game.
  • [debug] We made some changes to wishing for mutations.
    • You should now prefix wishes for mutations with "mutation:", e.g. "mutation:beak".
    • You can wish for a mutation variant by adding it as a parameter, e.g. "mutationrostrum".
    • You can wish for a specific mutation entry using its display name, e.g. "mutation:stinger confusing venom".
    • If the mutation has variants and one wasn't specified, you are now asked to select one.
    • You will be asked to confirm when a fuzzy search is about to apply a mutation to you.

206.65

Released February 16, 2024.

  • Added new descriptions for several pieces of armor and ceremonial vibrokhopesh.
  • Trash and scrap can no longer break or rust.
  • Creatures no longer expel their quills against inanimate objects.
  • Clues for the Kith and Kin quest are now properly marked as quest items, warning you before being sold.
  • Autoexplore no longer picks up Kith and Kin clues.
  • Gas masks and filters now reduce damage caused by dangerous gases only if they are dangerous to inhale, but when they are, the damage reduction is much more effective.
  • You are no longer prompted multiple times about your ability to swoop when flying.
  • Star kraken no longer extrude unidentifiable tubes.
  • The recoil ability can once again be used on the world map.
  • Made death by damage reflection messages a little more sensical.
  • Unidentified hoversleds are no longer seen as 'small boxes'.
  • Increased the value of rubber tree seed.
  • Fixed a bug that caused Eskhind to sometimes travel back towards the hollowed tree after returning to Bey Lah.
  • Fixed a bug that caused Keh-hind to sometimes not leave Bey Lah right away when exiled.
  • Fixed a bug that sometimes caused creatures to spawn directly over pits.
  • Fixed a bug that rarely caused creatures to spawn directly on top of spacetime vortices.
  • Fixed a bug that caused fish to sometimes spawn without water.
  • Fixed a bug that caused daggers in the thrown weapon slot to be eligible for Rejoinder.
  • Fixed a bug that prevented your notes from displaying properly on unidentified items.
  • Fixed a bug that caused walls and furniture to remain targeted even when out of line of sight.
  • Fixed a bug that caused death from thirst to be attributed to the last creature that damaged you.

206.64

Released February 9, 2024.

  • Activated abilities can no longer be used on the world map.
  • Transmuting the amaranthine prism now disappoints someone.
  • The trade binds Value + and Value - and Add One/Remove One can now share bindings.
  • Gun racks and cathedras can no longer be destroyed by coating in acid or lava.
  • Star kraken no longer extrude the Grit Gate communications panel.
  • Adding local cooking ingredients for when you whip up a meal in Tzimtzlum.
  • ASCII bleed effects now match your bleed liquid color.
  • Gave urshiib albinism.
  • Defanged girshling corpses now indicate their defanged status in their display names.
  • Fixed a bug that caused the hollowed tree to sometimes overwrite a location with existing encounters.
  • Fixed a bug that caused the snapjaw who wields Stopsvalinn to be removed by dynamic encounters.
  • Fixed a bug that caused the Sticky Tongue mutation to not animate if it failed to move its target.
  • Fixed a bug with the status effect companions get when you wear Dagasha's Spur and renamed the effect "spurred to teleport".
  • Fixed a bug that prevented forced attacks up and down.
  • Fixed a bug with the coloration of slam messages from rhinoxen charges.
  • Fixed a crash bug due to ashes being reduced to even more ashes when burnt.
  • Fixed a crash bug deaing with infinite move chains.

206.63

Released February 2, 2024.

  • Added new descriptions for several pieces of furniture.
  • Added new descriptions for several pieces of equipment.
  • Domesticated Barathrumite tinkers now have their display name adjectives appear in the right order.
  • Wardens Esther can no longer spawn hated by the Farmers' Guild.
  • You no longer autodisassemble items that contain liquids.
  • You can no longer select flaming/freezing ray variants for body parts you do not have.
  • When selecting a variant for a random mutation, you can now go back and select another mutation instead.
  • Random cryotubes that spawn with a stairwell inside them are now always destroyed.
  • Clarified some language in the description of Penetrating Strikes.
  • Fixed a sequence-break between Call To Arms and Grave Thoughts, if you never acquired Grave Thoughts before completing A Call To Arms.
  • Fixed a bug that caused creatures to occasionally spawn on top of stairs.
  • Fixed a bug that caused some templar warleaders to be missing during Reclamation.
  • Fixed a bug that caused dynamic village merchants to restock twice.
  • Fixed a bug that caused mid and high-tier dynamic village merchants to have less stock than intended.
  • Fixed a bug that caused dynamic village merchants to sometimes spawn with the wrong items in stock.
  • Fixed a bug that caused autoexplore stop warnings for targeting lines to incorrectly display extra info.
  • Fixed a bug that caused unidentified frozen items to use their identified tiles.
  • Fixed an issue that caused quest item handwritten books to lose their yellow titles and look like generated books.
  • Fixed some grammar issues in generated dialog for the Landing Pads quest.
  • [modding] GenericInventoryRestocker now supports combining multiple population tables of stock by providing a comma separated list.
  • [debug] Added a 'restock' wish to force all restocking merchants on the map to refresh their inventories.


206.61

Released January 26, 2024.

  • Added the following grenades as rare drops on Explosives population tables: spring-turret, time dilation, plasma, gravity, glitter, and phase shift.
  • Added descriptions for several pieces of furniture.
  • Weapons with lots of ammo no longer cause the ammo display to overflow the bar.
  • Creatures can no longer be woken up the turn they fall asleep, which will prevent some issues like a backswing from a blow that knocked a creature unconscious immediately waking them up.
  • Weapons that stun on impact now stun when they are thrown as well.
  • Boosted the disassemble performance of unpowered advanced toolkits to match that of basic toolkits, as clained in the rules text.
  • In look descriptions, fungal infections now show up under "Physical Features" instead of "Equipped".
  • Creatures who prefer not to sell specific items or types of items now agree to sell them to you if they are your companion.
  • Added a sound effect to the "you feel increasingly unstable" mutating message.
  • Liquid-fueled energy cells are now tagged as ammo.
  • Killing all the girshlings in Redrock before accepting What's Eating the Watervine? no longer prevents the quest's completion.
  • Gave Saad Amos the Rebuke Robot skill.
  • Removed how many seconds are left on a bombs timer from its description. It still appears in the display name.
  • Active fungi now have a higher render layer.
  • Fixed a bug that caused clues to the location of Ruin of House Isner to disappear from loaded games.
  • Fixed a bug that caused unequipping the amaranthine prism via Precognition to not disappoint someone, if the prism was not in your inventory prior.
  • Fixed a bug that caused averaged armor values from multiple limbs of the same type to sometimes not update when one of the limbs was lost.
  • Fixed a bug that caused you to always receive blame for unequipping the prism, regardless of whom it was equipped to. (You'll still be blamed if it's your companion doing the unequipping.)
  • Fixed a bug that caused the Decarbonizer module to permanently stop working if its beam was interrupted.
  • Fixed a bug that caused the golem's ability to recall to the Court of Sultans to stop working if recalled or reshaped via the reshaping nook.
  • Fixed a bug that caused the 'Eat the God's Flesh' step to not complete correctly.
  • Fixed a bug that caused Wandering Tau to wander off as if she were preparing to join the Seekers of the Sightless way.
  • Fixed a bug that prevented Wandering Tau from being a follower after If, Then, Else was completed.
  • Fixed a grammar issue with falling through open air.
  • [modding] Folded Staging.xml blueprints into their respective data files.
  • [modding] Added IfHaveItemDescendsFrom conversation delegate which checks your inventory and equipment for an object with a descendant blueprint.
  • [modding] RecoilOnDeath now checks its active status, meaning it can be disabled by normality, EMP, rust, et cetera if flagged as vulnerable.

206.59

Released January 19, 2024.

  • Long trader names are now properly clipped on the trade screen.
  • Gave lover's blossom a new tile.
  • Autoexplore now avoids osseous ash.
  • Traders are now referred to by name in messages explaining they don't have the skill to recharge or repair something.
  • Urchin cherubim now grow their cherubic spines on their body instead of their arms, which they don't have.
  • Qas and Qon are now immune to confusing gas.
  • Glass doors are no longer opaque.
  • The quest text of A Signal in the Noise no longer references Joppa.
  • Made some tweaks to mid and late-game armor tables.
  • Creatures with glotrot can no longer use Sticky Tongue.
  • Thrown objects now use the proper unidentified tile if you don't know what they are.
  • Multiple ejection seats can no longer lock in place in the same tile.
  • Reaching loved reputation now only creates an entry in your chronology once per faction.
  • Greatly improved the performance and memory utilization of pathfinding.
  • Improved the performance of breeders.
  • Fixed a bug that caused Putus Templar party leaders in faction encounters to get double their inventory.
  • Gave Putus Templar party leaders the chance to have more than one Eaters' nectar tonic.
  • Fixed a bug with the scoring of A Call to Arms that caused chain laser emplacements and waydroids to be treated as full Barathrumite persons.
  • Fixed a bug that caused gigantic energy cells to never generate with more than half charge.
  • Fixed a bug that put proselytize on cooldown with no effect when targeting a baetyl.
  • Fixed a bug that caused spaser gas to emit from the attacker instead of the defender when killing a target in one shot.
  • Fixed a recurring bug where some legendary creatures had malformed titles.
  • Fixed a bug that allowed the deployment of portable walls on the world map.
  • Fixed a bug that caused Hobbled to become less effective as your move speed increased, and increase it once your move speed was above 200.
  • Fixed a bug that prevented levels deep underneath Ezra from building properly.
  • Fixed a bug that caused a big performance hit when a creature was boxed in and unable to move.
  • Fixed some grammar errors in books without titles.
  • Fixed a text generation issue with sultan titles.
  • [debug] Added "hobbled" wish.
  • [modding] Added object, int, and float properties to factions.

206.57

Released January 12, 2024.

  • Mountain and hill maps now have a little more unique character and no longer generate without any open spaces.
  • Improved the generation of rivers in villages.
  • When you get lost, you generally no longer get plopped down in a tile with spawn-blocking objects like fracti and pits.
  • Santalalotze now has tier 8 wares instead of tier 7 (very similar population but slightly more weighted toward the highest-end stuff).
  • Temple mecha are no longer included among a newfather's domesticants.
  • The game no longer thinks the plural of 'human' is 'humen'.
  • Tweaked the description of Short Blade Expertise to match other references to action cost.
  • Molting basilisk husk now has the right description.
  • The sacred well should be less flammable.
  • Messages now refer to 'the' amaranthine prism instead of 'an' amaranthine prism.
  • Improved the consistency of object placement inside of village buildings.
  • Fixed several map generation issues due to reachability being incorrectly calculated.
  • Fixed an issue with village generation that caused a bunch of random objects to appear in random areas, particularly in the upper left region of the map.
  • Fixed a bug in village generation that caused partial, garbled WFC-generated buildings.
  • Fixed a bug in village generation issue that caused extra holes in buildings.
  • Fixed a rare world generation exception.
  • Fixed a rare village generatione exception.
  • Fixed an issue that caused garbage liquids to leak into system memory and cause crashes in Golgotha.
  • Fixed the display name of small sphere of negative weight when it's offered as a reward for completing a village quest.
  • Fixed some plurality issues in messages generated about identifying cybernetic implants.
  • Fixed a capitalization issue with generated messages about pulsed field magnets interrupting autoact.
  • Fixed a bug that caused the 'S' after an possessive apostrophe to be capitalized when naming an item.
  • Fixed a bug that caused water ritual options to be disabled if you did not have enough reputation to afford them without the social coprocessor.
  • Fixed a bug that caused Tinker and Artifex starts to not receive their schematic from Tinker I and II.
  • Fixed a bug that prevented the Yd Freehold asterisk from affecting the reputation cost of pacifying nephilim.
  • Tagged some objects as mass nouns.
  • [modding] The DestroyContiguous part of nullray can now be used for melee weapons on hit.
  • [modding] GiganticInventory now makes restocked inventories gigantic.

206.52

Released January 5, 2024.

  • Cathedras now supply the same bonus to tinkering as sitting in the nicest chairs.
  • Curio summoned salt krakens will no longer wander.
  • Creatures with power switches who are promoted to have conversations will no longer default to the interaction menu when used.
  • Statues are now diggable.
  • Floor cushions are now decorative.
  • Improved the random baetyl rewards from building the golem.
  • Onboard recoilers are now excluded from the recoil menu until they are implanted.
  • [redacted] will now spawn creshes in adjacent cells.
  • Random mental mutations offered via the water ritual will now be rerolled if you acquired the selected mutation elsewhere.
  • Fixed a bug that caused the pit in Golgotha to sometimes spawn directly under a chute.
  • Fixed a rare bug that caused an exception while saving the game.
  • Fixed a bug that caused autowalk to stop before entering a cell with a sealed container of a dangerous liquid.
  • Fixed a bug that caused spaser fire to not properly generate plasma if the target died.
  • Fixed a bug that allowed traders to identify items for players with Dystechnia.
  • Fixed a bug that caused tonic stacks dropped by creatures to be capped at 5 injectors.
  • Fixed a bug that caused non-crop objects to count as crops destroyed during A Call To Arms.
  • Fixed a bug that rarely caused an entire fence side to be missing from farms and forts.
  • Fixed a bug in generated the descriptions and titles of extradimensional objects that caused the text "cultSymbol" and "dimensionSymbol" not to be replaced with their real values.
  • Fixed a bug that caused learning Tinker I, II, or III via the water ritual to not award the free schematic if you did not have the base skill.
  • Fixed a bug that caused templar mechs to be overburdened.
  • Fixed a bug that caused treating with the Girsh nephilim to not complete the quest step 'Beast Slouching'.
  • Fixed a bug that caused village tinkers and apothecaries to sometimes not have their intended stock.
  • Fixed a bug that allowed you to dash vertically through multiple floors without stairs using the flume-flier.