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==Update status==
==Update status==
Caves of Qud is currently in Early Access Beta, and is updated every Friday, unless there's something special going on. Patch notes are posted on Steam, [https://twitter.com/cavesofqud Twitter], [[Official Discord server|Discord]], and [https://forums.somethingawful.com/showthread.php?threadid=3739217 the Caves of Qud thread] on the Something Awful forums.
Caves of Qud is currently in Early Access, and is updated every Friday, unless there's something special going on. Patch notes are posted on [https://steamcommunity.com/app/333640/discussions/0/530646080848194826/ Steam], [https://freeholdgames.itch.io/cavesofqud/devlog itch.io], [https://twitter.com/cavesofqud Twitter], [[Official Discord server|Discord]], and [https://forums.somethingawful.com/showthread.php?threadid=3739217 the Caves of Qud thread] on the Something Awful forums.


Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch.
Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch.
==Version scheme==
Example version: <code>2.0.195.1</code><br>
Caves of Qud is currently on version 2.0. The third number in the version string, like '195', increases every week. The fourth number is 0 unless there is a hotfix to fix a critical bug.


==Release history==
==Release history==
This is the release history of Caves of Qud, with the most recent releases at the top.
This is the release history of Caves of Qud, with the most recent releases at the top.


===2.0.194.0===
Due to the large and frequent updates, older patches have been split into separate subpages organized by year released. These development notes for each patch have only started on July 8, 2016. Any changes before this date currently have no documentation.
Released September 27, 2019.
 
* Walls, furniture, and tombstones now occasionally appear with [[graffiti]].
{{Version History Nav}}
* If the creature you're [[domination|dominating]] gets turned to stone by a [[lithofex]] gaze, you no longer erroneously die.
== 2024 ==
* [[life loop|Life loops]] now prevent the limb they're equipped on from being severed.
=== 206.77 ===
* [[Sheba Hagadias, Librarian of the Stilt|Sheba Hagadias]] no longer has the chance to spawn as a [[pulsed field magnet]].
[https://freeholdgames.itch.io/cavesofqud/devlog/721540/feature-friday-april-26-2024 Released April 26, 2024.]
* Fixed some display and reputation bugs on items painted or engraved with historical events from [[Resheph|Resheph's]] life.
 
* [modding] Conversation node text now ignores leading whitespace. You can now insert a space manually with the special character sequence "/_".
* Flaming tar pits are once again flaming.
* [modding] Fixed a bug in PlayerMutator.
* Terrified creatures no longer charge.
* [modding] Added a new property to item mods: NativeTier. When generating mods for an item, if a mod's native tier is higher than the to-be-modded item's tier, its likelihood of being chosen is reduced by a factor of (NativeTier-ItemTier)*10.
* Tumbling pods that are cult leaders now grant XP if they explode during combat.
* [modding] We refactored liquids.
* You can now select stacks of items when donating books to Sheba or throwing artifacts down the Sacred Well.
** Liquids are now derived from BaseLiquid and are tagged with the [IsLiquid] attribute.
* You can now rename yourself in your original body or one your mind is stranded within.
** Removed the byte identifiers. All liquid references are now based on string IDs mapped to the value assigned in BaseLiquid::ID.
* The name for your saved game is now updated when you take a new name via stranded mind or otherwise.
* [modding] Added support for extending the JoppaWorldBuilder. Classes that extend IJoppaWorldBuilder and are tagged with the JoppaWorldBuilder attribute now have their before and after methods called during JoppaWorldBuilder execution. Here's an example.
* Stilt Day Stilt pigs no longer open their pens.
    [JoppaWorldBuilderExtension]
* Conjoined girshlings are now considered plural.
    public class MyJoppaWorldBuilderExtension : IJoppaWorldBuilderExtension
* If you're standing next to friendly creature, you can use their culture when renaming your companions.
    {
* Clarified the popup message when you can't autoexplore the full map due to unusually dark darkness.
        public override void OnBeforeBuild( JoppaWorldBuilder builder )
* Goggles are now referred to in "pairs" rather than sets".
        {
* Gave thistle pitches a sell value.
        }
* Made Asphodel's description respect dynamic pronouns.
        public override void OnAfterBuild( JoppaWorldBuilder builder )
* Added info about using the Alt overlay to the manual.
        {
* Fixed a bug that caused a popup message when one of your companions incurred extradimensional disappointment.
        }
* Fixed a bug that caused intact cryochambers to spawn on stair landings.
    }
* Fixed a bug that caused Neelahind to say the well has been poisoned by a previous accusation when the evidence did not match the culprit.
* [modding] Added support for generically extending world builders. Classes that extend IWorldBuilder and are tagged with the WorldBuilder attribute now have their before and after methods called during all WorldBuilder executions. The world builders typically (but not necessarily) extend WorldBuilder. Here's an example.
* Fixed a bug that caused the 'Jeweled Dusk' achievement to unlock when you were not the target of the gemming attack.
    [WorldBuilderExtension]
* Fixed a bug that caused the waking dreamers to always start one experience point away from leveling up.
    public class MyWorldBuilderExtension : IWorldBuilderExtension
* Fixed a bug that caused temporary merchants to drop non-temporary wares on death.
    {
* Fixed a bug that caused 'Petals on the Wind' to be unfinishable if you had already started 'Find Eskhind'.
        public override void OnBeforeBuild( string world, object builder )
* Fixed a bug that caused 'The Earl of Omonporch' delegates to spawn with and leave behind companions.
        {
 
        }
=== 206.75 ===
        public override void OnAfterBuild( string world, object builder )
 
        {
[https://freeholdgames.itch.io/cavesofqud/devlog/714013/feature-friday-april-12-2024 Released April 12, 2024.]
        }
 
    }
* The salt desert is once again populated with scorpiocks.
* Credit lockboxes are now made out of metal, as claimed.
* Gigantic tonics now indicate they contain double dosage.
* Flowers are no longer breakable.
* Symbiotic fireflies are now treated as live animals.
* Legendary animated objects now have "animated" in their display names, where appropriate.
* Added plants and farmable plants to Mountains population tables.
* Motorized treads and gun racks can no longer be dismembered.
* Made Spinnerets' web stickiness scale better with mutation rank.
* Clarified in Spinnerets' description that you are immune to getting stuck.
* When you have Dystechnia, tinkers now give the right message when you ask them to identify an artifact.
* Light chords no longer display their blank armor stats.
* Stalagmites now render above liquid pools.
* Creatures are now less prone to walking over catch basins and polluting their contents.
* Opening yourself when you are an animated container (for ex. a table) will now open your inventory rather than saying "You have nothing to trade."
* Fixed a bug that caused some spiders not to weave webs.
* Fixed a bug that caused the AI to toggle many toggleable AI abilities on and off again repeatedly.
* Fixed a bug that caused the sacred well to prompt you twice about important items.
* Fixed a bug that caused limbs dismembered from creatures implanted with a phase harmonic modulator to stay omniphase indefinitely.
* Fixed a color issue with mumblemouth.
* [modding] Fixed a bug that caused IPlayerParts to be deep copied.
 
=== 206.74 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/710299/feature-friday-april-5-2024 Released April 5, 2024.]
 
* Bundles of noisegrass are now more appropriately priced.
* Added ability icons to the gas breath mutations of breathing lizards.
* Fungus-ridden robots now actually host fungi.
* Spacetime vortices now remain stationary for the first round they appear, giving you a window to step outside their range.
* Cragmensch and glittermensch are now harder to set on fire.
* High-powdered magnets now indicate when they are destroyed due to application.
* Your DV is now set to zero while you are dominating.
* Stasis now freezes the timer on bombs.
* Fixed a bug that caused interact nearby, the nearby objects list, and the looker object list to consider objects inside solids differently from one another.
* Fixed a bug that caused the direction of the current local map to be displayed incorrectly when choosing a local map to travel to from the world map.
* Fixed a bug that caused the item description in power switch abilities to be wrong.
* Fixed a typo in murals describing the historic liberation of cities.
* Fixed a bug that caused dynamic turret tinkers controlled by you to be unable to place turrets.
* Fixed a bug in the ability text of turret tinkers that displayed the internal blueprint or table name it was using.
* Fixed a bug that caused the target details text of a hidden sidebar to be clipped when using bio-scanning bracelet.
* Fixed a bug that caused cleave to indicate a target was cleaved even when it was immune to effects.
* Fixed a bug that caused zones below strata 50 of Eyn Roj to be devoid of creatures.
* [modding] Fixed a bug that caused population items that did not specify a load strategy to be skipped.
* [modding] Fixed a bug that caused load strategies on population groups to be ineffectual.
* [modding] The full file path is now displayed when a conversation part referenced in XML cannot be resolved.
 
=== 206.72 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/706206/feature-friday-march-29-2024 Released March 29, 2024.]


===2.0.193.0 ===
* Extradimensional psychic assassin weeps are no longer noted in your journal on sight.
Released September 20, 2019.
* You are now allowed to pick your target when there are multiple creatures available to beguile or proselytize in a cell.
* We tweaked the layout of [[Joppa]].
* Flying objects that become stuck (for ex. in webs) will now stop flying and fall.
** Moved the sultan shrine to the map north of Joppa, near the graveyard.
* Fixed a bug that caused some golems to retain their mental shield.
** Added a guaranteed shrine to [[Resheph]] where the sultan shrine used to be.
* Fixed a bug that caused some golems to drop a corpse or their inventory on death.
** Added a dirt path leading from central Joppa to the graveyard and sultan shrine, and a sign to guide the way.
* Fixed a bug that rarely caused several webs to spawn stacked in a single square.
* Added a new item: [[tattoo gun]].
* Fixed a bug that caused phase webs to break immediately.
* Added a new item: [[precinct navigator]].
* Fixed a bug that caused phasing from phase webs to wear off immediately.
* Added some new bracelet tiles.
* Fixed a bug that prevented the phased VFX from rendering.
* [[Force bracelet]] now appears slightly more often in rare artifact loot tables.
* Fixed a bug that caused frost webs to behave differently for player and NPC use.
* Fixed a bug that occurred while cooking with [[convalessence]].
* Fixed a bug that rarely caused fixed settlement ovens to appear in random encounters.
* [modding] DischargeOnHit now triggers on thrown weapons and projectiles.
* [modding] Added support for removing any blueprint tag by prefixing them with remove: e.g. removetag, removebuilder, removestat, etc.
* [modding] Added a new event, ProjectileEnteringCell, which gets passed to all objects in a cell before projectile impact occurs. It has the following parameters.
* [modding] Buttons in Options.xml can now declare an OnClick method.
** Cell: the current cell
* [debug] We made some changes to modding population tables.
** Path: the list of Points in the current missile path
** Populations and their groups with the same IDs are now merged by default, specify Load="Replace" to replace them.
** p: the int value of the current index in the missile path
** Objects and tables can now be merged by explicitly specifying Load="Merge".
** Attacker: the attacking creature
** Any population item can now be removed by specifying Load="Remove".
* Returning false skips this cell's projectile impact. You can modify the path during this event; any changes from index p onward will take effect.


===2.0.192.0===
=== 206.70 ===
Released September 13, 2019.
* Added a Sixth Great Sultan to the history of Qud: [[Resheph]]. His history is depicted via shrines like the other sultans but remains the same from game to game.
* Converted the dates that appear in sultan and village histories to the new Reshephian calendar.
* Added a new faction: Cult of the Coiled Lamb.
* Added a secluded shrine to Resheph in the Stiltgrounds.
* Added a new NPC to the Stiltgrounds: [[Tszappur, disciple of the Coiled Lamb]]. Tszappur will muse with you over the significance of the events in Resheph's life.
* Altered the entry point tile of the [[Six Day Stilt]].
* Revamped the post-quest dialog for '[[What's Eating the Watervine?]]'.
* Life drain now properly ceases if the drainer dies.
* Fixed a bug that caused the attacker to be treated as the defender during some critical hit effects.
* Fixed a typo in [[maghammer|maghammer's]] description.
* Fixed some other typos.
* [modding] Mods can now include a Commands.xml file that adds mod-specific keybinds. The command IDs are fired as events on the player body.
* [modding] Mods can now include an Options.xml file that adds mod-specific options.
* [modding] The NameMaker and Tinkering classes are now public.
* [modding] Added a new attribute and interface: PlayerMutator and IPlayerMutator. You can use them to modify the player object before the game begins. Any class tagged with the PlayerMutator attribute is instantiated after the player object is created and assigned, and the "mutate" method is called with the player as the parameter. For example:
    [PlayerMutator]
    public class MyPlayerMutator : IPlayerMutator
    {
        public void mutate(GameObject player)
        {
            // modify the player object before the game starts
        }
    }


===2.0.191.0===
[https://freeholdgames.itch.io/cavesofqud/devlog/702307/feature-friday-march-22-2024 Released March 22, 2024.]
Released September 6, 2019.
* Added a new item: [[maghammer]].
* Added a new eyewear mod: [[nav]].
* Added new tiles for the following items, creatures, and locations.
** [[Mechanmist rummager]]
** [[albino ape pelt]]
** [[ogre ape pelt]]
** [[ripe cucumber]]
** [[arsplice seed]]
** [[crystal of Eve]]
** [[Eater's flesh]]
** [[mental aggregator]]
** [[leafy helm]]
** [[croccasins]]
** [[elastyne slippers]]
** [[yeshyrskin slippers]]
** [[ape fur hat]]
** [[plastifer bonnet]]
** [[polyhedral rings]]
** [[eyeless crab shell]]
** [[gyrocopter backpack]]
** [[tread guard]]
** [[VISAGE]]
** [[wool kilt]]
** [[Clay pot]]
** [[the rusted archway]]
* You can now mod items by interacting with them in your inventory and choosing "mod with tinkering".
* The tinkering screen now indicates when there are hostile creatures are nearby.
* Recharging energy cells now takes a turn and cannot be done while frozen.
* You can no longer apply the following melee mods to missile weapons: electrified, freezing, flaming, and counterweighted.
* Fixed a bug with the trade/violence reward branch in [[Kith and Kin]] that caused the grenade stockpile reward to be only half as many grenades as it should have been.
* Fixed a bug that made hats ineligible for several mods they were designed to be eligible for.
* Fixed a bug that sometimes caused baboons to fail to generate as villagers.
* Fixed a bug that caused unique baboons to have the name 'baboon hero' instead of a proper name.
* Fixed a typo in the description of effects that alter your move speed while you're in a pool of liquid.
* Fixed a bug that caused skill-based speed bonuses to world map travel to not work (e.g., bonuses granted by the Survival skill powers).
* [modding] You can now set the Owner field on objects in the map editor.


===2.0.190.0===
* Added new visual effects to throwing axes and geomagnetic discs.
Released August 23, 2019.
* Poison-tipped spears are now thrown with the pointy end towards the target.
* Arconauts report the continued unearthing of a massive tomb complex surrounding the [[Spindle]] at [[Omonporch]]. A stolen ledger reveals the presence of catacombs, a crematory, crypts, and sepulchers for each of the Six Great Sultans. They insist that we monitor the site for further developments, which, they say, will continue to come.
* Throwing axes are now categorized under Thrown Weapons.
* The description on shields now clarifies that shields only grant their AV when you successfully block an attack.
* You are no longer required to die permanently in order to unlock the achievement 'Jeweled Dusk'.
* Shield block messages and particle text now display the bonus AV granted.
* Motorized treads can no longer rust.
* Added a background to the mod configuration page.
* There's now a popup message when you or a companion has a stat drained by a creature for the first time.
* [[Indrix]] now repeats his directions to [[Mamon Souldrinker]] when you talk to him again after starting [[Raising Indrix]].
* Fixed a bug that occasionally prevented popups from being displayed when equipment was removed by a pulse field magnet.
* [[Sparking baetyl|sparking baetyls]] no longer ask for unobtainable glow-wight corpses.
* Fixed a messaging oddity when losing the use of dependent limbs, such as hands.
* Lairs are no longer sometimes generated with a mysterious 'baboon hero' occupant.
* Fixed a bug that caused trails on thrown items to render over their sprite.
* Dialog nodes with consequences can no longer be avoided by performing the water ritual or entering the trade screen.
* Fixed a bug that caused your average armor to not be recalculated when regenerating limbs.
* Removed some deprecated skills from NPCs.
* Fixed a bug that caused dismembered limbs of named creatures to be referred to with an article.
* Updated the description of [[Disintegration]] to clarify that bonus damage is done to structural objects rather than inanimate objects.
* Fixed a bug that caused dismembered limbs to not inherit the article of the creature they were dismembered from.
* Fixed a bug that caused indigenous village tinkers to be unable to repair, identify, and recharge items.
* Fixed a bug that caused the "worn around wings" slot to lose its name after eating the Cloaca Surprise.
* Fixed a bug that caused various skill powers to fail to work with natural equipment (e.g., fists).
* Fixed a bug that caused you to permanently lose your beak after eating the Cloaca Surprise.
* Fixed a bug that caused issues when amphibious player characters traveled on the world map.
* Fixed a bug that caused your disguise to disappear in completely dark areas.
* Fixed a bug that allowed you to disassemble equipped items without actually losing the item.
* Fixed a bug that caused graffiti to sometimes not change the foreground color of a tile.
* Fixed a bug that caused [[Shake It Off]] to fail to attempt to prevent daze or stun the first turn the effect was acquired.
* [modding] Added several configurable parameters to throwing visual effects: e.g. speed, arc, rotation, trail, color, etc.
* Fixed a bug that prevented medicinal liquids from attempting their disease prevention effect in the case of [[Ironshank]].
* [modding] The ending transparency of projectile trails can now be set with a full-length RGBA value, e.g. '#77bfcf60'.
* Re-enabled the Modding Utilities menu background image.
* [modding] Fixed a bug that caused transparency on custom projectile trails to be overriden.


===2.0.189.0===
=== 206.69 ===
Released August 16, 2019.
* Reclassified various mushroom-based consumables as fungi rather than plants.
* Reduced the Ego requirement of [[Menacing Stare]] (and thus the [[Persuasion]] skill) to 17.
* Feral lah now get XP for kills made by their pods, unless the pods have found a new party leader.
* You no longer get a popup message when one of your burgeoned plants dies.
* If you [redacted] while wielding the [[amaranthine prism]], [redacted].
* Did some more adjustment of creatures roles, fixing several cases of creatures having reduced or inflated stats.
* [[Lase]] now tells you when your laser beam fails to penetrate your target's armor.
* Items covered in liquid now correctly have their display names modified (e.g., "sticky Mehmet").
* Effect text that referred to regaining hit points as "regeneration" now instead uses "natural healing rate" to avoid confusion with the [[Regeneration]] mutation and clarify that limbs aren't regenerated naturally.
* Fixed a bug that prevented [[Beguile]] from working when used via a cooking effect.
* Beguiling a creature via a cooking effect now uses the correct [[Beguile]] level (the one that's listed in the effect description).
* Made the target picker more descriptive when beguiling via a cooking effect.
* Changed the wording in the effect description of [[resonance grenades]] from "inorganic matter" to "structural objects" to clarify that they don't do bonus damage to robots.
* Replaced number words with their easier-to-parse numerals in a few contexts.
* Removed duplicate brain parts from arconauts and great saltbacks.
* Standardized the spelling of the various tenses and forms of the word 'worshipping'.
* Fixed some subject-verb agreement issues with unidentified artifacts.
* Fixed a typo in the dawnglider tail description.


===2.0.188.0===
[https://freeholdgames.itch.io/cavesofqud/devlog/698539/feature-friday-march-15-2024 Released March 15, 2024.]
Released August 10, 2019.
* Added a new Tactics power: [[Deft Throwing]].
* We changed how the [[Backswing]] power works.
** Removed the Axe version of the power.
** New Cudgel version: whenever you make a cudgel attack with your primary hand, there's a 25% chance you make an additional free attack with the same hand.
* Added a new cooking ingredient: [[congealed love]].
* [[Glowpad]] corpses are now considered plant-based instead of meat-based.
* Made [[beguiling|Beguiling's]] description more descriptive and removed the inaccurate reference to a level cap.
* Gave the torch sconces in the [[Six Day Stilt]] cathedral working tiles.
* Fixed a rare exception caused by [[ganglionic teleprojector]].
* Fixed a rare exception during village zone generation.
* Rare exceptions during the generation of [[greater voider]] lairs no longer cause the zone to fail to build.
* Fixed a color formatting issue in the manual.
* Fixed a typo in the description of [[linear cannon]].
* Fixed a grammar bug in [[Slog of the Cloaca|Slog's]] description.
* Changed the detail color of [[Congealed blaze|congealed blaze's]] tile.
* [[Beguiling|Beguiled]] and [[Proselytize|proselytized]] creatures now have beguiled and proselytized status effects, respectively.
* Fixed some memory leaks with [[Burgeoning]].


===2.0.187.1===
* Added new hamsa effects to various grenades.
Released August 2, 2019.
* All heavy weapons will now be reloaded before each individual shot while using Sweep.
* Added a chance for generated villages to have their own village tinker. Starting villages always have a village tinker.
* Fixed a bug that caused the automove interrupt code to be incorrectly 'sticky' in some situations.
* Tinkers now sometimes immigrate to villages during village history generation.
* Fixed a messaging oddity when attempting to recoil to the court of sultans in combat.
* [[Clairvoyance]] now grants visibility through [[vantabloom]] and [[vantabud|vantabud's]] blackout effect.
* Fixed a bug that caused some factions to not gift their cybernetics credit wedges via the water ritual.
* Unpreserved mushrooms are now correctly considered mushrooms.
* Fixed a bug that caused irisdual beam to misreport its dealt damage.
* Long blade powers now appear under the Skill category on the Abilities screen, like all other skill powers.
* Fixed a bug that allowed you to lunge with a dismembered stinger.
* Removed some incorrectly assigned creature roles that were causing some creatures to have reduced stats and XP awarded.
* Fixed a bug that caused thermal and freeze grenades to not have appropriate hamsa effects.
* Added a message when you reach the current end of the main questline.
* Fixed a bug that caused armed mines to be reported as disarmed in their description.
* The [[Mechanimist]] faction name is now correctly formatted with the definite article in certain contexts.
* Fixed a bug that caused the item category of the scrapped waydroid to be incorrect.
* [[Ogre ape]] corpse now has the correct display name.
* Fixed a bug that caused the 'Auto-pickup of zero weight items' but skip picking up items with fractional weight.
* Changed Mouldering Corpse object name to Moldering Corpse.
* [debug] Added a new debug option to show current faction reputation when looking at creatures that grant reputation.
* Added informative descriptions to [[gentling mask]] and [[gentling cone]].
* [modding] Name is now a required property of population groups.
* Gave gentling cone the same tile as gentling mask.
* [modding] Added a Name to every population group.
* Fixed a bug that prevented some followers from gaining XP.
* Fixed a bug that caused NPCs with slime glands to refuse to spit slime.
* Fixed an object blueprint typo that caused all trinkets to be ineligible for dynamic encounters.
* Fixed a typo in [[urberry|urberry's]] eat message.
* Fixed a grammar issue that appeared in the follower death message when the follower was of pseudo-plural gender.
* Fixed a grammar issue that appeared in the wild-eyed watervine merchant's description when they were of pseudo-plural gender.
* Fixed a bug that caused the description for the [[Slime Glands]] mutation to be truncated.
* Fixed a typo in the take-all weight limit message.
* Reduced lag while on the world map.
* [modding] Added a new tag, HeroLevelMultiplier, that can be put on creatures and hero templates. It lets you specify the level multiplier applied when a creature is uplifted to a unique. The default unspecified value is 1.5.


===2.0.186.1===
=== 206.68 ===
Released July 27, 2019.
* You now get a popup message when one of your followers dies, with some exceptions for temporary or swarming followers.
* Added some conditional dialog to [[Yurl]].
* Added the framework for certain dialog options to reveal secrets in the Gossip and Lore tab of your journal.
* Increased the specific heat of all objects.
* Extremely hot objects now cool off a small percentage of their heat instead of a low, flat amount per round.
* [[Phase cannon]] and [[swarm rack]] turrets now start with much less ammo.
* Excluded some offensive words from generated text results.


===2.0.185.1===
[https://freeholdgames.itch.io/cavesofqud/devlog/694780/feature-friday-march-8-2024 Released March 8, 2024.]
Released July 19, 2019.
* Added a new music track to historic sites.
* Villages can now undergo historic events that cause them to become abandoned. You'll now occasionally come across abandoned villages in your travels.
* [[Sheba Hagadias]] now accepts village history books for trade-in.
* Added new conditional dialog for [[Jacobo]].
* Forcefields no longer push other forcefields or holograms.
* You now get dialog confirmation when using the 'Take all' command if it would put you over your weight limit.
* Fixed a few typos in the Barathrumites' dialog.
* Fixed a bug that caused some saved games from the previous game version to fail to restore.
* Removed a duplicate part on mirror shard.
* Fixed a typo referring to Shakesprig.
* Fixed some issues with ANSI coloring in book text.
* Fixed a rare exception when installing a skillsoft implant.
* [modding] Scrap buffer generation is now thread-safe.


===2.0.184.0===
* The liquid font mutation no longer oozes liquid on the world map.
Released July 12, 2019.
* Popup menus with many options now ignore mouse position when scrolling with keyboard or joystick.
* We did some work on Grit Gate.
* Added a confirmation dialogue before dismemebering yourself using metabolizing effects.
** Gave new dialog, description, skills, and equipment to [[Mafeo]], [[Jacobo]], [[Sparafucile]], [[Dardi]], [[Aloysius]], [[Hortensa]], [[Iseppa]], [[Neek]], and [[Shem -1]].
* Flight and Swoop abilities now correctly display the falling chance.
** Gave [[Ereshkigal]] new dialog.
* The Fear Aura mutation no longer wastes a turn if there are no enemies to fear nearby.
** Added a new piece of jewelry: [[silver rondure]].
* The scrapepd waydroid is now categorized under Quest Items.
** Added a new item: [[umber frock]].
* Automove while holding the movemnt input will now properly stop for all events that interupt autoexplore, even if the source is not visible.
** Made the completion of [[The Earl of Omonporch]] quest more robust.
* Fixed a soft lock when a combat animation would continuously fail to render.
** Removed a duplicate dialog option that appeared in conversations with [[Barathrum the Old|Barathrum]] after you completed '[[Pax Klanq, I Presume?]]'.
* Fixed a bug that caused visual effects to sometimes stop playing permanently.
* Gave [[Tam]] new dialog.
* Fixed a bug that caused petting creatures to sometimes lock the screen for up to 10 seconds.
* [[Space-Time Vortex|Spacetime vortices]] now work again.
* Fixed a bug that caused other NPCs petting creatures nearby to interrupt player inputs.
* Vomiting on the world map no longer covers a square parasang in putrescence.
* Fixed a bug that caused the jump ability to display its popup twice.
* [[Sheba Hagadias]] no longer has the chance to spawn as a creature with no inventory and thus no ability to receive books.
* Fixed a bug that caused the shimmering visual effect to persist after a waking dream.
* You no longer get spurious warning messages when you manipulate an object you don't own but you've already stolen.
* [modding] Added GameObject.HasItemWithTag(string) to search inventory and equipment for tagged items.
* You no longer get spurious popup messages when other creatures mutate due to a [[gamma moth]] gaze.
* [modding] The QudChooseStartingLocationModuleWindow now adds a breadcrumb to the UI.
* Fixed a bug that caused the chance of falling while flying to be 1% lower than it should have been.
* Fixed conversations bugging out when there were too many dialog options.
* Fixed some [[Oboroqoru]] typos.
* Fixed the spelling of the 'statpenalty' wish.


===2.0.183.0===
=== 206.67 ===
Released June 28, 2019.
* Added two new rare items: [[programmable recoiler]] and [[reprogrammable recoiler]].
* Abilities that require a particular weapon type to be equipped are now smarter about which weapon they choose if there are multiple options.
* Added new descriptions for the following creatures and items: [[qudzu]], [[irritable tortoise]], [[jilted lover]], [[rustacean]], [[salthopper chip]], [[phase spider]], and [[scrap-clad hermit]].
* Renamed safety bracelet to [[life loop]] and rewrote the description.
* Added a message for when a life loop dematerializes its wearer.
* Butchery's visual effect and bloodsplatter are working again.
* Fresh corpses may now bleed when struck.
* Bumped up the [[bloated leech]] corpse chance to 100%.
* [[Chromeling|Chromelings]], [[Plated chromeling|plated chromelings]], and [[Waydroid|waydroids]] in sleep mode no longer appear in dynamic encounters.
* [[Otho]] now waits for you to actually give him the signal disk before leaving his study to discuss the signal with [[Barathrum]].
* Fixed a bug that caused Otho to not return to his study and discussing the signal.
* Added some fallthrough dialog for Otho.
* Made the completion of [[The Earl of Omonporch]] a bit more robust.
* Copies of the [[sheaf of bloodstained goatskin parchment]] no longer appear in the world with the title "Illuminated".


===2.0.182.1===
[https://freeholdgames.itch.io/cavesofqud/devlog/690910/feature-friday-march-1-2024 Released March 1, 2024.]
Released June 22, 2019.


Hotfix for 2.0.182.0 fixing a save issue.
* You can now wear gigantic gauntlets on your giant hands.
* The geomagnetic disc now benefits from being gigantic even while powered.
* Engulfing creatures will now disgorge something they are digesting if they become part of the same party during the digestion process.
* The temple mecha mk Ia's machined edge is no longer gigantic.
* You will now auto-explore over fracti if it wouldn't damage you due to non-matching phase or faction reputation.
* Fixed a bug that caused various coloration of creatures to be lost when in range of nightvision.
* Fixed a bug that caused unidentified missile weapons to display their identified icon in the missle weapon status bar.
* Fixed a bug that caused gigantic items to require even more limbs to equip if they were already equipped somewhere else.
* Fixed a bug that caused creatures to immediately want to unequip a piece of gigantic equipment after equipping it.
* Fixed a bug that caused equipment to not update how many limbs it uses after implanting giant hands.
* Fixed a bug that caused giant hands to reduce the amount of limbs required to wear any item regardless of type, most notably gigantic armor.
* Fixed a bug that caused the geomagnetic disc to sometimes consume double charge.
* [modding] Dismembered limbs now copy all properties of their severed parts into a DismemberedProperties part.
* [modding] Added AfterDismemberedEvent which can be used to add additional properties to the severed limb.
* [debug] Added an 'implant' wish to directly add a cybernetic to yourself in an optional location: "implant:giant hands", "implant:pneumatic pistons:feet".
* [debug] Added a 'modify' wish to create an item with a specific mod installed: "modify:crysteel gauntlets:gigantic".


===2.0.182.0===
=== 206.66 ===
Released June 21, 2019.
* Updated the dialog and changed the quest turn-in sequence for [[Decoding the Signal]] to make more sense narratively.
* Added new descriptions to one of the arc sconces, glass, tinted glass, [[urshiib]], [[newfather]], [[chromeling]], [[chain laser]], forcefield, and force barrier.
* Fixed a bug with [[Time Dilation]] that caused it to speed up creatures rather than slow them down.
* Added more information to the Time Dilation mutation description.
* Folks now refer to each other with a more intimate appellation after they've performed the water ritual together.
* You can no longer lay mines or set bombs on the world map.
* [[Force bracelet|Force bracelets]] and [[Stopsvalinn]] no longer continue operating when you move to the world map.
* [[Charge]] no longer goes on cooldown when aborted.
* You can no longer take objects while frozen.
* Limbs severed from plant and fungal creatures are no longer considered meat suitable for carnivores.
* The overlay inventory screen can now handle it when you have hands but no arms.
* The menu actions for "learn" and "build" on data disks now have their activation keys highlighted.
* When tinkering recipes produce more than one of an item, it's now apparent on the tinkering screen and in data disks' descriptions.
* Forcefields of all kinds no longer fall through holes in the ground.
* The entire word "blow" is no longer highlighted in the interaction menu for [[Grandfather horn|grandfather horns]]. Now only the 'b' is highlighted.
* [[Asphodelyte|Asphodelytes]] and faction delegates no longer to spawn inside the building at [[Omonporch]].
* Fixed some issues with [[Force bracelet|force bracelets]] and [[Stopsvalinn]] along zone boundaries.
* Fixed a bug that caused the frenzied status effect to become permanent.
* Fixed a typo in hatter dialogue.
* Fixed a bug that caused some objects to be classified in the Unknown category in inventory lists after a save and reload.
* Fixed a bug that caused some text to be cropped in the Abandon Character dialog.
* Fixed a bug that occasionally caused liquid containers to generate without liquid in contexts where they should have had liquid.


===2.0.181.0===
[https://freeholdgames.itch.io/cavesofqud/devlog/687245/feature-friday-february-23-2024 Released February 23, 2024.]
Released June 14, 2019.
* Added new dialog for ichor merchants, shoemakers, gunsmiths, grenadiers, armorer, and haberdashers.
* You can no longer use [[Spiral borer|spiral borers]] on the world map.
* Changed the stats of [[leather apron]] and gave it a new description.
* Gave a DV penalty to [[spiked gauntlets]] but increased their bleed damage and save target.
* Updated the description for [[telescopic monocle]]. It now includes information on its artifact examination bonus.
* Added information about [[Grassy yurtmat|grassy yurtmat's]] camouflage properties to its description.
* Gave [[vine-weave tunic]] camouflage properties and updated its description.
* Carapaces, quills, and wings no longer show up in armor racks.
* Latch-on weapons and [[Hook and Drag]] now disengage once you're no longer hostile to the target.
* Added a message to the message log for when you swim through a tile (you swim when you move through a pool of water that's at least 1,000 drams).
* Clones of your [[Evil Twin|evil twin]] are now appropriately described as evil in their short descriptions (appropriate for your perspective, that is).
* Holograms and force bubbles created by [[Temporal Fugue|fugue clones]] no longer become permanent when the clones disappear.
* Time dilation speed penalties no longer permanently affect clones of someone who was time dilated.
* When a creature occupies the same tile as a wall, projectiles no longer pass through the wall when they miss or pass through the creature.
* Projectiles can now damage walls and other non-creature solid objects they strike.
* Fixed a bug that occasionally caused the wrong sacred liquid to be displayed in the water ritual dialog choice.
* Fixed a bug with generating certain zones.
* [modding] Mod build errors are now logged to a separate file: build_log.txt.


===2.0.180.0===
* Phase-shift grenades are no longer moddable with the redundant phase-harmonic mod.
Released June 7, 2019.
* Rivers in preset settlements now have the same object and wall-sparing behavior as random villages.
* The 'cook a recipe' popup now displays the effect of the meal, sorts favorites to the top and hides uncookable recipes by default.  
* Added a new visual effect for night vision.
* The console version of the 'cook a recipe' popup got a make-over.
* Radar now reveals [redacted].
* The ingredients list in the cooking menu is now sorted alphabetically.
* Greatly improved the performance of complex hydraulic power systems.
* You will no longer automatically [[Trash Divining|rifle through trash]] if that trash is a quest item.
* Fixed a bug that caused you to violate the Pauli exclusion principal when surrounded by your own force bubble.
* Heat resistant NPCs will now avoid hot areas less, acid resistant NPCs will avoid acid less and NPCs immune to slipping on slimy liquids will not avoid slimy liquids.
* Fixed a bug that occasionally produced incorrect capitalization of your name in recipes you create.
* All 'pick a choice' popups accept scroll wheel to move up and down now.
* Fixed a bug that caused your hunger level to not update when becoming famished via dilute warm static.
* [[Desalination pellet|Desalination pellets]] no longer consume an entire stack of pellets when used.
* Fixed a bug that caused broadcast power receivers to be non-functional within interiors.
* Companions will now join the player at more sensible locations when moving via the world map or recoiling.
* Fixed a bug that caused decarbonizers to self-destruct when firing their molecular cannon.
* [[Air current microsensor|Air current microsensors]] and night vision implants' toggleability will no longer stop working after a save and restore.
* Fixed a bug that caused decarbonizers with invalid targeting to prevent the game from rendering.
* [[Thistle pitcher|Thistle Pitchers]] will no longer appear in dynamically generated populations
* Fixed a bug that caused delayed attacks from lithofexes and dreamcrungles to be aborted when loading a game.
* [[Hook and Drag]] has been moved to the the proper "Skill" section in the ability list
* [debug] We made some changes to wishing for mutations.
* [[Electrobow]] bolts are now immune to damage
** You should now prefix wishes for mutations with "mutation:", e.g. "mutation:beak".
* Dueling stance [[Swipe|Swipe's]] save target was much higher than described, causing it to never fail. The save target has been adjusted to it's proper, lower, value.
** You can wish for a mutation variant by adding it as a parameter, e.g. "mutationrostrum".
* [[Hypertractor|Hypertractors]] now function properly.
** You can wish for a specific mutation entry using its display name, e.g. "mutation:stinger confusing venom".
* While on the world map you can no longer fire missile weapons, throw things, drop things, activate summoning curios, burrow, or pour liquid other than between containers.
** If the mutation has variants and one wasn't specified, you are now asked to select one.
* You can now use the natural ranged weapons of [[Slugsnout|slugsnouts]], [[Two-headed slugsnout|two-headed slugsnouts]], [[Agolfly|agolflies]], [[Glowmoth|glowmoths]], and [[Gamma moth|gamma moths]] while dominating them, and they will show up in the sidebar.
** You will be asked to confirm when a fuzzy search is about to apply a mutation to you.
* [[Wounding Fire]] now performs the proper effect rather than duplicating the effect of [[Suppressive Fire]].
* Equipped [[blast cannon]], [[arc cannon]], [[Mortar tube|mortar tubes]], and [[Swarm rack|swarm racks]] are no longer duplicated by [[cloning draught]].
* [[Cloneling|Clonelings]] produce somewhat less faithful clones than cloning draught again, as was previously the case.
* Being in the same cell with slippery liquids no longer causes chairs, beds, [[Iron maiden|iron maidens]], and [[Psionic sarcophagus|psionic sarcophagi]] to malfunction.
* Fixed a bug causing some mutation granting effects to show extra messages
* Fixed a bug that made [[Gas mask|gas masks']] and [[Vinewood sap mask|vinewood sap masks']] behavior with regard to status effects persist after removing them.
* Fixed a bug that made [[Hologram bracelet|hologram bracelets]] and [[Compass bracelet|compass bracelets]] malfunction if worn across a save and restore.
* Fixed a bug that made some emergency teleportation effects stop working across a save and restore.
* [modding] The DesalinationPellet part can now be modded to remove or convert different liquids; see the Desalination Pellet blueprint for its configuration attributes.


===2.0.179.0===
=== 206.65 ===
Released May 31, 2019.
* Added new autoexplore options to ignore enemies based on their distance and your evaluation of their difficulty.
* Autoexplore will no longer run into immobile friendlies and stop.
* Autoexplore and pathfinding will now merely avoid campfires, torches, and sconces rather than considering them absolute no-go areas.
* When you stop autoexploring or autowalking because you see a hostile creature, the message will now indicate in what direction you saw them.
* You must now type ABANDON in a prompt to quit without saving
* [[oven|Ovens]] now appear on the alt display.
* Charge's animation will now display the charging creature's tile rather than its text character, if it has a tile.
* NPCs no longer waste time trying to charge through solid objects or hesitating when they mean to charge.
* Defoliant gas now works properly on the plant matter created by [[Seedsprout worm|seedsprout worms]] and [[Sprouting orb|sprouting orbs]].
* Being dismembered will now interrupt the player.
* [[Blue jell|Blue jells]] now bleed [[Convalessence|convalessence]], not slime.
* Pouring from a vessel owned by somebody else into one of your own containers no longer confirms twice.
* Examining or disassembling an artifact that is inside a container owned by somebody else now confirms before proceeding (disassembly previously proceeded without confirming and angered owners; examining in this circumstance didn't anger owners but now does if you break the artifact).
* [[Grit Gate]] medical furniture is now properly considered owned by the Barathrumites.
* [[Hologram bracelet|Hologram bracelets]] now have a 'deactivate' command rather than using 'activate' again to deactivate them.
* [[Jotun, Who Parts Limbs|Jotun]] is back where he's supposed to be.
* Fixed an issue causing multiple hostiles to spawn in a single cell (most noticeable with turrets)
* Fixed a bug that prevented renaming of companions after you had already renamed them once.
* The conversation UI now allows scrolling
* [modding] Conversation UI has some new overridable methods on ConversationNode and ConversationChoice sub-classes.
* [modding] Many conversation hooks have events now, see (wiki to be updated later) for more information


===2.0.178.0===
[https://freeholdgames.itch.io/cavesofqud/devlog/683435/feature-friday-february-16-2024 Released February 16, 2024.]
Released May 25, 2019.
* When mouse input is enabled, target pickers will no longer snap to the mouse locations unless the pointer moves.
* Mouse input will be disabled for 0.25s after the application regains focus, so you won't move when clicking back to the application with mouse input enabled.
* Librarians who are seed-sprout worms will no-longer passively burrow themselves when bored.
* Fixed a bug causing [[Stopsvalinn]] to prompt for a direction on only the first activation.
* Fixed a bug that allowed esper hunters to be generated as waydroids who could be forced to friendliness by a droid scrambler.
* Various tasks requiring physical movement which did not previously respect being frozen now do.
* NPCs who are on fire but cannot actually do anything about it will no longer stop moving or acting because of this.
* When [[Sheba Hagadias]] is a [[seedsprout worm]], she will no longer burrow just because she's bored.
* When Sheba Hagadias is a [[panhumor]], she will no longer immediately die from her own acid pool.
* Having a scrapped [[waydroid]] repaired by an NPC tinker now applies all the effects of repairing it in any other way.
* Autoexplore and pathfinding will now avoid spider webs, asphalt, honey, sap, and wax more and cider, cloning draught, convalessence, primordial soup, putrescence, salt, and wine less, and will not treat lava and acid that has been mixed with blood as safe to walk on.
* Autoexplore and pathfinding will now do more avoiding things you might not want to walk on in general, but also be more willing to walk into potentially troublesome but not actively harmful places in order to reach a destination.
* There is now an option to control the maximum speed of autoexplore, defaulting to 10 squares per second.
* The inhabitants of Grit Gate will now be more reliably forgiving of friendly fire incidents during the quest A Call to Arms.
* [[Cloning draught]] now only clones creatures (and continues to not clone anything inorganic).
* Clones will no longer spawn on the world map.
* The character generation info for castes and callings has been partially reworked.  It is no longer possible for most elements of it to disagree with the actual implementation.  As a result, some information is new, such as Wardens having the Pistol skill.  Another difference is that powers automatically included with a skill are no longer listed if the type has the skill.
* On the status screen, the mutation list will now scroll if you have more than 12 mutations.
* Liquid auto-collection now respects the "auto-pickup if hostiles are nearby" option.
* Liquid auto-collection now takes a turn.
* Liquid auto-collection no longer takes adjacent water containers.
* Items you mod while equipping them will now get reequipped after you're finished modding them.
* Heat resistance and cold resistance no longer apply against temperature changes that would appear to be helping you because they'd be warming you up from being cold or cooling you down from being hot, respectively.
* Fixed a bug that made NPC tinkers unable to repair items the player did not understand.
* Fixed a couple of bugs causing flight from items to behave poorly around the items being unequipped, especially but not exclusively after a save and restore while flying.
* Fixed a bug that made short bow turrets non-functional and immortal.
* Fixed a bug that made waydroids neutral to the player.
* Fixed a bug that made the [[Consortium of Phyta]] inappropriately hostile.
* Fixed a typo in cloning draught's name.
* Fixed a bug that made liquid auto-collection sometimes destroy liquids without collecting them.
* Fixed a bug where modding an item you were equipping could result in the item to mod stacking with similar items in your inventory and being lost.
* Fixed a bug that made some village denizens noncommunicative.
* Freshly obtained village recoilers no longer put you inside walls.
* Fixed a bug causing Stopsvalinn to prompt for a direction on only the first activation.
* Fixed a bug that allowed esper hunters to be generated as waydroids who could be forced to friendliness by a droid scrambler.
* [modding] Genotypes and subtypes have been reworked to be more moddable.
** Skills are no longer designated via a comma-separated attribute called Skills; now there is a <skills> element that can contain <skill Name="Skill_PowerName" /> elements, as well as <removeskill Name="Skill_PowerName" /> elements.
** Reputations are no longer designated via a comma-and-colon-separated attribute called Reputation; now there is a <reputations> element that can contain <reputation With="Faction" Value="100" /> elements.
** Save modifiers are no longer designated via the SaveModifierVs and SaveModifierAmount attributes; now there is a <savemodifiers> element that can contain <savemodifier Vs="Stun,Poison" Amount="1" /> elements.
** The old Skills, Reputation, SaveModifierVs, and SaveModifierAmount attributes are still supported for compatibility, but a warning will be issued in the game output log when they're loaded, and mods should be ported to the new mechanism.
** Genotypes.xml and Subtypes.xml now support self-closing XML tags, like <tag />.
** The <chargeninfo> element on subtypes is no longer used.  Most subtype chargen information is automatically generated.  Arbitrary text that should be added can be placed in <extrainfo>Some text to show.</extrainfo> elements.  <removeextrainfo></removeextrainfo> elements can also be used to remove extra info items.  (<chargeninfo> is still used on genotypes.)


===2.0.177.0===
* Added new descriptions for several pieces of armor and ceremonial vibrokhopesh.
Released May 17, 2019.
* Trash and scrap can no longer break or rust.
* The inventory screen now allows filtering (Ctrl+F or ,). Filtering from the overlay UI isn't supported yet.
* Creatures no longer expel their quills against inanimate objects.
* Baetyl locations are now recorded in the journal.
* Clues for the Kith and Kin quest are now properly marked as quest items, warning you before being sold.
* Beguiling is now put on cooldown when you attempt to beguile and fail.
* Autoexplore no longer picks up Kith and Kin clues.
* Tractor beams no longer move stairs.
* Gas masks and filters now reduce damage caused by dangerous gases only if they are dangerous to inhale, but when they are, the damage reduction is much more effective.
* Liquid containers now let you toggle whether you want to autocollect the liquids they contain, if they contain pure liquids.
* You are no longer prompted multiple times about your ability to swoop when flying.
* Creatures with whom you've performed the water ritual now have positive personal feelings toward you separate from their faction-derived feelings.
* Star kraken no longer extrude unidentifiable tubes.
* The outskirts of generated villages and Bey Lah now have appropriate map names.
* The recoil ability can once again be used on the world map.
* Sewage eels now respect phase and flight.
* Made death by damage reflection messages a little more sensical.
* Telepathy no longer works on creatures without minds or creatures with sufficiently unfamiliar minds.
* Unidentified hoversleds are no longer seen as 'small boxes'.
* Desalination pellets now remove the salt from a liquid mixture rather than converting it to the other liquids.
* Increased the value of rubber tree seed.
* Objects with onboard fusion reactors now explode with less force when they're destroyed.
* Fixed a bug that caused Eskhind to sometimes travel back towards the hollowed tree after returning to Bey Lah.
* Your character tile and the tiles of your companions are no longer recolored to white when the option to color tiles according to HP status is disabled.
* Fixed a bug that caused Keh-hind to sometimes not leave Bey Lah right away when exiled.
* The overlay inventory UI now remembers the open and closed states of its foldouts.
* Fixed a bug that sometimes caused creatures to spawn directly over pits.
* You can now delete game summaries from the high scores menu when using the original text UI. Deletion from the overlay UI isn't supported yet.
* Fixed a bug that rarely caused creatures to spawn directly on top of spacetime vortices.
* Data disk blueprints for item modifications now include a description for the modification and the skill required to build it.
* Fixed a bug that caused fish to sometimes spawn without water.
* Made some improvements to choice dialogs, including cleaner wrapping and scrolling.
* Fixed a bug that caused daggers in the thrown weapon slot to be eligible for Rejoinder.
* Fixed several issues with recoiler quest rewards.
* Fixed a bug that prevented your notes from displaying properly on unidentified items.
* [modding] Factions are now moddable. Check out Factions.xml.
* Fixed a bug that caused walls and furniture to remain targeted even when out of line of sight.
* [modding] You can now add the part VariableReplacementInDisplayName to objects in order to use the =pronouns.x= style referent variables in the object's display names. (These variables are used extensively in object descriptions.)
* Fixed a bug that caused death from thirst to be attributed to the last creature that damaged you.
* [modding] In-game text references to the player as 'human' have been replaced with referent variables, so mods that introduce new player character species aren't contradicted.
* [modding] Added category names for the arcologies to Subtypes.xml so new castes can be added to them.
* [modding] Added scrolling functionality to the Subtypes selection screens ('Choose Calling' and 'Choose Arcology & Caste').


===2.0.176.0===
=== 206.64 ===
Released May 10, 2019.
* When you're looking at something with the Look command, you can now hit space to bring up an interaction menu for the object you're looking at. From there you can target the object, untarget it, or bring up its list of visible status effects.
* Special follower interactions (rename, give items, attack target) are now accessed through the look interaction menu. Some of them work at a distance but only if your companion is able to hear you or you have telepathy.
* Renaming and giving items to a companion now takes a turn.
* Directing companions now has an action cost of 100, or 10 if you are able to communicate telepathically.
* Companions who unfollow you because you beguiled or proselytized a new companion no longer continue following the last order you gave them.
* Added an option to enable music while the application is in the background.
* Halved the default horizontal size of the overlay message log and made it reposition itself depending on where you are on the map.
* Fixed long messages from being improperly truncated in the overlay message log.
* Added overlay icons for dragging and resizing the message log.
* Added gentling cones, which function like gentling masks but occupy the head slot.
* The wild-eyed watervine merchant now sells legitimate severed body parts instead of mockups.
* Sparking baetyls no longer request mockup severed body parts.
* Metal folding chairs can now be repaired.
* Attacks against sleeping creatures now have a +4 penetration bonus.
* 'Energy cost' is now referred to as 'action cost'.
* The game manual (F1) now includes a section on action cost.
* NPCs who can't melee attack their target because of a phase or flight mismatch now look for another reasonable target to attack, or they temporarily flee.
* Electrical discharges now respect phase and are visually distinguishable by their phase.
* Cave spider hired guards no longer attack anyone who gets stuck in their webs.
* The NPC-only Heightened Smell mutation is now more fully implemented.
* The force barrier that protects Grit Gate's front entrance now works more reliably.
* Chromelings no longer open the tinted glass doors in front of Grit Gate when they're bored.
* Jab now correctly doesn't work with robotic hands, as described in its description.
* Made the Swimming power description more descriptive.
* Floating yell-text now only shows up if you're in earshot of the yeller (ex: zealots and preachers).
* Severed limbs and equipment lost due to dismemberment now more reliably drop into empty adjacent tiles if the creature whose limb is being severed occupies a square with a solid object.
* Temporal fugue clones that use Force Bubble no longer leave ghost bubbles behind.
* Oboroquru's lair no longer gives an incomplete message when you find it.
* Fixed a bug that may have caused a game lockup when completing Kith & Kin with illness motivations.
* Fixed a typo in the clan names of certain legendary goatfolk.
* [modding] Added support for binary serialization of types from mods.


===2.0.175.0===
[https://freeholdgames.itch.io/cavesofqud/devlog/679743/feature-friday-february-9-2024 Released February 9, 2024.]
Released May 3, 2019.
* Added a new book: The Artless Beauty.
* Added a new energy cell mod: radio-powered.
* Added reasons for why satellite-sourced radio-power might be occluded: orbital debris, glass storms, flocks of birds, acid rain, drift film, or unidentified anomalies.
* Added new dialog for hatters, glovers, and chefs.
* You can now name unnamed locations in your journal (Locations tab > hit 'N').
* All villagers can now give you directions, regardless of their species.
* You can no longer jump while prone.
* Robots in sleep mode no longer snore.
* When a creature with a carapace is knocked prone, there's a chance they become stuck in that position until they make an Agility save. This applies to players with the Carapace mutation.
* When the Barathrumites teach you to craft thermoelectric cells via the water ritual, they no longer pour lava on you. Same with lead-acid cells and acid.
* Amnesia no longer causes autoexplore to cycle endlessly.
* Recoilers are no longer auto-identified, except for the ones you receive as quest rewards.
* Feral lah no longer produce pods while frozen.
* Dazed now applies the correct move speed penalty.
* Dart and booster turrets deployed by dynamic turret tinkers now use only empty injectors as ammo.
* Large-scale reality stabilization effects are less laggy.
* Remove the errant dais tiles from the top of the Six Day Stilt cathedral map.
* Fixed a bug that sometimes caused you not to receive the recoiler reward from non-Joppa starting village quests.
* Fixed a bug that caused Heightened Hearing and Sense Psychic to continue detecting creatures once they moved outside your range of detection.
* Fixed a bug that caused historic relic retrieval quests to fail to register as completed.
* Fixed a bug that prevented rocket turret tinkers from properly setting up their turrets.
* Fixed a bug that caused juice saps to obliterate stacked energy cells.
* Fixed a bug that caused unequip messages to appear when a creature died.
* Fixed Sparafucile's maker's mark.
* Fixed some grammar issues when traversing historic sites on the world map.
* Fixed typos in Barathrum's dialogue and Issachari dialogue.
* [modding] Added a new tag, TurretStockExclusive. Among the ammo blueprints that are candidates for a turret's stock ammunition (via MagazineAmmoLoader), if at least one has this tag, then all the blueprints that don't have this tag are excluded from consideration.
* [modding] Added a new tag, TurretStockWeight, that can be used to specify a blueprint's relative frequency in turret ammo stocks. Specify the weight in the value; the default is 1.


===2.0.174.5===
* Activated abilities can no longer be used on the world map.
Released April 27, 2019.
* Transmuting the amaranthine prism now disappoints someone.
* We remodeled Grit Gate.
* The trade binds Value + and Value - and Add One/Remove One can now share bindings.
** The whole layout is new. Explore!
* Gun racks and cathedras can no longer be destroyed by coating in acid or lava.
** Added a new music track to Grit Gate.
* Star kraken no longer extrude the Grit Gate communications panel.
** Added a functional power grid to Grit Gate. Power is generated at power stations, conducted through power lines (or, in rarer cases, wirelessly), and consumed by various kinds of artifacts in place of battery power.
* Adding local cooking ingredients for when you whip up a meal in Tzimtzlum.
** Added new objects in support of the power grid infrastructure: fusion power station, broadcast power station, wired fulcrete, wired door, power line, and heavy power line.
* ASCII bleed effects now match your bleed liquid color.
** Added a functional hydraulic power system to Grit Gate. Power is generated at pumping stations, conducted via liquids through pipes, and consumed by various kinds of artifacts in place of battery power.
* Gave urshiib albinism.
** Added new objects in support of the hydraulic infrastructure: fusion pumping station, glass hydraulic pipe, metal hydraulic pipe, fulcrete with piping, and hydraulic irrigator.
* Defanged girshling corpses now indicate their defanged status in their display names.
** Added three new Barathrumites: Hortensa, Iseppa, and Neek. They'll be getting personalized descriptions soon.
* Fixed a bug that caused the hollowed tree to sometimes overwrite a location with existing encounters.
** Urshiib now correctly have the Quills and Triple-Jointed mutations.
* Fixed a bug that caused the snapjaw who wields Stopsvalinn to be removed by dynamic encounters.
** Gave several of the Barathrumites new tiles.
* Fixed a bug that caused the Sticky Tongue mutation to not animate if it failed to move its target.
** Gave several of the Barathrumites relevant tinker skills.
* Fixed a bug with the status effect companions get when you wear Dagasha's Spur and renamed the effect "spurred to teleport".
** Gave several of the Barathumites guns.
* Fixed a bug that prevented forced attacks up and down.
** Barathrumites now repair broken contraptions if they're nearby.
* Fixed a bug with the coloration of slam messages from rhinoxen charges.
** Barathrumites now flee from danger if their HP gets low.
* Fixed a crash bug due to ashes being reduced to even more ashes when burnt.
** Wounded Barathrumites now seek out healing installations.
* Fixed a crash bug deaing with infinite move chains.
** Added several new gadgets: unicomputer, liquid-cooled unicomputer, powered telescope, loudspeaker, gas burner, hydraulic brass foaminator, and chromeling signal relay.
** Added two new types of workbenches.
** Added some powered defensive structures to the grid: chain laser emplacements and force projectors.
** Added a new forcefield variant: force barrier. Force barriers block all projectiles and block movement for creatures who don't have proper clearance.
** Replaced the force field entrance to Grit Gate with a force barrier.
** Added a mainframe computer to Grit Gate. She calls herself Ereshkigal.
** Added mainframe supporting objects: monitor, control panel, status panel, and vacuum column tape drive.
** Added an intercom to the mainframe room.
** Added two new sculptures: chrome bust of Mehmet I and chrome bust of K4K5.
** Added a new type of arc sconce.
** Made some architectural adjustments to Barathrum's Study.
** Refreshed Rodanis Y's stats and abilities. They now default to an unpowered state but can be powered -- via the grid -- by interfacing with Ereshkigal, assuming you have the appropriate security clearance.
** Refreshed chromeling and plated chromeling's stats and abilities.
** Added a new chromeling status effect: overclocked.
** Gave certain NPCs a new item: safety bracelet.
** Grit Gate quests now correctly award Barathrumite reputation again.
** We fully refreshed the quest 'A Call to Arms'.
** Added two new subquests: Grave Thoughts and The Assessment.
** Tweaked the stats of several existing Putus Templar.
** Added a new item: gentling mask.
** Added a new member to the Putus Templar ranks: newfather. Newfathers spawn with force-domesticated creatures (via gentling masks) who are eager to win their affection.
** Tweaked dialog all across the entire Grit Gate questline.
* Made several other small tweaks in support of the remodel.
* Added a new heavy weapon: chain laser.
* Added power buttons to some grid-powered contraptions. You can power them off and on if you have the proper security clearance.
* Added support for grid power to several gadgets.
* You can no longer beguile, proselytize, or otherwise woo wraith-knights.
* Wraith-knights are now excluded from dynamic encounters.
* Added new tiles for glass walls and doors.
* Added new tiles for tetraxenonoglass walls.
* Added tinted glass walls and doors.
* Added a new vase tile.
* Added a new tile for taco suprema.
* Added color and tile variety for tables with objects on them.
* Banner of the Holy Rhombus now only bestows its status effect if its being wielded or on the ground in the 'raised' position.
* Furniture is now excluded from autoget.
* Force walls and portable walls may no longer be built on diagonals.
* Portable walls must now start adjacent to their deployer.
* Creatures with the Quills mutation are now immune to other creatures' quills.
* Creatures with the Force Wall mutation can no longer walk through the forcefields they create with it.
* Smart use on unidentified artifacts now brings up their interaction menu.
* Reasonably intelligent NPCs are now somewhat more tolerant to friendly fire.
* You are no longer considered to have violated the covenant of the water ritual if the NPC who died was responsible for their own demise or if they were non-hostile to you and the damage that killed them appears to be accidental.
* Creatures who like to occasionally wander now occasionally teleport if they have the ability to.
* When you're on fire, beating at the flames now requires you to have hands. The alternative of rolling on the ground is available to you as a fallback, if you are on the ground and capable of interacting with it.
* Creatures who are on fire now try to put out the fire with the methods available to them, depending on their intelligence and willpower.
* Creatures and objects that are on fire now have a "fight fire" interaction menu option that you can use to try to beat out the flames with your hands.
* Weapons that stun or electrify on hit are now rated more highly by creature AI.
* NPCs can now use Jump.
* You can no longer jump without feet.
* Hindren, ice frogs, and bloated pearlfrogs now have Jump.
* When you kill one of your companions, they are no longer awarded XP for their own death.
* Gathering liquids with the 'collect' command now carries the same dangers as pouring those liquids.
* Force bubbles no longer generate fresh force fields every time their emitter moves.
* Technological force emitters now have a chance per turn to regenerate destroyed fields.
* Activating and deactivating force bracelets now costs a turn.
* Forcefield activation and movement no longer pushes objects that are out of phase with the forcefield or creatures that have a forcefield nullifier implant.
* Solar arrays that are nonfunctional due to not being in the sun now display that status if you have access to telemetry.
* The prone status effect now gives -6 Agility, -5 DV, and -80 move speed.
* There are now some creatures who cannot be knocked prone and others who cannot stand back up if knocked prone.
* Fixed an AI pathing issue.
* Fixed a formatting issue with the Ruin of House Isner story.
* [modding] The tag ExcludeFromTurretStock will now prevent an ammo blueprint for being considered for the stocks of turrets that use MagazineAmmoLoader weapons. This can be used to avoid the situation that has been arising where mods that add new kinds of ammo cause turrets to show up with small amounts of each of the different varieties.


===2.0.173.0===
=== 206.63 ===
Released April 12, 2019.
* The Barathrumites are still remodeling. Continue staying tuned.
* Added new item: blood-gradient hand vacuum.
* We refreshed how turrets work.
** Turrets now require ammo to fire. You can supply a friendly turret with ammo when you deploy it, via its interaction menu, or via smart use.
** Turrets must now reload their weapons.
** Turrets now have power switches. You can only access them if you have sufficient security clearance.
** You can now find dynamic turrets -- turrets created from arbitrary missile weapons -- in the wild.
** Added the following new creatures: low-light laser turret tinker, eigenturret tinker, blast cannon tinker, phase cannon tinker, and dynamic turret tinker.
** Added two new supporting items: storage tank and gourd.
** Added a new item mod, jacked, which allows gear to be powered by robots (particularly turrets) who wield it via their onboard systems or from grid power they have access to.
** Traipsing mortars now use ammo and can scavenge to fabricate it.
** Seed-spitting vines, thirst thistles, slugsnouts, and agolflies now generate ammo through biological mechanisms rather than not use ammo.
* Slugsnouts now have tusks.
* Agolflies now have mandibles.
* Added a new tile for troll foals.
* Base troll creatures no longer appear outside of Bethesda Susa.
* In most cases smart use now prefers to pet creatures, if possible, rather than talk to them.
* Dart guns and booster guns now use the Pistol skill rather than Heavy Weapons.
* Grenade launchers now have the correct weight of 15 pounds.
* Fleeing creatures now prefer to flee into tiles that have fewer adjacent enemies, unless they are panic-fleeing due to a fear effect.
* Aquatic creatures no longer pathfind or flee into tiles containing liquid containers or puddles too small to swim in. This also applies to player auto-movement while dominating an aquatic creature.
* Leering stalkers, chrome pyramids, traipsing mortars, and boosterbots no longer drop their ranged weapons upon death (once again).
* Repairing items via the trade screen now correctly charges the listed water cost.
* Norm cores now have a power switch that can be accessed if you have sufficient security clearance. They occasionally start in the off state.
* Liquids that fizz away when using the pour command now exhibit the same behavior when using the collect command.
* HP restored by life drain is now treated as healing and includes messaging and floating text.
* Fixed a bug that broke night-vision implants when they were reimplanted after the game had been saved and restored.
* Fixed a bug that caused phase-conjugate grenades to not shift phase after the game had been saved and restored.
* Fixed a bug that caused dismembered limbs and equipment to not appear on the ground if the dismembering attack killed the target.
* Fixed a bug that allowed the player to accumulate multiple beguiled or proselytized companions by leaving them in far-away zones and later returning to them.
* Fixed a number of bugs involving stat modifiers from effects becoming permanent on your clones.


===2.0.172.0===
[https://freeholdgames.itch.io/cavesofqud/devlog/675910/feature-friday-february-2-2024 Released February 2, 2024.]
Released April 5, 2019.
* The Barathrumites are remodeling. Stay tuned.
* Tumbling pods are now considered hostile at distances greater than 1.
* Warden Indrix and Mamon Souldrinker can now use grandfather horns, while goat herders can no longer use them.
* Effects and items that cause astral burdening and tethering, especially norm cores, now have less of a performance impact on the game.
* If you inject an NPC with a love tonic, then beguile, proselytize, or recruit them to your party, their loyalty no longer suddenly ends when the love tonic wears off.
* The Ruin of House Isner's critical bonus now works as described. Preivously non-seventh-shot criticals were only getting half their penetration bonus.
* Bey Lah is no longer referred to as "some Bey Lah" when you pass it on the world map.
* Loading an energy cell into a socket now correctly uses a turn when the socket did not previously contain an energy cell.
* Weaponless turrets no longer appear inside historic sites and lairs.
* Stun rods and prayer rods no longer need to penetrate armor in order to apply their stun effect.
* Fixed a bug that occasionally caused the Ruin of House Isner's ego bonus to become permanent.
* Fixed an issue that caused too much XP to be awarded upon completion of Spread Klanq.
* Fixed some bugs that prevented grandfather horns from working properly and prevented goatfolk from equipping them.
* Fixed a bug that caused some stun effects to be trivial to save against.
* GRIT GATE REDESIGN
** Tables with things on them should look more varied/have more varied colors.
** Added new table variants.
** Added new gadgets: unicomputer, titrator, loudspeaker, telescope.
** Fixed dicalyptus typo.
** Gives urshiib quills and triple-jointed.
** Grit Gate faction reward fixed.
** Placing objects in containers is now messaged as you putting the object in the container instead of as you dropping the object and the container taking it.


===2.0.171.0===
* Added new descriptions for several pieces of furniture.
Released March 29, 2019.
* Added new descriptions for several pieces of equipment.
* Added a new grenade mod, phase-conjugate, that causes grenades to shift phase right before they explode.
* Domesticated Barathrumite tinkers now have their display name adjectives appear in the right order.
* Added new dialog for scribes, vintners, shoemakers, and Issachari tribesfolk.
* Wardens Esther can no longer spawn hated by the Farmers' Guild.
* Increased feral lah HP and gave them a flabby leaf natural weapon.
* You no longer autodisassemble items that contain liquids.
* Increased tumbling pod explosion damage.
* You can no longer select flaming/freezing ray variants for body parts you do not have.
* We fixed some bugs with the Spread Klanq quest.
* When selecting a variant for a random mutation, you can now go back and select another mutation instead.
** Fixed a bug that caused the Puff Spores ability to fail to work after a save/load cycle.
* Random cryotubes that spawn with a stairwell inside them are now always destroyed.
** Fixed a bug that prevented many of the dynamic objectives of Spread Klanq to fail to complete.
* Clarified some language in the description of Penetrating Strikes.
** The Puff Spores ability is now removed upon completing the quest.
* Fixed a sequence-break between Call To Arms and Grave Thoughts, if you never acquired Grave Thoughts before completing A Call To Arms.
* Ice frog corpses are now butcherable for frog meat.
* Fixed a bug that caused creatures to occasionally spawn on top of stairs.
* Puffer fungi raised as domesticated crops by villages no longer puff at those villagers.
* Fixed a bug that caused some templar warleaders to be missing during Reclamation.
* The amanranthine prism can no longer be damaged by beating on it, nor can it be unequipped by spraying it with acid.
* Fixed a bug that caused dynamic village merchants to restock twice.
* Tinkers now properly repair your items when you select repair from the tab submenu of the trade screen.
* Fixed a bug that caused mid and high-tier dynamic village merchants to have less stock than intended.
* Canned mystery meat now occasionally shows up in the world outside of arconaut starting gear.
* Fixed a bug that caused dynamic village merchants to sometimes spawn with the wrong items in stock.
* NPCs that are susceptible to acid now attempt to get out of acid pools.
* Fixed a bug that caused autoexplore stop warnings for targeting lines to incorrectly display extra info.
* The messaging around placing objects in containers is now more sensible.
* Fixed a bug that caused unidentified frozen items to use their identified tiles.
* The 'collect' liquid interaction command now acknowledges container ownership.
* Fixed an issue that caused quest item handwritten books to lose their yellow titles and look like generated books.
* Fixed a bug that prevented those with photosynthetic skin from cooking with their starch and lignin.
* Fixed some grammar issues in generated dialog for the Landing Pads quest.
* Fixed some bugs that occasionally caused the DV penalty from paralysis to stick around after the effect wore off or that caused an additional phantom DV penalty.
* [modding] GenericInventoryRestocker now supports combining multiple population tables of stock by providing a comma separated list.
* Fixed a bug that caused items to improperly remain stacked when an energy cell was inserted into one of them.
* [debug] Added a 'restock' wish to force all restocking merchants on the map to refresh their inventories.
* Fixed a formatting issue on the Quests UI when displaying completed quest steps.
* Fixed an autoexplore loop bug with water pickup.
* [modding] Added a "stage6" wish, which jumps to the Pax Klanq quest sequence.


===2.0.170.0===
Released March 15, 2019.
* Added new dialog for snapjaws, cannibals, arconauts, apple farmers, pig farmers, apothecaries, beekeepers, bookbinders, kippers, and some other merchants.
* Hypertractors and phase cannons are once again affected by astral tethering and burdening.
* The following abilities, items and effects now respect phase: stunning force, blast cannon, disintegration, resonance grenades, electromagnetic pulses, thermal and freeze grenades, gas effects, gas seeping, gas mixing, stasis fields, and various kinds of explosions. Flashbang grenades affect creatures through phase but at a lesser severity than in-phase creatures.
* Phased-out explosions, disintegration effects, and electromagnetic pulses are now visually distinguishable from their in-phase counterparts.
* Thrown weapon autoequip now works while phased.
* Liquids now have a 'collect' interaction command that uses whatever appropriate liquid container space you have available to store as much of the liquid as possible.
* Items that consume or produce liquids are no longer treated as storage containers in the context of trader payouts, freshwater autopickup, or the 'collect' command if the liquid being collected is different than the one they consume or produce. For example, trading no longer fills up your flamethrowers and lead-acid cells with water.
* Autopickup fresh water no longer picks up containers of fresh water that weigh more than 1 lb.
* You can no longer make camp or cook in situations where your mobility is severely restricted (ex: while inside of a regeneration tank or engulfed by a gelatinous creature).
* Immobile creatures now qualify as hostile for the purposes of stopping certain actions if you're adjacent to them.
* Norm cores now produce less lag.
* The existence of astrally tethered or burdened objects in a zone no longer prevents random-destination teleporting across the entire zone.
* Re-added the splash sound effect for when creatures walk or swim through large pools of liquid.
* Re-added the splash visual effect for when invisible creatures walk or swim through large pools of liquid.
* Reduced the incidence of things spawning on top of each other (in particular: young ivory and lurking beth).
* Fixed a bug that caused poison's healing debuff to not apply to some healing effects.
* Fixed a bug that made non-dromad village merchants not have wares to sell.
* Fixed a bug that made village immigrants always animals rather than a wide variety of creatures.
* Merchants who carry multiple kinds of wares will now restock all of them instead of just one kind depending on the technical order of the types' addition (in the case of dynamic village merchants meaning they would restock the least desirable type among their wares).


===2.0.169.0===
=== 206.61 ===
Released March 9, 2019.
* Added new tiles for yuckwheat and yuckwheat stem.
* The fate of Bey Lah now more closely matches the outcomes described upon completing the quest Kith and Kin.
* Nests no longer attack you with fists.
* Creatures and most furniture are no longer converted into item stacks.
* Sphinx salt injectors no longer use two injectors every time you apply them.
* Fixed a bug that prevented true kin NPCs from successfully using precognition to avoid death.
* NPC use of precognition (via both mutation and sphinx salt) is now more consistent with PC use and interacts more smoothly with Domination.
* Fixed a bug that reduced thrown weapon accuracy when thrown along diagonal trajectories.
* Fixed a bug that occurred when dominating creatures with Heightened Hearing.
* Fixed a bug that caused companions to forget about you if you left their zone in a dominated body.
* Fixed a bug that caused liquids poured into empty containers to have phantom impurities.
* Fixed a rare inventory exception.
* Becoming nooks and the Sacred Well now have menu actions appropriate to their uses.


===2.0.168.0===
[https://freeholdgames.itch.io/cavesofqud/devlog/671929/feature-friday-january-26-2024 Released January 26, 2024.]
Released March 1, 2019.
* Tinkering messages are now cleared about which bits you need and which you have, and the list of bits you have is now presented in a consistent order.
* The game version is now displayed in relevant UI messages such as when a game fails to load.
* You can now order allies to stay put or follow you (via the Look UI). Staying put only stops them from following you around; they still move to defend you, themselves, or other allies.
* You can now order companions to move to a location (via the Look UI). They prioritize this command over combat.
* You can now give orders (via the Look UI) to your companions' companions.
* You must now be adjacent to companions to give them items via the Look UI.
* NPCs are now more willing to engage adjacent targets when they can't find a way to move toward their preferred target. They will attempt to hack their way back toward the preferred target if possible.
* You can now exchange water containers with your companions.
* Leather whips now latch onto opponents when they hit.
* Madpoles now use a different mechanism for latching onto their opponents.
* Thirsty NPCs now sip water if they have it.
* Autodrink now treats equipped water containers the same as containers in your inventory.
* Autodrink now shows you the source of the water you are drinking and its remaining volume.
* Autodrinking with glotrot can once again contaminate water containers.
* Tinkering messages are now clearer about which bits you need and which you already have, and the list of bits you have is now presented in a consistent order.
* Slugsnouts are now willing to attack at point-blank range.
* Fixed a bug that caused legendary companions to sometimes not attack after you commanded them to.
* Fixed an issue that occasionally prevented valid saved games from loading.
* Fixed some typos in the Templar squire description.
* Scrap no longer rusts an entire stack at a time.
* In most cases, like items with status effects like bloody or rusted now stack with each other.
* Being frozen or stuck in a web no longer interferes with your equipment becoming unequipped due to effects like rusting or the contraction of a fungal infection.
* [modding] GamestateSingletons used in mods are now properly called.


===2.0.167.0===
* Added the following grenades as rare drops on Explosives population tables: spring-turret, time dilation, plasma, gravity, glitter, and phase shift.
Released February 22, 2019.
* Added descriptions for several pieces of furniture.
* We refreshed the Putus Templar.
* Weapons with lots of ammo no longer cause the ammo display to overflow the bar.
** Tweaked the stats and gear of Knights Templar. Among other changes, this included lowering their level and HP but giving them fullerite armor and weapons.
* Creatures can no longer be woken up the turn they fall asleep, which will prevent some issues like a backswing from a blow that knocked a creature unconscious immediately waking them up.
** New creature: Gunner-Knight Templar
* Weapons that stun on impact now stun when they are thrown as well.
** New creature: Banner-Knight Templar
* Boosted the disassemble performance of unpowered advanced toolkits to match that of basic toolkits, as clained in the rules text.
** New creature: Knight Commander of the Holy Temple
* In look descriptions, fungal infections now show up under "Physical Features" instead of "Equipped".
** New creature: Wraith-Knight Templar of the Binary Honorum
* Creatures who prefer not to sell specific items or types of items now agree to sell them to you if they are your companion.
** New creature: Templar squire
* Added a sound effect to the "you feel increasingly unstable" mutating message.
** New creature: phylactery squire
* Liquid-fueled energy cells are now tagged as ammo.
** New creature: infiltrator
* Killing all the girshlings in Redrock before accepting What's Eating the Watervine? no longer prevents the quest's completion.
** New item: banner of the Holy Rhombus
* Gave Saad Amos the Rebuke Robot skill.
** New item: Templar phylactery
* Removed how many seconds are left on a bombs timer from its description. It still appears in the display name.
** New status effect: war trance
* Active fungi now have a higher render layer.
** Added a templar scout to Grit Gate.
* Fixed a bug that caused clues to the location of Ruin of House Isner to disappear from loaded games.
** Tweaked the logic for party selection in Templar faction encounters.
* Fixed a bug that caused unequipping the amaranthine prism via Precognition to not disappoint someone, if the prism was not in your inventory prior.
* You can no longer throw things while burrowed.
* Fixed a bug that caused averaged armor values from multiple limbs of the same type to sometimes not update when one of the limbs was lost.
* You once again reap the rewards and suffer the consequences of kills made by your Burgeoned plants.
* Fixed a bug that caused you to always receive blame for unequipping the prism, regardless of whom it was equipped to. (You'll still be blamed if it's your companion doing the unequipping.)
* Multiple lurking beth can no longer populate the same tile.
* Fixed a bug that caused the Decarbonizer module to permanently stop working if its beam was interrupted.
* Spinnerets now properly grant resistance to forced movement.
* Fixed a bug that caused the golem's ability to recall to the Court of Sultans to stop working if recalled or reshaped via the reshaping nook.
* The Spinnerets description now includes the fact that the bearer can walk on webs.
* Fixed a bug that caused the 'Eat the God's Flesh' step to not complete correctly.
* Fixed a bug that caused Slam not to work on walls and doors.
* Fixed a bug that caused Wandering Tau to wander off as if she were preparing to join the Seekers of the Sightless way.
* There should be fewer game-breaking problems when you dominate a creature and a spacetime vortex consumes your dormant body.
* Fixed a bug that prevented Wandering Tau from being a follower after If, Then, Else was completed.
* Fixed a bug that caused only baetyls to climb through spacetime vortices and rifts instead of all kinds of creatures.
* Fixed a grammar issue with falling through open air.
* [modding] Folded Staging.xml blueprints into their respective data files.
* [modding] Added IfHaveItemDescendsFrom conversation delegate which checks your inventory and equipment for an object with a descendant blueprint.
* [modding] RecoilOnDeath now checks its active status, meaning it can be disabled by normality, EMP, rust, et cetera if flagged as vulnerable.  


===2.0.166.0===
=== 206.59 ===
Released February 15, 2019.
* We refreshed the banana grove.
** Changed the stats, behaviors, and descriptions of the following creatures and plants: cyclopean gibbon, red death dacca, gelatinous palms (now called irritable palms), and fruit flies (now called adiyys).
** Added new tiles for banana trees and bananas.
** Added a new plant to the banana grove: dicalyptus tree.
** Added a new disease: ???
** Added instructions for the new disease's cure to the Corpus Choliys.
** Added a new cooking ingredient: sun-dried bananas.
** Bananas can now be preserved into sun-dried bananas.
** There are now occasionally villages in the banana grove.
* Many liquid containers can now be sealed and unsealed.
* You now get the appropriate reputation bonuses and penalties when your companions kill a reputation-awarding creature.
* Except for in the starting village, you can no longer perform the water ritual with the wardens of dynamic villages.
* Pathfinding and autoexplore now avoid aloes.
* Dynamic item retrieval quests now properly complete if the item is in your inventory when you receive the quest.
* Wardens are less likely to be hostile to the villagers they protect, and vice versa.
* Plants summoned by Burgeoning are now friendly to the caster's party leader (and their leader, all the way up the chain). This means your companions can use Burgeoning without causing havoc in the party.
* The descriptions of reputation-awarding creatures now more accurately reports the correct factions those creatures are loved by.
* Dominating creatures with Heightened Hearing or Sense Psychic no longer continues to give you hypersensory information after the domination ends or the mutation is removed.
* Baetyls now take only the number of objects they requested, not the entire stack.
* When you empty a container to fill it with another liquid, the emptied liquid now appears in your tile rather than disappearing.
* Carrying a ceremonial vibrokhopesh in a container no longer prevents you from moving to the world map.
* Fidget cells no longer slow the game down (or at least not very much) when you're moving on the world map.
* Unreal objects are no longer auto picked up.
* Fixed a bug with engulfing creatures.
* Prone creatures will now have to stand up before they attack or otherwise act, not after.
* Companions will no longer join you in new zones while asleep, stunned, or immobilized.
* Fixed a bug that made paralysis not work.
* Paralysis now sets DV to 0 if over 0, like stun.
* [modding] The GivesRep part now acknowledges the properties or tags NoHateFactions and NoFriendFactions, where you can specify comma-separated lists of factions that the NPC is never disliked by or admired by, respectively. If a relationship to a faction specified in NoHateFactions is generated, it defaults to a friendly relationship. Likewise, if a friendly relationship to a faction specified in NoFriendFactions is generated, it defaults to a dislike relationship. If a faction is specified in both lists, the final relationship is dislike.
* [modding] The LiquidVolume part now has the fields Sealed (a boolean which, if true, makes the liquid inaccessible), ManualSeal (a boolean that enables seal and unseal inventory actions on the item), and LiquidVisibleWHenSealed (a boolean which, when true, means the liquid can be seen while the volume is sealed; if false it cannot).


===2.0.165.0===
[https://freeholdgames.itch.io/cavesofqud/devlog/668194/feature-friday-january-19-2024 Released January 19, 2024.]
Released February 8, 2019.
* Most static quests now award reputation when completed.
* The maps "behind" the Spindle are no longer empty.
* Slam now costs a turn and goes on cooldown when used on inanimate objects.
* Quests with level-based rewards, like More Than a Willing Spirit, now indicate that their rewards are level-based in the quest accept dialog and on the quest screen.
* The asphodelytes now get along a *little* better with the other inhabitants of Omonporch.
* Red death dacca are now trees.
* Changed the tile for banana tree.
* Added new worldmap tiles for the banana grove.
* The attack indicators of lithofex and decarbonizer are now visible even if you can't see the creatures, and they now indicate the full path of the attack.
* Astral tethering now inhibits the cloning effects of gelatinous prisms and antiprisms. Cloning can still occur but it's less likely.
* Ontological anchors now have their effectiveness reduced in proportion to their wearer's psychic glimmer (even if it's below 20).
* Gave the Putus Templar long blade expertise.
* Tweaked the Putus Templar tiles.
* Player melee hits now display their penetration numbers again.
* Clonelings no longer clone your original body while you're dominating another creature.
* During liquid pouring, containers are no longer emptied until you confirm the number of drams you want to pour into them.
* Fixed some issues with item stacks and auto-disassemble where scrap occasionally stuck around even after it was disassembled for bits.
* Fixed a rare bug that occurred when the phased effect ended.
* Fixed a crash caused by interdictor effect rendering.
* Fixed a bug that occasionally broke the recoiler UI on use.
[Modding] Added support for a new zone template tag, <single>, that places the contents of the tag in a single random region on the map.
[Modding] Added a new part, Uplift, that uplifts the parent creature object to a named unique.
[Modding] Added a new part, Followers, that generates followers for the parent creature object. It has one field: Table (a population table that specifies the followers to generate).
[Modding] Added a new quest field, BonusAtLevel, where you can specify if the quest has bonus rewards if completed by certain levels. If you do, those quests indicate that their rewards are level-based on the appropriate screens.


===2.0.164.0===
* Long trader names are now properly clipped on the trade screen.
Released February 1, 2019.
* Gave lover's blossom a new tile.
* Added a new book: Council at Gamma Rock.
* Autoexplore now avoids osseous ash.
* Sapient plants are now considered to have minds and can be interacted with in all the ways mental interaction is supported (e.g., domination, beguiling, etc).
* Traders are now referred to by name in messages explaining they don't have the skill to recharge or repair something.
* You can now throw things through your own force fields.
* Urchin cherubim now grow their cherubic spines on their body instead of their arms, which they don't have.
* Haggabah can now be detected by Heightened Hearing and Sense Psychic.
* Qas and Qon are now immune to confusing gas.
* Feral lah pods now inherit the attitudes of their parent feral lah plant.
* Glass doors are no longer opaque.
* Lurking beth clusters spawned by Burgeoning are now friendly to the spawner.
* The quest text of A Signal in the Noise no longer references Joppa.
* Visiting a town of NPCs with amnesia no longer causes you to get amnesia.
* Made some tweaks to mid and late-game armor tables.
* Waydroids are once again hostile by default.
* Creatures with glotrot can no longer use Sticky Tongue.
* Dominating creatures now causes less sudden hostility to develop between your companions and nearby creatures.
* Thrown objects now use the proper unidentified tile if you don't know what they are.
* Brightshrooms no longer get locked onto in autolook mode.
* Multiple ejection seats can no longer lock in place in the same tile.
* Urchin belchers now belch urchins less continuously.
* Reaching loved reputation now only creates an entry in your chronology once per faction.
* Engulfing attacks now respect phase and flight.
* Greatly improved the performance and memory utilization of pathfinding.
* Thrown weapons now respect phase.
* Improved the performance of breeders.
* Various abilities that respected phase at some point but then regressed now do so again.
* Fixed a bug that caused Putus Templar party leaders in faction encounters to get double their inventory.
* Sturdy items are now properly protected from becoming cracked.
* Gave Putus Templar party leaders the chance to have more than one Eaters' nectar tonic.
* Life and stat saps properly drain stats again.
* Fixed a bug with the scoring of A Call to Arms that caused chain laser emplacements and waydroids to be treated as full Barathrumite persons.
* Resistance bonuses gained from cooking with the gland paste of various bearded lizards are no longer permanent.
* Fixed a bug that caused gigantic energy cells to never generate with more than half charge.
* Turrets set up by turret tinkers now have the correct appearance.
* Fixed a bug that put proselytize on cooldown with no effect when targeting a baetyl.
* Turret tinkers and miners no longer hijack control of their input when you dominate them.
* Fixed a bug that caused spaser gas to emit from the attacker instead of the defender when killing a target in one shot.
* Girshlings, scorpiocks, and agolzvuvs equip their natural weapons again.
* Fixed a recurring bug where some legendary creatures had malformed titles.
* Clones spawned by clonelings now spawn with their natural equipment.
* Fixed a bug that allowed the deployment of portable walls on the world map.
* Thrown weapons are now stopped by physical solidity instead of visual occlusion.
* Fixed a bug that caused Hobbled to become less effective as your move speed increased, and increase it once your move speed was above 200.
* Thrown weapons can now pass through force fields that you can fire missile weapons through.
* Fixed a bug that prevented levels deep underneath Ezra from building properly.
* Tweaked the stats of a bunch of plants.
* Fixed a bug that caused a big performance hit when a creature was boxed in and unable to move.
* Fixed a couple of bugs that caused magnetic attraction to destroy the attracted objects.
* Fixed some grammar errors in books without titles.
* Fixed a bunch of errors that occurred when nest-type objects spawned as Mechanimist converts or the Stilt librarian.
* Fixed a text generation issue with sultan titles.
* Fixed an issue that caused corrosive gas breathed from a mouth to not survive save/load cycles.
* [debug] Added "hobbled" wish.
* Fixed an occasional error in randomized character generation.
* [modding] Added object, int, and float properties to factions.  
* Fixed a bug that caused spurious mutations to sometimes appear on the character review screen for true kin when no cybernetic implant was chosen.
* Preserving an exotic food now only takes you back one menu step if you have other exotic foods to preserve.
* Added a UI option to change the take all binding to F1.
* Added F2 as an additional store items bind.
* Fixed some lockups caused by attempting to gain another mutation when you already have all the available mutation.
* Added a UI option that lets you map shift + direction to pagination keys (defaults to no, currently doesn't work for numpad direction input).
* [modding] Fixed an issue that caused worlds.xml to not properly hotload when a scripting mod that included it was approved. Previously, you had to restart the game to load the changes.
* [Modding] Having a player body without a Stomach no longer causes the game to crash.
* [Modding] Added new fields to the XML quest specification, Factions and Reputation, that allow quests to grant reputation rewards (ex: Factions="Joppa,Farmers" Reputation="100").


===2.0.163.0===
=== 206.57 ===
Released January 25, 2019.
* Added a new music track to Bethesda Susa.
* Added tiles for red death dacca, gelatinous palm, arcwyk, skittering sentry, Rodanis Y, the Alchemist, and Saad Amus.
* Updated Burgeoning to choose from a much more diverse selection of plants that scales in power with the level of the mutation.
* Reworked Burgeoning so that each time you cast it, a primary plant is chosen from among the viable plants of the appropriate tier. About half the plants you summon will be the primary plant and the other half are chosen randomly from among the other plants of that tier.
* Added some glowing mushrooms to subterranean caves. More variety to come.
* Added the new high-tier armor to some additional armor tables.
* Re-classified all saps as winged mammals.
* Changed the corpse-drop chance for the various bearded lizards.
* Juke can no longer be used on the world map.
* Creatures that spawn from nests now inherit the attitudes of those nests. This means village-dwelling nests no longer produce feral offspring.
* Village-dwelling snailmothers no longer spawn feral ickslugs.
* There's now a maximum number of ickslugs that can spawn on a given map.
* Objects being moved by magnetic attraction no longer ignore intervening obstacles.
* Slumberlings are no longer woken up by nearby combat or theft.
* Cooking with the gland paste of various bearded lizards no longer forcibly removes your beak if you have one.
* Fixed a bug that prevented mazebeards from dropping corpses.
* Fixed a few text bugs with stasis grenades and mines.
* Fixed a bug with freshwater autoget.


===2.0.162.0===
[https://freeholdgames.itch.io/cavesofqud/devlog/664714/feature-friday-january-12-2024 Released January 12, 2024.]
Released January 18, 2019.
* We refreshed the underground cave systems, adding new geological strata and several new creatures.
** Added over 70 new creatures.
** Added several new related harvestable and butcherable items: equipment, consumables, cooking ingredients, etc.  
** Added several new rock types.
** Redesigned the geological strata of natural cave systems by adding new rock types, creatures, plants, and terrain appropriate for the region and depth.
** Redesigned the last three tiers of metals and added over a dozen new pieces of late-game armor.
* We added a whole host of other changes, some in support of the underground redesign.
** Recolored some cragmensch tiles.
** Renamed gelatinous frustum and gelatinous ovoid to humor and gyrohumor, respectively.
** Added a new tile for molting basilisk.
** Added a new tile for broken snail egg.
** Gave drowsing urchin a new color and description.
** Changed the default wall type for the hills region.
** Reigned in the very far out-of-depth creatures encountered during certain faction encounters.
** Cragmensch now leave behind large boulders when they die.
** Urshiib now leave behind urshiib corpses when they die.
** Swoop attacks now take two turns to execute.
** Item modifications are more precise now, which means fewer irrelevant modifications such as lacquered leather armor.
** Cleave, both from the cleave skill and from critical hits with axes, now properly affects the player (previously a bug caused the cleave effect to disappear after a single turn). The repair skill can be used to fix the cracked equipment.
** Unskilled axe cleaves from critical hits now have a maximum imposable AV penalty of 1. A creature with the Cleave skill making a critical hit has their Cleave-imposed AV penalty maximum increased by 1.
** Campfires can no longer catch fire and burn away, and campfire remains now become campfires rather than catching fire.
** Long Blades skill descriptions now note the cases where they apply to attacks with short blades as well.
** Companions of the player now get colored according to their HP statuses if the option "Color player's @ based on HP level" is enabled.
** Dominated creatures are no longer permanently recolored bright white.
** Attempting to pour temporary liquid puddles can no longer be used to destroy certain types of traps.
** Equimax kicks are now described as kicks, not bites.
** Rimewyks are now proficient in the skill their bite uses instead of a different skill.
** Rimewyk freeze breath now properly extends for the 30-square range that its targeting mechanics always thought it had.
** Reputation-modifying mods now work properly on shields.
** Fixed a bug that made it impossible to pick up cybernetics butchered from limbs dismembered from your own body, unless you equipped and unequipped them first.
** Fixed a bug that prevented people from shooting through their own force walls.
** Attempting theft or murder in front of sleeping creatures who would object to the crime now wakes them up but doesn't make them hostile.
** Fixed various bugs involving liquid containers (notably liquid-fueled energy cells) being invisibly "contaminated" by liquids they formerly held and spuriously winding up with mixed liquids as a result.
** Fixed a bug in autopickup water where you would up cycling between water puddle locations if you had a liquid container with mixed liquids in it.
** [modding] Eligibility for deciding to sleep on beds as an idle behavior now runs on the tag or property SleepOnBed rather than inheritance of the NPC blueprint (and is still disabled by the NoSleep tag or property).
** [modding] In IActivePart, WorksOnWearer, and WorksOnEquipper now handle shield equippage in the same way as armor equippage.
** It's a big patch, so several other changes got in, too. Let us know if you see something unexpected.


===2.0.161.0===
* Mountain and hill maps now have a little more unique character and no longer generate without any open spaces.
Released January 4, 2019.
* Improved the generation of rivers in villages.
* Mines and bombs have been revamped; play with them for more information.
* When you get lost, you generally no longer get plopped down in a tile with spawn-blocking objects like fracti and pits.
* Taking damage from a fire started by an unknown or dead party no longer results in a message with a weird blank in it.
* Santalalotze now has tier 8 wares instead of tier 7 (very similar population but slightly more weighted toward the highest-end stuff).
* Resolved some issues with schematics drafters losing their sale inventory and various merchants restocking gear not meant for sale.
* Temple mecha are no longer included among a newfather's domesticants.
* Clones no longer get permanent copies of temporary limbs.
* The game no longer thinks the plural of 'human' is 'humen'.
* You can no longer pour negative drams of liquids.
* Tweaked the description of Short Blade Expertise to match other references to action cost.
* Taking damage from a fire started by an unknown or dead culprit no longer breaks the resulting message text.
* Molting basilisk husk now has the right description.
* Fixed some bugs that caused schematics drafters to lose their sale inventory and various merchants to restock gear not meant for sale.
* The sacred well should be less flammable.
* [modding] The Capacitor, Circuitry, Clockwork, EnergyCell, and Flywheel parts' TechScanChargeDisplayStyle field has been replaced with AltChargeDisplayStyle, and the string field AltChargeDisplayProperty has been added. This field specifies the intproperty that, if greater than zore on the player, causes the AltChargeDisplayStyle to be used. AltChargeDisplayProperty defaults to "TechScannerEquipped" except for Clockwork, which defaults to "StructureScannerEnabled".
* Messages now refer to 'the' amaranthine prism instead of 'an' amaranthine prism.
* [modding] There is a new charge display style, "bio" (for use in fields like ChargeDisplayStyle and AltChargeDisplayStyle).
* Improved the consistency of object placement inside of village buildings.
* [modding] Added a new part, Biocapacitor. This is a subclass of Capacitor and identical except for different defaults: ChargeRate - 3, MaxCharge - 5000, MinimumChargeToExplode - 2500, Description - "biocapacitor", ChargeDisplayStyle - "bio", AltChargeDisplayProperty - "BioScannerEnabled", and ChargeLossDisable - false.
* Fixed several map generation issues due to reachability being incorrectly calculated.
* [modding] Added a new field to charge-storing parts, ConsiderLive. It's a bool that controls whether the part is considered to contain "live" charge that can be manipulated by effects restricted to live charge. It's set to false by default for LiquidFueledEnergyCell, LiquidFueledPowerPlant, Clockwork, and Flywheel, and true by default for Capacitor, Circuitry, and EnergyCell.
* Fixed an issue with village generation that caused a bunch of random objects to appear in random areas, particularly in the upper left region of the map.
* [modding] The object specification syntax used in various contexts, most notably the default value of EnergyCellSocket.SlottedType, now uses @ to designate a population table specification instead of :. This change was made for consistency with other contexts.
* Fixed a bug in village generation that caused partial, garbled WFC-generated buildings.
* [modding] The ModifyAttackingSave and ModifyDefendingSave events now have a new int parameter, Actual, that's set to 1 if a save is actually being carried out and 0 if the system is prospectively retrieving save modifiers to estimate a save's chances. In the latter case, Roll and NaturalRoll both start at 0, though they may be modified by event handlers.
* Fixed a bug in village generation issue that caused extra holes in buildings.
* [modding] The GenericInventoryRestocker part now restocks based on the population table in the tag GenericInventoryRestockerPopulationTable, not InventoryPopulationTable.
* Fixed a rare world generation exception.
* Fixed a rare village generatione exception.
* Fixed an issue that caused garbage liquids to leak into system memory and cause crashes in Golgotha.
* Fixed the display name of small sphere of negative weight when it's offered as a reward for completing a village quest.
* Fixed some plurality issues in messages generated about identifying cybernetic implants.
* Fixed a capitalization issue with generated messages about pulsed field magnets interrupting autoact.
* Fixed a bug that caused the 'S' after an possessive apostrophe to be capitalized when naming an item.
* Fixed a bug that caused water ritual options to be disabled if you did not have enough reputation to afford them without the social coprocessor.
* Fixed a bug that caused Tinker and Artifex starts to not receive their schematic from Tinker I and II.
* Fixed a bug that prevented the Yd Freehold asterisk from affecting the reputation cost of pacifying nephilim.
* Tagged some objects as mass nouns.
* [modding] The DestroyContiguous part of nullray can now be used for melee weapons on hit.
* [modding] GiganticInventory now makes restocked inventories gigantic.


===2.0.160.0===
=== 206.52 ===
Released December 15, 2018.
* Added two new music tracks for Bey Lah and Barathrum's study.
* Village music now plays in the outskirts of villages.
* Quest items preservables are now considered exotic foods.
* Creatures no longer sell their natural equipment.
* Reduced Slog's base move speed to balance against their buffed move speed while moving through liquid.
* Various modded items that didn't stack now stack.
* Walls render properly again when stacked in a single tile.
* Added a visual effect for when force fields are stacked in the same tile with other objects.
* NPCs no longer attempt melee attacks against adjacent opponents who cannot be attacked due to flight.
* Fixed a bug that caused creatures to become angry at and try to fight themselves.
* Fixed a bug that made NPCs get stuck behaviorally when a target died while they were using Adrenal Control.
* Fixed some things making dawngliders and other flyers not behave reasonably.
* Flying creatures can now perform a swoop attack.
* Crashing while flying now causes you to go prone.
* [modding] Fixed an issue that caused some mod file operations to work on lowercase filenames, causing issues on Linux.
* [modding] ModMasterwork now messages properly if you specify Bonus values other than the default 1.


===December 7, 2018===
[https://freeholdgames.itch.io/cavesofqud/devlog/661131/feature-friday-january-5-2024 Released January 5, 2024.]
* Added the Cloaca Surprise and a chronology entry for eating it.
* Made some balance adjustments to Slog, including a move speed buff while moving through liquid.
* Gave slugs feelers instead of antennae.
* Photosynths now bleed a mixture of blood and sap.
* Telemetric data now appears in the descriptions of certain artifacts when you have a techscanning device, such as VISAGE or telemetric visor, equipped.
* Fixed some more issues causing zone build failures in Bethesda Susa.
* Fixed zone rebuilds causing excess memory use in Bethesda Susa.


===November 30, 2018===
* Cathedras now supply the same bonus to tinkering as sitting in the nicest chairs.
* You can now cook with green goo, brown sludge, and black ooze. 'Can' doesn't mean 'should'.
* Curio summoned salt krakens will no longer wander.
* Web-spinning creatures are now smart enough to spins webs in combat.
* Creatures with power switches who are promoted to have conversations will no longer default to the interaction menu when used.
* Made yondercane much rarer.
* Statues are now diggable.
* Reduced the amount of fermented yondercane yielded from preserving yondercane.
* Floor cushions are now decorative.
* Reduced the drop chance of voider corpses.
* Improved the random baetyl rewards from building the golem.
* Increased the price of urberries.
* Onboard recoilers are now excluded from the recoil menu until they are implanted.
* Increased the drop chance of electric snail and snailmother corpses to 100%.
* [redacted] will now spawn creshes in adjacent cells.
* Signs now display their messages in their short descriptions.
* Random mental mutations offered via the water ritual will now be rerolled if you acquired the selected mutation elsewhere.
* Electrobows now have a firing sound effect.
* Fixed a bug that caused the pit in Golgotha to sometimes spawn directly under a chute.
* You now heal at the normal rate while sleeping in beds.
* Fixed a rare bug that caused an exception while saving the game.
* Quill Fling is no longer usable when frozen, though quills can still be involuntarily discharged.
* Fixed a bug that caused autowalk to stop before entering a cell with a sealed container of a dangerous liquid.
* Quills no longer damage creatures who don't share a phase with the quill flinger.
* Fixed a bug that caused spaser fire to not properly generate plasma if the target died.
* Stinger attacks no longer proc when attacking walls.
* Fixed a bug that allowed traders to identify items for players with Dystechnia.
* Glowspheres are no longer equippable as body armor.
* Fixed a bug that caused tonic stacks dropped by creatures to be capped at 5 injectors.
* Mimic grab now respects flight and phase status.
* Fixed a bug that caused non-crop objects to count as crops destroyed during A Call To Arms.
* Inventory weight now properly recalculates when the liquid volumes of your carried liquid containers change.
* Fixed a bug that rarely caused an entire fence side to be missing from farms and forts.
* Renamed 'prehensile trunk' to the more appropriate 'bilge sphincter' and updated Slog's description accordingly.
* Fixed a bug in generated the descriptions and titles of extradimensional objects that caused the text "cultSymbol" and "dimensionSymbol" not to be replaced with their real values.
* Fixed a bug that caused NPCs to sometimes stop taking actions when attempting to use Adrenal Control.
* Fixed a bug that caused learning Tinker I, II, or III via the water ritual to not award the free schematic if you did not have the base skill.
* Fixed a bug that made it impossible to disassemble carcass kneaders.
* Fixed a bug that caused templar mechs to be overburdened.
* Fixed some weird behavior with limbs dismembered from the player when they had cybernetic implants installed on them.
* Fixed a bug that caused treating with the Girsh nephilim to not complete the quest step 'Beast Slouching'.
* Fixed an issue that caused some maps to fail to build.
* Fixed a bug that caused village tinkers and apothecaries to sometimes not have their intended stock.
* [modding] Added a new part, FugueOnStep, that temporally fugues creatures that enter its parent object's cell. It's an IActivePart and has that part's fields with default WorksOnCellContents = true.  
* Fixed a bug that allowed you to dash vertically through multiple floors without stairs using the flume-flier.
* [modding] The FabricateFromSelf part has new fields: FabricateVerb (the string verb used for the action taken in messaging, defaults to "fabricate") and AIUseForThrowing (bool, if enabled, AIs with no thrown weapon attempt to use fabrication to generate a thrown weapon, defaults to false).
* [modding] LiquidAmmoLoader and LiquidFueledPowerPlant now use string Liquid fields (e.g. "water", "oil") instead of integer LiquidID fields to specify what they run on.

Revision as of 01:26, 27 April 2024

Update status

Caves of Qud is currently in Early Access, and is updated every Friday, unless there's something special going on. Patch notes are posted on Steam, itch.io, Twitter, Discord, and the Caves of Qud thread on the Something Awful forums.

Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch.

Release history

This is the release history of Caves of Qud, with the most recent releases at the top.

Due to the large and frequent updates, older patches have been split into separate subpages organized by year released. These development notes for each patch have only started on July 8, 2016. Any changes before this date currently have no documentation.

2016 - 2017 - 2018 - 2019 - 2020 - 2021 - 2022 - 2023 - 2024 - beta (unstable)

2024

206.77

Released April 26, 2024.

  • Flaming tar pits are once again flaming.
  • Terrified creatures no longer charge.
  • Tumbling pods that are cult leaders now grant XP if they explode during combat.
  • You can now select stacks of items when donating books to Sheba or throwing artifacts down the Sacred Well.
  • You can now rename yourself in your original body or one your mind is stranded within.
  • The name for your saved game is now updated when you take a new name via stranded mind or otherwise.
  • Stilt Day Stilt pigs no longer open their pens.
  • Conjoined girshlings are now considered plural.
  • If you're standing next to friendly creature, you can use their culture when renaming your companions.
  • Clarified the popup message when you can't autoexplore the full map due to unusually dark darkness.
  • Goggles are now referred to in "pairs" rather than sets".
  • Gave thistle pitches a sell value.
  • Made Asphodel's description respect dynamic pronouns.
  • Added info about using the Alt overlay to the manual.
  • Fixed a bug that caused a popup message when one of your companions incurred extradimensional disappointment.
  • Fixed a bug that caused intact cryochambers to spawn on stair landings.
  • Fixed a bug that caused Neelahind to say the well has been poisoned by a previous accusation when the evidence did not match the culprit.
  • Fixed a bug that caused the 'Jeweled Dusk' achievement to unlock when you were not the target of the gemming attack.
  • Fixed a bug that caused the waking dreamers to always start one experience point away from leveling up.
  • Fixed a bug that caused temporary merchants to drop non-temporary wares on death.
  • Fixed a bug that caused 'Petals on the Wind' to be unfinishable if you had already started 'Find Eskhind'.
  • Fixed a bug that caused 'The Earl of Omonporch' delegates to spawn with and leave behind companions.

206.75

Released April 12, 2024.

  • The salt desert is once again populated with scorpiocks.
  • Credit lockboxes are now made out of metal, as claimed.
  • Gigantic tonics now indicate they contain double dosage.
  • Flowers are no longer breakable.
  • Symbiotic fireflies are now treated as live animals.
  • Legendary animated objects now have "animated" in their display names, where appropriate.
  • Added plants and farmable plants to Mountains population tables.
  • Motorized treads and gun racks can no longer be dismembered.
  • Made Spinnerets' web stickiness scale better with mutation rank.
  • Clarified in Spinnerets' description that you are immune to getting stuck.
  • When you have Dystechnia, tinkers now give the right message when you ask them to identify an artifact.
  • Light chords no longer display their blank armor stats.
  • Stalagmites now render above liquid pools.
  • Creatures are now less prone to walking over catch basins and polluting their contents.
  • Opening yourself when you are an animated container (for ex. a table) will now open your inventory rather than saying "You have nothing to trade."
  • Fixed a bug that caused some spiders not to weave webs.
  • Fixed a bug that caused the AI to toggle many toggleable AI abilities on and off again repeatedly.
  • Fixed a bug that caused the sacred well to prompt you twice about important items.
  • Fixed a bug that caused limbs dismembered from creatures implanted with a phase harmonic modulator to stay omniphase indefinitely.
  • Fixed a color issue with mumblemouth.
  • [modding] Fixed a bug that caused IPlayerParts to be deep copied.

206.74

Released April 5, 2024.

  • Bundles of noisegrass are now more appropriately priced.
  • Added ability icons to the gas breath mutations of breathing lizards.
  • Fungus-ridden robots now actually host fungi.
  • Spacetime vortices now remain stationary for the first round they appear, giving you a window to step outside their range.
  • Cragmensch and glittermensch are now harder to set on fire.
  • High-powdered magnets now indicate when they are destroyed due to application.
  • Your DV is now set to zero while you are dominating.
  • Stasis now freezes the timer on bombs.
  • Fixed a bug that caused interact nearby, the nearby objects list, and the looker object list to consider objects inside solids differently from one another.
  • Fixed a bug that caused the direction of the current local map to be displayed incorrectly when choosing a local map to travel to from the world map.
  • Fixed a bug that caused the item description in power switch abilities to be wrong.
  • Fixed a typo in murals describing the historic liberation of cities.
  • Fixed a bug that caused dynamic turret tinkers controlled by you to be unable to place turrets.
  • Fixed a bug in the ability text of turret tinkers that displayed the internal blueprint or table name it was using.
  • Fixed a bug that caused the target details text of a hidden sidebar to be clipped when using bio-scanning bracelet.
  • Fixed a bug that caused cleave to indicate a target was cleaved even when it was immune to effects.
  • Fixed a bug that caused zones below strata 50 of Eyn Roj to be devoid of creatures.
  • [modding] Fixed a bug that caused population items that did not specify a load strategy to be skipped.
  • [modding] Fixed a bug that caused load strategies on population groups to be ineffectual.
  • [modding] The full file path is now displayed when a conversation part referenced in XML cannot be resolved.

206.72

Released March 29, 2024.

  • Extradimensional psychic assassin weeps are no longer noted in your journal on sight.
  • You are now allowed to pick your target when there are multiple creatures available to beguile or proselytize in a cell.
  • Flying objects that become stuck (for ex. in webs) will now stop flying and fall.
  • Fixed a bug that caused some golems to retain their mental shield.
  • Fixed a bug that caused some golems to drop a corpse or their inventory on death.
  • Fixed a bug that rarely caused several webs to spawn stacked in a single square.
  • Fixed a bug that caused phase webs to break immediately.
  • Fixed a bug that caused phasing from phase webs to wear off immediately.
  • Fixed a bug that prevented the phased VFX from rendering.
  • Fixed a bug that caused frost webs to behave differently for player and NPC use.
  • Fixed a bug that rarely caused fixed settlement ovens to appear in random encounters.
  • [modding] Added support for removing any blueprint tag by prefixing them with remove: e.g. removetag, removebuilder, removestat, etc.
  • [modding] Buttons in Options.xml can now declare an OnClick method.
  • [debug] We made some changes to modding population tables.
    • Populations and their groups with the same IDs are now merged by default, specify Load="Replace" to replace them.
    • Objects and tables can now be merged by explicitly specifying Load="Merge".
    • Any population item can now be removed by specifying Load="Remove".

206.70

Released March 22, 2024.

  • Added new visual effects to throwing axes and geomagnetic discs.
  • Poison-tipped spears are now thrown with the pointy end towards the target.
  • Throwing axes are now categorized under Thrown Weapons.
  • You are no longer required to die permanently in order to unlock the achievement 'Jeweled Dusk'.
  • Motorized treads can no longer rust.
  • There's now a popup message when you or a companion has a stat drained by a creature for the first time.
  • Fixed a bug that occasionally prevented popups from being displayed when equipment was removed by a pulse field magnet.
  • Fixed a messaging oddity when losing the use of dependent limbs, such as hands.
  • Fixed a bug that caused trails on thrown items to render over their sprite.
  • Fixed a bug that caused your average armor to not be recalculated when regenerating limbs.
  • Fixed a bug that caused dismembered limbs of named creatures to be referred to with an article.
  • Fixed a bug that caused dismembered limbs to not inherit the article of the creature they were dismembered from.
  • Fixed a bug that caused the "worn around wings" slot to lose its name after eating the Cloaca Surprise.
  • Fixed a bug that caused you to permanently lose your beak after eating the Cloaca Surprise.
  • Fixed a bug that caused your disguise to disappear in completely dark areas.
  • Fixed a bug that caused graffiti to sometimes not change the foreground color of a tile.
  • [modding] Added several configurable parameters to throwing visual effects: e.g. speed, arc, rotation, trail, color, etc.
  • [modding] The ending transparency of projectile trails can now be set with a full-length RGBA value, e.g. '#77bfcf60'.
  • [modding] Fixed a bug that caused transparency on custom projectile trails to be overriden.

206.69

Released March 15, 2024.

  • Added new hamsa effects to various grenades.
  • All heavy weapons will now be reloaded before each individual shot while using Sweep.
  • Fixed a bug that caused the automove interrupt code to be incorrectly 'sticky' in some situations.
  • Fixed a messaging oddity when attempting to recoil to the court of sultans in combat.
  • Fixed a bug that caused some factions to not gift their cybernetics credit wedges via the water ritual.
  • Fixed a bug that caused irisdual beam to misreport its dealt damage.
  • Fixed a bug that allowed you to lunge with a dismembered stinger.
  • Fixed a bug that caused thermal and freeze grenades to not have appropriate hamsa effects.
  • Fixed a bug that caused armed mines to be reported as disarmed in their description.
  • Fixed a bug that caused the item category of the scrapped waydroid to be incorrect.
  • Fixed a bug that caused the 'Auto-pickup of zero weight items' but skip picking up items with fractional weight.
  • [debug] Added a new debug option to show current faction reputation when looking at creatures that grant reputation.
  • [modding] Name is now a required property of population groups.
  • [modding] Added a Name to every population group.

206.68

Released March 8, 2024.

  • The liquid font mutation no longer oozes liquid on the world map.
  • Popup menus with many options now ignore mouse position when scrolling with keyboard or joystick.
  • Added a confirmation dialogue before dismemebering yourself using metabolizing effects.
  • Flight and Swoop abilities now correctly display the falling chance.
  • The Fear Aura mutation no longer wastes a turn if there are no enemies to fear nearby.
  • The scrapepd waydroid is now categorized under Quest Items.
  • Automove while holding the movemnt input will now properly stop for all events that interupt autoexplore, even if the source is not visible.
  • Fixed a soft lock when a combat animation would continuously fail to render.
  • Fixed a bug that caused visual effects to sometimes stop playing permanently.
  • Fixed a bug that caused petting creatures to sometimes lock the screen for up to 10 seconds.
  • Fixed a bug that caused other NPCs petting creatures nearby to interrupt player inputs.
  • Fixed a bug that caused the jump ability to display its popup twice.
  • Fixed a bug that caused the shimmering visual effect to persist after a waking dream.
  • [modding] Added GameObject.HasItemWithTag(string) to search inventory and equipment for tagged items.
  • [modding] The QudChooseStartingLocationModuleWindow now adds a breadcrumb to the UI.

206.67

Released March 1, 2024.

  • You can now wear gigantic gauntlets on your giant hands.
  • The geomagnetic disc now benefits from being gigantic even while powered.
  • Engulfing creatures will now disgorge something they are digesting if they become part of the same party during the digestion process.
  • The temple mecha mk Ia's machined edge is no longer gigantic.
  • You will now auto-explore over fracti if it wouldn't damage you due to non-matching phase or faction reputation.
  • Fixed a bug that caused various coloration of creatures to be lost when in range of nightvision.
  • Fixed a bug that caused unidentified missile weapons to display their identified icon in the missle weapon status bar.
  • Fixed a bug that caused gigantic items to require even more limbs to equip if they were already equipped somewhere else.
  • Fixed a bug that caused creatures to immediately want to unequip a piece of gigantic equipment after equipping it.
  • Fixed a bug that caused equipment to not update how many limbs it uses after implanting giant hands.
  • Fixed a bug that caused giant hands to reduce the amount of limbs required to wear any item regardless of type, most notably gigantic armor.
  • Fixed a bug that caused the geomagnetic disc to sometimes consume double charge.
  • [modding] Dismembered limbs now copy all properties of their severed parts into a DismemberedProperties part.
  • [modding] Added AfterDismemberedEvent which can be used to add additional properties to the severed limb.
  • [debug] Added an 'implant' wish to directly add a cybernetic to yourself in an optional location: "implant:giant hands", "implant:pneumatic pistons:feet".
  • [debug] Added a 'modify' wish to create an item with a specific mod installed: "modify:crysteel gauntlets:gigantic".

206.66

Released February 23, 2024.

  • Phase-shift grenades are no longer moddable with the redundant phase-harmonic mod.
  • Rivers in preset settlements now have the same object and wall-sparing behavior as random villages.
  • Added a new visual effect for night vision.
  • Radar now reveals [redacted].
  • Greatly improved the performance of complex hydraulic power systems.
  • Fixed a bug that caused you to violate the Pauli exclusion principal when surrounded by your own force bubble.
  • Fixed a bug that occasionally produced incorrect capitalization of your name in recipes you create.
  • Fixed a bug that caused your hunger level to not update when becoming famished via dilute warm static.
  • Fixed a bug that caused broadcast power receivers to be non-functional within interiors.
  • Fixed a bug that caused decarbonizers to self-destruct when firing their molecular cannon.
  • Fixed a bug that caused decarbonizers with invalid targeting to prevent the game from rendering.
  • Fixed a bug that caused delayed attacks from lithofexes and dreamcrungles to be aborted when loading a game.
  • [debug] We made some changes to wishing for mutations.
    • You should now prefix wishes for mutations with "mutation:", e.g. "mutation:beak".
    • You can wish for a mutation variant by adding it as a parameter, e.g. "mutationrostrum".
    • You can wish for a specific mutation entry using its display name, e.g. "mutation:stinger confusing venom".
    • If the mutation has variants and one wasn't specified, you are now asked to select one.
    • You will be asked to confirm when a fuzzy search is about to apply a mutation to you.

206.65

Released February 16, 2024.

  • Added new descriptions for several pieces of armor and ceremonial vibrokhopesh.
  • Trash and scrap can no longer break or rust.
  • Creatures no longer expel their quills against inanimate objects.
  • Clues for the Kith and Kin quest are now properly marked as quest items, warning you before being sold.
  • Autoexplore no longer picks up Kith and Kin clues.
  • Gas masks and filters now reduce damage caused by dangerous gases only if they are dangerous to inhale, but when they are, the damage reduction is much more effective.
  • You are no longer prompted multiple times about your ability to swoop when flying.
  • Star kraken no longer extrude unidentifiable tubes.
  • The recoil ability can once again be used on the world map.
  • Made death by damage reflection messages a little more sensical.
  • Unidentified hoversleds are no longer seen as 'small boxes'.
  • Increased the value of rubber tree seed.
  • Fixed a bug that caused Eskhind to sometimes travel back towards the hollowed tree after returning to Bey Lah.
  • Fixed a bug that caused Keh-hind to sometimes not leave Bey Lah right away when exiled.
  • Fixed a bug that sometimes caused creatures to spawn directly over pits.
  • Fixed a bug that rarely caused creatures to spawn directly on top of spacetime vortices.
  • Fixed a bug that caused fish to sometimes spawn without water.
  • Fixed a bug that caused daggers in the thrown weapon slot to be eligible for Rejoinder.
  • Fixed a bug that prevented your notes from displaying properly on unidentified items.
  • Fixed a bug that caused walls and furniture to remain targeted even when out of line of sight.
  • Fixed a bug that caused death from thirst to be attributed to the last creature that damaged you.

206.64

Released February 9, 2024.

  • Activated abilities can no longer be used on the world map.
  • Transmuting the amaranthine prism now disappoints someone.
  • The trade binds Value + and Value - and Add One/Remove One can now share bindings.
  • Gun racks and cathedras can no longer be destroyed by coating in acid or lava.
  • Star kraken no longer extrude the Grit Gate communications panel.
  • Adding local cooking ingredients for when you whip up a meal in Tzimtzlum.
  • ASCII bleed effects now match your bleed liquid color.
  • Gave urshiib albinism.
  • Defanged girshling corpses now indicate their defanged status in their display names.
  • Fixed a bug that caused the hollowed tree to sometimes overwrite a location with existing encounters.
  • Fixed a bug that caused the snapjaw who wields Stopsvalinn to be removed by dynamic encounters.
  • Fixed a bug that caused the Sticky Tongue mutation to not animate if it failed to move its target.
  • Fixed a bug with the status effect companions get when you wear Dagasha's Spur and renamed the effect "spurred to teleport".
  • Fixed a bug that prevented forced attacks up and down.
  • Fixed a bug with the coloration of slam messages from rhinoxen charges.
  • Fixed a crash bug due to ashes being reduced to even more ashes when burnt.
  • Fixed a crash bug deaing with infinite move chains.

206.63

Released February 2, 2024.

  • Added new descriptions for several pieces of furniture.
  • Added new descriptions for several pieces of equipment.
  • Domesticated Barathrumite tinkers now have their display name adjectives appear in the right order.
  • Wardens Esther can no longer spawn hated by the Farmers' Guild.
  • You no longer autodisassemble items that contain liquids.
  • You can no longer select flaming/freezing ray variants for body parts you do not have.
  • When selecting a variant for a random mutation, you can now go back and select another mutation instead.
  • Random cryotubes that spawn with a stairwell inside them are now always destroyed.
  • Clarified some language in the description of Penetrating Strikes.
  • Fixed a sequence-break between Call To Arms and Grave Thoughts, if you never acquired Grave Thoughts before completing A Call To Arms.
  • Fixed a bug that caused creatures to occasionally spawn on top of stairs.
  • Fixed a bug that caused some templar warleaders to be missing during Reclamation.
  • Fixed a bug that caused dynamic village merchants to restock twice.
  • Fixed a bug that caused mid and high-tier dynamic village merchants to have less stock than intended.
  • Fixed a bug that caused dynamic village merchants to sometimes spawn with the wrong items in stock.
  • Fixed a bug that caused autoexplore stop warnings for targeting lines to incorrectly display extra info.
  • Fixed a bug that caused unidentified frozen items to use their identified tiles.
  • Fixed an issue that caused quest item handwritten books to lose their yellow titles and look like generated books.
  • Fixed some grammar issues in generated dialog for the Landing Pads quest.
  • [modding] GenericInventoryRestocker now supports combining multiple population tables of stock by providing a comma separated list.
  • [debug] Added a 'restock' wish to force all restocking merchants on the map to refresh their inventories.


206.61

Released January 26, 2024.

  • Added the following grenades as rare drops on Explosives population tables: spring-turret, time dilation, plasma, gravity, glitter, and phase shift.
  • Added descriptions for several pieces of furniture.
  • Weapons with lots of ammo no longer cause the ammo display to overflow the bar.
  • Creatures can no longer be woken up the turn they fall asleep, which will prevent some issues like a backswing from a blow that knocked a creature unconscious immediately waking them up.
  • Weapons that stun on impact now stun when they are thrown as well.
  • Boosted the disassemble performance of unpowered advanced toolkits to match that of basic toolkits, as clained in the rules text.
  • In look descriptions, fungal infections now show up under "Physical Features" instead of "Equipped".
  • Creatures who prefer not to sell specific items or types of items now agree to sell them to you if they are your companion.
  • Added a sound effect to the "you feel increasingly unstable" mutating message.
  • Liquid-fueled energy cells are now tagged as ammo.
  • Killing all the girshlings in Redrock before accepting What's Eating the Watervine? no longer prevents the quest's completion.
  • Gave Saad Amos the Rebuke Robot skill.
  • Removed how many seconds are left on a bombs timer from its description. It still appears in the display name.
  • Active fungi now have a higher render layer.
  • Fixed a bug that caused clues to the location of Ruin of House Isner to disappear from loaded games.
  • Fixed a bug that caused unequipping the amaranthine prism via Precognition to not disappoint someone, if the prism was not in your inventory prior.
  • Fixed a bug that caused averaged armor values from multiple limbs of the same type to sometimes not update when one of the limbs was lost.
  • Fixed a bug that caused you to always receive blame for unequipping the prism, regardless of whom it was equipped to. (You'll still be blamed if it's your companion doing the unequipping.)
  • Fixed a bug that caused the Decarbonizer module to permanently stop working if its beam was interrupted.
  • Fixed a bug that caused the golem's ability to recall to the Court of Sultans to stop working if recalled or reshaped via the reshaping nook.
  • Fixed a bug that caused the 'Eat the God's Flesh' step to not complete correctly.
  • Fixed a bug that caused Wandering Tau to wander off as if she were preparing to join the Seekers of the Sightless way.
  • Fixed a bug that prevented Wandering Tau from being a follower after If, Then, Else was completed.
  • Fixed a grammar issue with falling through open air.
  • [modding] Folded Staging.xml blueprints into their respective data files.
  • [modding] Added IfHaveItemDescendsFrom conversation delegate which checks your inventory and equipment for an object with a descendant blueprint.
  • [modding] RecoilOnDeath now checks its active status, meaning it can be disabled by normality, EMP, rust, et cetera if flagged as vulnerable.

206.59

Released January 19, 2024.

  • Long trader names are now properly clipped on the trade screen.
  • Gave lover's blossom a new tile.
  • Autoexplore now avoids osseous ash.
  • Traders are now referred to by name in messages explaining they don't have the skill to recharge or repair something.
  • Urchin cherubim now grow their cherubic spines on their body instead of their arms, which they don't have.
  • Qas and Qon are now immune to confusing gas.
  • Glass doors are no longer opaque.
  • The quest text of A Signal in the Noise no longer references Joppa.
  • Made some tweaks to mid and late-game armor tables.
  • Creatures with glotrot can no longer use Sticky Tongue.
  • Thrown objects now use the proper unidentified tile if you don't know what they are.
  • Multiple ejection seats can no longer lock in place in the same tile.
  • Reaching loved reputation now only creates an entry in your chronology once per faction.
  • Greatly improved the performance and memory utilization of pathfinding.
  • Improved the performance of breeders.
  • Fixed a bug that caused Putus Templar party leaders in faction encounters to get double their inventory.
  • Gave Putus Templar party leaders the chance to have more than one Eaters' nectar tonic.
  • Fixed a bug with the scoring of A Call to Arms that caused chain laser emplacements and waydroids to be treated as full Barathrumite persons.
  • Fixed a bug that caused gigantic energy cells to never generate with more than half charge.
  • Fixed a bug that put proselytize on cooldown with no effect when targeting a baetyl.
  • Fixed a bug that caused spaser gas to emit from the attacker instead of the defender when killing a target in one shot.
  • Fixed a recurring bug where some legendary creatures had malformed titles.
  • Fixed a bug that allowed the deployment of portable walls on the world map.
  • Fixed a bug that caused Hobbled to become less effective as your move speed increased, and increase it once your move speed was above 200.
  • Fixed a bug that prevented levels deep underneath Ezra from building properly.
  • Fixed a bug that caused a big performance hit when a creature was boxed in and unable to move.
  • Fixed some grammar errors in books without titles.
  • Fixed a text generation issue with sultan titles.
  • [debug] Added "hobbled" wish.
  • [modding] Added object, int, and float properties to factions.

206.57

Released January 12, 2024.

  • Mountain and hill maps now have a little more unique character and no longer generate without any open spaces.
  • Improved the generation of rivers in villages.
  • When you get lost, you generally no longer get plopped down in a tile with spawn-blocking objects like fracti and pits.
  • Santalalotze now has tier 8 wares instead of tier 7 (very similar population but slightly more weighted toward the highest-end stuff).
  • Temple mecha are no longer included among a newfather's domesticants.
  • The game no longer thinks the plural of 'human' is 'humen'.
  • Tweaked the description of Short Blade Expertise to match other references to action cost.
  • Molting basilisk husk now has the right description.
  • The sacred well should be less flammable.
  • Messages now refer to 'the' amaranthine prism instead of 'an' amaranthine prism.
  • Improved the consistency of object placement inside of village buildings.
  • Fixed several map generation issues due to reachability being incorrectly calculated.
  • Fixed an issue with village generation that caused a bunch of random objects to appear in random areas, particularly in the upper left region of the map.
  • Fixed a bug in village generation that caused partial, garbled WFC-generated buildings.
  • Fixed a bug in village generation issue that caused extra holes in buildings.
  • Fixed a rare world generation exception.
  • Fixed a rare village generatione exception.
  • Fixed an issue that caused garbage liquids to leak into system memory and cause crashes in Golgotha.
  • Fixed the display name of small sphere of negative weight when it's offered as a reward for completing a village quest.
  • Fixed some plurality issues in messages generated about identifying cybernetic implants.
  • Fixed a capitalization issue with generated messages about pulsed field magnets interrupting autoact.
  • Fixed a bug that caused the 'S' after an possessive apostrophe to be capitalized when naming an item.
  • Fixed a bug that caused water ritual options to be disabled if you did not have enough reputation to afford them without the social coprocessor.
  • Fixed a bug that caused Tinker and Artifex starts to not receive their schematic from Tinker I and II.
  • Fixed a bug that prevented the Yd Freehold asterisk from affecting the reputation cost of pacifying nephilim.
  • Tagged some objects as mass nouns.
  • [modding] The DestroyContiguous part of nullray can now be used for melee weapons on hit.
  • [modding] GiganticInventory now makes restocked inventories gigantic.

206.52

Released January 5, 2024.

  • Cathedras now supply the same bonus to tinkering as sitting in the nicest chairs.
  • Curio summoned salt krakens will no longer wander.
  • Creatures with power switches who are promoted to have conversations will no longer default to the interaction menu when used.
  • Statues are now diggable.
  • Floor cushions are now decorative.
  • Improved the random baetyl rewards from building the golem.
  • Onboard recoilers are now excluded from the recoil menu until they are implanted.
  • [redacted] will now spawn creshes in adjacent cells.
  • Random mental mutations offered via the water ritual will now be rerolled if you acquired the selected mutation elsewhere.
  • Fixed a bug that caused the pit in Golgotha to sometimes spawn directly under a chute.
  • Fixed a rare bug that caused an exception while saving the game.
  • Fixed a bug that caused autowalk to stop before entering a cell with a sealed container of a dangerous liquid.
  • Fixed a bug that caused spaser fire to not properly generate plasma if the target died.
  • Fixed a bug that allowed traders to identify items for players with Dystechnia.
  • Fixed a bug that caused tonic stacks dropped by creatures to be capped at 5 injectors.
  • Fixed a bug that caused non-crop objects to count as crops destroyed during A Call To Arms.
  • Fixed a bug that rarely caused an entire fence side to be missing from farms and forts.
  • Fixed a bug in generated the descriptions and titles of extradimensional objects that caused the text "cultSymbol" and "dimensionSymbol" not to be replaced with their real values.
  • Fixed a bug that caused learning Tinker I, II, or III via the water ritual to not award the free schematic if you did not have the base skill.
  • Fixed a bug that caused templar mechs to be overburdened.
  • Fixed a bug that caused treating with the Girsh nephilim to not complete the quest step 'Beast Slouching'.
  • Fixed a bug that caused village tinkers and apothecaries to sometimes not have their intended stock.
  • Fixed a bug that allowed you to dash vertically through multiple floors without stairs using the flume-flier.