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(added all 2022 non-beta patch notes as far as i can tell; removed 2019 notes)
(Add release notes for the Spring Molting beta)
 
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{{Missing info|This is missing updates from 2020 onwards.}}
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==Update status==
==Update status==
Caves of Qud is currently in Early Access Beta, and is updated every Friday, unless there's something special going on. Patch notes are posted on [https://steamcommunity.com/app/333640/discussions/0/530646080848194826/ Steam], [https://twitter.com/cavesofqud Twitter], [[Official Discord server|Discord]], and [https://forums.somethingawful.com/showthread.php?threadid=3739217 the Caves of Qud thread] on the Something Awful forums.
Caves of Qud is currently in Early Access, and is updated every Friday, unless there's something special going on. Patch notes are posted on [https://steamcommunity.com/app/333640/discussions/0/530646080848194826/ Steam], [https://freeholdgames.itch.io/cavesofqud/devlog itch.io], [https://twitter.com/cavesofqud Twitter], [[Official Discord server|Discord]], and [https://forums.somethingawful.com/showthread.php?threadid=3739217 the Caves of Qud thread] on the Something Awful forums.


Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch.
Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch.
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{{Version History Nav}}
{{Version History Nav}}
== 2024 ==
=== 207.31: Spring Molting beta ===
[https://freeholdgames.itch.io/cavesofqud/devlog/729335/spring-molting-beta-out-now Released May 10, 2024.]


'''Releases on the beta branch are not shown here - see the beta subpage for those.'''
==== UI ====
==2022==
 
=== 203.34 ===
We added an entire new UI. (ie, we completed work on the modern UI, for folks who've been following our progress). More polish will be coming over the next several weeks, but all the functionality is there.
[https://freeholdgames.itch.io/cavesofqud/devlog/375464/feature-friday-april-29-2022 Released April 29, 2022.]
 
* Skills learnable via the water ritual are now disambiguated when necessary. E.g., "Charging Strike" is displayed as "Charging Strike (Cudgel/Axe)".
* There are too many changes to fully document, but here's a partial list of new screens: trade, quests, message log, character sheet, skills, equipment & inventory, tinkering, game summary, every journal tab, status effects, reputation, world generation, interact nearby, books, in-game terminals.
* Bilge sphincters can no longer be used to dupe liquids.
* The new UI has full keyboard, mouse, and controller support.
* Puffing on hookahs without water in them no longer produces smoke.
* The new UI plays natively on handhelds like Steam Deck.
* Being in the path of a decarbonizer's charging molecular cannon now interrupts autoact and discomfits NPCs.
* Added a search bar to relevant screens.
* The Olive Face now has a proper trade value.
 
* Elder Irudad and other humanoid apothecaries now spawn with walking sticks.
==== Saves ====
* Quills can no longer be flung on the world map.
 
* Mental mutations now affect psychic glimmer regardless of what source added them.
* Added full support for Steam Cloud saves.
* The bell of rest will no longer rarely drop you into a square with a pit.
* Vastly improved the performance of saves and loads.
* Fixed some potential grammar issues in creature and item descriptions.
* Greatly reduced the number of files per save.
* Fixed a bug that made anomaly fumigators refuse to toggle off.
* Greatly reduced save size.
* Fixed a bug that caused psychic meridian to not appear in dynamic encounters.
* Saves are now more resilient towards breakage, from mods or otherwise.
* Fixed a bug that caused the achievement "Jeweled Dusk" to not unlock when permadeath was disabled.
* Saves now kept in the \Synced subdirectory, and unsynced files are kept in \Local.
* Fixed a bug that caused psychic meridians to be excluded from dynamic encounters.
 
* Fixed the display name of an iron gate in the Yd Freehold.
==== World ====
* [modding] ObjectBlueprints.xml has been split into multiple XML files. They're all located in the StreamingAssets/Base/ObjectBlueprints folder. We also did some reorganization of object blueprints inside those files.
 
=== 203.33 ===
* We refreshed the starting village of Joppa.
[https://freeholdgames.itch.io/cavesofqud/devlog/372909/feature-friday-april-22-2022 Released April 22, 2022.]
** Added a new apothecary: Nima Ruda.
* The Joppa Zealot is now much louder.
** Replaced Warden Ualraig with a more fleshed-out version: Warden Yrame.
* Improved the travel direction selection for the Joppa Zealot's particle effects.
** Gave all major NPCS new dialog and new descriptions.
* Description text for Wilderness Lore: Rivers and Lakes now correctly describes the skill.
** Widened the range of artifacts that can be turned in to Argyve. Concurrently, we gave some true kin castes fewer starting trinkets.
* Slynth no longer leave behind human corpses.
** Made some significant changes to O Glorious Shekhinah! These changes carry through to the generated village starts, and in fact are slightly different in each village type.
* Kaleidoslugs in the Yd Freehold now belong to the Yd Freehold faction.
** Gave the village a makeover, with several new walls, pieces of furniture, and monuments.
* You can no longer cross into [redacted] from outside the [redacted].
** Joppa NPCs now point you to questgivers, like the villagers of dynamic villages do.
* Made some clarifications in the help description of the Strength attribute.
 
* Containers that occupy multiple tiles will now be moved together, and break if forcefully separated.
* We refreshed the Naphtaali faction and culture.
* You will now be presented with a list of containers to open if several occupy the same tile.
** Replaced or renamed several Naphtaali. Here's the new roster of creatures: Naphtaali forager, Naphtaali tinker, Naphtaali nimrod, Naphtaali jeer, and Naphtaali sap.
* Cybernetic implants are now described as such when specified in baetyl demands and similar contexts.
** Replaced chrome idols with unplanished godheds, and their legendary counterparts, planished godheds.
* Pathfinding now more studiously avoids giant clams.
** Refreshed woodsprogs and added them to jungle populations.
* Fixed a bug that caused odd behavior from armor averaging when some of the body parts involved had 0 AV/DV and others didn't.
** Added Erah the ciderer to Kyakukya.
* Fixed some cases where a lot of watervine or brinestalk would spawn in the same tile.
 
* Fixed a bug that prevented the Joppa Zealot's particle text effect from displaying.
==== Gameplay ====
* Fixed a bug that caused some liquids not to appear is valid cooking ingredients when they should have.
 
* Fixed a typo in the names of recipes that use cloning draught as an ingredient.
* Strong feelings creatures have due to actions you take (such as attacking them) now weaken over time instead of reverting suddenly when a map is unloaded.
* Fixed some incorrect grammar in sultan tomb inscriptions.
* Creatures belonging to multiple factions now take your reputation with all those factions into account when determining their attitude toward you.
* Fixed a typo in the Tongue & Cheek recipe effect description.
* Creatures no longer ignore changes to your faction reputation if they have a personal opinion of you.
* Fixed a bug that caused the spreading of Klanq in the vicinity of the Six Day Stilt to only function within the cathedral.
* Companions no longer revert to their base attitude when they lose track of their leader.
* Fixed a bug that allowed you to loot destroyed containers with the Open action.
* Creatures now get mad at you if you tell your companions to attack them.
* Fixed a bug that caused the AI behavior of some movement and retreat related abilities to malfunction.
* Added a new piece of furniture: electric generator.
* Fixed a bug that caused furniture to rarely spawn stacked.
* Tables randomly have items. on them more often.
* Fixed a bug that increased world map lag.
 
=== 203.32 ===
==== Misc ====
[https://freeholdgames.itch.io/cavesofqud/devlog/370265/feature-friday-april-15-2022 Released April 15, 2022.]
 
* Owned containers are shown as owned in the trade UI. Items in the owned container that belong to you are labeled to show that.
* COMING SOON THIS BETA: 40 new achievements
* The item listing when opening a container now shows which container you are opening.
* Added many, many new visual and sound effects.
* NPCs are now a bit less prone to attacking you if you damage objects owned by their faction, especially if the damage seems accidental.
* Looping music tracks now play seamlessly.
* Abilities granted by items now have their cooldowns tracked separately from the equipped status of the item, and you no longer have to wait before unequipping an item with an ability on cool.
* Made some alterations to the track that plays during Reclamation.
* You no longer automatically reload broken or rusted throwing weapons.
* Made some tweaks to hindren and mopango dialog.
* The reload prompt now displays the current reload keybinding.
* Refreshed and polished the dynamic wall generation system used for villages (e.g., "dragonfly chitin tent")
* Trolls no longer spawn troll foals on the world map, causing game crashes.
* Refreshed and polished the display names, tiles, and descriptions of uindentified artifacts and partially identified artifacts.
* Living things without brains can now be cloned using cloning draught rather than remaining in budding state indefinitely.
* Added some new trinkets: Added bubble level, spiral iron, and salt mill.
* Clones of animated objects now also indicate that they are animated in their display names.
* Added a wrench and a pestle.
* Animated doors no longer cause adjacent doors to open and close to match their own state.
* Reduced memory fragmentation over long play sessions.
* When you use Temporal Fugue in a body that is not your own and then try to talk to the clones, you no longer get the message "You make small talk with yourself" before entering conversation.
* Improved turn-by-turn performance.
* The look display no longer forces capitalization on proper names that are not supposed to be capitalized.
* Improved lightray casting performance during the day.
* Fixed a bug that caused some merchant advertisements to not properly reveal the locations of their respective merchants when read.
* Changed Issachari renderstring to 'h'.
* Fixed a bug that caused rare exceptions in handling liquid coatings.
 
* Fixed a bug that made custom visages fail to function if unimplanted and reimplanted.
==== Bugfixes ====
* Fixed a bug that sometimes caused NPCs to equip items they weren't supposed to, such as Hand-E-Nukes.
 
* Fixed a bug that sometimes caused mine explosions to be displayed as coming from a *PooledObject*.
* We made many, many fixes to long-standing issues around creature attitudes, including creatures losing their
* Fixed a bug that sometimes caused the Hydropon to fail to build.
* Fixed Asphodel's followerss being limited to 8.
* Fixed a bug that caused zones to be empty if rebuilt after visiting a sky zone above.
* Fixed nonspecific gender verb conjugation.
* Fixed a bug that caused Svardym to croak in unspoken conversation text. ((e.g. water ritual reputation))
* Fixed several cases of messages referring to a *PooledObject.
* Fixed a bug that caused hostile creatures to be present near the charred tree of Eskhind.
* Fixed the performance impact when many creatures had died or objects had been destroyed.
* Fixed a bug that caused the death message of being transmuted into a gem to not display.
* Fixed non-human village tinkers and apothecaries not having tier-appropriate stock.
* Fixed a bug that caused you to pray twice at statues created by the gaze of a lithofex.
* Fixed many other small issues.
* Fixed a bug that caused the stairs of the rust wells to be blocked by shale;
 
* Fixed a bug that caused some nearby items, minimap and message log settings to be improperly stored.
==== Modding and debugging ====
* Fixed a bug that allowed you to complete the quest "Weirdwire Conduit.. Eureka!" after collecting enough wire, whether it was still in your inventory or not.
 
* Fixed a bug that caused the effects of items such as torches and braziers to display over inventory icons if they lined up with their cell.
* [modding] Creatures now have action-specific opinions of others. For example, being attacked by someone's ally now garners the OpinionAttackAlly opinion.
* Fixed a bug that allowed you to loot multiple sultan reliquaries if you interacted with them across zone borders.
* [modding] Creatures now maintain a history of allegiance. For example: "On the 3rd of Ut yara Ux, <creature> was constructed by a turret tinker." and "On the 12th of Tuum Ut, <creature> was proselytized by you."
* Fixed a harmless exception when aborting out of Spray-a-Brain usage from the stage of selecting a target.
* [modding] Many invalid components are now removed gracefully when loading a saved game, making it possible to remove a mod from a saved game and continue playing.
=== 203.29 ===
* [modding] Made the Leader part more general and functional. Use it to generate a creature with companions.
[https://freeholdgames.itch.io/cavesofqud/devlog/364631/feature-friday-april-1-2022 Released April 1, 2022.]
* [modding] MinEvents now support registration with prioritized execution and optional serialization.
* Villages are no longer occasionally colonized by multiple versions of the same legendary creature, which lead to various issues.
* [modding] Any class can now register for a MinEvent by implementing the IEventHandler interface.
* The quest 'Pax Klanq, I Presume?' now completes after you do the important step and talk to Barathrum about it, even if earlier quest steps are still active.
* [modding] Event handlers now use event registrars to handle both registration and unregistration with a single method implementation.
* Events that would create an open pit in [redacted] now open space-time rifts instead.
* [modding] Some events are now sent and can be listened for on the global game level, such as AfterPlayerBodyChangeEvent.
* Meyehind and Liihart now aid Eskhind if you initiate a fight with her via dialogue.
* [modding] Added ModSingletonEvent, ModPooledEvent and IModEventHandler, which allow creating modded events with native performance. See XML docs for examples.
* 'Do You Really Want to Die' prompts now function correctly in modes with checkpoints.
* [modding] Object instances can now tokenize themselves for the serializer by implementing the ITokenized interface.
* Fixed a bug that caused the key mapping option in the system menu to set a checkpoint.
* [modding] IParts can now define a priority which determines their order within the parent object's list. This has an effect on the orders of event processing and serialization.
* Fixed a bug that caused the game to crash when an open pit appeared in a pocket dimension that wraps back onto itself in a single screen.
* [modding] Inert parts with no functionality, such as those gained from some skills, can now define a skip priority that excludes them from event processing, for a minor performance benefit.
* Fixed a bug that caused some secrets to fail to print to the message log when they were revealed.
* [modding] Ported blueprint builders to be IObjectBuilders, which are singletons that can process many game objects without creating garbage or polluting the object's parts.
* Fixed a bug that caused blank sultan murals to appear in rare circumstances.
* [modding] Text variable replacers, such as "=verb:shloop=" or "=player.waterRitualLiquid|capitalize=", are now moddable by decorating a class and method with the related attributes.
* Fixed an exception caused by malformed color codes.
* [modding] Complex and/or custom text variable operations can now use the Text.StartReplace() builder to do every replacement in a single pass.
* Fixed a bug that caused manually dismissed proselytes to keep following you.
* [modding] Abilities can now set IsWorldMapUsable to allow activation on the world map.
* Fixed a bug that caused Pax Klanq and other legendary fungi to infect a different limb from the one selected.
* [debug] Added a 'show attitude' action to creatures when debug information on object internals is enabled.  
* Fixed a bug that caused Pax Klanq to spawn outside his hut.
 
* Fixed a bug that made it possible for a galgal to run over itself, particularly when possessed by the player.
=== 206.77 ===
* Fixed bugs in the interaction of space-time vortices with reality stabilization that caused confusing messages and inappropriate showers of sparks.
[https://freeholdgames.itch.io/cavesofqud/devlog/721540/feature-friday-april-26-2024 Released April 26, 2024.]
* Fixed a bug that made your force bubble not move with you when you jumped. (This probably also will result in jumping interacting with other movement-triggered events that it previously bypassed.)
 
* Fixed a bug that made hydraulics presses only compress objects that were placed in them, not creatures who entered them.
* Flaming tar pits are once again flaming.
* Fixed a bug that prevented the comm panel from taking data disks from the player.
* Terrified creatures no longer charge.
* Fixed a typo with a Paralyzing Stinger exclusion.
* Tumbling pods that are cult leaders now grant XP if they explode during combat.
* [modding]Added anatomies for motes, mirrors, and octohedra.
* You can now select stacks of items when donating books to Sheba or throwing artifacts down the Sacred Well.
=== 203.28 ===
* You can now rename yourself in your original body or one your mind is stranded within.
[https://freeholdgames.itch.io/cavesofqud/devlog/361937/feature-friday-march-25-2022 Released March 25, 2022.]
* The name for your saved game is now updated when you take a new name via stranded mind or otherwise.
* You can now use Sunder Mind on creatures who have been fully identified with Sense Psychic.
* Stilt Day Stilt pigs no longer open their pens.
* Pulsed field magnets now pull just one item from your inventory at a time.
* Conjoined girshlings are now considered plural.
* Electromagnetic shielding now makes artifacts immune to maghammers and pulsed field magnets.
* If you're standing next to friendly creature, you can use their culture when renaming your companions.
* Holograms can no longer be set on fire.
* Clarified the popup message when you can't autoexplore the full map due to unusually dark darkness.
* Poison-tipped spears and geomagnetic discs are now categorized as thrown weapons.
* Goggles are now referred to in "pairs" rather than sets".
* Creatures spawned from nests now award 1/4th XP by default.
* Gave thistle pitches a sell value.
* Stepping on a junk dollar is now tracked as killing it.
* Made Asphodel's description respect dynamic pronouns.
* Robotic psychic hunters are now mentally assailable.
* Added info about using the Alt overlay to the manual.
* Urberry is now considered a med.
* Fixed a bug that caused a popup message when one of your companions incurred extradimensional disappointment.
* Bep now sells an Yd Freehold recoiler.
* Fixed a bug that caused intact cryochambers to spawn on stair landings.
* Plant walls can now catch on fire, and they vaporize into ash instead of lava.
* Fixed a bug that caused Neelahind to say the well has been poisoned by a previous accusation when the evidence did not match the culprit.
* Fixed scoring for the Daily Challenge.
* Fixed a bug that caused the 'Jeweled Dusk' achievement to unlock when you were not the target of the gemming attack.
* Removed Weekly from high scores screen.
* Fixed a bug that caused the waking dreamers to always start one experience point away from leveling up.
* Added Key Mapping back to the system menu.
* Fixed a bug that caused temporary merchants to drop non-temporary wares on death.
* The inventory hotkey spread now takes into account active navigation keybinds.
* Fixed a bug that caused 'Petals on the Wind' to be unfinishable if you had already started 'Find Eskhind'.
* The burnished fullerite shield tile no longer has the Templar rhombus.
* Fixed a bug that caused 'The Earl of Omonporch' delegates to spawn with and leave behind companions.
* Saad Amus can now install cybernetic implants.
 
* Gave helping hands an item tier.
=== 206.75 ===
* Flowers now use fractional weight.
 
* Caslainard and Polluxus no longer have their item mods appear in their display names.
[https://freeholdgames.itch.io/cavesofqud/devlog/714013/feature-friday-april-12-2024 Released April 12, 2024.]
* There are new UI options to disable text-based and fullscreen screen-warping effects.
 
* The brinestalk gate in Ezra is now properly named.
* The salt desert is once again populated with scorpiocks.
* Improved grammar for objects on the worldmap.
* Credit lockboxes are now made out of metal, as claimed.
* Improved plurality grammar in sultan gospels.
* Gigantic tonics now indicate they contain double dosage.
* Fixed a bug that broke move to zone edge.
* Flowers are no longer breakable.
* Fixed a bug that made turning off automatic rifling through trash disable manually rifling through trash.
* Symbiotic fireflies are now treated as live animals.
* Fixed some issues with the new keybind UI when using the legacy input manager.
* Legendary animated objects now have "animated" in their display names, where appropriate.
* Fixed some non-bonnet relics being described as bonnets.
* Added plants and farmable plants to Mountains population tables.
* Fixed a typo in the gentling cone and mask descriptions.
* Motorized treads and gun racks can no longer be dismembered.
* FearAura will no longer cause a hard lock if acquired by a player.
* Made Spinnerets' web stickiness scale better with mutation rank.
* Fixed a bug that prevented Hindriarch Esk from participating in the "Landings Pads" quest.
* Clarified in Spinnerets' description that you are immune to getting stuck.
* Fixed a bug that caused the beguiled effect to persist after a creature had been proselytized.
* When you have Dystechnia, tinkers now give the right message when you ask them to identify an artifact.
=== 203.27 ===
* Light chords no longer display their blank armor stats.
[https://freeholdgames.itch.io/cavesofqud/devlog/359345/feature-friday-march-18-2022 Released March 18, 2022.]
* Stalagmites now render above liquid pools.
* Most forms of pathfinding will now automatically dig through walls, if need be, if you have digging capability.
* Creatures are now less prone to walking over catch basins and polluting their contents.
* Autoact interruption by Heightened Hearing, Sense Psychic, and electromagnetic sensors now behaves in a fashion more consistent with other ways that autoact gets interrupted.
* Opening yourself when you are an animated container (for ex. a table) will now open your inventory rather than saying "You have nothing to trade."
* Terrain is no longer shown as "Undamaged" when looked at.
* Fixed a bug that caused some spiders not to weave webs.
* Added new default bindings to the prerelease input manager:
* Fixed a bug that caused the AI to toggle many toggleable AI abilities on and off again repeatedly.
** alt+dpad left => move to point of interest
* Fixed a bug that caused the sacred well to prompt you twice about important items.
** alt+dpad right => auto attack nearby
* Fixed a bug that caused limbs dismembered from creatures implanted with a phase harmonic modulator to stay omniphase indefinitely.
** alt+dpad up => ascend
* Fixed a color issue with mumblemouth.
** alt+dpad down => descend
* [modding] Fixed a bug that caused IPlayerParts to be deep copied.
* Added a new 'Adventure' keybinding category for legacy keybinds.
 
* Hook and Drag and latch-on weapons no longer trigger a drag attempt, and potentially prevent movement/attacking, when attempting movement that would not actually perform a drag.
=== 206.74 ===
* NPC scavengers will now only attempt to pathfind to trash that is in their line of sight.
 
* Liquid auto-collection can now always be disabled when it has been enabled, and gives an appropriate message when you attempt to enable it on an empty container for which no appropriate liquid type is obvious.
[https://freeholdgames.itch.io/cavesofqud/devlog/710299/feature-friday-april-5-2024 Released April 5, 2024.]
* Targeting with the prerelease input manager enabled now correctly fires via the fire binding when picking a target when using a binding other than F.
 
* Fixed an issue preventing the highlight overlay from working with the prerelease input manager.
* Bundles of noisegrass are now more appropriately priced.
* Fixed a typo in the "Zoom In" binding.
* Added ability icons to the gas breath mutations of breathing lizards.
* Fixed a bug that caused some autoact interruption messages to not be displayed.
* Fungus-ridden robots now actually host fungi.
* Fixed a bug that caused anchor spikes to prevent the defensive lunge of long blades.
* Spacetime vortices now remain stationary for the first round they appear, giving you a window to step outside their range.
* Fixed a bug that allowed you to take items from sultan reliquaries without triggering the robber chimes by using the "Store an item" menu.
* Cragmensch and glittermensch are now harder to set on fire.
* Fixed a bug that caused Proselytize to become guaranteed once you were sufficiently above your target in levels.
* High-powdered magnets now indicate when they are destroyed due to application.
* Fixed a bug that caused wire strands to display both a length and a stack size.
* Your DV is now set to zero while you are dominating.
* Fixed a bug that that prevent some alternate move commands from being activated.
* Stasis now freezes the timer on bombs.
=== 203.25 ===
* Fixed a bug that caused interact nearby, the nearby objects list, and the looker object list to consider objects inside solids differently from one another.
[https://freeholdgames.itch.io/cavesofqud/devlog/356793/feature-friday-march-12-2022 Released March 12, 2022.]
* Fixed a bug that caused the direction of the current local map to be displayed incorrectly when choosing a local map to travel to from the world map.
* When you are flying, force attack and automatic attack commands now use swoop if it seems productive for them to do so.
* Fixed a bug that caused the item description in power switch abilities to be wrong.
* Damage from Sunder Mind, Syphon Vim, poison, bleeding, and various other appropriate sources can no longer be prevented by, and no longer triggers, teleportation-based defensive mechanisms.
* Fixed a typo in murals describing the historic liberation of cities.
* When villages have water as their signature liquid, this no longer overrides non-water preferences for the liquid used in the water ritual.
* Fixed a bug that caused dynamic turret tinkers controlled by you to be unable to place turrets.
* Village quests to find the location of objects within a zone, such as dromad traders, will no longer instantly complete upon entering their zone.
* Fixed a bug in the ability text of turret tinkers that displayed the internal blueprint or table name it was using.
* It is no longer possible to start a conversation with any body currently dormant through use of Domination.
* Fixed a bug that caused the target details text of a hidden sidebar to be clipped when using bio-scanning bracelet.
* Entering the trade screen with sentient containers by attempting to open them now respects conditions that should prevent that.
* Fixed a bug that caused cleave to indicate a target was cleaved even when it was immune to effects.
* Butchering severed body parts that are butcherable because of the cybernetics they contain now respects the body part being marked important in the same way that it is respected for items that are butcherable for other reasons.
* Fixed a bug that caused zones below strata 50 of Eyn Roj to be devoid of creatures.
* Most pathfinding is now actively unwilling to path over known yonderbrush locations, rather than merely being very reluctant.
* [modding] Fixed a bug that caused population items that did not specify a load strategy to be skipped.
* Unbound keys now pass through to underlying screens when using the prerelase input manager, which means most hotkey lists and unbound key commands will work properly.
* [modding] Fixed a bug that caused load strategies on population groups to be ineffectual.
* Fixed an issue where old keybindings would still exist even when seemingly overwritten when using the legacy input manager.
* [modding] The full file path is now displayed when a conversation part referenced in XML cannot be resolved.
* Fixed a bug that made crypt sitters aggressive when they should have been neutral and neutral when they should have been aggressive.
 
* Fixed a typo when making small talk with a temporal fugue clone.
=== 206.72 ===
* Fixed a bug that caused invisible creatures to be highlighted in red when picking a target.
 
* Fixed a bug that caused a small sphere of negative weight hovering in open air to fail to fall when EMPed or otherwise disabled.
[https://freeholdgames.itch.io/cavesofqud/devlog/706206/feature-friday-march-29-2024 Released March 29, 2024.]
* Fixed a bug that caused going prone to fail to charge any action cost.
 
* Fixed a bug that made creatures fail to get out of the way of oncoming krakens.
* Extradimensional psychic assassin weeps are no longer noted in your journal on sight.
* Fixed a bug that caused the Cudgel Proficiency skill to apply its +2 hit bonus to short blades instead of cudgels.
* You are now allowed to pick your target when there are multiple creatures available to beguile or proselytize in a cell.
* [modding] The character sheet now uses the display name of your character's genotype and subtype.
* Flying objects that become stuck (for ex. in webs) will now stop flying and fall.
=== 203.23 ===
* Fixed a bug that caused some golems to retain their mental shield.
[https://freeholdgames.itch.io/cavesofqud/devlog/354268/feature-friday-march-4-2022 Released March 4, 2022.]
* Fixed a bug that caused some golems to drop a corpse or their inventory on death.
* Wings and functional flight equipment now provide their overland travel bonuses regardless of whether you enable flight (you are presumed to always be flying in overland travel if you are able to).
* Fixed a bug that rarely caused several webs to spawn stacked in a single square.
* Relics with the ability to dismember now decapitate independently of the wielder's Decapitate skill, similarly to serrated weapons, with twice the chance to do so that serrated weapons have.
* Fixed a bug that caused phase webs to break immediately.
* Grenades can no longer be detonated on the world map.
* Fixed a bug that caused phasing from phase webs to wear off immediately.
* Large boulders now render above doors.
* Fixed a bug that prevented the phased VFX from rendering.
* Fixed an issue with the gamepad ability selection not activating some abilities properly, such as sprint.
* Fixed a bug that caused frost webs to behave differently for player and NPC use.
* Fixed a snippet of dialog with Indrix that indicated the wrong direction to travel.
* Fixed a bug that rarely caused fixed settlement ovens to appear in random encounters.
* Fixed a bug that caused you to be unable to report Eskhind's death to Neelahind or Hindriarch Keh.
* [modding] Added support for removing any blueprint tag by prefixing them with remove: e.g. removetag, removebuilder, removestat, etc.
* Fixed a bug that allowed you to loot multiple [redacted] if you managed to move them into the same zone.
* [modding] Buttons in Options.xml can now declare an OnClick method.
* Fixed a bug that caused Trailblazer and Wilderness Lore to have twice the effect on travel speed they were meant to.
* [debug] We made some changes to modding population tables.
* Fixed some cases where lots of furniture would end up stacked in a single cell.
** Populations and their groups with the same IDs are now merged by default, specify Load="Replace" to replace them.
* Fixed a bug that would sometimes cause halls in some areas to be blocked by statues and boulders in a way that would block off access to stairs.
** Objects and tables can now be merged by explicitly specifying Load="Merge".
* Fixed a bug that caused the stairs to the liminal way to sometimes be encased in walls.
** Any population item can now be removed by specifying Load="Remove".
* Fixed a bug that caused NPCs in villages to spawn in unreachable voids.
 
* Fixed an issue that caused a variety of rare strange behavior, such as swimming through dirt paths.
=== 206.70 ===
* Fixed an issue with double articles in the names of some historic sites generated in some terrains.
 
* [modding] GameObject.Explode() can now take an optional argument List<GameObject> Hit that will be used as the tracking list for what objects the explosion has affected.
[https://freeholdgames.itch.io/cavesofqud/devlog/702307/feature-friday-march-22-2024 Released March 22, 2024.]
* [modding] The 'placeobjecttest' wish is now more robust when wishing for invalid blueprints.
 
=== 203.21 ===
* Added new visual effects to throwing axes and geomagnetic discs.
[https://freeholdgames.itch.io/cavesofqud/devlog/351514/feature-friday-february-25-2022 Released February 25, 2022.]
* Poison-tipped spears are now thrown with the pointy end towards the target.
* We made some improvements to saved games.
* Throwing axes are now categorized under Thrown Weapons.
** Saved games are now less likely to break from patches or mod alterations.
* You are no longer required to die permanently in order to unlock the achievement 'Jeweled Dusk'.
** Most mods can now be disabled in the middle of a saved game.
* Motorized treads can no longer rust.
* You can now bask in the open areas of the rust wells.
* There's now a popup message when you or a companion has a stat drained by a creature for the first time.
* You no longer get a popup message when your troll foal followers die.
* Fixed a bug that occasionally prevented popups from being displayed when equipment was removed by a pulse field magnet.
* Effects that change the result of random mutation rolls, like Eaters' nectar tonics, now also change the results of consuming brain brine.
* Fixed a messaging oddity when losing the use of dependent limbs, such as hands.
* Pressing escape during item naming now returns you to the begining of the naming process rather than aborting it.
* Fixed a bug that caused trails on thrown items to render over their sprite.
* The disoriented effect now extends duration on multiple applications rather than stacking.
* Fixed a bug that caused your average armor to not be recalculated when regenerating limbs.
* Tam is now grammatically recognized as having a proper name again.
* Fixed a bug that caused dismembered limbs of named creatures to be referred to with an article.
* Amnesia no longer triggers from new entries in your general notes or chronology.
* Fixed a bug that caused dismembered limbs to not inherit the article of the creature they were dismembered from.
* Fixed a bug that caused Amnesia to trigger 100% of the time.
* Fixed a bug that caused the "worn around wings" slot to lose its name after eating the Cloaca Surprise.
* Broadcast power reception from satellites now works in open areas of the Rust Wells regardless of depth.
* Fixed a bug that caused you to permanently lose your beak after eating the Cloaca Surprise.
* Fixed a bug that made broadcast power reception from satellite slower than it should have been on the world map.
* Fixed a bug that caused your disguise to disappear in completely dark areas.
* Fixed a bug that where the extra waterskins you bought to hold excess water from a trade ended up empty.
* Fixed a bug that caused graffiti to sometimes not change the foreground color of a tile.
* Fixed a bug that made nectar injector relics give one mutation point instead of two.
* [modding] Added several configurable parameters to throwing visual effects: e.g. speed, arc, rotation, trail, color, etc.
* Fixed a bug that incorrectly allowed magnetized shields and missile weapons to have the jacked item mod added to them.
* [modding] The ending transparency of projectile trails can now be set with a full-length RGBA value, e.g. '#77bfcf60'.
* Fixed a bug that caused the Yd Freehold to take several minutes to build.
* [modding] Fixed a bug that caused transparency on custom projectile trails to be overriden.
* Fixed a bug that occurred when galgalim ran you down.
 
* Fixed an issue that caused erratic movement and game crashes when you dominated a flocking creature such as a plastronoid or glowcrow.
=== 206.69 ===
* Fixed a bug that caused healing messages in the message log to have improper coloration.
 
* Fixed an exception when traveling to a new zone with followers in tow.
[https://freeholdgames.itch.io/cavesofqud/devlog/698539/feature-friday-march-15-2024 Released March 15, 2024.]
* [debug] Added the "clearcorrupt" wish to clean up corrupted objects from loading a saved game.
 
* Items on the ground that were you marked as important now appear as points of interest whes use the 'Move to points of interest' command.
* Added new hamsa effects to various grenades.
* Reloading weapons and collecting liquids now require you to be able to move your extremities.
* All heavy weapons will now be reloaded before each individual shot while using Sweep.
* Phylacteries now require you to be able to move your extremities in order to activate them.
* Fixed a bug that caused the automove interrupt code to be incorrectly 'sticky' in some situations.
* Disabled phylacteries can no longer be activated.
* Fixed a messaging oddity when attempting to recoil to the court of sultans in combat.
* Geomagnetic discs can no longer acquire the Masterwork item mod (which had no effect on them).
* Fixed a bug that caused some factions to not gift their cybernetics credit wedges via the water ritual.
* Magazine-loaded relic missile weapons that fire extra shots now always have at least enough ammo capacity to fire a single set of shots.
* Fixed a bug that caused irisdual beam to misreport its dealt damage.
* You can no longer sell your knowledge of [redacted] to [redacted].
* Fixed a bug that allowed you to lunge with a dismembered stinger.
* The hotkeys for selecting signature meals at ovens are now alphabetic rather than numeric (which caused accidental selection when trying to use the number pad to navigate).
* Fixed a bug that caused thermal and freeze grenades to not have appropriate hamsa effects.
* Stratum identifiers like "surface" and "surface level" no longer appear in the names of random-point and programmable recoilers.
* Fixed a bug that caused armed mines to be reported as disarmed in their description.
* Attempting to 'open' an animated piece of furniture that is a container now enters the trade screen.
* Fixed a bug that caused the item category of the scrapped waydroid to be incorrect.
* Tweaked the determination of scanning type to make more things, particularly high-tech furniture, subject to techscanning or bioscanning rather than structural scanning.
* Fixed a bug that caused the 'Auto-pickup of zero weight items' but skip picking up items with fractional weight.
* Fixed grammar issues with various boots, gloves, and gauntlets.
* [debug] Added a new debug option to show current faction reputation when looking at creatures that grant reputation.
* Fixed a bug that caused a number of creatures, including you, to be invulnerable.
* [modding] Name is now a required property of population groups.
* Fixed a bug that made geomagnetic discs fail to target phased creatures while you were phased.
* [modding] Added a Name to every population group.
* Fixed a bug that made canvas walls at the Six Day Stilt show up as points of interest via Move to Point of Interest.
 
* Fixed a bug that caused starting village tinkers and apothecaries to have [human tinker] and [human apothecary] as names.
=== 206.68 ===
* Fixed a bug that caused historical sites to generate without a relic or cult leader.
 
* Fixed a bug that let you sting with a dismembered stinger.
[https://freeholdgames.itch.io/cavesofqud/devlog/694780/feature-friday-march-8-2024 Released March 8, 2024.]
* Fixed a bug that made animated takeable objects still takeable via tab / take all.
 
* Fixed a bug that caused some quest items not meant to be sold, like Argyve's scratched data disk, to be sellable.
* The liquid font mutation no longer oozes liquid on the world map.
* Fixed a bug that made the wait command error out if you had no activated abilities.
* Popup menus with many options now ignore mouse position when scrolling with keyboard or joystick.
* Fixed a bug that make Berate always unusable when frozen, even if you could use it telepathically.
* Added a confirmation dialogue before dismemebering yourself using metabolizing effects.
* Fixed some generative grammar errors in the case of verbs used with pseudo-plural (singular "they") subjects after a pronoun.
* Flight and Swoop abilities now correctly display the falling chance.
* Fixed an appearance of second-person rather than third-person possessive pronouns in mural generation.
* The Fear Aura mutation no longer wastes a turn if there are no enemies to fear nearby.
* Fixed a bug that made transparent solid objects impossible to look at using the tooltip looker.
* The scrapepd waydroid is now categorized under Quest Items.
* [modding] In a thrown weapon attack, if the Penetrations parameter is modified during the WeaponThrowHit or TakeDamage events, the modified value now appears in messaging. This is cosmetic and does not affect damage calculations.
* Automove while holding the movemnt input will now properly stop for all events that interupt autoexplore, even if the source is not visible.
* Fixed a soft lock when a combat animation would continuously fail to render.
* Fixed a bug that caused visual effects to sometimes stop playing permanently.
* Fixed a bug that caused petting creatures to sometimes lock the screen for up to 10 seconds.
* Fixed a bug that caused other NPCs petting creatures nearby to interrupt player inputs.
* Fixed a bug that caused the jump ability to display its popup twice.
* Fixed a bug that caused the shimmering visual effect to persist after a waking dream.
* [modding] Added GameObject.HasItemWithTag(string) to search inventory and equipment for tagged items.
* [modding] The QudChooseStartingLocationModuleWindow now adds a breadcrumb to the UI.
 
=== 206.67 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/690910/feature-friday-march-1-2024 Released March 1, 2024.]
 
* You can now wear gigantic gauntlets on your giant hands.
* The geomagnetic disc now benefits from being gigantic even while powered.
* Engulfing creatures will now disgorge something they are digesting if they become part of the same party during the digestion process.
* The temple mecha mk Ia's machined edge is no longer gigantic.
* You will now auto-explore over fracti if it wouldn't damage you due to non-matching phase or faction reputation.
* Fixed a bug that caused various coloration of creatures to be lost when in range of nightvision.
* Fixed a bug that caused unidentified missile weapons to display their identified icon in the missle weapon status bar.
* Fixed a bug that caused gigantic items to require even more limbs to equip if they were already equipped somewhere else.
* Fixed a bug that caused creatures to immediately want to unequip a piece of gigantic equipment after equipping it.
* Fixed a bug that caused equipment to not update how many limbs it uses after implanting giant hands.
* Fixed a bug that caused giant hands to reduce the amount of limbs required to wear any item regardless of type, most notably gigantic armor.
* Fixed a bug that caused the geomagnetic disc to sometimes consume double charge.
* [modding] Dismembered limbs now copy all properties of their severed parts into a DismemberedProperties part.
* [modding] Added AfterDismemberedEvent which can be used to add additional properties to the severed limb.
* [debug] Added an 'implant' wish to directly add a cybernetic to yourself in an optional location: "implant:giant hands", "implant:pneumatic pistons:feet".
* [debug] Added a 'modify' wish to create an item with a specific mod installed: "modify:crysteel gauntlets:gigantic".
 
=== 206.66 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/687245/feature-friday-february-23-2024 Released February 23, 2024.]
 
* Phase-shift grenades are no longer moddable with the redundant phase-harmonic mod.
* Rivers in preset settlements now have the same object and wall-sparing behavior as random villages.
* Added a new visual effect for night vision.
* Radar now reveals [redacted].
* Greatly improved the performance of complex hydraulic power systems.
* Fixed a bug that caused you to violate the Pauli exclusion principal when surrounded by your own force bubble.
* Fixed a bug that occasionally produced incorrect capitalization of your name in recipes you create.
* Fixed a bug that caused your hunger level to not update when becoming famished via dilute warm static.
* Fixed a bug that caused broadcast power receivers to be non-functional within interiors.
* Fixed a bug that caused decarbonizers to self-destruct when firing their molecular cannon.
* Fixed a bug that caused decarbonizers with invalid targeting to prevent the game from rendering.
* Fixed a bug that caused delayed attacks from lithofexes and dreamcrungles to be aborted when loading a game.
* [debug] We made some changes to wishing for mutations.
** You should now prefix wishes for mutations with "mutation:", e.g. "mutation:beak".
** You can wish for a mutation variant by adding it as a parameter, e.g. "mutationrostrum".
** You can wish for a specific mutation entry using its display name, e.g. "mutation:stinger confusing venom".
** If the mutation has variants and one wasn't specified, you are now asked to select one.
** You will be asked to confirm when a fuzzy search is about to apply a mutation to you.
 
=== 206.65 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/683435/feature-friday-february-16-2024 Released February 16, 2024.]
 
* Added new descriptions for several pieces of armor and ceremonial vibrokhopesh.
* Trash and scrap can no longer break or rust.
* Creatures no longer expel their quills against inanimate objects.
* Clues for the Kith and Kin quest are now properly marked as quest items, warning you before being sold.
* Autoexplore no longer picks up Kith and Kin clues.
* Gas masks and filters now reduce damage caused by dangerous gases only if they are dangerous to inhale, but when they are, the damage reduction is much more effective.
* You are no longer prompted multiple times about your ability to swoop when flying.
* Star kraken no longer extrude unidentifiable tubes.
* The recoil ability can once again be used on the world map.
* Made death by damage reflection messages a little more sensical.
* Unidentified hoversleds are no longer seen as 'small boxes'.
* Increased the value of rubber tree seed.
* Fixed a bug that caused Eskhind to sometimes travel back towards the hollowed tree after returning to Bey Lah.
* Fixed a bug that caused Keh-hind to sometimes not leave Bey Lah right away when exiled.
* Fixed a bug that sometimes caused creatures to spawn directly over pits.
* Fixed a bug that rarely caused creatures to spawn directly on top of spacetime vortices.
* Fixed a bug that caused fish to sometimes spawn without water.
* Fixed a bug that caused daggers in the thrown weapon slot to be eligible for Rejoinder.
* Fixed a bug that prevented your notes from displaying properly on unidentified items.
* Fixed a bug that caused walls and furniture to remain targeted even when out of line of sight.
* Fixed a bug that caused death from thirst to be attributed to the last creature that damaged you.
 
=== 206.64 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/679743/feature-friday-february-9-2024 Released February 9, 2024.]
 
* Activated abilities can no longer be used on the world map.
* Transmuting the amaranthine prism now disappoints someone.
* The trade binds Value + and Value - and Add One/Remove One can now share bindings.
* Gun racks and cathedras can no longer be destroyed by coating in acid or lava.
* Star kraken no longer extrude the Grit Gate communications panel.
* Adding local cooking ingredients for when you whip up a meal in Tzimtzlum.
* ASCII bleed effects now match your bleed liquid color.
* Gave urshiib albinism.
* Defanged girshling corpses now indicate their defanged status in their display names.
* Fixed a bug that caused the hollowed tree to sometimes overwrite a location with existing encounters.
* Fixed a bug that caused the snapjaw who wields Stopsvalinn to be removed by dynamic encounters.
* Fixed a bug that caused the Sticky Tongue mutation to not animate if it failed to move its target.
* Fixed a bug with the status effect companions get when you wear Dagasha's Spur and renamed the effect "spurred to teleport".
* Fixed a bug that prevented forced attacks up and down.
* Fixed a bug with the coloration of slam messages from rhinoxen charges.
* Fixed a crash bug due to ashes being reduced to even more ashes when burnt.
* Fixed a crash bug deaing with infinite move chains.
 
=== 206.63 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/675910/feature-friday-february-2-2024 Released February 2, 2024.]
 
* Added new descriptions for several pieces of furniture.
* Added new descriptions for several pieces of equipment.
* Domesticated Barathrumite tinkers now have their display name adjectives appear in the right order.
* Wardens Esther can no longer spawn hated by the Farmers' Guild.
* You no longer autodisassemble items that contain liquids.
* You can no longer select flaming/freezing ray variants for body parts you do not have.
* When selecting a variant for a random mutation, you can now go back and select another mutation instead.
* Random cryotubes that spawn with a stairwell inside them are now always destroyed.
* Clarified some language in the description of Penetrating Strikes.
* Fixed a sequence-break between Call To Arms and Grave Thoughts, if you never acquired Grave Thoughts before completing A Call To Arms.
* Fixed a bug that caused creatures to occasionally spawn on top of stairs.
* Fixed a bug that caused some templar warleaders to be missing during Reclamation.
* Fixed a bug that caused dynamic village merchants to restock twice.
* Fixed a bug that caused mid and high-tier dynamic village merchants to have less stock than intended.
* Fixed a bug that caused dynamic village merchants to sometimes spawn with the wrong items in stock.
* Fixed a bug that caused autoexplore stop warnings for targeting lines to incorrectly display extra info.
* Fixed a bug that caused unidentified frozen items to use their identified tiles.
* Fixed an issue that caused quest item handwritten books to lose their yellow titles and look like generated books.
* Fixed some grammar issues in generated dialog for the Landing Pads quest.
* [modding] GenericInventoryRestocker now supports combining multiple population tables of stock by providing a comma separated list.
* [debug] Added a 'restock' wish to force all restocking merchants on the map to refresh their inventories.
 
 
=== 206.61 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/671929/feature-friday-january-26-2024 Released January 26, 2024.]
 
* Added the following grenades as rare drops on Explosives population tables: spring-turret, time dilation, plasma, gravity, glitter, and phase shift.
* Added descriptions for several pieces of furniture.
* Weapons with lots of ammo no longer cause the ammo display to overflow the bar.
* Creatures can no longer be woken up the turn they fall asleep, which will prevent some issues like a backswing from a blow that knocked a creature unconscious immediately waking them up.
* Weapons that stun on impact now stun when they are thrown as well.
* Boosted the disassemble performance of unpowered advanced toolkits to match that of basic toolkits, as clained in the rules text.
* In look descriptions, fungal infections now show up under "Physical Features" instead of "Equipped".
* Creatures who prefer not to sell specific items or types of items now agree to sell them to you if they are your companion.
* Added a sound effect to the "you feel increasingly unstable" mutating message.
* Liquid-fueled energy cells are now tagged as ammo.
* Killing all the girshlings in Redrock before accepting What's Eating the Watervine? no longer prevents the quest's completion.
* Gave Saad Amos the Rebuke Robot skill.
* Removed how many seconds are left on a bombs timer from its description. It still appears in the display name.
* Active fungi now have a higher render layer.
* Fixed a bug that caused clues to the location of Ruin of House Isner to disappear from loaded games.
* Fixed a bug that caused unequipping the amaranthine prism via Precognition to not disappoint someone, if the prism was not in your inventory prior.
* Fixed a bug that caused averaged armor values from multiple limbs of the same type to sometimes not update when one of the limbs was lost.
* Fixed a bug that caused you to always receive blame for unequipping the prism, regardless of whom it was equipped to. (You'll still be blamed if it's your companion doing the unequipping.)
* Fixed a bug that caused the Decarbonizer module to permanently stop working if its beam was interrupted.
* Fixed a bug that caused the golem's ability to recall to the Court of Sultans to stop working if recalled or reshaped via the reshaping nook.
* Fixed a bug that caused the 'Eat the God's Flesh' step to not complete correctly.
* Fixed a bug that caused Wandering Tau to wander off as if she were preparing to join the Seekers of the Sightless way.
* Fixed a bug that prevented Wandering Tau from being a follower after If, Then, Else was completed.
* Fixed a grammar issue with falling through open air.
* [modding] Folded Staging.xml blueprints into their respective data files.
* [modding] Added IfHaveItemDescendsFrom conversation delegate which checks your inventory and equipment for an object with a descendant blueprint.
* [modding] RecoilOnDeath now checks its active status, meaning it can be disabled by normality, EMP, rust, et cetera if flagged as vulnerable.
 
=== 206.59 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/668194/feature-friday-january-19-2024 Released January 19, 2024.]
 
* Long trader names are now properly clipped on the trade screen.
* Gave lover's blossom a new tile.
* Autoexplore now avoids osseous ash.
* Traders are now referred to by name in messages explaining they don't have the skill to recharge or repair something.
* Urchin cherubim now grow their cherubic spines on their body instead of their arms, which they don't have.
* Qas and Qon are now immune to confusing gas.
* Glass doors are no longer opaque.
* The quest text of A Signal in the Noise no longer references Joppa.
* Made some tweaks to mid and late-game armor tables.
* Creatures with glotrot can no longer use Sticky Tongue.
* Thrown objects now use the proper unidentified tile if you don't know what they are.
* Multiple ejection seats can no longer lock in place in the same tile.
* Reaching loved reputation now only creates an entry in your chronology once per faction.
* Greatly improved the performance and memory utilization of pathfinding.
* Improved the performance of breeders.
* Fixed a bug that caused Putus Templar party leaders in faction encounters to get double their inventory.
* Gave Putus Templar party leaders the chance to have more than one Eaters' nectar tonic.
* Fixed a bug with the scoring of A Call to Arms that caused chain laser emplacements and waydroids to be treated as full Barathrumite persons.
* Fixed a bug that caused gigantic energy cells to never generate with more than half charge.
* Fixed a bug that put proselytize on cooldown with no effect when targeting a baetyl.
* Fixed a bug that caused spaser gas to emit from the attacker instead of the defender when killing a target in one shot.
* Fixed a recurring bug where some legendary creatures had malformed titles.
* Fixed a bug that allowed the deployment of portable walls on the world map.
* Fixed a bug that caused Hobbled to become less effective as your move speed increased, and increase it once your move speed was above 200.
* Fixed a bug that prevented levels deep underneath Ezra from building properly.
* Fixed a bug that caused a big performance hit when a creature was boxed in and unable to move.
* Fixed some grammar errors in books without titles.
* Fixed a text generation issue with sultan titles.
* [debug] Added "hobbled" wish.
* [modding] Added object, int, and float properties to factions.
 
=== 206.57 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/664714/feature-friday-january-12-2024 Released January 12, 2024.]
 
* Mountain and hill maps now have a little more unique character and no longer generate without any open spaces.
* Improved the generation of rivers in villages.
* When you get lost, you generally no longer get plopped down in a tile with spawn-blocking objects like fracti and pits.
* Santalalotze now has tier 8 wares instead of tier 7 (very similar population but slightly more weighted toward the highest-end stuff).
* Temple mecha are no longer included among a newfather's domesticants.
* The game no longer thinks the plural of 'human' is 'humen'.
* Tweaked the description of Short Blade Expertise to match other references to action cost.
* Molting basilisk husk now has the right description.
* The sacred well should be less flammable.
* Messages now refer to 'the' amaranthine prism instead of 'an' amaranthine prism.
* Improved the consistency of object placement inside of village buildings.
* Fixed several map generation issues due to reachability being incorrectly calculated.
* Fixed an issue with village generation that caused a bunch of random objects to appear in random areas, particularly in the upper left region of the map.
* Fixed a bug in village generation that caused partial, garbled WFC-generated buildings.
* Fixed a bug in village generation issue that caused extra holes in buildings.
* Fixed a rare world generation exception.
* Fixed a rare village generatione exception.
* Fixed an issue that caused garbage liquids to leak into system memory and cause crashes in Golgotha.
* Fixed the display name of small sphere of negative weight when it's offered as a reward for completing a village quest.
* Fixed some plurality issues in messages generated about identifying cybernetic implants.
* Fixed a capitalization issue with generated messages about pulsed field magnets interrupting autoact.
* Fixed a bug that caused the 'S' after an possessive apostrophe to be capitalized when naming an item.
* Fixed a bug that caused water ritual options to be disabled if you did not have enough reputation to afford them without the social coprocessor.
* Fixed a bug that caused Tinker and Artifex starts to not receive their schematic from Tinker I and II.
* Fixed a bug that prevented the Yd Freehold asterisk from affecting the reputation cost of pacifying nephilim.
* Tagged some objects as mass nouns.
* [modding] The DestroyContiguous part of nullray can now be used for melee weapons on hit.
* [modding] GiganticInventory now makes restocked inventories gigantic.
 
=== 206.52 ===
 
[https://freeholdgames.itch.io/cavesofqud/devlog/661131/feature-friday-january-5-2024 Released January 5, 2024.]
 
* Cathedras now supply the same bonus to tinkering as sitting in the nicest chairs.
* Curio summoned salt krakens will no longer wander.
* Creatures with power switches who are promoted to have conversations will no longer default to the interaction menu when used.
* Statues are now diggable.
* Floor cushions are now decorative.
* Improved the random baetyl rewards from building the golem.
* Onboard recoilers are now excluded from the recoil menu until they are implanted.
* [redacted] will now spawn creshes in adjacent cells.
* Random mental mutations offered via the water ritual will now be rerolled if you acquired the selected mutation elsewhere.
* Fixed a bug that caused the pit in Golgotha to sometimes spawn directly under a chute.
* Fixed a rare bug that caused an exception while saving the game.
* Fixed a bug that caused autowalk to stop before entering a cell with a sealed container of a dangerous liquid.
* Fixed a bug that caused spaser fire to not properly generate plasma if the target died.
* Fixed a bug that allowed traders to identify items for players with Dystechnia.
* Fixed a bug that caused tonic stacks dropped by creatures to be capped at 5 injectors.
* Fixed a bug that caused non-crop objects to count as crops destroyed during A Call To Arms.
* Fixed a bug that rarely caused an entire fence side to be missing from farms and forts.
* Fixed a bug in generated the descriptions and titles of extradimensional objects that caused the text "cultSymbol" and "dimensionSymbol" not to be replaced with their real values.
* Fixed a bug that caused learning Tinker I, II, or III via the water ritual to not award the free schematic if you did not have the base skill.
* Fixed a bug that caused templar mechs to be overburdened.
* Fixed a bug that caused treating with the Girsh nephilim to not complete the quest step 'Beast Slouching'.
* Fixed a bug that caused village tinkers and apothecaries to sometimes not have their intended stock.
* Fixed a bug that allowed you to dash vertically through multiple floors without stairs using the flume-flier.

Latest revision as of 22:28, 10 May 2024

Update status

Caves of Qud is currently in Early Access, and is updated every Friday, unless there's something special going on. Patch notes are posted on Steam, itch.io, Twitter, Discord, and the Caves of Qud thread on the Something Awful forums.

Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch.

Release history

This is the release history of Caves of Qud, with the most recent releases at the top.

Due to the large and frequent updates, older patches have been split into separate subpages organized by year released. These development notes for each patch have only started on July 8, 2016. Any changes before this date currently have no documentation.

2016 - 2017 - 2018 - 2019 - 2020 - 2021 - 2022 - 2023 - 2024 - beta (unstable)

2024

207.31: Spring Molting beta

Released May 10, 2024.

UI

We added an entire new UI. (ie, we completed work on the modern UI, for folks who've been following our progress). More polish will be coming over the next several weeks, but all the functionality is there.

  • There are too many changes to fully document, but here's a partial list of new screens: trade, quests, message log, character sheet, skills, equipment & inventory, tinkering, game summary, every journal tab, status effects, reputation, world generation, interact nearby, books, in-game terminals.
  • The new UI has full keyboard, mouse, and controller support.
  • The new UI plays natively on handhelds like Steam Deck.
  • Added a search bar to relevant screens.

Saves

  • Added full support for Steam Cloud saves.
  • Vastly improved the performance of saves and loads.
  • Greatly reduced the number of files per save.
  • Greatly reduced save size.
  • Saves are now more resilient towards breakage, from mods or otherwise.
  • Saves now kept in the \Synced subdirectory, and unsynced files are kept in \Local.

World

  • We refreshed the starting village of Joppa.
    • Added a new apothecary: Nima Ruda.
    • Replaced Warden Ualraig with a more fleshed-out version: Warden Yrame.
    • Gave all major NPCS new dialog and new descriptions.
    • Widened the range of artifacts that can be turned in to Argyve. Concurrently, we gave some true kin castes fewer starting trinkets.
    • Made some significant changes to O Glorious Shekhinah! These changes carry through to the generated village starts, and in fact are slightly different in each village type.
    • Gave the village a makeover, with several new walls, pieces of furniture, and monuments.
    • Joppa NPCs now point you to questgivers, like the villagers of dynamic villages do.
  • We refreshed the Naphtaali faction and culture.
    • Replaced or renamed several Naphtaali. Here's the new roster of creatures: Naphtaali forager, Naphtaali tinker, Naphtaali nimrod, Naphtaali jeer, and Naphtaali sap.
    • Replaced chrome idols with unplanished godheds, and their legendary counterparts, planished godheds.
    • Refreshed woodsprogs and added them to jungle populations.
    • Added Erah the ciderer to Kyakukya.

Gameplay

  • Strong feelings creatures have due to actions you take (such as attacking them) now weaken over time instead of reverting suddenly when a map is unloaded.
  • Creatures belonging to multiple factions now take your reputation with all those factions into account when determining their attitude toward you.
  • Creatures no longer ignore changes to your faction reputation if they have a personal opinion of you.
  • Companions no longer revert to their base attitude when they lose track of their leader.
  • Creatures now get mad at you if you tell your companions to attack them.
  • Added a new piece of furniture: electric generator.
  • Tables randomly have items. on them more often.

Misc

  • COMING SOON THIS BETA: 40 new achievements
  • Added many, many new visual and sound effects.
  • Looping music tracks now play seamlessly.
  • Made some alterations to the track that plays during Reclamation.
  • Made some tweaks to hindren and mopango dialog.
  • Refreshed and polished the dynamic wall generation system used for villages (e.g., "dragonfly chitin tent")
  • Refreshed and polished the display names, tiles, and descriptions of uindentified artifacts and partially identified artifacts.
  • Added some new trinkets: Added bubble level, spiral iron, and salt mill.
  • Added a wrench and a pestle.
  • Reduced memory fragmentation over long play sessions.
  • Improved turn-by-turn performance.
  • Improved lightray casting performance during the day.
  • Changed Issachari renderstring to 'h'.

Bugfixes

  • We made many, many fixes to long-standing issues around creature attitudes, including creatures losing their
  • Fixed Asphodel's followerss being limited to 8.
  • Fixed nonspecific gender verb conjugation.
  • Fixed several cases of messages referring to a *PooledObject.
  • Fixed the performance impact when many creatures had died or objects had been destroyed.
  • Fixed non-human village tinkers and apothecaries not having tier-appropriate stock.
  • Fixed many other small issues.

Modding and debugging

  • [modding] Creatures now have action-specific opinions of others. For example, being attacked by someone's ally now garners the OpinionAttackAlly opinion.
  • [modding] Creatures now maintain a history of allegiance. For example: "On the 3rd of Ut yara Ux, <creature> was constructed by a turret tinker." and "On the 12th of Tuum Ut, <creature> was proselytized by you."
  • [modding] Many invalid components are now removed gracefully when loading a saved game, making it possible to remove a mod from a saved game and continue playing.
  • [modding] Made the Leader part more general and functional. Use it to generate a creature with companions.
  • [modding] MinEvents now support registration with prioritized execution and optional serialization.
  • [modding] Any class can now register for a MinEvent by implementing the IEventHandler interface.
  • [modding] Event handlers now use event registrars to handle both registration and unregistration with a single method implementation.
  • [modding] Some events are now sent and can be listened for on the global game level, such as AfterPlayerBodyChangeEvent.
  • [modding] Added ModSingletonEvent, ModPooledEvent and IModEventHandler, which allow creating modded events with native performance. See XML docs for examples.
  • [modding] Object instances can now tokenize themselves for the serializer by implementing the ITokenized interface.
  • [modding] IParts can now define a priority which determines their order within the parent object's list. This has an effect on the orders of event processing and serialization.
  • [modding] Inert parts with no functionality, such as those gained from some skills, can now define a skip priority that excludes them from event processing, for a minor performance benefit.
  • [modding] Ported blueprint builders to be IObjectBuilders, which are singletons that can process many game objects without creating garbage or polluting the object's parts.
  • [modding] Text variable replacers, such as "=verb:shloop=" or "=player.waterRitualLiquid|capitalize=", are now moddable by decorating a class and method with the related attributes.
  • [modding] Complex and/or custom text variable operations can now use the Text.StartReplace() builder to do every replacement in a single pass.
  • [modding] Abilities can now set IsWorldMapUsable to allow activation on the world map.
  • [debug] Added a 'show attitude' action to creatures when debug information on object internals is enabled.

206.77

Released April 26, 2024.

  • Flaming tar pits are once again flaming.
  • Terrified creatures no longer charge.
  • Tumbling pods that are cult leaders now grant XP if they explode during combat.
  • You can now select stacks of items when donating books to Sheba or throwing artifacts down the Sacred Well.
  • You can now rename yourself in your original body or one your mind is stranded within.
  • The name for your saved game is now updated when you take a new name via stranded mind or otherwise.
  • Stilt Day Stilt pigs no longer open their pens.
  • Conjoined girshlings are now considered plural.
  • If you're standing next to friendly creature, you can use their culture when renaming your companions.
  • Clarified the popup message when you can't autoexplore the full map due to unusually dark darkness.
  • Goggles are now referred to in "pairs" rather than sets".
  • Gave thistle pitches a sell value.
  • Made Asphodel's description respect dynamic pronouns.
  • Added info about using the Alt overlay to the manual.
  • Fixed a bug that caused a popup message when one of your companions incurred extradimensional disappointment.
  • Fixed a bug that caused intact cryochambers to spawn on stair landings.
  • Fixed a bug that caused Neelahind to say the well has been poisoned by a previous accusation when the evidence did not match the culprit.
  • Fixed a bug that caused the 'Jeweled Dusk' achievement to unlock when you were not the target of the gemming attack.
  • Fixed a bug that caused the waking dreamers to always start one experience point away from leveling up.
  • Fixed a bug that caused temporary merchants to drop non-temporary wares on death.
  • Fixed a bug that caused 'Petals on the Wind' to be unfinishable if you had already started 'Find Eskhind'.
  • Fixed a bug that caused 'The Earl of Omonporch' delegates to spawn with and leave behind companions.

206.75

Released April 12, 2024.

  • The salt desert is once again populated with scorpiocks.
  • Credit lockboxes are now made out of metal, as claimed.
  • Gigantic tonics now indicate they contain double dosage.
  • Flowers are no longer breakable.
  • Symbiotic fireflies are now treated as live animals.
  • Legendary animated objects now have "animated" in their display names, where appropriate.
  • Added plants and farmable plants to Mountains population tables.
  • Motorized treads and gun racks can no longer be dismembered.
  • Made Spinnerets' web stickiness scale better with mutation rank.
  • Clarified in Spinnerets' description that you are immune to getting stuck.
  • When you have Dystechnia, tinkers now give the right message when you ask them to identify an artifact.
  • Light chords no longer display their blank armor stats.
  • Stalagmites now render above liquid pools.
  • Creatures are now less prone to walking over catch basins and polluting their contents.
  • Opening yourself when you are an animated container (for ex. a table) will now open your inventory rather than saying "You have nothing to trade."
  • Fixed a bug that caused some spiders not to weave webs.
  • Fixed a bug that caused the AI to toggle many toggleable AI abilities on and off again repeatedly.
  • Fixed a bug that caused the sacred well to prompt you twice about important items.
  • Fixed a bug that caused limbs dismembered from creatures implanted with a phase harmonic modulator to stay omniphase indefinitely.
  • Fixed a color issue with mumblemouth.
  • [modding] Fixed a bug that caused IPlayerParts to be deep copied.

206.74

Released April 5, 2024.

  • Bundles of noisegrass are now more appropriately priced.
  • Added ability icons to the gas breath mutations of breathing lizards.
  • Fungus-ridden robots now actually host fungi.
  • Spacetime vortices now remain stationary for the first round they appear, giving you a window to step outside their range.
  • Cragmensch and glittermensch are now harder to set on fire.
  • High-powdered magnets now indicate when they are destroyed due to application.
  • Your DV is now set to zero while you are dominating.
  • Stasis now freezes the timer on bombs.
  • Fixed a bug that caused interact nearby, the nearby objects list, and the looker object list to consider objects inside solids differently from one another.
  • Fixed a bug that caused the direction of the current local map to be displayed incorrectly when choosing a local map to travel to from the world map.
  • Fixed a bug that caused the item description in power switch abilities to be wrong.
  • Fixed a typo in murals describing the historic liberation of cities.
  • Fixed a bug that caused dynamic turret tinkers controlled by you to be unable to place turrets.
  • Fixed a bug in the ability text of turret tinkers that displayed the internal blueprint or table name it was using.
  • Fixed a bug that caused the target details text of a hidden sidebar to be clipped when using bio-scanning bracelet.
  • Fixed a bug that caused cleave to indicate a target was cleaved even when it was immune to effects.
  • Fixed a bug that caused zones below strata 50 of Eyn Roj to be devoid of creatures.
  • [modding] Fixed a bug that caused population items that did not specify a load strategy to be skipped.
  • [modding] Fixed a bug that caused load strategies on population groups to be ineffectual.
  • [modding] The full file path is now displayed when a conversation part referenced in XML cannot be resolved.

206.72

Released March 29, 2024.

  • Extradimensional psychic assassin weeps are no longer noted in your journal on sight.
  • You are now allowed to pick your target when there are multiple creatures available to beguile or proselytize in a cell.
  • Flying objects that become stuck (for ex. in webs) will now stop flying and fall.
  • Fixed a bug that caused some golems to retain their mental shield.
  • Fixed a bug that caused some golems to drop a corpse or their inventory on death.
  • Fixed a bug that rarely caused several webs to spawn stacked in a single square.
  • Fixed a bug that caused phase webs to break immediately.
  • Fixed a bug that caused phasing from phase webs to wear off immediately.
  • Fixed a bug that prevented the phased VFX from rendering.
  • Fixed a bug that caused frost webs to behave differently for player and NPC use.
  • Fixed a bug that rarely caused fixed settlement ovens to appear in random encounters.
  • [modding] Added support for removing any blueprint tag by prefixing them with remove: e.g. removetag, removebuilder, removestat, etc.
  • [modding] Buttons in Options.xml can now declare an OnClick method.
  • [debug] We made some changes to modding population tables.
    • Populations and their groups with the same IDs are now merged by default, specify Load="Replace" to replace them.
    • Objects and tables can now be merged by explicitly specifying Load="Merge".
    • Any population item can now be removed by specifying Load="Remove".

206.70

Released March 22, 2024.

  • Added new visual effects to throwing axes and geomagnetic discs.
  • Poison-tipped spears are now thrown with the pointy end towards the target.
  • Throwing axes are now categorized under Thrown Weapons.
  • You are no longer required to die permanently in order to unlock the achievement 'Jeweled Dusk'.
  • Motorized treads can no longer rust.
  • There's now a popup message when you or a companion has a stat drained by a creature for the first time.
  • Fixed a bug that occasionally prevented popups from being displayed when equipment was removed by a pulse field magnet.
  • Fixed a messaging oddity when losing the use of dependent limbs, such as hands.
  • Fixed a bug that caused trails on thrown items to render over their sprite.
  • Fixed a bug that caused your average armor to not be recalculated when regenerating limbs.
  • Fixed a bug that caused dismembered limbs of named creatures to be referred to with an article.
  • Fixed a bug that caused dismembered limbs to not inherit the article of the creature they were dismembered from.
  • Fixed a bug that caused the "worn around wings" slot to lose its name after eating the Cloaca Surprise.
  • Fixed a bug that caused you to permanently lose your beak after eating the Cloaca Surprise.
  • Fixed a bug that caused your disguise to disappear in completely dark areas.
  • Fixed a bug that caused graffiti to sometimes not change the foreground color of a tile.
  • [modding] Added several configurable parameters to throwing visual effects: e.g. speed, arc, rotation, trail, color, etc.
  • [modding] The ending transparency of projectile trails can now be set with a full-length RGBA value, e.g. '#77bfcf60'.
  • [modding] Fixed a bug that caused transparency on custom projectile trails to be overriden.

206.69

Released March 15, 2024.

  • Added new hamsa effects to various grenades.
  • All heavy weapons will now be reloaded before each individual shot while using Sweep.
  • Fixed a bug that caused the automove interrupt code to be incorrectly 'sticky' in some situations.
  • Fixed a messaging oddity when attempting to recoil to the court of sultans in combat.
  • Fixed a bug that caused some factions to not gift their cybernetics credit wedges via the water ritual.
  • Fixed a bug that caused irisdual beam to misreport its dealt damage.
  • Fixed a bug that allowed you to lunge with a dismembered stinger.
  • Fixed a bug that caused thermal and freeze grenades to not have appropriate hamsa effects.
  • Fixed a bug that caused armed mines to be reported as disarmed in their description.
  • Fixed a bug that caused the item category of the scrapped waydroid to be incorrect.
  • Fixed a bug that caused the 'Auto-pickup of zero weight items' but skip picking up items with fractional weight.
  • [debug] Added a new debug option to show current faction reputation when looking at creatures that grant reputation.
  • [modding] Name is now a required property of population groups.
  • [modding] Added a Name to every population group.

206.68

Released March 8, 2024.

  • The liquid font mutation no longer oozes liquid on the world map.
  • Popup menus with many options now ignore mouse position when scrolling with keyboard or joystick.
  • Added a confirmation dialogue before dismemebering yourself using metabolizing effects.
  • Flight and Swoop abilities now correctly display the falling chance.
  • The Fear Aura mutation no longer wastes a turn if there are no enemies to fear nearby.
  • The scrapepd waydroid is now categorized under Quest Items.
  • Automove while holding the movemnt input will now properly stop for all events that interupt autoexplore, even if the source is not visible.
  • Fixed a soft lock when a combat animation would continuously fail to render.
  • Fixed a bug that caused visual effects to sometimes stop playing permanently.
  • Fixed a bug that caused petting creatures to sometimes lock the screen for up to 10 seconds.
  • Fixed a bug that caused other NPCs petting creatures nearby to interrupt player inputs.
  • Fixed a bug that caused the jump ability to display its popup twice.
  • Fixed a bug that caused the shimmering visual effect to persist after a waking dream.
  • [modding] Added GameObject.HasItemWithTag(string) to search inventory and equipment for tagged items.
  • [modding] The QudChooseStartingLocationModuleWindow now adds a breadcrumb to the UI.

206.67

Released March 1, 2024.

  • You can now wear gigantic gauntlets on your giant hands.
  • The geomagnetic disc now benefits from being gigantic even while powered.
  • Engulfing creatures will now disgorge something they are digesting if they become part of the same party during the digestion process.
  • The temple mecha mk Ia's machined edge is no longer gigantic.
  • You will now auto-explore over fracti if it wouldn't damage you due to non-matching phase or faction reputation.
  • Fixed a bug that caused various coloration of creatures to be lost when in range of nightvision.
  • Fixed a bug that caused unidentified missile weapons to display their identified icon in the missle weapon status bar.
  • Fixed a bug that caused gigantic items to require even more limbs to equip if they were already equipped somewhere else.
  • Fixed a bug that caused creatures to immediately want to unequip a piece of gigantic equipment after equipping it.
  • Fixed a bug that caused equipment to not update how many limbs it uses after implanting giant hands.
  • Fixed a bug that caused giant hands to reduce the amount of limbs required to wear any item regardless of type, most notably gigantic armor.
  • Fixed a bug that caused the geomagnetic disc to sometimes consume double charge.
  • [modding] Dismembered limbs now copy all properties of their severed parts into a DismemberedProperties part.
  • [modding] Added AfterDismemberedEvent which can be used to add additional properties to the severed limb.
  • [debug] Added an 'implant' wish to directly add a cybernetic to yourself in an optional location: "implant:giant hands", "implant:pneumatic pistons:feet".
  • [debug] Added a 'modify' wish to create an item with a specific mod installed: "modify:crysteel gauntlets:gigantic".

206.66

Released February 23, 2024.

  • Phase-shift grenades are no longer moddable with the redundant phase-harmonic mod.
  • Rivers in preset settlements now have the same object and wall-sparing behavior as random villages.
  • Added a new visual effect for night vision.
  • Radar now reveals [redacted].
  • Greatly improved the performance of complex hydraulic power systems.
  • Fixed a bug that caused you to violate the Pauli exclusion principal when surrounded by your own force bubble.
  • Fixed a bug that occasionally produced incorrect capitalization of your name in recipes you create.
  • Fixed a bug that caused your hunger level to not update when becoming famished via dilute warm static.
  • Fixed a bug that caused broadcast power receivers to be non-functional within interiors.
  • Fixed a bug that caused decarbonizers to self-destruct when firing their molecular cannon.
  • Fixed a bug that caused decarbonizers with invalid targeting to prevent the game from rendering.
  • Fixed a bug that caused delayed attacks from lithofexes and dreamcrungles to be aborted when loading a game.
  • [debug] We made some changes to wishing for mutations.
    • You should now prefix wishes for mutations with "mutation:", e.g. "mutation:beak".
    • You can wish for a mutation variant by adding it as a parameter, e.g. "mutationrostrum".
    • You can wish for a specific mutation entry using its display name, e.g. "mutation:stinger confusing venom".
    • If the mutation has variants and one wasn't specified, you are now asked to select one.
    • You will be asked to confirm when a fuzzy search is about to apply a mutation to you.

206.65

Released February 16, 2024.

  • Added new descriptions for several pieces of armor and ceremonial vibrokhopesh.
  • Trash and scrap can no longer break or rust.
  • Creatures no longer expel their quills against inanimate objects.
  • Clues for the Kith and Kin quest are now properly marked as quest items, warning you before being sold.
  • Autoexplore no longer picks up Kith and Kin clues.
  • Gas masks and filters now reduce damage caused by dangerous gases only if they are dangerous to inhale, but when they are, the damage reduction is much more effective.
  • You are no longer prompted multiple times about your ability to swoop when flying.
  • Star kraken no longer extrude unidentifiable tubes.
  • The recoil ability can once again be used on the world map.
  • Made death by damage reflection messages a little more sensical.
  • Unidentified hoversleds are no longer seen as 'small boxes'.
  • Increased the value of rubber tree seed.
  • Fixed a bug that caused Eskhind to sometimes travel back towards the hollowed tree after returning to Bey Lah.
  • Fixed a bug that caused Keh-hind to sometimes not leave Bey Lah right away when exiled.
  • Fixed a bug that sometimes caused creatures to spawn directly over pits.
  • Fixed a bug that rarely caused creatures to spawn directly on top of spacetime vortices.
  • Fixed a bug that caused fish to sometimes spawn without water.
  • Fixed a bug that caused daggers in the thrown weapon slot to be eligible for Rejoinder.
  • Fixed a bug that prevented your notes from displaying properly on unidentified items.
  • Fixed a bug that caused walls and furniture to remain targeted even when out of line of sight.
  • Fixed a bug that caused death from thirst to be attributed to the last creature that damaged you.

206.64

Released February 9, 2024.

  • Activated abilities can no longer be used on the world map.
  • Transmuting the amaranthine prism now disappoints someone.
  • The trade binds Value + and Value - and Add One/Remove One can now share bindings.
  • Gun racks and cathedras can no longer be destroyed by coating in acid or lava.
  • Star kraken no longer extrude the Grit Gate communications panel.
  • Adding local cooking ingredients for when you whip up a meal in Tzimtzlum.
  • ASCII bleed effects now match your bleed liquid color.
  • Gave urshiib albinism.
  • Defanged girshling corpses now indicate their defanged status in their display names.
  • Fixed a bug that caused the hollowed tree to sometimes overwrite a location with existing encounters.
  • Fixed a bug that caused the snapjaw who wields Stopsvalinn to be removed by dynamic encounters.
  • Fixed a bug that caused the Sticky Tongue mutation to not animate if it failed to move its target.
  • Fixed a bug with the status effect companions get when you wear Dagasha's Spur and renamed the effect "spurred to teleport".
  • Fixed a bug that prevented forced attacks up and down.
  • Fixed a bug with the coloration of slam messages from rhinoxen charges.
  • Fixed a crash bug due to ashes being reduced to even more ashes when burnt.
  • Fixed a crash bug deaing with infinite move chains.

206.63

Released February 2, 2024.

  • Added new descriptions for several pieces of furniture.
  • Added new descriptions for several pieces of equipment.
  • Domesticated Barathrumite tinkers now have their display name adjectives appear in the right order.
  • Wardens Esther can no longer spawn hated by the Farmers' Guild.
  • You no longer autodisassemble items that contain liquids.
  • You can no longer select flaming/freezing ray variants for body parts you do not have.
  • When selecting a variant for a random mutation, you can now go back and select another mutation instead.
  • Random cryotubes that spawn with a stairwell inside them are now always destroyed.
  • Clarified some language in the description of Penetrating Strikes.
  • Fixed a sequence-break between Call To Arms and Grave Thoughts, if you never acquired Grave Thoughts before completing A Call To Arms.
  • Fixed a bug that caused creatures to occasionally spawn on top of stairs.
  • Fixed a bug that caused some templar warleaders to be missing during Reclamation.
  • Fixed a bug that caused dynamic village merchants to restock twice.
  • Fixed a bug that caused mid and high-tier dynamic village merchants to have less stock than intended.
  • Fixed a bug that caused dynamic village merchants to sometimes spawn with the wrong items in stock.
  • Fixed a bug that caused autoexplore stop warnings for targeting lines to incorrectly display extra info.
  • Fixed a bug that caused unidentified frozen items to use their identified tiles.
  • Fixed an issue that caused quest item handwritten books to lose their yellow titles and look like generated books.
  • Fixed some grammar issues in generated dialog for the Landing Pads quest.
  • [modding] GenericInventoryRestocker now supports combining multiple population tables of stock by providing a comma separated list.
  • [debug] Added a 'restock' wish to force all restocking merchants on the map to refresh their inventories.


206.61

Released January 26, 2024.

  • Added the following grenades as rare drops on Explosives population tables: spring-turret, time dilation, plasma, gravity, glitter, and phase shift.
  • Added descriptions for several pieces of furniture.
  • Weapons with lots of ammo no longer cause the ammo display to overflow the bar.
  • Creatures can no longer be woken up the turn they fall asleep, which will prevent some issues like a backswing from a blow that knocked a creature unconscious immediately waking them up.
  • Weapons that stun on impact now stun when they are thrown as well.
  • Boosted the disassemble performance of unpowered advanced toolkits to match that of basic toolkits, as clained in the rules text.
  • In look descriptions, fungal infections now show up under "Physical Features" instead of "Equipped".
  • Creatures who prefer not to sell specific items or types of items now agree to sell them to you if they are your companion.
  • Added a sound effect to the "you feel increasingly unstable" mutating message.
  • Liquid-fueled energy cells are now tagged as ammo.
  • Killing all the girshlings in Redrock before accepting What's Eating the Watervine? no longer prevents the quest's completion.
  • Gave Saad Amos the Rebuke Robot skill.
  • Removed how many seconds are left on a bombs timer from its description. It still appears in the display name.
  • Active fungi now have a higher render layer.
  • Fixed a bug that caused clues to the location of Ruin of House Isner to disappear from loaded games.
  • Fixed a bug that caused unequipping the amaranthine prism via Precognition to not disappoint someone, if the prism was not in your inventory prior.
  • Fixed a bug that caused averaged armor values from multiple limbs of the same type to sometimes not update when one of the limbs was lost.
  • Fixed a bug that caused you to always receive blame for unequipping the prism, regardless of whom it was equipped to. (You'll still be blamed if it's your companion doing the unequipping.)
  • Fixed a bug that caused the Decarbonizer module to permanently stop working if its beam was interrupted.
  • Fixed a bug that caused the golem's ability to recall to the Court of Sultans to stop working if recalled or reshaped via the reshaping nook.
  • Fixed a bug that caused the 'Eat the God's Flesh' step to not complete correctly.
  • Fixed a bug that caused Wandering Tau to wander off as if she were preparing to join the Seekers of the Sightless way.
  • Fixed a bug that prevented Wandering Tau from being a follower after If, Then, Else was completed.
  • Fixed a grammar issue with falling through open air.
  • [modding] Folded Staging.xml blueprints into their respective data files.
  • [modding] Added IfHaveItemDescendsFrom conversation delegate which checks your inventory and equipment for an object with a descendant blueprint.
  • [modding] RecoilOnDeath now checks its active status, meaning it can be disabled by normality, EMP, rust, et cetera if flagged as vulnerable.

206.59

Released January 19, 2024.

  • Long trader names are now properly clipped on the trade screen.
  • Gave lover's blossom a new tile.
  • Autoexplore now avoids osseous ash.
  • Traders are now referred to by name in messages explaining they don't have the skill to recharge or repair something.
  • Urchin cherubim now grow their cherubic spines on their body instead of their arms, which they don't have.
  • Qas and Qon are now immune to confusing gas.
  • Glass doors are no longer opaque.
  • The quest text of A Signal in the Noise no longer references Joppa.
  • Made some tweaks to mid and late-game armor tables.
  • Creatures with glotrot can no longer use Sticky Tongue.
  • Thrown objects now use the proper unidentified tile if you don't know what they are.
  • Multiple ejection seats can no longer lock in place in the same tile.
  • Reaching loved reputation now only creates an entry in your chronology once per faction.
  • Greatly improved the performance and memory utilization of pathfinding.
  • Improved the performance of breeders.
  • Fixed a bug that caused Putus Templar party leaders in faction encounters to get double their inventory.
  • Gave Putus Templar party leaders the chance to have more than one Eaters' nectar tonic.
  • Fixed a bug with the scoring of A Call to Arms that caused chain laser emplacements and waydroids to be treated as full Barathrumite persons.
  • Fixed a bug that caused gigantic energy cells to never generate with more than half charge.
  • Fixed a bug that put proselytize on cooldown with no effect when targeting a baetyl.
  • Fixed a bug that caused spaser gas to emit from the attacker instead of the defender when killing a target in one shot.
  • Fixed a recurring bug where some legendary creatures had malformed titles.
  • Fixed a bug that allowed the deployment of portable walls on the world map.
  • Fixed a bug that caused Hobbled to become less effective as your move speed increased, and increase it once your move speed was above 200.
  • Fixed a bug that prevented levels deep underneath Ezra from building properly.
  • Fixed a bug that caused a big performance hit when a creature was boxed in and unable to move.
  • Fixed some grammar errors in books without titles.
  • Fixed a text generation issue with sultan titles.
  • [debug] Added "hobbled" wish.
  • [modding] Added object, int, and float properties to factions.

206.57

Released January 12, 2024.

  • Mountain and hill maps now have a little more unique character and no longer generate without any open spaces.
  • Improved the generation of rivers in villages.
  • When you get lost, you generally no longer get plopped down in a tile with spawn-blocking objects like fracti and pits.
  • Santalalotze now has tier 8 wares instead of tier 7 (very similar population but slightly more weighted toward the highest-end stuff).
  • Temple mecha are no longer included among a newfather's domesticants.
  • The game no longer thinks the plural of 'human' is 'humen'.
  • Tweaked the description of Short Blade Expertise to match other references to action cost.
  • Molting basilisk husk now has the right description.
  • The sacred well should be less flammable.
  • Messages now refer to 'the' amaranthine prism instead of 'an' amaranthine prism.
  • Improved the consistency of object placement inside of village buildings.
  • Fixed several map generation issues due to reachability being incorrectly calculated.
  • Fixed an issue with village generation that caused a bunch of random objects to appear in random areas, particularly in the upper left region of the map.
  • Fixed a bug in village generation that caused partial, garbled WFC-generated buildings.
  • Fixed a bug in village generation issue that caused extra holes in buildings.
  • Fixed a rare world generation exception.
  • Fixed a rare village generatione exception.
  • Fixed an issue that caused garbage liquids to leak into system memory and cause crashes in Golgotha.
  • Fixed the display name of small sphere of negative weight when it's offered as a reward for completing a village quest.
  • Fixed some plurality issues in messages generated about identifying cybernetic implants.
  • Fixed a capitalization issue with generated messages about pulsed field magnets interrupting autoact.
  • Fixed a bug that caused the 'S' after an possessive apostrophe to be capitalized when naming an item.
  • Fixed a bug that caused water ritual options to be disabled if you did not have enough reputation to afford them without the social coprocessor.
  • Fixed a bug that caused Tinker and Artifex starts to not receive their schematic from Tinker I and II.
  • Fixed a bug that prevented the Yd Freehold asterisk from affecting the reputation cost of pacifying nephilim.
  • Tagged some objects as mass nouns.
  • [modding] The DestroyContiguous part of nullray can now be used for melee weapons on hit.
  • [modding] GiganticInventory now makes restocked inventories gigantic.

206.52

Released January 5, 2024.

  • Cathedras now supply the same bonus to tinkering as sitting in the nicest chairs.
  • Curio summoned salt krakens will no longer wander.
  • Creatures with power switches who are promoted to have conversations will no longer default to the interaction menu when used.
  • Statues are now diggable.
  • Floor cushions are now decorative.
  • Improved the random baetyl rewards from building the golem.
  • Onboard recoilers are now excluded from the recoil menu until they are implanted.
  • [redacted] will now spawn creshes in adjacent cells.
  • Random mental mutations offered via the water ritual will now be rerolled if you acquired the selected mutation elsewhere.
  • Fixed a bug that caused the pit in Golgotha to sometimes spawn directly under a chute.
  • Fixed a rare bug that caused an exception while saving the game.
  • Fixed a bug that caused autowalk to stop before entering a cell with a sealed container of a dangerous liquid.
  • Fixed a bug that caused spaser fire to not properly generate plasma if the target died.
  • Fixed a bug that allowed traders to identify items for players with Dystechnia.
  • Fixed a bug that caused tonic stacks dropped by creatures to be capped at 5 injectors.
  • Fixed a bug that caused non-crop objects to count as crops destroyed during A Call To Arms.
  • Fixed a bug that rarely caused an entire fence side to be missing from farms and forts.
  • Fixed a bug in generated the descriptions and titles of extradimensional objects that caused the text "cultSymbol" and "dimensionSymbol" not to be replaced with their real values.
  • Fixed a bug that caused learning Tinker I, II, or III via the water ritual to not award the free schematic if you did not have the base skill.
  • Fixed a bug that caused templar mechs to be overburdened.
  • Fixed a bug that caused treating with the Girsh nephilim to not complete the quest step 'Beast Slouching'.
  • Fixed a bug that caused village tinkers and apothecaries to sometimes not have their intended stock.
  • Fixed a bug that allowed you to dash vertically through multiple floors without stairs using the flume-flier.