Wings: Difference between revisions

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__NOTOC__{{As Of Patch|2.0.201.44}}
__NOTOC__
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = wings.png
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 4
| cost = 4
| slots = Back
| slots = Back
| id = Wings
| id = Wings
| code = b5
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You fly.
| desc = You fly.


Line 13: Line 14:
| realitydistort =no
| realitydistort =no
}}
}}
Creatures with the {{name}} mutation will have their body's "Worn on Back" slot changed to "Worn around Wings". This is a cosmetic change only and the creature can still wear back equipment in this slot. The creature also gains the "wings" natural body equipment which will be seen if nothing is equipped in the "Worn around Wings" slot (similar to how an empty hand has a "fist"). These "wings" are weightless and provide no {{AV}}AV, {{DV}}DV, or attack bonus.
{{name}} is a [[Mutations#Physical Mutations|physical mutation]] that grants the ability to [[fly]].
{{qud look|text=A pair of massive, feathered wings.|title=wings}}


== Advancement ==
Creatures with the Wings mutation will have their body's "Worn on Back" slot changed to "Worn around Wings". This is purely a cosmetic change, and the creature can still wear back equipment in this slot. The creature also gains the "wings" natural body equipment, which can be seen if nothing is equipped in the "Worn around Wings" slot (similar to how an empty hand has a "fist"). These wings are weightless and provide no {{AV}}AV, {{DV}}DV, or attack bonuses of any kind.
 
The Wings mutation is most notable for granting creatures the capability of flight; creatures with this mutation will gain the "Fly" toggleable ability, which will cause the creature to begin flying when toggled on. Flight cannot be initiated if the player is underground. While flying, creatures are unable to be damaged by the melee attacks of non-flying creatures; however, they can still be damaged by ranged attacks and abilities. Flying creatures are able to pass over tiles that are occupied by other creatures or by certain low-height walls, such as {{favilink|brinestalk fence|plural}}.
 
While flying, creatures have a mutation level-based chance to "fall clumsily" to the ground every round. When this happens, the creature will immediately stop flying and will go [[prone]]; this will penalize the creature's [[Agility]], {{DV}}DV, and [[movement speed]], and will force the creature to spend a turn in order to stand back up.
 
When a creature begins flying, they gain access to the "Swoop" activated ability. This ability allows the creature to make a melee attack against a non-flying target in any direction, including below the creature if they are flying above a tile containing a valid target. When Swoop is used, the creature spends one round swooping down and making an attack, and one round returning to the air. Each time Swoop is used, the creature has a mutation level-based chance to "crash" and fall to the ground; this chance is doubled if their attack is blocked by a [[shield]].
 
Creatures with the Wings mutation gain bonus movement speed while [[sprinting]]. Additionally, the [[Jump]] and [[Charge]] abilities gain additional range when used by creatures with Wings. These bonuses depend on the creature's mutation level.
 
The player will receive a mutation level-based multiplier on travel speed on the [[world map]], which will reduce the amount of in-game time it takes to travel. Additionally, their chance to become [[lost]] will be reduced by a mutation-level based amount. You do not need to activate the flight ability on the world map to recieve these bonuses, and they stack with other similar bonuses.
 
Finally, creatures with Wings will have +400 [[reputation]] with the [[birds]] and [[winged mammals]] [[factions]].
 
== Formulas ==
The following formulas are used to determine bonuses and penalties based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Wings}}{{Code Reference|namespace=XRL.World.Parts|class=TerrainTravel}}{{Code Reference|namespace=XRL.World.Capabilities|class=Flight}}
{| class="wikitable"
| style="border-top:1px solid transparent;border-left:1px solid transparent;" |
! Formula
! Notes
|-
! World Map Travel Speed
| {{simple formula | 1.5 + ( 0.5 * Level ) }}
|
|-
! Lost Chance Reduction
| {{simple formula | ( 36 + ( Level * 4 ) )% }}
| maximum 95%
|-
! Movement Fall Chance
| {{simple formula | ( 6 - Level )% }}
| minimum 0%
|-
! Swoop Fall Chance
| {{simple formula | ( 24 - Level )% }}
| minimum 0%
|-
! Move Speed while Sprinting
| {{simple formula | ( 10 + ( Level * 10 ) )% }}
|
|-
! Jump Distance Bonus
| {{simple formula | 1 + ( Level / 3 ) }}
|
|-
! Charge Distance Bonus
| {{simple formula | 2 + ( Level / 3 ) }}
|
|}
 
== Advancement Table ==


Note that ''world map travel speed'' and ''chance to get lost'' bonuses apply only if the player is actively flying while on the [[world map]].
Note that ''world map travel speed'' and ''chance to get lost'' bonuses apply only if the player is actively flying while on the [[world map]].
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! World Map<br>Travel Speed
! World Map<br>Travel Speed
! Chance to<br>Get Lost
! Chance to<br>Get Lost
! Fall<br>Chance
! Movement<br>Fall Chance
! Swoop<br>Fall Chance
! Sprint<br>Movespeed
! Sprint<br>Movespeed
! Jump<br>Distance
! Jump<br>Distance
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| -40%
| -40%
| 5%
| 5%
| 23%
| +20%
| +20%
| +1
| +1
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| -44%
| -44%
| 4%
| 4%
| 22%
| +30%
| +30%
| +1
| +1
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| -48%
| -48%
| 3%
| 3%
| 21%
| +40%
| +40%
| +2
| +2
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| -52%
| -52%
| 2%
| 2%
| 20%
| +50%
| +50%
| +2
| +2
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| -56%
| -56%
| 1%
| 1%
| 19%
| +60%
| +60%
| +2
| +2
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| -60%
| -60%
| 0%
| 0%
| 18%
| +70%
| +70%
| +3
| +3
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| -64%
| -64%
| 0%
| 0%
| 17%
| +80%
| +80%
| +3
| +3
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| -68%
| -68%
| 0%
| 0%
| 16%
| +90%
| +90%
| +3
| +3
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| -72%
| -72%
| 0%
| 0%
| 15%
| +100%
| +100%
| +4
| +4
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| -76%
| -76%
| 0%
| 0%
| 14%
| +110%
| +110%
| +4
| +4
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| -80%
| -80%
| 0%
| 0%
| 13%
| +120%
| +120%
| +4
| +4
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| -84%
| -84%
| 0%
| 0%
| 12%
| +130%
| +130%
| +5
| +5
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| -88%
| -88%
| 0%
| 0%
| 11%
| +140%
| +140%
| +5
| +5
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| -92%
| -92%
| 0%
| 0%
| 10%
| +150%
| +150%
| +5
| +5
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| -95%
| -95%
| 0%
| 0%
| 9%
| +160%
| +160%
| +6
| +6
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! World Map<br>Travel Speed
! World Map<br>Travel Speed
! Chance to<br>Get Lost
! Chance to<br>Get Lost
! Fall<br>Chance
! Movement<br>Fall Chance
! Swoop<br>Fall Chance
! Sprint<br>Movespeed
! Sprint<br>Movespeed
! Jump<br>Distance
! Jump<br>Distance
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| -95%
| -95%
| 0%
| 0%
| 8%
| +170%
| +170%
| +6
| +6
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| -95%
| -95%
| 0%
| 0%
| 7%
| +180%
| +180%
| +6
| +6
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| -95%
| -95%
| 0%
| 0%
| 6%
| +190%
| +190%
| +7
| +7
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| -95%
| -95%
| 0%
| 0%
| 5%
| +200%
| +200%
| +7
| +7
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| -95%
| -95%
| 0%
| 0%
| 4%
| +210%
| +210%
| +7
| +7
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| -95%
| -95%
| 0%
| 0%
| 3%
| +220%
| +220%
| +8
| +8
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| -95%
| -95%
| 0%
| 0%
| 2%
| +230%
| +230%
| +8
| +8
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| -95%
| -95%
| 0%
| 0%
| 1%
| +240%
| +240%
| +8
| +8
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| 13.5x
| 13.5x
| -95%
| -95%
| 0%
| 0%
| 0%
| +250%
| +250%
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| 14x
| 14x
| -95%
| -95%
| 0%
| 0%
| 0%
| +260%
| +260%
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| 14.5x
| 14.5x
| -95%
| -95%
| 0%
| 0%
| 0%
| +270%
| +270%
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| 15x
| 15x
| -95%
| -95%
| 0%
| 0%
| 0%
| +280%
| +280%
Line 266: Line 345:
| 15.5x
| 15.5x
| -95%
| -95%
| 0%
| 0%
| 0%
| +290%
| +290%
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| 16x
| 16x
| -95%
| -95%
| 0%
| 0%
| 0%
| +300%
| +300%
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| 16.5x
| 16.5x
| -95%
| -95%
| 0%
| 0%
| 0%
| +310%
| +310%
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</div>
</div>
=== Formulas ===
The following formulas are used to determine bonuses and penalties based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Wings}}{{Code Reference|namespace=XRL.World.Parts|class=TerrainTravel}}
{| class="wikitable"
| style="border-top:1px solid transparent;border-left:1px solid transparent;" |
! Formula
! Notes
|-
! World Map Travel Speed
| {{simple formula | 1.5 + ( 0.5 * Level ) }}
|
|-
! Lost Chance Reduction
| {{simple formula | ( 36 + ( Level * 4 ) )% }}
| maximum 95%
|-
! Fall Chance
| {{simple formula | ( 6 - Level )% }}
| minimum 0%
|-
! Move Speed while Sprinting
| {{simple formula | ( ( 0.1 * Level + 0.1 ) * 100 )% }}
|
|-
! Jump Distance Bonus
| {{simple formula | 1 + ( Level / 3 ) }}
|
|-
! Charge Distance Bonus
| {{simple formula | 2 + ( Level / 3 ) }}
|
|}


== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
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=== Advantages ===
=== Advantages ===
* Can be very helpful when traversing the overworld at a quick speed without the player knowing [[Wayfaring]]
* Can be very helpful when traversing the overworld at a quick speed without the player knowing [[Wayfaring]]
* If flying from the surface above [[Golgotha]], a player character can slowly float down the deep shaft, skipping directly to the bottom floor.
* If flying from the surface above {{favilink|Golgotha}}, a player character can slowly float down the deep shaft, skipping directly to the bottom floor
* Flight allows you to immediately ascend to the world map even when surrounded by hostile creatures.
** This is done one floor at a time and the player must not step off of the deep shaft leading directly to the bottom for any reason if they want to reach the bottom safely
* Provides extremely broad and diverse mobility options when considering the sprint speed boost, jump bonus, charge bonus, and flight ability.
* Flight allows you to immediately ascend to the world map even when surrounded by hostile creatures
* Provides extremely broad and diverse mobility options when considering the sprint speed boost, jump bonus, charge bonus, and flight ability
* Boosts relations with birds and winged mammals, making them friendly
* If you combine the Wings mutation with a second source of [[Flying|flight]] or an item with the [[Nav]] mod it is very easy to get your chance to get lost to 0% even without the [[Wayfaring]] Wilderness Lore skills.
 
=== Disadvantages ===
=== Disadvantages ===
* The flight ability cannot be used underground.
* The flight ability cannot be used underground
* You must remember to activate flying each time you enter the world map to gain flight-related benefits.
 
==Creatures with Wings==
{{Creatures with the mutation|Wings}}


== References ==
{{references|2.0.201.69}}
<references />


{{Mutation Navbox}}
{{Mutation Navbox}}

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