Drilldown: ItemsTable
Jump to navigation
Jump to search
Choose a table:
- Anatomies (737)
- ArtifactData (441)
- Characters (1101)
- CookingEffects (65)
- CorpseTables (78)
- Corpses (118)
- CreatureFactions (704)
- CreatureMutations (860)
- Cybernetics (77)
- DynamicObjects (1939)
- Effects (82)
- EncounterTableRows (2118)
- EncounterTables (70)
- ExtraInfo (1718)
- FactionFeelings (138)
- Factions (76)
- Food (138)
- FurnitureData (25)
- GeneralData (2800)
- Inventory (1298)
- ItemsTable (1177)
- Liquids (27)
- Locations (42)
- MissileWeaponData (66)
- Modability (563)
- Mods (65)
- Mutations (130)
- OnEatEffects (21)
- PhysicalProperties (1080)
- Quests (27)
- Recipes (10)
- ReputationBonuses (49)
- Skills (154)
- VersHist (679)
- VersHistInfobox (2636)
- WaterRitualSkills (16)
- All pages (14272)
ItemsTable > Damage :
1d2 or
2d6
& DV:
None
& Skill :
Bow and Rifle or
Pistol or
Short Blade or
no skill
& Healing:
None
Use the filters below to narrow your results.
Baboon_Bite (1) ·
Boomrose Arrow (1) ·
CaveSpider_Bite (1) ·
Clue_BloodyArrow (1) ·
Clue_SplinteredWeaponHaft (1) ·
Combat Shotgun (1) ·
Crystalline Point (1) ·
Dagger (1) ·
Geomagnetic Disc (1) ·
Graftek_Tendril (1) ·
Grappling Gun (1) ·
HE Missile (1) ·
Large Stone (1) ·
Lead Slug (1) ·
LightLock (1) ·
Longreach Grappling Gun (1) ·
Mindrone_Zap (1) ·
Poison-tipped Spear (1) ·
Pump Shotgun (1) ·
Shotgun Shell (1) ·
Small Stone (1) ·
SmallProblems_SamplingBeak (1) ·
Wax Nodule (1)
Bloody arrow (1) ·
Boomrose arrow (1) ·
Bronze dagger (1) ·
Combat shotgun (1) ·
Data:Crystalline point (1) ·
Data:Fangs (cave spider) (1) ·
Data:Lightlock (1) ·
Data:Sampling beak (1) ·
Data:Tendril (graftek) (1) ·
Data:Vicious bite (baboon) (1) ·
Data:Whipping antenna (1) ·
Geomagnetic disc (1) ·
Grappling gun (1) ·
HE Missile (1) ·
Large stone (1) ·
Lead slug (1) ·
Longreach grappling gun (1) ·
Poison-tipped spear (1) ·
Pump shotgun (1) ·
Shotgun shell (1) ·
Small stone (1) ·
Small wax nodule (1) ·
Splintered haft (1)
Showing below up to 23 results in range #1 to #23.
View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)