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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{Qud text|force barrier}} | | title = {{Qud text|force barrier}} | ||
| image = force barrier.png | | image = force barrier.png | ||
| gif = force barrier animated.gif | |||
| hp = 100 | | hp = 100 | ||
| av = 100 | | av = 100 | ||
| dv = -10 | | dv = -10 | ||
| | | id = ForceBarrier | ||
| tier = 6 | | tier = 6 | ||
| colorstr = &R^k | | colorstr = &R^k | ||
| tilecolors = R | |||
| renderstr = ░ | | renderstr = ░ | ||
| | | extra = {{Extra info|flyover = no | animatable = yes}} | ||
| flyover = no | |||
| inheritingfrom = BaseForcefield | | inheritingfrom = BaseForcefield | ||
| dynamictable = {{Dynamic object|AnimatableFurniture|ForceBarrier}} | | dynamictable = {{Dynamic object|AnimatableFurniture|ForceBarrier}} | ||
| acid = 100 | |||
| electric = 50 | | electric = 50 | ||
| cold = | | cold = 100 | ||
| heat = 100 | |||
| desc = Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted. | | desc = Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted. | ||
| categories = Force Fields | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[ | <!-- END QBE --> | ||
{{stub}} | |||
A {{name}} is a rare type of wall created by a {{favilink|force projector}}. They are similar to {{favilink|forcefield|plural}}, differing in that they block all projectiles and can allow certain creatures through. | |||
A set of {{name|plural}} prevent the player from accessing the main atrium of {{favilink|grit gate}} until they have completed the [[More Than a Willing Spirit]] quest, after which point the player will be able to walk through them. | |||
{{Walls Navbox|category=force}} |