Apothecary (merchant): Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{PAGENAME}}
| title = {{Qud text|apothecary}}
| image = apothecary.png
| image = apothecary.png
| faction = ???
| lv = 18-20
| level = ???
| hp = 70
| hp = ???
| av = 5
| av = ???
| dv = 8
| dv = ???
| ma = 8
| ma = ???
| marange = 7+1d2
| strength = ???
| weight = 201
| agility = ???
| featureweightinfo = no
| toughness = ???
| id = Apothecary
| intelligence = ???
| tier = 3
| willpower = ???
| colorstr = &amp;g
| ego = ???
| tilecolors = gw
| acid = ???
| renderstr = s
| cold = ???
| corpse = Human Corpse
| electric = ???
| corpsechance = 90
| heat = ???
| role = Skirmisher
| desc = ???
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseMerchant
| quickness = 100
| movespeed = 100
| strength = 14+1d3+4d1
| agility = 14+1d3+4d1
| toughness = 14+1d3+4d1
| intelligence = 14+1d3+4d1
| willpower = 14+1d3+4d1
| ego = 14+1d3+4d1
| intelligencemult = 1.25
| willpowermult = 1.25
| acid = 0
| electric = 0
| cold = 0
| heat = 0
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| demeanor = neutral
| inventory = {{inventory|Leather Boots|1|no|100|no}}{{inventory|Cloth Robe|1|no|100|no}}{{inventory|Junk 1|1-3|no|100|yes}}
| skills = {{SkillID to name|CookingAndGathering_Harvestry}} </br>{{SkillID to name|Physic_StaunchWounds}} </br>{{SkillID to name|Physic_Nostrums}} </br>{{SkillID to name|Physic_Apothecary}}
| desc = Fine crushed herbs dust the old =pronouns.personTerm='s pestle knuckles.
| categories = Merchants
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
[[File:Six Day Stilt apothecary's tent.png|left|frame|A {{name}} in their tent in the {{favilink|Stiltgrounds}}.]]
{{Name|pluralcaps}} are merchants that stock healing items as well as helpful items related to cures. One is guaranteed to spawn in the Southeast corner of the {{favilink|Stiltgrounds}}.
The tents of the {{name|plural}} which appear in the Stiltgrounds can be identified by the {{favilink|sign|plural}} which appear outside them.
==Wares==
{{As of patch inline|2.0.201.58}}
{| class="wikitable"
! Item
! Number
! Chance of Stocking
|-
| {{favilink|waterskin}} containing {{dice tooltip|2d16}} drams of {{favilink|honey}}
| 0-1
| 100%
|-
| {{favilink|yuckwheat stem}}
| 5-8
| 100%
|-
| {{favilink|vinewafer}}
| 2-3
| 100%
|-
| {{favilink|bandage}}
| 5-8
| 100%
|-
| {{favilink|witchwood bark}}
| 4-8
| 100%
|-
| {{favilink|luminous hoarshroom}}
| 0-3
| 50% for first, 50% for second, 40% for third
|-
| {{favilink|humble pie}}
| 3-4
| 100%
|-
| Random [[tonic]]
| 1-3
| 100% for first, 50% for second, 25% for third
|-
| {{favilink|salve injector}}
| 1-2
| 100%
|-
| {{favilink|spray bottle}}
| 2
| 100%
|-
| Random [[cookbook]]
| 1
| 20%
|}
<small> Wares information taken from <code>PopulationTables.xml</code> and <code>ObjectBlueprints.xml</code> </small>
==Dialogue==
{{Qud dialogue|{{grammar|text=I've the cure for what ails you.
You don't look so good. You need more yuckwheat and honey in your diet.
In the market for a tonic, =player.formalAddressTerm=? Spend water now or blood later, your choice.
Prickly-boons and yuckwheat for trade.
Cook your meals with yuckwheat if you feel sick. Catch a disease early enough and you can kill it.
If you came for the humble pie, you had best not have led any mind-hunters here.
"Ease the pain, addle the brain." Be careful when you chew witchwood bark.
Have you got enough tonics?}}}}
==Gallery==
<gallery>
File:Sign (pepper).png|The sign variant which appears outside of {{name}} tents in the {{favilink|Stiltgrounds}}.
</gallery>
{{Creature Navbox|Merchants' Guild}}
[[Category:Merchants]]
[[Category:Merchants]]
[[Category:Characters]]
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