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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{Qud text|gelatinous prism}} | | title = {{Qud text|gelatinous prism}} | ||
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| dv = 2 | | dv = 2 | ||
| ma = -4 | | ma = -4 | ||
| marange = -4 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Gelatinous Prism | | id = Gelatinous Prism | ||
| tier = 4 | |||
| colorstr = &y | | colorstr = &y | ||
| tilecolors = yY | |||
| renderstr = J | | renderstr = J | ||
| role = Tank | | role = Tank | ||
| extra = {{Extra info|weight = 201 | noprone = yes | realitydistortionbased = yes | hasmentalshield = yes | bodytype = Ooze}} | |||
| inheritingfrom = BaseOoze | | inheritingfrom = BaseOoze | ||
| quickness = 100 | | quickness = 100 | ||
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| cold = 15 | | cold = 15 | ||
| heat = 15 | | heat = 15 | ||
| xpvalue = 575 | |||
| xptier = 4 | |||
| faction = {{creature faction|{{FactionID to name|Oozes}}|100}} | | faction = {{creature faction|{{FactionID to name|Oozes}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
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| desc = Organic matter is liquefied by the agents of decay and pressurized by tight spaces into the shapes of prismatoids. Galvanized by a cousin-instinct to hunger, the gelatin entity now extrudes itself forward in prism form. | | desc = Organic matter is liquefied by the agents of decay and pressurized by tight spaces into the shapes of prismatoids. Galvanized by a cousin-instinct to hunger, the gelatin entity now extrudes itself forward in prism form. | ||
| categories = Oozes | | categories = Oozes | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
A {{name}} is a [[Zone tier|tier]] 5 creature belonging to the [[oozes]] faction. It is typically found deep underground. | |||
Gelatinous prisms attack by moving close to their target and [[engulfing]] them when the prism is within an adjacent tile. While engulfing a target, a prism will inhabit the same tile as the creature it is engulfing, and will remain completely stationary.{{Code Reference||class=EngulfingSedentary}} Engulfed creatures will suffer {{Heart}}3-7 damage every round{{Code Reference|class=XRL.World.Parts.EngulfingDamage}}<ref name="Object"><code>ObjectBlueprints.xml</code></ref> and will be unable to move; attempting to move will instead cause the creature to perform a melee attack against the prism. Additionally, the creature will be unable to perform certain physical actions, such as [[Charge]], [[Juke]], and [[Jump]].{{Code Reference|class=XRL.World.Effects.Engulfed}} Creatures who are being engulfed by a gelatinous prism cannot be attacked by other creatures, and any attempting to do so will instead target the gelatinous prism. | |||
A gelatinous prism will continue to engulf its target until either it or its victim dies. However, the victim can escape being engulfed prematurely through means such as [[Teleportation]] or becoming [[phase|out-of-phase]]. | |||
== Cloning == | |||
When a gelatinous prism engulfs a creature, a timer is started that begins at 10<ref name="Object"/> and decrements by 1 every round. When the timer reaches 0, the prism will "refract" the creature it is engulfing, creating a perfect copy of them in a random adjacent tile. This will fail if the gelatinous prism is being affected by [[normality]]. The clone produced will be aligned with [[highly entropic beings]], will be colored {{qud text|&Ywhite}}, will be named "Refracted [creature name]", and will be hostile to the original creature.{{Code Reference|class=EngulfingClones}}{{Code Reference|namespace=XRL.World.Parts.Mutation|class=EvilTwin}} However, they will refrain from attempting to attack the creature until they are no longer engulfed. | |||
After a prism has created a clone, its timer will reset and the cycle will repeat. There is technically no limit to how many clones a prism can create; however, it will not be able to produce any more if it is surrounded on all sides by walls or creatures (including existing clones). | |||
== References == | |||
<references/> | |||
{{Creature Navbox|Oozes}} | {{Creature Navbox|Oozes}} | ||
[[Category:Oozes]] | [[Category:Oozes]] |