Haggabah, Who Plies The Umbral Path: Difference between revisions

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{{name}} is a unique character affiliated with the [[Trolls]] faction. He is the third boss located in the 4 floor of {{favilink|Bethesda Susa}}. He focuses on using his invisibility and {{favilink|adumbral hand|plural}} to deal unresistable {{Heart}}{{dice tooltip|1d7+11}} [[umbral]] elemental damage.
{{name}} is a legendary [[trolls|troll]] encountered in the third and final Healing Pool level of {{favilink|Bethesda Susa}}. He is the third of the three legendary trolls found there, preceded by {{favilink|Jotun, Who Parts Limbs}} and {{favilink|Fjorn-Kosef, Who Knits The Icy Lattice}}.  
==Invisibility==
{{Main|Invisibility}}
{{name}} has a unique mutation that causes him to be invisible in response to all light sources. Because of this, he cannot be seen or interacted with normally. However his location can be estimated by looking at any splashes of convalessence, and where {{favilink|troll foal|plural}} spawn, which are visible. The player can also hover over Haggabah's tile in the targeting UI, which the cursor will blink with a {{qud char|&amp;K|≈}}.


To be able to see and interact with Haggabah, he must be in complete darkness away from any light sources, which includes the glow caused by the convalessence pools. The player character must also have {{favilink|penetrating radar}}, {{favilink|night-vision goggles}}, {{favilink|night vision}} (the cybernetic implant), or [[Night Vision]] (the mutation). The night vision granted by {{favilink|skulk injector|plural}} does not work since it is considered a light source in code. Additionally, [[Heightened Hearing]] will allow the player to see Haggabah even in the presence of light, but will not permit them to interact with him.
== Overview ==
Haggabah is perhaps most notable for his unique mutation, [[Invisibility]]. He attacks in melee with his hands.
 
=== Melee Combat ===
Haggabah's {{favilink|adumbral hand|plural}} possess a unique [[Damage Type|damage type]], [[umbral]], which ignores {{AV}}[[AV]] and has no corresponding damage [[resistances|resistance]]. Thus, each strike Haggabah performs with his hands will do their full damage of {{Heart}}{{dice tooltip|1d7+11}}, assuming the player does not dodge them. The hands are considered [[cudgel|cudgels]] for the purposes of skills.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>
 
=== Skills ===
To supplement his hands, Haggabah possesses several cudgel skills including [[Cudgel Proficiency]], [[Bludgeon]], [[Charging Strike (Cudgel)|Charging Strike]], and [[Slam]]. He also has the [[Charge]] skill, allowing him to quickly close the distance between him and his targets. Finally, he has the [[Swimming]] skill, allowing him to move more quickly through the pools of {{favilink|convalessence}} found within his lair.<ref name="ObjectBlueprints"/>
 
=== Invisibility ===
Haggabah has a unique mutation known as Invisibility, which prevents the player from being able to see him under normal circumstances. This invisibility prevents the player from talking with or otherwise interacting with him, even if he is non-hostile; the player can still attack him, however, assuming the player can discern his location.
 
To be able to see and interact with Haggabah, the player must have {{favilink|penetrating radar}}, {{favilink|night-vision goggles}}, {{favilink|night vision}} (the cybernetic implant), or [[Night Vision]] (the mutation).{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Invisibility}} The night vision granted by {{favilink|skulk injector|plural}} does not work. In all cases except for penetrating radar, Haggabah must also be in complete darkness (note that the pools of convalessence within his lair give off light). Finally, [[Heightened Hearing]] will allow the player to "hear" Haggabah and see his location even in the presence of light, but will not permit them to interact with him.
 
Even if the player has no direct method of revealing Haggabah, his location can be discerned by visual cues, such as the splashing caused by his movements through the convalessence pools.
 
If the player [[Domination|dominates]] Haggabah, the Invisibility mutation will not prevent NPC's from detecting them.
 
=== Budding ===
Like the other legendary trolls, Haggabah will begin to [[budding|bud]] when the player is within the same zone as him, which will cause him to produce a {{favilink|troll foal}} in an adjacent tile after {{dice tooltip|1d5+11}} rounds. These foals are allied to Haggabah and share his alignments, attacking anything hostile to him. Haggabah will begin to bud again immediately after producing each troll foal; however, he cannot produce more foals if he is surrounded on all sides by creatures or walls, or if there are already 18 troll foals within the current zone.{{Code Reference|namespace=XRL.World.Parts|class=TrollKing}}
 
Unlike Haggabah himself, the foals he produces will not be invisible, and thus can serve as a somewhat reliable indication of his location.
 
=== Special Properties ===
Haggabah possesses a unique "juker" AI type that causes him to occasionally move in a random direction, with a 25% chance of occurring every turn.{{Code Reference|namespace=XRL.World.Parts|class=AIJuker}}
 
Additionally, like the other legendary trolls, Haggabah is capable of holding two-handed weapons in one hand; however, his adumbral hands prevent him from holding anything.<ref name="ObjectBlueprints"/>
 
== Getting Past ==
Haggabah's lair has a small room located at the southwester corner containing {{favilink|stairs down}}, leading further into Bethesda Susa. The room is composed of {{favilink|marble wall|plural}}; entry is permitted through a golden {{favilink|thick metal door}}, unlocked via a {{favilink|gold key}}. One can always be found within Haggabah's inventory, though such a key can also be obtained in other ways, notably as a reward from [[Village Quest|village quests]]. The key can be retrieved by killing Haggabah, or by trading with him if the player's [[reputation]] with trolls is sufficiently high, and the player has a method of revealing him.
 
Entering the room containing the stairs does not necessarily require the player to go through the door; they can also break the walls or circumvent them through other methods, such as [[phasing]] through them or [[Teleportation|teleporting]] past them. Additionally, creating stairs down using a {{favilink|spiral borer}} can allow the player to skip the room entirely.
 
== Tips ==
{{Opinion}}
* Haggabah is arguably the most deadly of the trolls in melee combat due to his high damage and ability to [[stunned|stun]] the player; however, he has no ranged weaponry or abilities to speak of. Assuming the player can discern his location, [[Missile weapon combat|missile weapons]] may be of use when fighting him.
* Coming prepared with one of the aforementioned methods of revealing Haggabah can make the fight much easier, as his invisibility plus his juker AI can make pinpointing his location otherwise very difficult.
* Combat can be completely avoided if the player's reputation with trolls is high enough; however, the player must have a way to reveal Haggabah in order to trade with him for the key, or they must get through the door through other means.
== References ==
<references/>
{{Creature Navbox|Trolls|uniquecommon}}
{{Creature Navbox|Trolls|uniquecommon}}

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