Historic site: Difference between revisions

Jump to navigation Jump to search
101 bytes added ,  02:32, 17 November 2020
no edit summary
No edit summary
No edit summary
Line 7: Line 7:
== World Map Location ==
== World Map Location ==


There will always be four randomly generated and randomly located historic sites in each world. Those locations will be placed into specific world tiers, as shown in the [[World_Map#World_Tier|numeric world tier overlay]].{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations|Name=AddSultanHistoryLocations}}
There will always be four randomly generated and randomly located historic sites in each world. Those locations will be placed into specific world tiers, as shown in the [[World_Map#World_Tier|numeric world tier overlay]].{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations|name=AddSultanHistoryLocations}}
* One historic site for the sultan of period 5 will be located in a tier 0 or tier 1 map location, within 3-8 parasangs of {{favilink|Joppa}}. The location of this site can be revealed by interacting with the sultan shrine one zone north of {{favilink|Joppa}} or the {{favilink|Ruins of Joppa}}.
* One historic site for the sultan of period 5 will be located in a tier 0 or tier 1 map location, within 3-8 parasangs of {{favilink|Joppa}}. The location of this site can be revealed by interacting with the sultan shrine one zone north of {{favilink|Joppa}} or the {{favilink|Ruins of Joppa}}.
* A second historic site for the sultan of period 5 will be located in a tier 2 map location.
* A second historic site for the sultan of period 5 will be located in a tier 2 map location.
Line 18: Line 18:
Of the four procedurally generated historic sites in each playthrough, two of those sites will always be associated with the period 4 sultan of the current world, and two of those sites will always be associated with the period 5 sultan of the current world.<ref name="AddSultanHistoryLocations" /> Each site will be inhabited by the members of the associated sultan's cult. This means that it is very likely for the player to encounter similar creatures in each pair of two related historic sites.
Of the four procedurally generated historic sites in each playthrough, two of those sites will always be associated with the period 4 sultan of the current world, and two of those sites will always be associated with the period 5 sultan of the current world.<ref name="AddSultanHistoryLocations" /> Each site will be inhabited by the members of the associated sultan's cult. This means that it is very likely for the player to encounter similar creatures in each pair of two related historic sites.


== Location Names ==
== Location-based Strata and Relics ==
Whenever an underground floor of a historic site has a name other than "liminal floor", that name represents a location that is part of the generated history. The location will be one that existed during the period of the sultan associated with this historic site, though it may or may not be a location that is explicitly mentioned in the significant events of the sultan's life.<ref name="AddSultanHistoryLocations" /> Historic sites are often conceptualized as "regions" within sultan lore, and those regions can contain one or more specific locations. For example, consider the following bit of sultan lore:
Whenever an underground floor of a historic site has a name other than "liminal floor", that name represents a location that is part of the generated history. The location will be one that existed during the period of the sultan associated with this historic site, though it may or may not be a location that is explicitly mentioned in the significant events of the sultan's life.<ref name="AddSultanHistoryLocations" /> Historic sites are often conceptualized as "regions" within sultan lore, and those regions can contain one or more specific locations. Ocassionally, those locations can also include relics of importance to the sultan. For example, consider the following bit of sultan lore:


{{qud quote|In 1764 BR, Ylepater won a decisive victory against the combined forces of Seminary District Salep at the bloody Battle of the Hamlet of Birsivuh, though he lost his prized {{qud shader|Y|Shiningacus Succulentswoe}} during the course of the conflict. As a result of the battle, the Hamlet of Birsivuh was so bristling with carnivorous geodes that it was renamed Lustrousruin.}}
{{qud quote|In 1764 BR, Ylepater won a decisive victory against the combined forces of Seminary District Salep at the bloody Battle of the Hamlet of Birsivuh, though he lost his prized {{qud shader|Y|Shiningacus Succulentswoe}} during the course of the conflict. As a result of the battle, the Hamlet of Birsivuh was so bristling with carnivorous geodes that it was renamed Lustrousruin.}}

Navigation menu