Historic site: Difference between revisions

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Of the four procedurally generated historic sites in each playthrough, two of those sites will always be associated with the period 4 sultan of the current world, and two of those sites will always be associated with the period 5 sultan of the current world.<ref name="AddSultanHistoryLocations" /> Each site will be inhabited by the members of the associated sultan's cult. This means that it is very likely for the player to encounter similar creatures in each pair of two related historic sites.
Of the four procedurally generated historic sites in each playthrough, two of those sites will always be associated with the period 4 sultan of the current world, and two of those sites will always be associated with the period 5 sultan of the current world.<ref name="AddSultanHistoryLocations" /> Each site will be inhabited by the members of the associated sultan's cult. This means that it is very likely for the player to encounter similar creatures in each pair of two related historic sites.


== Guaranteed Relics and Loot ==
== Final Floor: Guaranteed Relic and Loot ==
Each historic site will have a guaranteed relic chest on its bottom floor. The chest will contain one or more {{favilink|cybernetics credit wedge|plural}} depending on the [[zone tier]] of the historic site zone where they are found.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=PlaceRelicBuilder|name=RelicBuilder}}, as well as a procedurally generated relic based on the combined properties of the historic site itself and the properties of the sultan, such as the sultan's favored factions and [[sultan themes|themes]].
Each historic site will have a guaranteed relic chest on its bottom floor. The chest will contain:
* A procedurally generated relic aligned with the sultan's favored factions, [[sultan themes|themes]], and other attributes.
* One or more {{favilink|cybernetics credit wedge|plural}} depending on the difficulty rating of the historic site zone where they are found.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=PlaceRelicBuilder|name=RelicBuilder}}


=== Relic ===
Relics found on the final floor of a historic site will be generated either from the context of the location (zone) where the relic is found, or the full context of the encompassing historic site. For this reason, it is common for relics found in historic sites to be named after the historic site or the zone where they were found. In both cases, the relic will also be very likely to exhibit properties that are aligned with the historic site's sultan, because both the historic site and the locations within it are associated with the period of the sultan's reign, and inherit many of their qualities from the associated sultan.<ref name="AddSultanHistoryLocations" />
=== Credit Wedges ===
The cybernetics credit wedge reward is determined based on a numeric zone difficulty value that is either equal to the surface [[World_Map#World_Tier|world tier]] (if the zone where the relic chest is found is strata 5 or higher) or else based on the value '''2 + Floor((Depth - 6) / 5)'''.<ref name="RelicBuilder" />{{Code Reference|namespace=XRL.World|class=Zone|method=NewTier}}
The cybernetics credit wedge reward is determined based on a numeric zone difficulty value that is either equal to the surface [[World_Map#World_Tier|world tier]] (if the zone where the relic chest is found is strata 5 or higher) or else based on the value '''2 + Floor((Depth - 6) / 5)'''.<ref name="RelicBuilder" />{{Code Reference|namespace=XRL.World|class=Zone|method=NewTier}}
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While each floor of a historic site has a chance to be named based on particular locations mentioned in a sultan's history, the exact number of named and unnamed floors will vary depending on the particular sultan's history and the number of locations associated with the historic site region.<ref name="AddSultanHistoryLocations" />
While each floor of a historic site has a chance to be named based on particular locations mentioned in a sultan's history, the exact number of named and unnamed floors will vary depending on the particular sultan's history and the number of locations associated with the historic site region.<ref name="AddSultanHistoryLocations" />
== Additional Relics ==
In addition to the relics described above, each individual floor of a historic site that does not already contain a final floor relic or a location-specific relic has a 0.3% chance to contain an additional randomly generated relic.{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations}}


== World Map Sprites ==
== World Map Sprites ==

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