Humor: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2)
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A {{name}} is a creature belonging to the [[oozes]] faction. It is a tier 4<ref><code>PopulationTables</code></ref> creature and can be found underground, as well as in {{favilink|Golgotha}}, {{favilink|Bethesda Susa}} and the {{favilink|Asphalt Mines}}.<ref><code>EncounterTables</code></ref>
Humors are unique in that they can be encountered in one of 4 "forms", with each form granting it various traits and abilities. When a humor spawns, it will randomly be assigned one of the 4 forms, each with an equal chance of being chosen, and will retain that form permanently.{{Code Reference|class=ElementalJelly|method=FireEvent|name=FireEvent}}
Humors attack in melee with their {{favilink|giant pseudopod|plural}}, of which they possess 4. Each pseudopod is a [[cudgel]] weapon with a to-hit bonus of +4 and a [[PV|penetration value]] of {{PV}}8. Ease pseudopod has a base damage value of {{Heart}}0, but will deal {{Heart}}{{dice tooltip|1d8+12}} elemental damage, the type of which is determined by its form.<ref name="Object"><code>ObjectBlueprints.xml</code></ref>
Being oozes, humors lack a mind and thus are immune to abilities and effects that target the mind of a creature, such as [[Sunder Mind]].{{Code Reference|class=MentalShield}} Additionally, humors cannot slip on slippery liquids such as {{favilink|slime}}, or become stuck in sticky liquids such as {{favilink|asphalt}}. Finally, humors bleed slime instead of {{favilink|blood}}, and cannot be knocked [[prone]].{{Code Reference|class=NoKnockdown}}
== Forms ==
There are 4 forms humors can take: "fire", "ice", "acid", and "shocking".
=== Fire ===
When in fire form, a humor's colors will alternate between {{qud text|&rred}}, {{qud text|&Rbright red}}, and {{qud text|&Wyellow}}.{{Code Reference|class=Render|name=Render}} Its [[heat resistance]] will be set to 50,{{Code Reference|class=ElementalJelly|method=NewForm|name=NewForm}} and its pseudopods will become {{qud text|&Rflaming pseudopods}}, dealing heat damage. Additionally, creatures hit by a flaming pseudopod will undergo a forced [[temperature]] change of {{dice tooltip|1d20+50}}° T, up to a maximum of 400° T.{{Code Reference|class=ElementalJelly|method=SetupPod|name=SetupPod}}{{Code Reference|class=TemperatureOnHit|name=Temp}}
When a humor in fire form dies, it will explode, forcibly heating any objects in adjacent tiles by 1000° T.<ref name="FireEvent"/>
=== Ice ===
When in ice form, a humor's colors will alternate between {{qud text|&ccyan}}, {{qud text|&Cbright cyan}}, and {{qud text|&Ywhite}}.<ref name="Render"/> Its [[cold resistance]] will be set to 50,<ref name="NewForm"/> and its pseudopods will become {{qud text|&Choary pseudopods}}, dealing cold damage. Additionally, creatures hit by a hoary pseudopod will undergo a forced [[temperature]] change of {{dice tooltip|-1d20-20}}° T.<ref name="SetupPod"/><ref name="Temp"/>
When a humor in ice form dies, it will explode, forcibly cooling any objects in adjacent tiles by -1000° T.<ref name="FireEvent"/>
=== Acid ===
When in acid form, a humor's colors will alternate between {{qud text|&ggreen}}, {{qud text|&Gbright green}}, and {{qud text|&Kblack}}.<ref name="Render"/> Its [[acid resistance]] will be set to 100,<ref name="NewForm"/> making it immune to acid damage, and its pseudopods will become {{qud text|&Gacidic pseudopods}}, dealing acid damage.<ref name="SetupPod"/>
Whenever a humor in acid form enters a tile, it will create a pool of {{favilink|acid}} in the tile with a volume of {{dice tooltip|10d10}} drams.<ref name="Object"/> This will occur even in tiles that already contain acid or another liquid, adding the volume of acid to the volume of the liquid already present.<ref name="FireEvent"/>
When a humor in acid form dies, it will explode into several pools of acid. Each adjacent tile to the humor, including the one it occupied, will have a 75% chance of being filled with a pool, with each pool having a volume of {{dice tooltip|10d10}} drams.<ref name="FireEvent"/>
=== Shocking ===
When in shocking form, a humor's colors will alternate between {{qud text|&Wyellow}} and {{qud text|&Ywhite}}.<ref name="Render"/> Its [[electric resistance]] will be set to 50, and its [[movement speed]] will be increased by 5.<ref name="NewForm"/> Its pseudopods will become {{qud text|&Wsparking pseudopods}}, dealing electric damage. Additionally, creatures hit by a sparking pseudopod will be struck by an electric discharge, an attack that deals {{Heart}}{{dice tooltip|1d6}} and has the ability to arc to creatures adjacent to the target.<ref name="SetupPod"/>{{Code Reference|class=DischargeOnHit|name=Discharge}}
When a humor in shocking form dies, it will explode, releasing electric discharges into random adjacent tiles. These electric discharges will deal {{Heart}}{{dice tooltip|1d20}} electric damage each and, if they strike a creature, can arc to other adjacent creatures.<ref name="FireEvent"/>
== Trivia ==
* The humor's name and its 4 forms may be a reference to [https://en.wikipedia.org/wiki/Humorism humorism,] a theory of medicine that centered around the 4 "humors" and their associated temperaments.
{{References|2.0.201.70}}
{{Creature Navbox|Oozes}}
{{Creature Navbox|Oozes}}
{{No Description}}


[[Category:Oozes]]
[[Category:Oozes]]

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