Hunger: Difference between revisions

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[[Category:Mechanics]]{{missing info|how fast does hunger drain?}}
[[Category:Mechanics]]
Hunger is a player stat that is tracked in {{gamename}}, alongside [[thirst]], and managed by the [[Cooking]] system.
Hunger is a player stat that is tracked in {{gamename}}, alongside [[thirst]], and managed by the [[Cooking]] system.
There are three levels of hunger:
* '''{{color| G |Sated}}'''
* '''{{color| W |Hungry}}'''
* '''{{color| r |Famished!}}''' or, if the player has [[Photosynthetic Skin]], '''{{color| r |Wilted!}}'''


The player can lose hunger by:
The player can lose hunger by:
* Entering a screen after travelling on the world map greater than one parasang, which will automatically set the player to hungry.
* Entering a screen after travelling on the world map greater than one parasang, which will automatically set the player to hungry.
* Letting time pass
* Letting time pass.


There are three levels of hunger:
When the player is famished, their [[quickness]] is docked by 10 points, unless the player has the skill [[Mind over Body]].


* '''{{color| G |Sated}}''' (>0 satiation)
== Hunger Mechanics ==
* '''{{color| W |Hungry}}''' (0- -1199 satiation)
* '''{{color| r |Famished!}}''' or, if the player has [[Photosynthetic Skin]], '''{{color| r |Wilted!}}''' (<-1200 satiation)
 
When the player is famished, their [[quickness]] is docked by 10 points, unless the player has the skill [[Mind over Body]].


==Satiation==
* When the player eats a meal, their hunger meter is reset to 0.
Satiation is the amount of hunger that is restored when eating food. There are currently three types of hunger, denoted by string.
** A player may only cook three times at a {{favilink|campfire}} or {{favilink|oven}}. This limit is reset whenever the player becomes hungry or famished.
** Refer to the [[Meals]] page for a list of foods that are considered meals. These foods and are not subject to any use limits like the campfire or oven.
* When the player eats a snack, their hunger meter is reduced by 200.
** Refer to the [[Snacks]] page for a list of foods that are considered snacks.
* The player's hunger meter increases by 1 each turn.
* When the player's hunger meter reaches the following skill-dependent value, the player becomes {{qud text|&WHungry}} and loses any [[Metabolizing|metabolic effects]].
** {{qud text|&W1200}} ''(with no relevant skills)''
** {{qud text|&W2400}} ''(with the [[Fasting Way]] skill)''
** {{qud text|&W7200}} ''(with the [[Mind over Body]] skill)''
** {{qud text|&W14400}} ''(with both the [[Fasting Way]] and [[Mind over Body]] skills)''
* When the player's hunger meter reaches the following skill-dependent value, the player becomes {{qud text|&rFamished!}} or {{qud text|&rWilted!}} and loses any [[Metabolizing|metabolic effects]]. Players without [[Mind over Body]] also suffer a -10 [[Quickness|QN]] penalty.
** {{qud text|&r2400}} ''(with no relevant skills)''
** {{qud text|&r4800}} ''(with the [[Fasting Way]] skill)''
** {{qud text|&r14400}} ''(with the [[Mind over Body]] skill)''
** {{qud text|&r28800}} ''(with both the [[Fasting Way]] and [[Mind over Body]] skills)''


{| class="wikitable"
== Metabolic Effects ==
! none
| 0 satiation
|-
! snack
| +200 satiation
|-
! meal
| fills back up to 1200 satiation, no matter what.
|}


A meal is the same as cooking at a campfire, which also sets the player at 1200 satiation.
Eating a meal at an {{favilink|oven}} or cooking a meal with ingredients grants the [[metabolizing]] status and one or more procedurally generated [[cooking effects]].


Cooking a meal with certain ingredients grants the [[metabolizing]] status and one or more procedurally generated [[cooking effects]].
Metabolic effects are only lost when becoming hungry or famished. They can be maintained indefinitely by eating periodic [[meals]] and avoiding travel on the world map.


==Skills that affect Hunger==
==Skills that affect Hunger==
* [[Fasting Way]]
* [[Fasting Way]]
* [[Mind over Body]]
* [[Mind over Body]]

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