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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|hypertractor|{{(}}hypertractor{{)}}}}}} | ||
| image = hypertractor.png | | image = hypertractor.png | ||
| pv = | | overrideimages = {{altimage start}}{{altimage | hypertractor identified.png | type = identified}}{{altimage | hypertractor unidentified.png | type = unidentified}}{{altimage end}} | ||
| maxpv = | | pv = 5 | ||
| maxpv = 5 | |||
| damage = 0 | | damage = 0 | ||
| weight = 28 | |||
| featureweightinfo = yes | |||
| commerce = 750 | |||
| weaponskill = {{SkillID to name|Rifle}} | |||
| ammo = energy | |||
| ammodamagetypes = NonPenetrating | |||
| energycellrequired = yes | |||
| ismissile = yes | |||
| accuracy = 0 | | accuracy = 0 | ||
| shots = 1 | | shots = 1 | ||
| ammoperaction = 1 | |||
| chargeused = 400 | | chargeused = 400 | ||
| | | chargefunction = Weapon Power | ||
| | | id = Hypertractor | ||
| complexity = 5 | | complexity = 5 | ||
| tier = 6 | | tier = 6 | ||
| bits = | | bits = 23456 | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &R | |||
| colorstr = & | | tilecolors = Rr | ||
| renderstr = ) | | renderstr = ) | ||
| role = Uncommon | | role = Uncommon | ||
| desc = A rifled prism | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes | realitydistortionbased = yes}} | ||
| inheritingfrom = BaseRifle | |||
| dynamictable = {{Dynamic object|Guns|Hypertractor}} </br>{{Dynamic object|Items|Hypertractor}} | |||
| unidentifiedimage = hypertractor unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = rifle | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods | |||
| desc = A rifled prism refracts and refocuses light to tunnel things toward its wielder. Sophists call it a 'here ray'. | |||
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | |||
Accuracy: Very High{{)}}}} | |||
| categories = Rifles | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
A "tractor beam" that pulls creatures and objects toward the user when fired. | |||
== Obtaining == | |||
The {{name}} can be: | |||
* Found as random loot in [[zone tier|higher-tier zones]] or occasionally equipped by high-tier creatures. Notably, {{favilink|Gunner-Knight Templar|plural}} have a 15.1% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref> | |||
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}. | |||
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | |||
* [[Disarmed]] from {{favilink|hypertractor turret|plural}}, though this type of turret tends to be somewhat rare. | |||
== Creative and Interesting Uses == | |||
{{Opinion}} | |||
* Safely and easily moving large bodies of liquid, including dangerous liquids like {{favilink|lava}} or {{favilink|acid}}. | |||
* Ripping up {{favilink|conveyor belt|plural}}. | |||
* Pulling enemies into {{favilink|deep shaft|plural}} or dangerous liquids. | |||
== References == | |||
{{As of patch inline|2.0.201.49}} | |||
<references /> | |||
{{Missile Weapon Navbox}} | |||
[[Category:Rifles]] | [[Category:Rifles]] |