Hypertractor: Difference between revisions

Jump to navigation Jump to search
39 bytes added ,  05:10, 13 September 2019
Updated by egocarib using QBE v1.0rc1
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
imported>Trashmonks
(Updated by egocarib using QBE v1.0rc1)
Line 5: Line 5:
| maxpv = 3
| maxpv = 3
| damage = 0
| damage = 0
| weight = 28
| commerce = 750
| weaponskill = {{SkillID to name|Rifle}}
| ammo = energy
| accuracy = 0
| accuracy = 0
| shots = 1
| shots = 1
| chargeused = 400
| chargeused = 400
| chargefunction = Weapon power
| chargefunction = Weapon power
| weight = 28
| id = Hypertractor
| commerce = 750
| complexity = 5
| complexity = 5
| tier = 6
| tier = 6
Line 16: Line 19:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| weaponskill = {{SkillID to name|Rifle}}
| colorstr = &W
| colorstr = &W
| renderstr = )
| renderstr = )
| id = Hypertractor
| role = Uncommon
| role = Uncommon
| extra = {{Extra info|twohanded = yes | metal = yes }}
| extra = {{Extra info|twohanded = yes | metal = yes }}
Line 25: Line 26:
| dynamictable = {{Dynamic object|Guns|Hypertractor}}
| dynamictable = {{Dynamic object|Guns|Hypertractor}}
| desc = A rifled prism that refracts and refocuses light to tunnel things toward its wielder. Sophists call it a 'here ray'.
| desc = A rifled prism that refracts and refocuses light to tunnel things toward its wielder. Sophists call it a 'here ray'.
| categories = Rifles
}}
}}
[[Category:Rifles]]
[[Category:Rifles]]
Anonymous user

Navigation menu