Asleep: Difference between revisions

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blurb
(Created page with "{{Effect|&casleep|(''if in sleep mode''): In power conservation mode.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill return to normal operations dazed if damage i...")
 
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{{As Of Patch|2.0.199.1}}
{{Effect|&casleep|(''if in sleep mode''):  
{{Effect|&casleep|(''if in sleep mode''):  
In power conservation mode.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill return to normal operations dazed if damage is taken.  
In power conservation mode.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill return to normal operations dazed if damage is taken.  
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(''if asleep''):  
(''if asleep''):  
Unconscious.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill wake up dazed if damage is taken.|Asleep}}
Unconscious.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill wake up dazed if damage is taken.|Asleep}}
{{name}} is an effect that causes immobility and inaction for the specified amount of turns unless attacked, in which the previously asleep creature will wake up [[dazed]] if not a robot. The player can also choose to wake the asleep creature in the interaction menu if they are in an adjacent square. This is not a hostile action.
Creatures that are asleep cannot be spoken to, and instead the dialogue "(creature) snores loudly." appears instead. If the sleeping creature has a mind that can be psychically communicated with and is spoken to through [[Telepathy]] instead, the sleeping creature's dreams will be seen instead in {{qud text|&ccyan}} text, which are generated using Markov Chaining, the same method as white titled [[book]]s. If the creature's primary [[faction]] is [[Birds]], their dreams will also be interspersed with caws. <ref><code>XRL.World.Parts.ConversationScript</code></ref>
==Sources of Sleep==
* [[Narcolepsy]] defect
* {{favilink|sleep gas}} and its sources, including [[sleep gas grenade mk I]], [[sleep gas grenade mk II|II]], [[sleep gas grenade mk III|III]], and [[Sleep Gas Generation]]
* {{favilink|drowsing urchin}}
==References==
<references/>
{{Effect Navbox}}

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