Asleep: Difference between revisions

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212 bytes added ,  02:57, 12 March 2021
m
add type
(adrenal control doesn't cause sleep anymore)
m (add type)
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{{As Of Patch|2.0.199.1}}
{{#cargo_store:_table=Effects|DisplayName={{qud text|&casleep (voluntary)|notxml}}
|PlainName=asleep (voluntary)
|Type = 1111000000000000000000000010
|DontIndex=1}}<!--
 
  Stuff
 
-->{{As Of Patch|2.0.199.1}}
{{Effect|&casleep|(''if in sleep mode''):  
{{Effect|&casleep|(''if in sleep mode''):  
In power conservation mode.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill return to normal operations dazed if damage is taken.  
In power conservation mode.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill return to normal operations dazed if damage is taken.  


(''if asleep''):  
(''if asleep''):  
Unconscious.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill wake up dazed if damage is taken.|Asleep}}
Unconscious.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill wake up dazed if damage is taken.
|Asleep
|111000000000000000000000010}}
{{name}} is an effect that causes immobility and inaction for the specified amount of turns unless attacked, in which the previously asleep creature will wake up [[dazed]] if not a robot. The player can also choose to wake the asleep creature in the interaction menu if they are in an adjacent square. This is not a hostile action.
{{name}} is an effect that causes immobility and inaction for the specified amount of turns unless attacked, in which the previously asleep creature will wake up [[dazed]] if not a robot. The player can also choose to wake the asleep creature in the interaction menu if they are in an adjacent square. This is not a hostile action.


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