8,756
edits
(adrenal control doesn't cause sleep anymore) |
m (add type) |
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{{As Of Patch|2.0.199.1}} | {{#cargo_store:_table=Effects|DisplayName={{qud text|&casleep (voluntary)|notxml}} | ||
|PlainName=asleep (voluntary) | |||
|Type = 1111000000000000000000000010 | |||
|DontIndex=1}}<!-- | |||
Stuff | |||
-->{{As Of Patch|2.0.199.1}} | |||
{{Effect|&casleep|(''if in sleep mode''): | {{Effect|&casleep|(''if in sleep mode''): | ||
In power conservation mode.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill return to normal operations dazed if damage is taken. | In power conservation mode.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill return to normal operations dazed if damage is taken. | ||
(''if asleep''): | (''if asleep''): | ||
Unconscious.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill wake up dazed if damage is taken.|Asleep}} | Unconscious.\n-12 DV.\nAttackers receive +4 to penetration rolls.\nWill wake up dazed if damage is taken. | ||
|Asleep | |||
|111000000000000000000000010}} | |||
{{name}} is an effect that causes immobility and inaction for the specified amount of turns unless attacked, in which the previously asleep creature will wake up [[dazed]] if not a robot. The player can also choose to wake the asleep creature in the interaction menu if they are in an adjacent square. This is not a hostile action. | {{name}} is an effect that causes immobility and inaction for the specified amount of turns unless attacked, in which the previously asleep creature will wake up [[dazed]] if not a robot. The player can also choose to wake the asleep creature in the interaction menu if they are in an adjacent square. This is not a hostile action. | ||