Liquid-cooled: Difference between revisions

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56 bytes removed ,  05:44, 12 August 2020
complexity isn't a psychometry thing
(Created page with "{{As Of Patch|2.0.200.80}} {{Mod | title = {{qud shader|B|liquid-cooled}} | type = Firearm | id = ModLiquidCooled | reliconly = no | rarity = U | tinke...")
 
(complexity isn't a psychometry thing)
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| desc      =Liquid-cooled: This weapon's rate of fire is increased, but it requires pure water to function. When fired, there's a (15-Tier) % chance that 1 dram is consumed.
| desc      =Liquid-cooled: This weapon's rate of fire is increased, but it requires pure water to function. When fired, there's a (15-Tier) % chance that 1 dram is consumed.
}}
}}
{{name}} is a mod for firearms that increases how many shots are fired in exchange for using up {{favilink|water|fresh water}}. The missile weapon must already fire more than one shot to be applicable for liquid-cooled. An item with this mod will have their difficulty in correctly identifying the artifact by 2 and its complexity to learn with [[Psychometry]] by 2.
{{name}} is a mod for firearms that increases how many shots are fired in exchange for using up {{favilink|water|fresh water}}. The missile weapon must already fire more than one shot to be applicable for liquid-cooled. An item with this mod will have their complexity and difficulty to examine increased by 2.


Adding this mod to a firearm creates a slot inside the weapon that various liquids can be poured into. The exact volume that the weapon can hold is determined by the number of shots it has before the mod is applied:
Adding this mod to a firearm creates a slot inside the weapon that various liquids can be poured into. The exact volume that the weapon can hold is determined by the number of shots it has before the mod is applied:
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