Attributes: Difference between revisions

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Many [[Skills_and_Powers|skills]] also have attribute requirements. For example, a character must have at least 17 strength to learn the Jump skill.
Many [[Skills_and_Powers|skills]] also have attribute requirements. For example, a character must have at least 17 strength to learn the Jump skill.
== Attribute Modifiers ==
== Attribute Modifiers ==


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You can use the following formula for calculating an attribute modifier: <ref><code>XRL.Rules.Stat.GetScoreModifier()</code></ref>
You can use the following formula for calculating an attribute modifier: <ref><code>XRL.Rules.Stat.GetScoreModifier()</code></ref>
* Stat values of 16 or higher: <code>(value - 16) &divide; 2</code> rounded down.  
* Stat values of 16 or higher: <code>(value - 16) &divide; 2</code> rounded down.  
* Stat values of 15 or lower: <code>(value - 16) &divide; 2</code> rounded up.  
* Stat values of 15 or lower: <code>(value - 16) &divide; 2</code> rounded up.
 
== Attributes ==
 
=== Intelligence ===
Intelligence is a requisite attribute for many skills:
{{#cargo_query:table=Skills
|fields = Class=Skill Tree, COUNT(*)=Total Skills That Require Int
|where=RequiredStats HOLDS LIKE '%Intelligence' AND Cost <> 0
|group by = Class}}
 
==== Passive Effects ====
Intelligence also alters how many skill points are gained each level up; Before Intelligence is applied, True Kin gain 70 skill points per level, while Mutants gain 50. Each point of Intelligence above 10 increases the number of skill points gained by 4 per level, and is applied retroactively, meaning that if a level 10 character at 10 Intelligence gained a single point, it would earn 40 skill points instantly. The opposite is also true for each point below 10.
 
Intelligence is also used when uncovering [[hidden]] creatures as well as [[Artifact examination|examining artifacts]].
 
==== Temporary Intelligence ====
Intelligence can be temporarily granted through wearing certain equipment. This will not count towards the threshold for stat requirements, but will apply most passive effects. How temporary intelligence affects skill points gain is different than real intelligence. This boost only alters total skill points on level up: the creature will gain the amount of skill points as if they actually had that bonus intelligence. However, once it is removed and they level up again, they will be penalized that exact amount and will gain less points that level. This results in a zero net sum.


==References==
==References==

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