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imported>Trashmonks (Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
| title = {{Qud text|madpole}} | | title = {{Qud text|madpole}} | ||
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| hp = 55 | | hp = 55 | ||
| av = 0 | | av = 0 | ||
| dv = | | dv = 11 | ||
| ma = | | ma = 1 | ||
| marange = -1+1d4 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Madpole | | id = Madpole | ||
| tier = 5 | | tier = 5 | ||
| colorstr = &W | | colorstr = &W | ||
| tilecolors = Ww | |||
| renderstr = α | | renderstr = α | ||
| corpse = | | corpse = Madpole Corpse | ||
| corpsechance = 100 | | corpsechance = 100 | ||
| role = Minion | | role = Minion | ||
| extra = {{Extra info|aquatic = yes | noprone = yes}} | | extra = {{Extra info|weight = 201 | aquatic = yes | noprone = yes | bodytype = Fish}} | ||
| inheritingfrom = BaseFish | | inheritingfrom = BaseFish | ||
| dynamictable = {{Dynamic object|Water_Creatures|Madpole}} | | dynamictable = {{Dynamic object|Water_Creatures|Madpole}} | ||
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| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| xpvalue = 270 | |||
| xptier = 5 | |||
| faction = {{creature faction|{{FactionID to name|Fish}}|100}} | | faction = {{creature faction|{{FactionID to name|Fish}}|100}} | ||
| demeanor = aggressive | | demeanor = aggressive | ||
| gender = neuter | | gender = neuter | ||
| inventory = {{inventory|Madpole_Jaws|1|no|100}} | | inventory = {{inventory|Madpole_Jaws|1|no|100|no}} | ||
| skills = {{SkillID to name|Axe_Expertise}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Endurance_Swimming}} | | skills = {{SkillID to name|Axe_Expertise}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Endurance_Swimming}} | ||
| mutations = {{creature mutation|{{MutationID to name|Gills}}| | | mutations = {{creature mutation|{{MutationID to name|Gills}}|10|11}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|2|11}} | ||
| desc = The distended jaw of this large aureolin fish is lined with wicked, blade-like teeth. You shudder to imagine what sort of terrible amphibious fiend the madpole might one day become. | | desc = The distended jaw of this large aureolin fish is lined with wicked, blade-like teeth. You shudder to imagine what sort of terrible amphibious fiend the madpole might one day become. | ||
| categories = Fish | | categories = Fish | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{name| | {{name|pluralcaps}} are [[fish]] that live in the rivers throughout Qud. They specialize in [[dismember]]ing enemies and have an aggressive base demeanor, meaning that a creature must have greater than or equal to +250 reputation for them to not attack. | ||
On every attack by a {{name}}, the defending creature must make a [[Agility]] [[save]] of difficulty 15. If this fails, the creature will be [[latched onto]] by the {{name}} for {{dice tooltip|3d4}} turns, giving the {{name}} an additional attack on the creature every turn and requiring a strength save of 15 every time the creature attempts to move. The creature must successfully [[save]] with [[strength]], difficulty 15 in order to break free from their jaws.<ref><code>XRL.World.Parts.LatchesOn</code></ref> In combination of [[berserk (effect)|berserk]], this makes dismembering two limbs in one turn possible. | On every attack by a {{name}}, the defending creature must make a [[Agility]] [[save]] of difficulty 15. If this fails, the creature will be [[latched onto]] by the {{name}} for {{dice tooltip|3d4}} turns, giving the {{name}} an additional attack on the creature every turn and requiring a strength save of 15 every time the creature attempts to move. The creature must successfully [[save]] with [[strength]], difficulty 15 in order to break free from their jaws.<ref><code>XRL.World.Parts.LatchesOn</code></ref> In combination of [[berserk (effect)|berserk]], this makes dismembering two limbs in one turn possible. |