Mechanical wings: Difference between revisions

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529 bytes added ,  08:31, 27 October 2020
More description.
(description, rep fix)
imported>Aquillion
(More description.)
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While flying, the wearer is able to travel 2 time faster on the overworld. While in flight, there is also a 6% chance to fall back down. Any time the wearer crashes to the ground by any means, there is a 1% chance for it to become [[broken]].
While flying, the wearer is able to travel 2 time faster on the overworld. While in flight, there is also a 6% chance to fall back down. Any time the wearer crashes to the ground by any means, there is a 1% chance for it to become [[broken]].


A guaranteed broken one appears somewhere in the center zone of a [[Salt Marsh]] {{parasang}}located on {{favilink|flattened remains}}.
A guaranteed broken one appears somewhere in the center zone of a [[Salt Marsh]] {{parasang}}located on {{favilink|flattened remains}}.  It will initially be unidentified; since you cannot normally identify broken artifacts, and cannot repair unidentified artifacts, you will need to pay an artificer such as [[Argyve]] to identify it for you, or use [[Fix-It spray foam]].
 
See also the [[Gyrocopter backpack]] and [[Anti-gravity boots]] for alternative artifacts that provide flight.  While the mechanical wings are far more prone to random crashes than these artifacts, they are unaffected by electromagnetic pulses and do not require any sort of power or fuel.
[[Category:Backpacks]]
[[Category:Backpacks]]
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