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* There is a 1% chance for the wings to become [[broken]] any time the wearer falls to the ground. | * There is a 1% chance for the wings to become [[broken]] any time the wearer falls to the ground. | ||
A guaranteed broken set of {{name}} appear somewhere in the center zone of a [[Salt Marsh]] {{parasang}}located on the {{favilink|flattened remains}}. The wings will initially be unidentified; since you cannot normally identify broken artifacts, and cannot repair unidentified artifacts, you will need to pay an artificer such as {{favilink|Argyve}} to identify it for you, or use {{favilink|Fix-It spray foam}}. | A guaranteed broken set of {{name}} appear somewhere in the center zone of a [[Salt Marsh]] {{parasang}} located on the {{favilink|flattened remains}}. The wings will initially be unidentified; since you cannot normally identify broken artifacts, and cannot repair unidentified artifacts, you will need to pay an artificer such as {{favilink|Argyve}} to identify it for you, or use {{favilink|Fix-It spray foam}}. | ||
Additional artifacts that provide flight include the {{favilink|gyrocopter backpack}} and the {{favilink|anti-gravity boots}}. While the {{name}} are more prone to random crashes than these artifacts, the wings are unaffected by [[Electromagnetic Pulse|electromagnetic pulses]] and do not require any sort of power or fuel. | Additional artifacts that provide flight include the {{favilink|gyrocopter backpack}} and the {{favilink|anti-gravity boots}}. While the {{name}} are more prone to random crashes than these artifacts, the wings are unaffected by [[Electromagnetic Pulse|electromagnetic pulses]] and do not require any sort of power or fuel. | ||
[[Category:Backpacks]] | [[Category:Backpacks]] |