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imported>Trashmonks (Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
| title = {{Qud text|{{Qud shader|mercurial|mercurial}}}} | | title = {{Qud text|{{Qud shader|mercurial|{{(}}mercurial{{)}}}}}} | ||
| image = mercurial.png | | image = mercurial.png | ||
| lv = 20 | | lv = 20 | ||
Line 8: | Line 7: | ||
| av = 4 | | av = 4 | ||
| dv = -10 | | dv = -10 | ||
| ma = 11 | |||
| marange = 7+1d7 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Mercurial | | id = Mercurial | ||
| tier = 4 | | tier = 4 | ||
| colorstr = &r | | colorstr = &r | ||
| tilecolors = rW | |||
| renderstr = 5 | | renderstr = 5 | ||
| role = Unspecified | | role = Unspecified | ||
| extra = {{Extra info|metal = yes}} | | extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = Turret}} | ||
| inheritingfrom = BaseRobot | | inheritingfrom = BaseRobot | ||
| quickness = 100 | | quickness = 100 | ||
Line 27: | Line 31: | ||
| cold = 35 | | cold = 35 | ||
| heat = 25 | | heat = 25 | ||
| xpvalue = 500 | |||
| xptier = 4 | |||
| faction = {{creature faction|{{FactionID to name|Robots}}|100}} | | faction = {{creature faction|{{FactionID to name|Robots}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Laser Rifle|1|no|100}}{{inventory|Chem Cell|3|no|100}} | | inventory = {{inventory|Laser Rifle|1|no|100|no}}{{inventory|Chem Cell|3|no|100|no}} | ||
| skills = {{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_DrawABead}} </br>{{SkillID to name| | | skills = {{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_DrawABead}} </br>{{SkillID to name|Rifle_SuppressiveFire}} | ||
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|11}} | | mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|11}} | ||
| desc = | | desc = Digitigrade walkers sit at a cross-angle and support a fluted lasermount. =pronouns.Possessive= tinsel shell shatters on impact and reconstitutes away from danger. | ||
| categories = Robots | | categories = Robots | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE -->The {{name}} is a [[robot]] that uses teleportation as its only form of movement. It fires at enemies from range, and it will teleport to a random location in the current zone whenever it takes damage.{{Code Reference|class=BlinkOnDamage}}. | ||
{{ | |||
{{ | The {{name}} uses a {{favilink|laser rifle}} as its primary weapon, and will also be carrying 3 {{favilink|chem cell|plural}}.<ref><code>ObjectBlueprints.xml</code></ref> It will drop all of these items on death, but due to its teleportation ability, the loot will be displaced to a random cell in the current zone. Generally, it is possible to determine approximately where the loot landed by watching for the swirling particle effect associated with this teleportation ability. | ||
== References == | |||
{{As Of Patch|2.0.201.49}} | |||
<references /> | |||
{{Robots Navbox}} | |||
[[Category:Robots]] | [[Category:Robots]] |