Missile weapon combat: Difference between revisions

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(→‎Missile Weapon Accuracy: can't be negative)
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<math>\text{Accuracy Variance}= \text{Aim Variance} + \text{Weapon Variance} + \text{Flat Variance}</math>
<math>\text{Accuracy Variance}= \text{Aim Variance} + \text{Weapon Variance} + \text{Flat Variance}</math>


Where accuracy variance is the vector in degrees affecting the original trajectory. This means that the farther the projectile travels, the more this variance will affect its path.
Where accuracy variance is the vector in degrees affecting the original trajectory. This means that the farther the projectile travels, the more this variance will affect its path. This formula cannot go below 0. If the answer is negative, it will become 0.
===Weapon Variance===
===Weapon Variance===
Weapon variance is the accuracy attribute on all missile weapons. Counterintuitively, the numeric representation of accuracy has a greater number represent lower accuracy, where 0 accuracy means that it is a perfect shot. For easier calculation, each missile weapon on this wiki also includes the numeric accuracy.
Weapon variance is the accuracy attribute on all missile weapons. Counterintuitively, the numeric representation of accuracy has a greater number represent lower accuracy, where 0 accuracy means that it is a perfect shot. For easier calculation, each missile weapon on this wiki also includes the numeric accuracy.

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