Morphogenetic: Difference between revisions

Jump to navigation Jump to search
11 bytes added ,  05:39, 12 August 2020
add xrefs, clarify, remove charge exception for thrown weapon since there isn't any that i know about
(Created page with "{{As Of Patch|2.0.200.80}} {{Mod | title = {{qud shader|m|morphogenetic}} | type = Weapon, Missile Weapon, Thrown Weapon | id = ModMorphogenetic | reliconly...")
 
(add xrefs, clarify, remove charge exception for thrown weapon since there isn't any that i know about)
Line 12: Line 12:
| desc      = Morphogenetic: When powered and used to perform a successful, damaging hit, this weapon attempts to daze all other creatures of the same species as your target on the local map. Compute power on the local lattice increases the effectiveness of this effect.
| desc      = Morphogenetic: When powered and used to perform a successful, damaging hit, this weapon attempts to daze all other creatures of the same species as your target on the local map. Compute power on the local lattice increases the effectiveness of this effect.
}}
}}
{{name}} is a weapon mod that attempts to daze all creatures for 2-3 turns of the same species as the target in the zone. This daze attempt distorts reality, and cannot work if under normality. It also requires an energy cell to function, using 200 charge for each attack if it is not a thrown weapon.
{{name}} is a weapon mod that attempts to daze all creatures for 2-3 turns of the same species as the target in the zone. This daze attempt [[Properties#Reality Distortion Based|distorts reality]], so [[normality]] interferes with it. It also requires an energy cell to function, using 200 charge for each attack.


After each attack, each creature within the same [[species]] must make a [[Willpower]] [[save]] of varying difficulty depending on damage dealt to the darget as well as if there is additional computing power:
After each attack, each creature within the same [[species]] must make a [[Willpower]] [[save]] of varying difficulty depending on damage dealt to the target, as well as if there is additional [[compute power]]:


<math alt="difficulty equals 10 plus damage times 0.2 + computing power divided by 3">\text{difficulty} = 10 + \text{damage}*0.2 + \frac{\text{computing power}}{3}</math>
<math alt="difficulty equals 10 plus damage times 0.2 + compute power divided by 3">\text{difficulty} = 10 + \text{damage}*0.2 + \frac{\text{compute power}}{3}</math>


This mod increases difficult and complexity by 3.
This mod increases difficult and complexity by 3.
{{Mod Navbox}}
{{Mod Navbox}}
671

edits

Navigation menu