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(add xrefs, clarify, remove charge exception for thrown weapon since there isn't any that i know about) |
(update) |
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After each attack, each creature within the same [[species]] must make a [[Willpower]] [[save]] of varying difficulty depending on damage dealt to the target, as well as if there is additional [[compute power]]: | After each attack, each creature within the same [[species]] must make a [[Willpower]] [[save]] of varying difficulty depending on damage dealt to the target, as well as if there is additional [[compute power]]: | ||
<math alt="difficulty equals 10 plus damage times 0.2 + compute power divided by 3">\text{difficulty} = 10 + \text{damage}*0.2 + \frac{\text{compute power}}{3}</math> | <math alt="difficulty equals 10 plus damage times 0.2 + compute power divided by 3 - 5 for [[analgesia]]">\text{difficulty} = 10 + \text{damage}*0.2 + \frac{\text{compute power}}{3} - 5\text{ for analgesia}</math> | ||
This mod increases difficult and complexity by 3. | This mod increases difficult and complexity by 3. | ||
{{Mod Navbox}} | {{Mod Navbox}} |
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